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How to reproduce: 1. Open the attached “IN-146619” project 2. Build and Run for Android 3. Click the buttons in the scene to change the displays brightness 4. Observe the device Actual result: When clicking the default option the brightness is lowered to a minimum instead of setting it to default Expected result: When clicking the default option screens brightness is set to the default value R…
Retrieved 2026-11-09Steps to reproduce: Open attached project Make sure minification is enabled Choose custom keystore in the Publishing settings Make sure dependencies are resolved (Assets -> External Dependency Manager -> Android Resolver -> Resolve) Build and run the project to the device Actual results: App crashes with 026/07/07 15:13:29.576 11131 11131 Error AndroidRuntime FATAL EXCEPTION: main 2026/07/07 1…
Retrieved 2026-11-10Steps to reproduce: Create a new project Add a cube in the Hierarchy window Select a cube and create an animation for it (Window -> Animation -> Animation -> Click "Create" button -> enter animation name -> click Save) Close the Animation window Open the "Animator" window (Window ->Animation -> Animator) Select the animation object in the Animator window Go to the Inspector window Click "Add B…
Retrieved 2026-11-09Steps to reproduce: 1. Create a new Unity project 2. In the Hierarchy, create any GameObject 3. Open the Animation window (Window -> Animation -> Animation) 4. With the GameObject selected, click "Create" in the Animation window 5. Open Animator window (Window > Animation > Animator) 6.Select Create State > From New Blend Tree from the context menu 7.Double-click the Blend Tree to enter the Bl…
Retrieved 2026-11-09How to Reproduce: 1. Open the attached “IN-147671” project 2. Open “New Scene” 3. Select “Cube” GameObject 4. Enter Play mode 5. In the Game view, press “S” key 6. In the Animator window, verify that the parameters update to the following: MyBool = true, MyFloat = 5, MyTrigger = 1, and MyInt = 10 7. In the Game view, press “Spacebar” key 8. Observe the Animator Parameter values Actual Result: …
Retrieved 2026-11-09How to reproduce: Open the attached "IN-150969" project In the menu bar, select "Bug Repro" > "AnimationUtility null clips" > "1. CrashSetAdditiveReferencePose" Observe the crash Reproducible with: 6000.0.0f1, 6000.0.82f1, 6000.3.23f1, 6000.5.10f1, 6000.6.0b10, 6000.7.0a5 Reproducible on: Ubuntu 24.04 LTS, Ubuntu 26.04 LTS (by user), Windows 10 Pro Not reproducible on: No other environments te…
Retrieved 2026-11-10Steps to reproduce: 1. Open the attached “IN-151096“ project 2. In the menu bar, select “Bug Repro” and choose one of the methods: Get Parent Bone with Out-of-Range Index Required Bone with Out-of-Range Index 3. Observe the crash Reproducible with: 6000.0.0f1, 6000.0.82f1, 6000.3.23f1, 6000.5.10f1, 6000.6.0b10, 6000.7.0a5 Reproducible on: Ubuntu 24.04, MacOS 26.5 (M1) Not reproducible on: No o…
Retrieved 2026-11-11How to reproduce: Open the attached "IN-150995" project In the menu bar, select "Bug Repro" > "AnimationPlayableOutput SetSortingOrder default handle" > "1. CrashSetSortingOrder" Observe the crash Reproducible with: 6000.0.0f1, 6000.0.82f1, 6000.3.23f1, 6000.5.10f1, 6000.6.0b10, 6000.7.0a5 Reproducible on: Ubuntu 24.04 LTS, Ubuntu 26.04 LTS (by user), Windows 10 Pro Not reproducible on: No oth…
Retrieved 2026-11-11How to reproduce: Open the attached “IN-151385“ project In the menu bar, select “Bug Repro”->”Set Animation Stream Source with Default Output Handle” Observe the crash Reproducible with: 6000.0.0f1, 6000.0.82f1, 6000.3.23f1, 6000.5.10f1, 6000.6.0b10, 6000.7.0a5 Reproducible on: Ubuntu 24.04, MacOS 26.5 (M1) Not reproducible on: No other environments tested First few lines of the stack trace: #…
Retrieved 2026-11-11Steps to reproduce: Open a URP Project and import the attached Unity Asset Package Open the Preferences Window's General tab and change "Editor Default Text Rendering Mode" to "Bitmap" Open the "Room2Screens" Prefab and select the "Screens" child GO Open the Animation Window Hover cursor over Animation Events and observe the Tooltip Actual results: Tooltip is not rendered properly Expected res…
Retrieved 2026-11-09How to Reproduce: 1. Open the attached “IN-143781” project 2. Open “SampleScene” 3. Select “TestObject” 4. In the Animator window, copy the transition parameters of transition from “Any State” to “State A” 5. Paste the Settings to the transition from “Any State” to “State B” 6. Observe the result Actual Result: All of the settings are pasted except "Interruption Source", "Ordered Interruption"…
