Crash on GetAssetCachedInfoV2 when opening a project
2021.3.43f1
LTS · Released Aug 22, 2024 · Changeset 6f9470916942 · 33 release notes
VirtualFileSystem crash because of data races.
Changed the default IDE suggestion on Mac to be Visual Studio Code since Visual Studio for Mac is no longer supported by Microsoft.
InstallerBreaking
iOS Simulator SDK is missing ARM64 Architecture support
1.11.0 to 1.12.0
com.unity.services.apis@1.0.1
Transparent materials now appear opaque when using Mipmap Streaming debug views for increased clarity.
HDRPImprovement
Fixed crash when a user does an infinite recursion loop using a Tile's StartUp call by limiting the recursion.
AndroidX use is always true. Fixed problem with Gradle AAB build fail when Split App Binary is on, but there are no asset packs in the generated Gradle project.
Fixed Input.backButtonLeavesApp not working on the new input system.
Fixed crash when calling the RigBuilder.Build function multiple times on the same animation Rig. (ARB-47)
AnimationFix
Better error handling in AudioClipPlayable in the case of FMOD errors.
Make fmodprofiling command line argument a diagnostic switch and update docs to show how to profile audio mixer effects.
Fixed a crash caused when reading a raw depth buffer from a ray tracing shader.
Fixed an issue causing a CancellationTokenSource to be disposed twice when scanning for ADB devices.
Fixed bugs where searching for shortcuts by binding in the Shortcuts window was inconsistent.
Fixed CursorLock engaging in EditMode when lock applied within OnDestroy.
Fixed the focus issue in Windows at post DisplayDialog.
Graphics: Fix inspector preview for objects with negative scale.
Fixed an issue where calling "Texture.SetStreamingTextureMaterialDebugProperties" did not properly set debug properties on materials if Texture Streaming had never been enabled in the current session.
GraphicsFix
Fixed an issue where certain Mipmap Streaming debug views (for example: "Mip Count") would not show up correctly on Metal.
HDRPFix
Fixed an issue where the Mipmap Streaming debug views would show up incorrectly when certain features were enabled (SRP Batcher, Volumetric Fog, Volumetric Clouds, ...).
Fixed occasional crash on exit.
Removed empty node from Privacy Manifest, which was potentially causing ITMS-91056: Invalid privacy manifest rejections from Apple.
Install icon is shown for custom packages.
"Application.isFocused" returns "false" when entering the Play Mode with the Game window set to "Play Unfocused".
Don't show crash reporter when reading corrupted files.
Disallowed shader variant related settings to be set to negative values.
Fixed reversebits implementation on metal.
Fixed shaders marked incompatible with the SRP Batcher when shaders with a lot of similar properties were loaded.
Fixed an issue in the UI Builder where the parts of a selector were displayed without a space between them.
Fixed ArgumentOutOfRangeException thrown in console window using controller when selecting default choice in dropdown.
Fixed for frame delays when calling AsyncGPUReadback from WebGL.