Fixed · Other issues

451475 of 1,951

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-130837FixedSearch: Fixed the KeepOpen option not being respected when it is off.6000.5.0a5Jan 22, 202624
UUM-131712FixedSearch: Fixed performance regression caused by SearchMonitor.HandleGameObjectChangedEvents.6000.5.0a5Jan 22, 202625
UUM-132415FixedSilent crash when importing SVG files6000.5.0a5Jan 22, 20266000.3.8f1Feb 11, 20262027
UUM-131071Fixed6000.5.0a4: Profiler (Standalone) window doesn’t open6000.0.66f1Jan 21, 20266000.5.0a6Feb 4, 20261319
UUM-132677FixedEditor memory leak when entering and exiting Play Mode in a blank URP project6000.0.66f1Jan 21, 20266000.4.0b11Mar 4, 20264149
UUM-129941FixedGI: Fixed incorrect Adaptive Probe Volume baking when Probe Adjustment Volume components with Sample Count adjustments are used.6000.3.5f1Jan 21, 202626
UUM-130627FixedScene/Game View: Fixed an issue where pivot settings would not be retained between project sessions.6000.3.5f1Jan 21, 202626
UUM-130899Fixed2D: Fixed SpriteAtlas.GetSprite/GetSprites methods return incorrect position when processing the sprites.6000.3.5f1Jan 21, 202620
UUM-131803FixedWebGL: Fix maxComputeWorkGroupSize limit, which was previously set too high and could cause compute shaders to fail on some browsers.6000.3.5f1Jan 21, 202629
UUM-132303Fixed6000.3.0a1: The Editor Freezes and leaks Memory when cancelling the switch of the Default Render Pipeline while using the Advanced Object Selector6000.3.5f1Jan 21, 20266000.3.8f1Feb 11, 20262131
UUM-132332Fixed6000.0.54f1: 100% crash rate when loading two profiler captures in the Profile Analyzer compare tool6000.3.5f1Jan 21, 20266000.3.9f1Feb 18, 20262830
UUM-122639FixedScene/Game View: Fixed an issue where the Grid Settings rotation value didn't match the inspector after using "Copy from Active Object". (UUM-122639) First seen in 6000.4.0a3.6000.4.0b4Jan 8, 202618
UUM-126026FixedVersion Control: Fixed Editor freezes/hangs on "Reloading Domain" when entering Play Mode.6000.4.0b4Jan 8, 202629
UUM-126816FixedGraph Toolkit: Box selection now properly includes sticky notes. (UUM-126816) First seen in 6000.4.0a6.6000.4.0b4Jan 8, 202618
UUM-128204FixedWindows: Fixed the copy pdb's option for WindowsStandalone to copy them next to the plugin.6000.4.0b4Jan 8, 202629
UUM-129015FixedWebGL: Fix compressed texture mip levels having invalid texture data.6000.4.0b4Jan 8, 202629
UUM-129239FixedDX12: Make sure that custom scaled HDR backbuffer proxy RTV has the same format as the underlying resource. Now rendering to custom scaled HDR swapchain should not result in a crash.6000.4.0b4Jan 8, 202629
UUM-129979FixedWebGL: Fix compute pipeline error when a RWTexture is read-only.6000.4.0b4Jan 8, 202630
UUM-130229FixedScene/Game View: Fixed issue where the rotation tool would sometimes cause excessive rotation when used after editing a script.6000.4.0b4Jan 8, 202627
UUM-130353FixedScene/Game View: Fixed the Camera Overlay that would break when camera name is too long.6000.4.0b4Jan 8, 202629
UUM-131198Fixed6000.3.0a1: Last selected asset before docking Animation window gets selected when a domain reload occurs6000.4.0b4Jan 8, 20266000.3.8f1Feb 11, 20263333
UUM-109364FixedScene/Game View: Fixed issue where HideInCallstack attribute had no effect on parameterless generic methods.6000.5.0a4Jan 8, 202627
UUM-122030FixedDX12: Fixed a crash that occurred due to kernel memory exhaustion when a texture was modified using Texture2D.Apply a high number of times within a single frame.6000.5.0a4Jan 8, 202627
UUM-127537FixedParticles: Fixed crash when particles component does not have a material.6000.5.0a4Jan 8, 202618
UUM-127937Fixed2D: Fixed issue where the MaterialPropertyBlock of a SpriteRenderer is reset when the serialized properties of the SpriteRenderer are changed and the MaterialPropertyBlock has exactly two properties set.6000.5.0a4Jan 8, 202626
Where the numbers come from
  • Editor releases ingested 5h ago · package versions ingested 5h ago.
  • Net-fix (the heat strip) = fixes − known_issues per release — a raw difference, no weighting. The 0–100 build score shown elsewhere is a separate, documented formula.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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