How to reproduce: 1. Open the attached “IN-148061” Project 2. Open SampleScene 3. Under Project Settings > Optimization, set Managed Stripping Level to High 4. Enter Play Mode 5. Observe the console 6. Build and run the Project 7. Open the player.log and find this line "of 1 executions, 1 were NOT Burst-compiled" Actual result: Burst is not used in the Player Expected result: Burst is used for…
Retrieved 2026-11-10Release Notes Search
Search changes, fixes, and known issues across Unity releases.
How to reproduce: Download and extract the attached “IN-148611” project Create a GitHub repository containing the attached “IN-148611-workflow” files Open the created GitHub repository in a browser In GitHub, navigate to “Settings → Actions → Runners” Select “New self-hosted runner” Ensure that “x64” is selected as the architecture Follow the provided steps until the run step Run the runner as…
Retrieved 2026-11-10Steps to reproduce: Open the attached project Open Burst Inspector Jobs -> Burst -> Open Inspector Right-click on the Burst Inspector window handle Select the Enable Live Reload option Observe the Console window Actual results: A window serialisation error is thrown every time Live Reload is enabled or disabled Expected results: No errors or warnings are thrown when enabling or disabling Live …
Retrieved 2026-11-10Reproduction steps: 1. Create a new project 2. Jobs > Burst > Open Inspector… 3. Select one of the Jobs 4. Click on the “X” button on the newly appeared search section at the bottom right of the Burst Inspector window Actual result: Search field disappears and there’s no option to reopen it Expected result: Search field disappears and it can be reopened again Reproducible with: 1.8.12 (6000.0.…
Retrieved 2026-11-09Steps to reproduce: 1. Create a new Unity project 2. Download the CineMachine package 3. In the Project tab, open Packages/com.unity.cinemachine/Runtime/Core/CinemachineCore.cs 4. Observe the code Actual result: "CinemachineCore.ResetStaticsOnLoad()" runs at the "AfterSceneLoad" stage, and the "CameraActivatedEvent" is not cleared Expected result: "CinemachineCore.ResetStaticsOnLoad()" should …
Retrieved 2026-11-10How to reproduce: 1. Open the attached project "Orbital" 2. Open the "SampleScene" scene and select the "Third person Aim Camera" GameObject in the Hierarchy 3. In the Inspector, under the "Cinemachine Orbital Follow", change the "Vertical Axis" to any value 4. Click Undo (Command + Z) 5. Click on the "Vertical Axis" field name and observe the results Expected results: The field doesn't disapp…
Retrieved 2026-11-09How to reproduce: Create a new empty URP Project Add the latest Cinemachine package Open the CinemachineConfiner.cs file Observe the issue with line 173 Actual result: The method body calls itself, creating unconditional infinite recursion, which causes a break in IL2CPP compilation: ”[Obsolete("Please use InvalidateCache() instead")] public void InvalidatePathCache() => InvalidatePathCache();…
Retrieved 2026-11-10Steps to reproduce: 1. Create new Unity project using Universal 3D Template 2. Open Package Manager and install Cinemachine package 3. In Hierarchy window create Cinemachine Camera (Cinemachine > Cinemachine Camera) 4. Go to Inspector > Cinemachine Camera > Add Extension > select “CinemachineFreeLookModifier” 5. In Modifiers list press “+” and select “Tilt” 6. Observe the Console window Actual…
Retrieved 2026-11-10Reproduction steps: 1. Open the attached project "ReproProj" 2. Set Leak Detection Level to “Enable with StackTrace” (Edit > Preferences > Jobs > Leak Detection Level > Enable With Stack Trace) 3. Click Tools > Reload Domain 4. Set Leak Detection Level to “Enabled” (Edit > Preferences > Jobs > Leak Detection Level > Enabled) 5. Repeat step 3 6. Observe the Console Expected result: No leak dete…
