Fixed · Editor issues

1,5511,575 of 1,835

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-40686FixedEditor: Fixed control shortcut modifier (^) was not been displayed, when introduced inside a custom menu Window for MacOS & Linux platforms.2022.3.9f1Sep 5, 20237
UUM-41835FixedEditor: Ensure that an inspector window is rebuilt if ModelImporter.SaveAndReimport() is called from another window.2022.3.9f1Sep 5, 20236
UUM-43713FixedEditor: Fixed crash when loading certain corrupted scenes.2022.3.9f1Sep 5, 20237
UUM-44946FixedEditor: Fixed a race condition in Profiler Recorder which led to a crash.2022.3.9f1Sep 5, 20236
UUM-45113FixedEditor: Fixed an issue where Allocator.Temp memory would internally deallocate memory aggressively resulting in temp memory performance regressions. Fixed an issue where flushing on the main thread would cause memory stomp using Allocator.Temp.2022.3.9f1Sep 5, 20236
UUM-45217FixedEditor: Fixed crash when in Deleted GameObjects as overrides.2022.3.9f1Sep 5, 20236
UUM-45483FixedEditor: Fixed issue where "Top level scope allocation is permitted only on the main thread." error thrown when using Allocator.Temp.2022.3.9f1Sep 5, 20236
UUM-16258FixedEditor: Improved exception handling when package load fails.2021.3.30f1Aug 29, 20238
UUM-34561FixedEditor: Fixed a crash when exiting Prefab isolation mode while a GameObject with an invalid Editor is inspected.2021.3.30f1Aug 29, 20231
UUM-43133FixedEditor: Fixed an issue where scene template badges were not displayed in New Scene dialog.2021.3.30f1Aug 29, 20231
UUM-44172FixedEditor: Fixed ProjectCapabilityManager.AddGameCenter() not adding the required entitlement.2021.3.30f1Aug 29, 20237
UUM-44347FixedEditor: Fixed an issue when using -nographics command line switch in MacOS editor, causing asset importer process to not work properly.2021.3.30f1Aug 29, 20231
UUM-16395FixedEditor: Updated UI/Docs for previewing audio clip in inspector.2022.3.8f1Aug 22, 20232
UUM-26398FixedEditor: Fixed preset glob search with multiple character ranges.2022.3.8f1Aug 22, 20232
UUM-29344FixedEditor: Calculate Mask value fix for last layer selection in RenderingLayerMask.2022.3.8f1Aug 22, 20236
UUM-36071FixedEditor: Prevent blendshape normals calculation when mesh normal is set to Calculate and blendshape normals is set to None.2022.3.8f1Aug 22, 20236
UUM-36151FixedEditor: Clicking a foldout with Alt held will now set all child foldouts to the same expanded state when they are bound to SerializedProperty.isExpanded.2022.3.8f1Aug 22, 20236
UUM-41498FixedEditor: Fixed Sprite previews when go out from Play Mode and URP in use.2022.3.8f1Aug 22, 20237
UUM-41829FixedEditor: Fixed a bug where 2D collider gizmos were not rendered when selecting the parent.2022.3.8f1Aug 22, 20237
UUM-43122FixedEditor: Fixed the error message when binding a shortcut with an invalid key.2022.3.8f1Aug 22, 20237
UUM-46148FixedEditor: Fixed rare deadlock that can occur when building DOTS based projects.2022.3.8f1Aug 22, 20236
UUM-28672FixedEditor: Fixed an issue where the font color would not be right for certain font assets.2022.3.7f1Aug 8, 20231
UUM-33190FixedEditor: Removed dialog window and Variant suffix for Model Prefab Instances dragged into the project window.2022.3.7f1Aug 8, 20231
UUM-42428FixedEditor: Fixed app crash when memorysetup-job-temp-allocator-block-size property was unaligned to the power of 2.2022.3.7f1Aug 8, 20236
UUM-26519FixedEditor: Updated Window/Panel menu even when aux window are closed.2022.3.6f1Jul 31, 20237
Where the numbers come from
  • Editor releases ingested <1h ago · package versions ingested never.
  • Net-fix = fixes − known_issues per release. No weighting, no synthetic 0–100 scores.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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