VersionSectionRiskImpactNote
6000.7.0b8Fixes
DX12
FixFixed an editor CPU performance regression in passes using DrawNullGeometry (fullscreen blits, post-processing, VFX quads) caused by running shader reflection on every draw call.
6000.7.0b7Fixes
DX12
FixFixed an editor CPU performance regression in passes using DrawNullGeometry (fullscreen blits, post-processing, VFX quads) caused by running shader reflection on every draw call.
6000.7.0b6Fixes
DX12
FixFixed an editor CPU performance regression in passes using DrawNullGeometry (fullscreen blits, post-processing, VFX quads) caused by running shader reflection on every draw call.
6000.7.0b5Fixes
DX12
FixFixed an editor CPU performance regression in passes using DrawNullGeometry (fullscreen blits, post-processing, VFX quads) caused by running shader reflection on every draw call.
6000.7.0b4Fixes
DX12
FixFixed an editor CPU performance regression in passes using DrawNullGeometry (fullscreen blits, post-processing, VFX quads) caused by running shader reflection on every draw call.
6000.7.0b3Fixes
DX12
FixFixed an editor CPU performance regression in passes using DrawNullGeometry (fullscreen blits, post-processing, VFX quads) caused by running shader reflection on every draw call.
6000.7.0b2Fixes
DX12
FixFixed an editor CPU performance regression in passes using DrawNullGeometry (fullscreen blits, post-processing, VFX quads) caused by running shader reflection on every draw call.
6000.7.0b1Fixes
DX12
FixFixed an editor CPU performance regression in passes using DrawNullGeometry (fullscreen blits, post-processing, VFX quads) caused by running shader reflection on every draw call.
6000.7.0a6Fixes
DX12
FixFixed an editor CPU performance regression in passes using DrawNullGeometry (fullscreen blits, post-processing, VFX quads) caused by running shader reflection on every draw call.
6000.7.0a6Fixes
DX12
FixFixed an editor CPU performance regression in passes using DrawNullGeometry (fullscreen blits, post-processing, VFX quads) caused by running shader reflection on every draw call.
6000.6.0b10Fixes
DX12
FixFixed an editor CPU performance regression in passes using DrawNullGeometry (fullscreen blits, post-processing, VFX quads) caused by running shader reflection on every draw call. (UUM-144068) First seen in 6000.6.0a7.

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