Retrieved 2026-11-09Steps to reproduce: 1. Open the “user’s attached project.” 2. Open “SampleScene” 3. Enter Prefab Editing Mode for “PrefabStage” through the Hierarchy 4. Change the Scale of the “PrefabStage” GameObject through the Inspector 5. Undo the changes 6. Observe crash or “Invalid AABB” errors printed in the console Reproducible with versions: 6000.0.65f1, 6000.3.3f1, 6000.4.0b3, 6000.5.0a4 Notes: The …
Retrieved 2026-11-09A recurring crash issue in the Unity Editor has been observed, affecting various workflows. These crashes have been reported to happen when: Entering Play Mode Moving GameObjects Interacting with Unity Editor Windows Reproducible with versions: 6000.0.62f1 - 6000.0.78f1, 6000.3.0b10 - 6000.3.22f1, 6000.5.0a7 - 6000.5.9f1, 6000.6.0a6, 6000.7.0a2 - 6000.7.0a4 (Sentry data) Reproducible on: Windo…
Retrieved 2026-11-10How to reproduce: 1. Open the attached "IN-142722_SmallTexture.zip" project 2. Build the project 3. Run the Player 4. Observe the VRAM graph with the green line in the Player Actual result: VRAM does not get released when the textures are released Expected result: VRAM gets released when the textures are released Reproducible with: 2023.1.0a1, 6000.0.75f1, 6000.3.15f1, 6000.4.6f1, 6000.5.0b8, …
Retrieved 2026-11-09Steps to reproduce: Create and open a new project Change the Graphics API to Direct3D12 in 'Edit -> Project Settings -> Player' Create a new Script with a line "[SerializeField] private Object obj;" in it Instantiate the Script in Hierarchy Import TextMeshPro Examples and Extras Open the Object Picker in the Script instance Select any one "Font Texture" from the list in Object Picker (it's of …
Retrieved 2026-11-11How to reproduce: Open the attached “IN-155866” project Run the test (Repro > “HugeRT - new RenderTexture(16384, 16384, 0, ARGBFloat).Create(), 4 GiB (CRASHES the Editor)”) Observe the crash Reproducible with: 6000.6.0a4 (d203f4c2ae2f), 6000.6.6f1, 6000.7.0b4, 7000.0.0a8 Not reproducible with: 6000.0.85f1, 6000.3.25f1, 6000.6.0a3 Reproducible on: Windows 11 Not reproducible on: No other enviro…
Retrieved 2026-11-10Reproduction steps: 1. Open the attached project "ReproProj" 2. Go to PikPok > Build Configs 3. Select “QA” in the left panel 4. Click “Apply Settings” in the top right corner 5. Go to DRS > GameRunner 6. In the list of Boot scenes, select “Boot.unity” 7. Click Run 8. Start the game 9. Go all the way to the left side of the map 10. Move the slider slowly to the right 11. Observe the Scene whil…
Retrieved 2026-11-09Steps to reproduce: 1. Create new Unity project using Universal 3D Template 2. Open Render Graph Viewer window (Window > Analysis > Render Graph Viewer) 3. Enter Play Mode 4. Hover mouse on the grid in Render Graph Viewer 5. Observe the Console window Actual results: “NullReferenceException: Object reference not set to an instance of an object” errors are spammed in the Console window Expected…
Retrieved 2026-11-10How to reproduce: 1. Open the attached “IN-149170” project 2. Open “ReproScene” 3. Enter Play mode 4. Observe the console Actual result: Console prints "REPRO3448487 >>> BUG CONFIRMED” Expected result: Console prints "REPRO3448487 >>> No bug” Reproducible with: 6000.0.0f1, 6000.0.80f1, 6000.3.20f1, 6000.5.4f1, 6000.6.0b5, 6000.7.0a4 Reproducible on: Windows 11, macOS 26.5.2 (M1) (by reporter) …
Retrieved 2026-11-10How to reproduce: 1. Open the attached "IN-144422_FlickerBugRepro.zip" project 2. Open the "SampleScene" 3. Observe the cubes at the top of the scene Actual result: The cubes and their shadows flicker Expected result: The cubes do not flicker Reproducible with: 6000.5.0a1, 6000.5.0b12, 6000.6.0a7 Not reproducible with: 6000.0.77f1, 6000.3.17f1, 6000.4.0a3, 6000.4.11f1 Reproducible on: Windows …
Retrieved 2026-11-09Steps to reproduce: Create a new project Open the Preferences window In the Preferences search field, type "Packages indexing" or "Deep scene and prefab indexing" Observe search results Actual results: Preference's search returns no result, despite searching for the exact setting's name Expected results: Search's Indexing settings can be found using the Preferences search field Reproducible wi…
