Search results for "Android"

51–75 of 154

Matches UUM-id substrings and the body of the issue's first Known-Issues mention.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-77283FixedAndroid: Fixed an issue with Display.main.systemWidth/Display.main.systemHeight returning incorrect values when the app was in split screen mode.—6000.0.23f1Oct 16, 2024—1
UUM-69911FixedAndroid: Fixed unexpected permissions when using .androidlibs.—2022.3.48f1Sep 26, 2024—2
UUM-60989RegressedAndroid: Player crashes with an error "Unable to instantiate fragment com.unity3d.player.a.c:" when minimizing and maximizing the player while a notification permission dialog is shown2021.3.44f1Sep 23, 20242022.3.20f1Feb 14, 20247393
UUM-77679FixedAndroid: Fixed the problem with native plugin being skipped for ARMv7 architecture if target CPU is not set.—2022.3.45f1Sep 3, 2024—2
UUM-75773FixedAndroid: Fixed targetApiLevel 35, add SDK 35 and update BuildTools to 34.0.0.—2022.3.44f1Aug 23, 2024—2
UUM-77169FixedAndroid: Fixed Swappy related freeze when minimizing and maximizing the application via the Recents screen.—2022.3.44f1Aug 23, 2024—26
UUM-41638FixedAndroid: Fixed Input.backButtonLeavesApp not working on the new input system.—2022.3.42f1Aug 13, 2024—2
UUM-74675FixedAndroid: Resolved an issue where the OK button was absent in the Mobile Input Field of the soft keyboard.—2022.3.40f1Jul 30, 2024—2
UUM-74132FixedAndroid: Fixed build failure when targetSDK 34 and depending on androidX legacy library.—2021.3.41f1Jul 23, 2024—1
UUM-60297FixedAndroid: Fixed crash when an AndroidJavaProxy method throws an exception and is called from multiple threads.—2022.3.38f1Jul 16, 2024—1
UUM-71574FixedAndroid: To add activity null handling in isInMultiWindowMode API.—2022.3.38f1Jul 16, 2024—2
UUM-74941FixedAndroid: Fixed player crash when changing cursor multiple times.—2022.3.38f1Jul 16, 2024—2
UUM-65666FixedAndroid: Fixed crash on Xclipse GPU based devices when setting Buffer Debug name on OpenGLES3 and Development build settings.—2022.3.34f1Jun 18, 2024—1
UUM-73469FixedAndroid: Input.location will work correctly even if old input system disabled.—2022.3.34f1Jun 18, 2024—2
UUM-45900FixedAndroid: WebcamTexture on android requires camera permission granted.—2022.3.32f1Jun 4, 2024—1
UUM-56962FixedAndroid: Fixed issues related to *Run in Background. In multi-window mode, when Run in background was true and Mute Other Audio Sources was false, Unity would run and sound would play. When Run in background was true and Mute Other Audio Sources*…—6000.0.0b15Apr 13, 2024—4
UUM-64955FixedAndroid: Fixed Compass.timestamp property on Android to indicate time elapsed in seconds since the device was last turned on.—6000.0.0b15Apr 13, 2024—4
UUM-65277FixedAndroid: Fixed an issue where TouchScreenkeyboard would act as multiline, even though multiline was not requested, with GameActivity.—6000.0.0b15Apr 13, 2024—2
UUM-67826FixedAndroid: Fixed an issue with logic for overriding a built-in java file. Unity also now respects the package name inside the java file. Previously, the logic was driven only by java file name.—6000.0.0b15Apr 13, 2024—4
UUM-67255FixedAndroid: Fixed splash screen size when "Render outside safe area" is false.—2022.3.23f1Apr 2, 2024—1
UUM-38034FixedAndroid: Fixed an issue to properly sync GameActivity text selection with Unity runtime when entering text in soft keyboard.—6000.0.0b11Mar 13, 2024—5
UUM-41494FixedAndroid: Fixed an Android AAudio issue, where audio output latency could be 300ms or more.—6000.0.0b11Mar 13, 2024—5
UUM-55678FixedAndroid: Reduced the amount of time that the screen is displayed without including the cutout area.—6000.0.0b11Mar 13, 2024—6
UUM-56324FixedAndroid: Fixed audio output underflow on Vivo phones.—6000.0.0b11Mar 13, 2024—6
UUM-56519FixedAndroid: Fixed Provide control over Unity killing external ADB instances, there's a new option in Preferences->External Tools->Kill External ADB instances.—6000.0.0b11Mar 13, 2024—7
Where the numbers come from
  • Editor releases ingested 1h ago · package versions ingested 1h ago.
  • Net-fix (the heat strip) = fixes − known_issues per release — a raw difference, no weighting. The 0–100 build score shown elsewhere is a separate, documented formula.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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