UUM-84980
Fixed in 6000.1.0a4Mentioned in 26 Unity 6 release notes.
First fixed in 6000.1.0a4 (Nov 14, 2024); relisted in 25 later releases.
| Version | Section | Risk | Impact | Note |
|---|---|---|---|---|
| 6000.3.22f1 | Fixes HDRP | Fix | Clear coat materials produce screen-space reflections when the clear coat value is 0 in Forward Only Lit Shader Mode. | |
| 6000.5.8f1 | Fixes HDRP | Fix | Clear coat materials produce screen-space reflections when the clear coat value is 0 in Forward Only Lit Shader Mode. | |
| 6000.1.0f1 | Fixes HDRP | Fix | Fixed wrong SSR when using a shader graph with a clear coat value of 0. | |
| 6000.1.0b15 | Fixes HDRP | Fix | Fixed wrong SSR when using a shader graph with a clear coat value of 0. | |
| 6000.1.0b14 | Fixes HDRP | Fix | Fixed wrong SSR when using a shader graph with a clear coat value of 0. | |
| 6000.1.0b13 | Fixes HDRP | Fix | Fixed wrong SSR when using a shader graph with a clear coat value of 0. | |
| 6000.1.0b12 | Fixes HDRP | Fix | Fixed wrong SSR when using a shader graph with a clear coat value of 0. | |
| 6000.1.0b11 | Fixes HDRP | Fix | Fixed wrong SSR when using a shader graph with a clear coat value of 0. | |
| 6000.1.0b10 | Fixes HDRP | Fix | Fixed wrong SSR when using a shader graph with a clear coat value of 0. | |
| 6000.1.0b9 | Fixes HDRP | Fix | Fixed wrong SSR when using a shader graph with a clear coat value of 0. | |
| 6000.1.0b8 | Fixes HDRP | Fix | Fixed wrong SSR when using a shader graph with a clear coat value of 0. | |
| 6000.1.0b7 | Fixes HDRP | Fix | Fixed wrong SSR when using a shader graph with a clear coat value of 0. | |
| 6000.1.0b6 | Fixes HDRP | Fix | Fixed wrong SSR when using a shader graph with a clear coat value of 0. | |
| 6000.1.0b5 | Fixes HDRP | Fix | Fixed wrong SSR when using a shader graph with a clear coat value of 0. | |
| 6000.0.37f1 | Fixes HDRP | Fix | Fixed wrong SSR when using a shader graph with a clear coat value of 0. | |
| 6000.1.0b4 | Fixes HDRP | Fix | Fixed wrong SSR when using a shader graph with a clear coat value of 0. | |
| 6000.1.0b3 | Fixes HDRP | Fix | Fixed wrong SSR when using a shader graph with a clear coat value of 0. | |
| 6000.1.0b2 | Fixes HDRP | Fix | Fixed wrong SSR when using a shader graph with a clear coat value of 0. | |
| 6000.1.0b1 | Fixes HDRP | Fix | Fixed wrong SSR when using a shader graph with a clear coat value of 0. | |
| 6000.1.0a9 | Fixes HDRP | Fix | Fixed wrong SSR when using a shader graph with a clear coat value of 0. | |
| 6000.1.0a8 | Fixes HDRP | Fix | Fixed wrong SSR when using a shader graph with a clear coat value of 0. | |
| 6000.1.0a7 | Fixes HDRP | Fix | Fixed wrong SSR when using a shader graph with a clear coat value of 0. | |
| 6000.1.0a6 | Fixes HDRP | Fix | Fixed wrong SSR when using a shader graph with a clear coat value of 0. | |
| 6000.1.0a5 | Fixes HDRP | Fix | Fixed wrong SSR when using a shader graph with a clear coat value of 0. | |
| 6000.1.0a4 | Fixes HDRP | Fix | Fixed wrong SSR when using a shader graph with a clear coat value of 0. | |
| 6000.1.0a4 | Fixes HDRP | Fix | Fixed wrong SSR when using a shader graph with a clear coat value of 0. |