Search results for "Entities"

1–14 of 14

Matches UUM-id substrings and the body of the issue's first Known-Issues mention.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-145779FixedEditor: Fixed for crash at shutdown due to selection history falsely retaining entities that have been destroyed by parents.—6000.6.0f1Aug 31, 2026—8
UUM-144036FixedEditor: Added explicit padding in DrawCommandSettings to avoid garbage data when calculating hash value.—6000.5.3f1Jul 8, 2026—21
UUM-142876FixedEditor: Fixed null reference exception that occurred when displaying the entities content load profiler module.—6000.5.2f1Jul 1, 2026—1
UUM-139933FixedEditor: Fixed stripping of ResourcesAPIInternal.EntitiesAssetGC.GetAdditionalRoots.—6000.6.0b1Jun 23, 2026—11
UUM-138927FixedEditor: Fixed a compile error in DebugStream.cs when Enable Player Debug Display = true in the Project Settings > Physics Settings > Entities window. (UUM-138927) First seen in 6000.5.0a3.—6000.5.0b5Apr 23, 2026—15
UUM-142514FixedEditor: Fix crash when launching MPPM Editor instances after entering Play Mode in Netcode for Entities projects by adding null check for gImportScheduler. (UUM-142514) Fixed in 6000.6.0a8.6000.6.0a3Apr 15, 20266000.6.0b1Jun 23, 20266915
UUM-101143FixedEditor: Fixed an issue with Late binding of SpriteAtlas objects ot working when loading from content archives.—6000.0.46f1Apr 10, 2025—21
UUM-69725FixedEditor: Clear culling cache results before rendering selection outlines so that shadows-only entities will show selection outline in Scene view.—2022.3.40f1Jul 30, 2024—1
UUM-65871FixedEditor: Fixed a memory leak when drawing shadow maps using the BRG and additional lights in some circumstances.—2022.3.22f1Mar 19, 2024—1
UUM-34313FixedEditor: Fixed crash with entities.graphics if "projector component" is in a scene.—2022.3.13f1Nov 7, 2023—6
UUM-53521FixedEditor: "Frame Selected" is not working for GameObjects in Sub Scenes for Entities.—2022.3.12f1Oct 26, 2023—6
UUM-46339FixedEditor: GameObject shadows could be broken when entities positions are very far away.—2022.3.11f1Oct 10, 2023—6
UUM-33174FixedEditor: Perf regression fix with BRG+Vulkan+large batchs.—2022.3.10f1Sep 19, 2023—6
UUM-33460FixedEditor: Entities are not displayed with OpenGL on some mobiles.—2022.3.5f1Jul 13, 2023—1
Where the numbers come from
  • Editor releases ingested <1h ago · package versions ingested <1h ago.
  • Net-fix (the heat strip) = fixes − known_issues per release — a raw difference, no weighting. The 0–100 build score shown elsewhere is a separate, documented formula.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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