6000.0.11f1: Crash on _platform_memcmp when baking lighting in a Scene stored in the StreamingAssets folder
Known issueBlockerUUM-149240
6000.3.0a1: Crash on PVRAtlassingData::Build and memory leak when switching Lighting Visualization overlay to "Preview"
Known issueBlockerUUM-149471
6000.5.0a7: Crash on void HierarchyStream::WriteAll when running tests with large Entity worlds and the new Hierarchy window open
Known issueBlockerUUM-148849
Crash on UNITY_FT_Load_Glyph when generating multi-threaded Font Atlas in TMPro Font Asset Creator
Text (TextMeshPro)Known issueBlockerUUM-125366
Crash on mono_log_write_logfile when more than one copy of bee_backend is running
Known issueBlockerUUM-142773
Crash with multiple stack traces when generating a Font Atlas
Known issueBlockerUUM-141061

6000.4.0a2: Windows Player silently crashes when using Application.Quit() after loading Addressables asset
Known issueCautionWindowsUUM-147746
6000.6.0a7: [Universal 3D Sample] NullReferenceException is thrown when opening GardenScene in URP 17.3.0 sample
Known issueCautionUUM-145743

Fixed Visual Scripting nodes (bottleneck, thermal, performance level, boost, performance mode, and scaler events) no longer firing in the player after Adaptive Performance moved into the engine module. The events are now forwarded to the Visual Scripting EventBus from the adaptive performance samples package assembly, where the VISUAL_SCRIPTING_ENABLED define is active.
Adaptive PerformanceUUM-135587

Gate Adaptive Performance settings during package operations.
Adaptive PerformanceFixUUM-140197
Added a default HelpURL link for the temporary InvalidStateMachineBehaviour script.
AnimationFixUUM-143986
Fixed an Editor crash in WriteObjectToVector / CreateOrReloadInspectorCopy that could occur when entering Play Mode.
Asset PipelineFixUUM-112617
Fixed assertion about access version needing be odd when acquiring locks in an audio subsystem, happening after the editor was left running for many days.
AudioFixUUM-146734
Added a static function CleanupRenderPipelineIfActive to prevent activeRenderPipelineDisposed from firing while disposing non-active render pipelines.
EditorFixUUM-148022
Codesigned several previously unsigned executables shipped with the Windows editor that could sometimes be blocked by antivirus software.
EditorFixWindowsUUM-147382
Disabled advanced font features for UITK editor text.
EditorFixUUM-147689
Disabled Remove buttons in Build Profile settings during Play mode.
EditorFixUUM-143194
Fixed a bug where clicking "Revert" in the prompt that appears when a build profile loses focus after adding a scripting define value in the scripting defines settings list does NOT result in removing the newly added value.
EditorFixUUM-147113
Fixed a crash in the Editor shutdown path where an asset import worker process force-killed during teardown could corrupt the heap in WorkerManagerASIO::~WorkerManagerASIO, causing the Editor to abort.
EditorFixUUM-135237
Fixed a LegacyRuntime memory leak.
EditorFixUUM-145108
Fixed Adaptive Performance Settings removal with Android Provider causing errors.
EditorFixAndroidUUM-143194
Fixed an issue where disabling the mimalloc memory allocator for the Windows standalone player did not work.
EditorFixWindowsUUM-147576
Fixed reverting all presets not reverting the Main Toolbar to Unity Default.
EditorFixUUM-142163
Fixed the "Remove Component" menu missing from components with a missing script in the Inspector.
EditorFixUUM-146874
Updated Stats window to use M suffix for triangle and vertex counts 1 million or greater.
EditorFixUUM-146878
Fixed a bug where "Refresh Virtual Offset Debug" throws an exception if the last bake didn't have Virtual Offset enabled.
Fixed the custom environment reflection cubemap being forgotten when changing Source in the Lighting window.
Fixed incorrect mipmap level calculations when using XR with "Minimize Unity 'Screen' Size" optimization. The camera rect in XR now correctly returns single-eye dimensions instead of combined stereo dimensions on SRP. This affects any system that relies on camera rect for resolution-dependent calculations, including mipmap streaming and resolution-dependent UI/text rendering. Adjust mipmap streaming settings or UI scaling if needed.
GraphicsFixXRUUM-47681
Make CullingParameters.viewID 64 bits.
GraphicsFixUUM-146214
Clear coat materials produce screen-space reflections when the clear coat value is 0 in Forward Only Lit Shader Mode.
HDRPFixUUM-84980
Fixed DirectoryNotFoundException thrown when the sample path is invalid.
Package ManagerFixUUM-141115
Fixed issue where install progress spinner for a selected package disappears when another package is selected.
Package ManagerFixUUM-139184
Fixed NullReferenceException when the sample is missing the path property.
Package ManagerFixUUM-137672
Added a defensive check / fix for stale GC handles during domain reload.
ScriptingFixUUM-122598
Fixed crash where WeakReferences were being destroyed off of the main thread, which contended with Mon's GC assumptions about WeakReferences only being freed from the main thread. This fixes an eventual crash inside the Garbage Collector.
SerializationFixUUM-143324
Fixed an issue where Camera.RenderToCubemap didn't capture Canvas geometry for the first face of a cubemap.
SRP CoreFixUUM-140991
Fixed text disappearing in EditorGUILayout.TextArea when the field contained a large amount of text (roughly 16,000 characters or more).
TextFixUUM-146126
Fixed a one-frame glitch where a world-space UIDocument could briefly appear mis-placed when shown again after being hidden with display: none.
UI ToolkitFixUUM-119563
Fixed an issue where Object Picker window breaks when it is interrupted by a domain reload.
UI ToolkitFixUUM-144436
Fixed On Demand Rendering related issues when hiding and resizing embedded window.
WindowsFixUUM-102668

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