Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Fixed · Other issues
476–500 of 1,723
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| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-107356 | Fixed | Profiler: Fixed invalid Mesh indices appearing in Memory Profiler metadata when read/write is disabled on standalone builds. | — | 6000.2.2f1Aug 26, 2025 | — | 13 |
| UUM-108849 | Fixed | Text: Ensure line-breaking rules are preserved for CJK. | — | 6000.2.2f1Aug 26, 2025 | — | 12 |
| UUM-110749 | Fixed | 2D: Fixed issue in the Sprite Editor where the Slice on Import toggle in the Slice menu does not maintain its set value when the Slice menu is closed and reopened again. | — | 6000.2.2f1Aug 26, 2025 | — | 11 |
| UUM-96644 | Fixed | WebGL: Fixed an issue where native and javascript AudioSource paused states would desynchronize during scene loading when Play On Awake is used and the AudioListener is paused. | — | 6000.2.2f1Aug 26, 2025 | — | 12 |
| UUM-102085 | Fixed | Particles: Document unexpected behavior for PauseAndCatchUp culling mode | — | 6000.3.0a5Aug 21, 2025 | — | 13 |
| UUM-108681 | Fixed | macOS: Fixed Local Network permissions being reused for multiple Unity apps. | — | 6000.3.0a5Aug 21, 2025 | — | 11 |
| UUM-108928 | Fixed | Web: Fixed multithreading bug when UI Toolkit is used in multithreaded Web builds. | — | 6000.3.0a5Aug 21, 2025 | — | 13 |
| UUM-109475 | Fixed | Particles: Avoid throwing errors when a trail renderer is auto-destructed while using the trail preview in the editor. | — | 6000.3.0a5Aug 21, 2025 | — | 13 |
| UUM-110828 | Fixed | Search: Fixed focus and navigation issues in Search's QueryBuilder. | — | 6000.3.0a5Aug 21, 2025 | — | 13 |
| UUM-113016 | Fixed | Version Control: Updated the Perforce client with P4 API 2021.2/2201121 to support Perforce P4 Cloud (Helix Core Cloud). | — | 6000.3.0a5Aug 21, 2025 | — | 13 |
| UUM-113152 | Fixed | GI: Ensured that the GI cache is cleaned-up according to the max size limit that is given by the user. | — | 6000.3.0a5Aug 21, 2025 | — | 13 |
| UUM-113881 | Fixed | GI: Fixed memory allocation error when baking APV with sky occlusion or virtual offset on MacOS (UUM-113881) First seen in 6000.3.0a5. Fixed in 6000.3.0a6. | 6000.3.0a5Aug 21, 2025 | 6000.3.0b1Sep 9, 2025 | 19 | 2 |
| UUM-78610 | Fixed | Package Manager: Fix package manager links so that they follow the WCAG contrast guidelines | — | 6000.3.0a5Aug 21, 2025 | — | 11 |
| UUM-79005 | Fixed | Kernel: Fixed a crash occurring when using TransformAccessArray.SetTransforms with a Transform and then swapping this Transform for a RectTransform. | — | 6000.3.0a5Aug 21, 2025 | — | 12 |
| UUM-95377 | Fixed | GI: Fixed a bug where the Override Rendering Layer Mask UI of the Probe Adjustment Volume component would throw errors when no Rendering Layer Masks are defined in the project. | — | 6000.3.0a5Aug 21, 2025 | — | 11 |
| UUM-97275 | Fixed | Web: Fixed an issue with texture compression that would cause webgpu errors and result in a black screen. | — | 6000.3.0a5Aug 21, 2025 | — | 13 |
| UUM-98405 | Fixed | GI: Avoided error code 5 during bake of a specific scene | — | 6000.3.0a5Aug 21, 2025 | — | 12 |
| UUM-104688 | Fixed | Video: Fixed inconsistent imports of video files on MacOS. | — | 6000.2.1f1Aug 20, 2025 | — | 14 |
| UUM-111364 | Fixed | GI: Ensured that it is possible to do several successful APV bakes consecutively from script | — | 6000.2.1f1Aug 20, 2025 | — | 12 |
| UUM-111631 | Fixed | 2D: Fixed issue where the TilemapRenderer does not work as a supported Renderer for a SpriteMask. | — | 6000.2.1f1Aug 20, 2025 | — | 13 |
| UUM-102676 | Fixed | AI Navigation Core: NavMeshSurface ignores convex Mesh Colliders when using Physics Colliders | 6000.0.56f1Aug 20, 2025 | 6000.2.8f1Oct 15, 2025 | 56 | 39 |
| UUM-109409 | Fixed | TextCore: Init ClassDef vectors to prevent out-of-bounds crashes. | — | 6000.0.56f1Aug 20, 2025 | — | 13 |
| UUM-112637 | Fixed | Build Pipeline: Fixed an issue where calling AssetBundle.Unload(false) on a bundle containing a texture that was already loaded would make it unreadable. | — | 6000.0.56f1Aug 20, 2025 | — | 13 |
| UUM-100044 | Fixed | DX12: Fixed a crash when FSR2 from AMDUnityPlugin is toggled on/off. | — | 6000.1.16f1Aug 13, 2025 | — | 14 |
| UUM-111952 | Fixed | GI: Updated the APV Enlighten warning message to be more descriptive. | — | 6000.2.0f1Aug 12, 2025 | — | 13 |