Retrieved 2026-11-09Reproduction steps: 1. Open the attached “IN-142347” project 2. Open the “Scenes/SampleScene” Scene 3. Select the "UI Toolkit/PanelSettings" Asset 4. Make sure "Theme Style Sheet" value is set to "default" Sheet in the Inspector window 5. Open the “NewUXMLTemplate” in the UI Builder window 6. Compare the outputs between Game View and UI Builder window Actual result: First label is not rendered…
Retrieved 2026-11-09Reproduction steps: 1. Create a new project 2. Install Multiplayer Play Mode package (Window > Package Management > Package Manager) 3. Wait for the package to finish installing 4. Observe the top Editor toolbar Actual result: "Default Play Mode" button does not appear in the toolbar Expected result: "Default Play Mode" button appears in the toolbar Reproducible with: 3.0.0 (6000.6.0a1, 6000.6…
Retrieved 2026-11-09Steps to reproduce: Create a new URP 3D Project Open the Build Profiles and Project Settings Windows In the Project Player Settings uncheck the "Auto Graphics API for Windows" checkmark and move the DX11 Graphics API to the top of the Graphics APIs list Choose "Restart Later" when prompted In the Build Profiles create a new Windows Profile and add Player Settings to it Build and Run, then clos…
Retrieved 2026-11-09How to reproduce: 1. Create a new HDRP project 2. In the Project window, right-click -> Create -> Shader Graph -> Sub Graph 3. Add the Float variable 4. In the variable Inspector, change the mode to "Enum" 5. In the Project window, right-click -> Create -> Shader Graph -> Any Shader Graph 6. Add the Sub Graph to the Shader Graph 7. On the Sub-Graph, add entries under the float variable 8. Open…
Retrieved 2026-11-09How to reproduce: 1. Open the attached “IN-141175” project 2. Observe the Console Actual result: Error “RefreshInternalV2 is called before InitialRefresh” is thrown Expected result: No errors are thrown Reproducible with: 6000.3.14f1, 6000.4.5f1, 6000.5.0b5, 6000.6.0a2, 6000.6.0a4 Not reproducible with: 6000.6.0a1 (7dc703ab9bd8) Reproducible on: Windows 10 Not reproducible on: Windows 11, macO…
Retrieved 2026-11-09Steps to reproduce: 1. Open the Attached “IN-148226” Project 2. Open the SampleScene 3. Ensure that Hierarchy V2 is enabled 4. Observe the hierarchy Actual result: In the Hierarchy window, symbols like “~” in a GameObject's name shift vertically depending on the case of adjacent symbols Expected result: Symbols in Hierarchy stay vertically aligned regardless of the case of neighboring letters …
Retrieved 2026-11-10Steps to reproduce: Create a new 3D URP project Open Window > Analysis > Profiler (Standalone Process) Click on the "UI Toolkit Details" module to focus on it Click on the "Open Frame Debugger" button in the panel Observe the opened Frame Debugger Actual results: The Frame Debugger opens showing "Frame Debugger requires at least one available Game (Play Mode) window" and cannot be enabled, eve…
Retrieved 2026-11-09Steps to reproduce: Install the Android module Create a new Unity project using the Universal 3D template Open the Build Profile window Click the "Add Build Profile" button Add the Android platform Add the Adaptive Performance settings to the Android platform Enable the Android Provider Dock the Build Profile window Enter Play Mode Remove the Adaptive Performance settings Exit Play Mode Repeat…
Retrieved 2026-11-09Steps to reproduce: 1. Open the attached user's project "3478286-cqa-repro.zip" 2. Make sure the build target is Android 3. Enable "Apply display rotation during rendering" (Player Settings > Android) 4. Set the graphics API to Vulkan 5. Open the "Repro" Scene and observe the green and red quads in the Game view 6. Build and Run the project on an Android device and rotate the device 7. Observe…
Retrieved 2026-11-10Currently cut action visual styling remains but paste option is not allowed which is conflicting. We need to either reset cut visual styling or make paste option available so that it doesn't become a false cut Steps to reproduce: 1. Cut a node in edit mode 2. Enter playmode Actual results: Visual styling remains, but paste option is not allowed Expected results: Cut styling should be cleared I…
