UUM-144068
Fixed in 6000.6.0b10Mentioned in 11 release notes.
First fixed in 6000.6.0b10 (Aug 25, 2026); relisted in 10 later releases.
| Version | Section | Risk | Impact | Note |
|---|---|---|---|---|
| 6000.7.0b8 | Fixes DX12 | Fix | Fixed an editor CPU performance regression in passes using DrawNullGeometry (fullscreen blits, post-processing, VFX quads) caused by running shader reflection on every draw call. | |
| 6000.7.0b7 | Fixes DX12 | Fix | Fixed an editor CPU performance regression in passes using DrawNullGeometry (fullscreen blits, post-processing, VFX quads) caused by running shader reflection on every draw call. | |
| 6000.7.0b6 | Fixes DX12 | Fix | Fixed an editor CPU performance regression in passes using DrawNullGeometry (fullscreen blits, post-processing, VFX quads) caused by running shader reflection on every draw call. | |
| 6000.7.0b5 | Fixes DX12 | Fix | Fixed an editor CPU performance regression in passes using DrawNullGeometry (fullscreen blits, post-processing, VFX quads) caused by running shader reflection on every draw call. | |
| 6000.7.0b4 | Fixes DX12 | Fix | Fixed an editor CPU performance regression in passes using DrawNullGeometry (fullscreen blits, post-processing, VFX quads) caused by running shader reflection on every draw call. | |
| 6000.7.0b3 | Fixes DX12 | Fix | Fixed an editor CPU performance regression in passes using DrawNullGeometry (fullscreen blits, post-processing, VFX quads) caused by running shader reflection on every draw call. | |
| 6000.7.0b2 | Fixes DX12 | Fix | Fixed an editor CPU performance regression in passes using DrawNullGeometry (fullscreen blits, post-processing, VFX quads) caused by running shader reflection on every draw call. | |
| 6000.7.0b1 | Fixes DX12 | Fix | Fixed an editor CPU performance regression in passes using DrawNullGeometry (fullscreen blits, post-processing, VFX quads) caused by running shader reflection on every draw call. | |
| 6000.7.0a6 | Fixes DX12 | Fix | Fixed an editor CPU performance regression in passes using DrawNullGeometry (fullscreen blits, post-processing, VFX quads) caused by running shader reflection on every draw call. | |
| 6000.7.0a6 | Fixes DX12 | Fix | Fixed an editor CPU performance regression in passes using DrawNullGeometry (fullscreen blits, post-processing, VFX quads) caused by running shader reflection on every draw call. | |
| 6000.6.0b10 | Fixes DX12 | Fix | Fixed an editor CPU performance regression in passes using DrawNullGeometry (fullscreen blits, post-processing, VFX quads) caused by running shader reflection on every draw call. (UUM-144068) First seen in 6000.6.0a7. |