Changed the default IDE suggestion on Mac to be Visual Studio Code since Visual Studio for Mac is no longer supported by Microsoft.
InstallerBreaking
Transparent materials now appear opaque when using Mipmap Streaming debug views for increased clarity.
HDRPImprovement
Fixed crash when a user does an infinite recursion loop using a Tile's StartUp call by limiting the recursion.
AndroidX use is always true. Fixed problem with Gradle AAB build fail when Split App Binary is on, but there are no asset packs in the generated Gradle project.
Fixed crash when calling the RigBuilder.Build function multiple times on the same animation Rig. (ARB-47)
AnimationFix
Make fmodprofiling command line argument a diagnostic switch and update docs to show how to profile audio mixer effects.
Fixed an issue causing a CancellationTokenSource to be disposed twice when scanning for ADB devices.
EditorFixAndroidiOSUUM-69815fixed 2022.3.43f1
Fixed an issue where calling "Texture.SetStreamingTextureMaterialDebugProperties" did not properly set debug properties on materials if Texture Streaming had never been enabled in the current session.
GraphicsFix
Fixed an issue where certain Mipmap Streaming debug views (for example: "Mip Count") would not show up correctly on Metal.
HDRPFix
Fixed an issue where the Mipmap Streaming debug views would show up incorrectly when certain features were enabled (SRP Batcher, Volumetric Fog, Volumetric Clouds, ...).
Removed empty node from Privacy Manifest, which was potentially causing ITMS-91056: Invalid privacy manifest rejections from Apple.
"Application.isFocused" returns "false" when entering the Play Mode with the Game window set to "Play Unfocused".
Scene/Game ViewFixUUM-74498fixed 2022.3.43f1
Fixed shaders marked incompatible with the SRP Batcher when shaders with a lot of similar properties were loaded.
Fixed an issue in the UI Builder where the parts of a selector were displayed without a space between them.
Fixed ArgumentOutOfRangeException thrown in console window using controller when selecting default choice in dropdown.

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