Retrieved 2026-11-09Steps to reproduce: Create and open a new project Open 'File -> Build Settings' Create two Build Profiles and switch to one of them Add the 'Scripting Define' via "Add Settings" Add a new Scripting Define with any name Switch to the other Build Profile Click on "Revert" in the dialog box Select the first Build Profile and observe Actual results: The added Scripting Define is displayed Expected…
Retrieved 2026-11-10Steps to reproduce: Open Unity Look at the far left of the top toolbar where the Unity logo is Actual results: Icon has incorrect proportions/ratio and looks slightly skewed Expected results: Icon appears with the correct proportions Reproducible with versions: 6000.0.7f1, 6000.5.0a8 Can’t test with versions: 6000.0.6f1 (The logo was introduced from 6000.0.7f1 onwards) Tested on (OS): Mac 15.7…
Retrieved 2026-11-09Steps to reproduce: When users create a visual element with no name and and it renders in hierarchy v2, the HierarchyViewItemName is empty and too small so user cannot click on it to rename the element. see more details in [Internal link] Reproducible with versions: 6000.3 and up Tested on (OS): mac/windows Notes: In Hierarchy V1, the whole row is double-clickable to rename. We should probably…
Retrieved 2026-11-09How to reproduce: 1. Open the attached “IN-144542” project 2. Close the project 3. Wait for ~10 seconds 4. Observe the crash Reproducible with: 6000.0.11f1, 6000.0.77f1, 6000.3.17f1, 6000.4.11f1, 6000.5.0a2 Fixed in: 6000.5.0a3 Not reproducible with: 6000.0.10f1, 6000.5.0b12, 6000.6.0a7 Reproduced on: Windows 11, macOS 26.5 (user reported) Not reproduced on: No other environment tested Note: T…
Retrieved 2026-11-09Steps to reproduce: Open the attached "TextFreeze" project Open the "SampleScene" From the Project window, select the "CalibriBold SDF.asset" In the Inspector, find Generation Settings > Atlas Population Mode property Change it from "Static (Obsolete)" to "Dynamic" Observe the Editor Alternative reproduction steps (from fresh project): Create a new 3D URP project Import the attached "CalibriBo…
Retrieved 2026-11-09How to reproduce: 1. Open the attached “IN-142649” 2. Open the “Main Menu“ scene 3. In the Scene view, open the Gizmos dropdown 4. Observe the crash Reproducible with: 6000.4.0a1, 6000.4.11f1, 6000.5.0f1, 6000.6.0a7 Not reproducible with: 6000.0.77f1, 6000.3.0a6, 6000.3.17f1 Reproduced on: Windows 11 Not reproduced on: No other environment tested First few lines of the stack trace: 0x00007FFE0…
Retrieved 2026-11-09Steps to reproduce: Open the attached “IN-140338” project Open the “Main” scene (Scenes → Main) Observe the crash Reproducible with: 6000.3.0a4, 6000.3.18f1, 6000.5.1f1, 6000.6.0b1, 6000.7.0a1 Not reproducible with: 6000.0.77f1, 6000.3.0a3 Reproducible on: Windows 11 Not reproducible on: No other environments tested First few lines of the stack trace: 0x00007FFDC6C1D612 (Unity) DeletePrefabIns…
Retrieved 2026-11-09How to reproduce: 1. Open the attached “IN-144341” project 2. Observe the crash Reproducible with: 6000.0.0b11, 6000.0.77f1, 6000.3.17f1, 6000.4.11f1, 6000.5.0b12, 6000.6.0a7 Reproduced on: Windows 11, macOS 26.5 (user reported) Not reproduced on: No other environment tested First few lines of the stack trace: 0x00007FFCF2C38D8D (Unity) RemovedMaskedCurve 0x00007FFCF2BE5AB4 (Unity) ModelImport…
Retrieved 2026-11-09How to Reproduce: 1. Open the attached “IN-147067” project 2. Open “SampleScene” 3. Go to Edit → Preferences → General 4. Under “Hierarchy window”, check the “Use new Hierarchy window” checkbox 5. Expand the “Test Parent” GameObject so that it makes “Test Child” GameObject visible in the Hierarchy 6. Maximize the Game view 7. Restore the Game View to previous size 8. Observe the Hierarchy Actu…
