Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Fixed · Other issues
476–500 of 1,839
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| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-120770 | Fixed | GI: Ensured that we don't crash the Editor in a specific edge case, when a reflection probe is added to a scene which has never been saved and the scene is then baked without first explicitly saving the scene. | — | 6000.2.9f1Oct 22, 2025 | — | 21 |
| UUM-121449 | Fixed | Code Stripping: Fixed crash on startup that could occur when the legacy Unity Analytics module is removed from the package manifest and code stripping is enabled for the build. | — | 6000.2.9f1Oct 22, 2025 | — | 15 |
| UUM-97138 | Fixed | Linux: Fixed Steam Deck D-Pad is either not working or sometimes working when UI->Navigation is set to "Pass Through" in Input Actions. | — | 6000.2.9f1Oct 22, 2025 | — | 21 |
| UUM-99304 | Fixed | Universal RP: Added a missing shader include in Shadows.hlsl, so that the function LerpWhiteTo() is included correctly. | — | 6000.0.60f1Oct 16, 2025 | — | 2 |
| UUM-104711 | Fixed | GI: Fixed a bug where baking a scene containing a static Skinned Mesh Renderer and Adaptive Probe Volumes would throw an exception. | — | 6000.4.0a2Oct 16, 2025 | — | 19 |
| UUM-104762 | Fixed | Player: The Player no longer becomes unresponsive after resolution switch in Exclusive Fullscreen mode when using the DX12 Graphics API. | — | 6000.4.0a2Oct 16, 2025 | — | 24 |
| UUM-105409 | Fixed | Universal RP: Fixed missing shader variant in URP when drawing to an offscreen depth only image. | — | 6000.4.0a2Oct 16, 2025 | — | 22 |
| UUM-108292 | Fixed | WebGL: Fixed WebCamDevice.isFrontFacing for WebGL on iOS when the device is set to a non-English language. | — | 6000.4.0a2Oct 16, 2025 | — | 17 |
| UUM-109361 | Fixed | Universal RP: Fixed a warning that was logged when injecting a pass on AfterRenderPostProcessing + X. | — | 6000.4.0a2Oct 16, 2025 | — | 22 |
| UUM-109540 | Fixed | Universal RP: Added optional terrain shader inclusion setting in URP Graphics settings. Unchecking it will prevent terrain detail shaders from being added to the build. | — | 6000.4.0a2Oct 16, 2025 | — | 16 |
| UUM-109862 | Fixed | WebGL: Fixed an issue where DownloadHandlerScript.CompleteContent was called twice in WebGL builds. | — | 6000.4.0a2Oct 16, 2025 | — | 22 |
| UUM-110165 | Fixed | Video: \[Linux\] Crash on VideoPlayer::InvokeScriptCallbacks when domain reloads while playing a video | — | 6000.4.0a2Oct 16, 2025 | — | 18 |
| UUM-110292 | Fixed | Scene/Game View: Fixed the Cameras overlay popup having the wrong height when first person controls are toggled in the overlay. | — | 6000.4.0a2Oct 16, 2025 | — | 22 |
| UUM-113126 | Fixed | Package Manager: Fixed the issue where package folder name is not synchronized when package technical name change. | — | 6000.4.0a2Oct 16, 2025 | — | 15 |
| UUM-113224 | Fixed | SpeedTree: Fixed a bug where SpeedTrees loaded as asset bundles could cause the player to crash on exit. | — | 6000.4.0a2Oct 16, 2025 | — | 23 |
| UUM-114629 | Fixed | Search: Keywords are associated to their documents and correctly cleaned up. | — | 6000.4.0a2Oct 16, 2025 | — | 15 |
| UUM-115212 | Fixed | Text: Ensure Ellipsis state is reset when caching is reused. | — | 6000.4.0a2Oct 16, 2025 | — | 16 |
| UUM-115361 | Fixed | DX12: Added extra null checks in BufferD3D12.h | — | 6000.4.0a2Oct 16, 2025 | — | 21 |
| UUM-115382 | Fixed | Particles: Prevent crash when using nested sub-emitters with the Birth spawn condition. | — | 6000.4.0a2Oct 16, 2025 | — | 17 |
| UUM-115877 | Fixed | GI: Silence Surface Cache shader compilation warnings when switching to the Web platform. | — | 6000.4.0a2Oct 16, 2025 | — | 16 |
| UUM-116023 | Fixed | Package Manager: Updated version validation message that contains unclear 'SemVer' abbreviation. | — | 6000.4.0a2Oct 16, 2025 | — | 16 |
| UUM-116057 | Fixed | 2D: Fix Assertion error when validating packed region | — | 6000.4.0a2Oct 16, 2025 | — | 20 |
| UUM-117098 | Fixed | GI: Fixed an issue where Adaptive Probe Volumes would produce lightmap atlases during baking, which is a waste of time. | — | 6000.4.0a2Oct 16, 2025 | — | 16 |
| UUM-117242 | Fixed | GI: Fix lightmap preview slider disappearing when scaling window. | — | 6000.4.0a2Oct 16, 2025 | — | 15 |
| UUM-117545 | Fixed | 2D: Fixed Create New Tile Palette/Create New Target dropdown menu's vertical alignment when there are no selected options available. | — | 6000.4.0a2Oct 16, 2025 | — | 23 |