Retrieved 2026-11-09How to reproduce: Open the attached “IN-147928“ Project Open the “SampleScene” Scene (Assets/Scenes) Enter Play mode In the Hierarchy window, double click the "Leaker" GameObject In the Inspector, open the Context menu of the “Leak Repro (Script)” Component (three dots) and select "Run" Repeat step 5 a few times Observe the “Before“ and “After“ used Memory amounts in the Console window Actual …
Retrieved 2026-11-10Steps to reproduce: Open the attached project Open the SampleScene Select the Global Volume object in the Hierarchy window Scroll the Inspector window that's docked to the right of the Game view all the way to the window's bottom Enter and exit Play mode Observe the Console window Actual results: Error is thrown after each Play mode exit if Volume component is visible on multiple Inspector win…
Retrieved 2026-11-10How to reproduce: Open the attached "IN-150223" project In the top of the Unity editor, select “Window” > “Package Management” > “Package Manager” In the “Package Manager” window, select any package other than “Timeline” In the “Package Manager” window, select the "Timeline" package Close the “Package Manager” window In the Hierarchy tab, create an empty GameObject and keep it selected In the …
Retrieved 2026-11-10How to reproduce: 1. Open the attached “IN-141840” project 2. Notice an NRE error in the Console 3. Select any GameObject in the Hierarchy 4. Observe the Console Actual result: NullReferenceErrors are thrown each time a GameObject is selected Expected result: No errors are thrown Reproducible with: 6000.3.0a4, 6000.3.15f1, 6000.4.6f1, 6000.5.0b7, 6000.6.0a4 Couldn’t test with: 6000.0.74f1, 600…
Retrieved 2026-11-09How to reproduce: Create an empty project and open it Enter Play mode Observe the result in the top-left corner of the Unity editor Actual result: The username field flickers with “Sign in” before reverting to the signed-in user’s name Expected result: The username field keeps displaying the signed-in user’s name Reproducible with: 6000.3.0a2, 6000.3.23f1, 6000.5.10f1, 6000.6.0b10, 6000.7.0a5 …
Retrieved 2026-11-10Steps to reproduce: Install the Android module Create a new Unity project using the Universal 3D template Open the Build Profile window Click the "Add Build Profile" button Add the Android platform Add the Adaptive Performance settings to the Android platform Enable the Android Provider Dock the Build Profile window Enter Play Mode Remove the Adaptive Performance settings Exit Play Mode Repeat…
Retrieved 2026-11-09How to reproduce: Open the attached “WillDeleteAsset.zip“ project In the Project window, delete the asset named Test 1.prefab Observe the Console Select the Test.prefab asset and duplicate it (Ctrl+D / Cmd+D) Observe the Console Actual result: The Console logs two "Delete cs: Assets/Test 1.prefab" warnings. "OnWillDeleteAsset" is triggered again during the duplication step Expected result: "On…
Retrieved 2026-11-09How to reproduce: Open the attached “IN-145408“ project Open the “SampleScene“ scene In the Hierarchy, select the Text(TMP) GameObject (Canvas > Text (TMP)) In the Inspector, change the active Font Asset field (Main Settings) in the TextMeshPro - Text(UI) Component to the Liberation Sans SDF - Fallback font Observe the Crash Reproducible with: 6000.3.0a1, 6000.3.18f1, 6000.5.1f1, 6000.6.0b1, 6…
Retrieved 2026-11-09How to reproduce: Open the attached “IN-145668“ project Open the “ParticleCurveCrashRepro“ scene Enter Play mode Observe the crash Reproducible with: 6000.0.0f1 (4ff56b3ea44c), 6000.0.77f1, 6000.3.18f1, 6000.5.0f1, 6000.6.0a7 Reproducible on: Windows 11, macOS 15.3 (M2) Not reproducible on: No other environments tested Notes: Usually takes multiple attempts of entering Play mode to reproduce S…
Retrieved 2026-11-09How to reproduce: 1. Open the attached “IN-152978” scene 2. Open the scene titled "Open this Scene" 3. Enter Play mode 4. Observe the Game view Actual result: First column keys are too wide, second column keys are too narrow, ignoring LayoutElement Preferred Width Expected result: Both columns should be laid out evenly, matching their Preferred Width settings Reproducible with: 6000.6.0a6, 600…
Retrieved 2026-11-10