Retrieved 2026-11-09Steps to reproduce: Create and open a new project Select Main Camera Open Window -> Animation -> Animation Create a new clip and add the Transform properties to it Edit the Position transform in the Inspector and right-click Create a keyframe anywhere in the Animation window Change to the 'Curves' section in the Animation window Right-click on any key and press "Edit Key..." Click anywhere on …
Retrieved 2026-11-09Steps to reproduce: Create a new Unity project using the Universal 3D template Open the Animation window (Window > Animation > Animation) Dock the Animation window Select any GameObject in the Hierarchy Create a new Animation in the Animation window Click the lens button in the Search bar Select the Animation Search Area Observe the Search bar Actual results: “animation:” appears and disappear…
Retrieved 2026-11-09Steps to reproduce: Open the "66ETs_Animation.zip" project Open "SampleScene" Open the "Move" Animation Clip Select the "Cube" GameObject in Hierarchy Multiselect the middle two Animation Events Toggle the "Require Receiver" checkbox in Inspector Observe the Inspector Actual results: Both Animation Events switch to the same function Expected results: The Animation Events remain as they were Re…
Retrieved 2026-11-09Steps to reproduce: 1. Create new Unity project using Universal 3D Template 2. In Hierarchy create Label object (Right-click > UI Toolkit > Standard Elements > Label) 3. Open Animation window (Window > Animation > Animation) 4. Select “Label” in Hierarchy window and press “Create” in Animation window to create Animation clip 5. Add Color Property via “Add Property” button 6. Undo changes 7. Re…
Retrieved 2026-11-10Steps to reproduce: Create a new Unity project using the Universal 3D template Create a new Cube GameObject (GameObject > 3D Object > Cube) Select the newly added Cube GameObject in the Hierarchy window Open the Animation window (Window > Animation > Animation) Create a new Animation Click the "Add Property" button and add all the properties Hover over all the Properties dropdown buttons at va…
Retrieved 2026-11-09Steps to reproduce: 1. Open attached Unity project “AnimationTypeIssue” from Google Drive link 2. In Project window go to Assets > Kevin Iglesias > Human Animations > Animations > Female > Combat > Spellcasting 3. Select any animation Asset 4. In Inspector > Import Settings select “Rig” tab 5. Change Animation Type to Legacy 6. Press “Apply” button 7. Observe the Console window Actual results:…
Retrieved 2026-11-09How to reproduce: Open the attached "IN-154327" project In the Hierarchy, select the "Test" GameObject In the menu bar, select "Window" > "Animation" > "Animation" In the Animation window, select the event marker on the "New Animation" clip In the Inspector, open the "Function" dropdown and select "Methods" > "Test" Observe the listed methods Actual result: Only "OnEvent_NoParameter()" and "On…
Retrieved 2026-11-10How to Reproduce: 1. Open the attached “IN-149264” project 2. Open “SampleScene” 3. Open the “TestScript.cs” file 4. Note that public Sprite spriteA; is present in the “TestScript.cs” file 5. In Unity, From the Hierarchy window, select the “TestObject” GameObject 6. From Asset, drag and drop the “PlayerSprites.png” to the Animation window 7. From the pop-up select “SpriteRenderer” 8. Observe t…
Retrieved 2026-11-10Steps to reproduce: Create a new 3D URP project Create an empty GameObject in the Hierarchy Open two Animator windows and dock them in the Editor so both are visible From the Hierarchy, select the empty GameObject Click Create in the Animation window and save the new animation In the Animation window, click Add Property > Transform > Position Add new keyframes anywhere by double clicking in th…
Retrieved 2026-11-09Steps to reproduce: Create and open a new project Create an Animation Clip and attach it to any GameObject Double-click the Animation Clip asset to open it in the Animation window Select the GameObject Observe the Property search field under "Samples" Actual results: The search field overflows the borders vertically Expected results: The search field doesn't overflow the borders vertically Rep…
Retrieved 2026-11-10How to reproduce: 1. Open the attached “IN-146898” project 2. Open the “Game” scene 3. Enter Play mode 4. Wait ~30 seconds (for the skeleton to win) 5. Exit Play mode 6. Observe the crash Reproducible with: 6000.0.23f1 (72ca8c8cdbb0), 6000.0.79f1, 6000.3.19f1, 6000.5.4f1, 6000.6.0b3, 6000.7.0a2 Not reproducible with: 6000.0.22f1 Reproduced on: Windows 11 Not reproduced on: No other environment…
Retrieved 2026-11-09How to reproduce: 1. Create a new project 2. Open the Preset Manager (Edit -> Project Settings -> Preset Manager) 3. Add the "SVGImporter" preset (press “Add Default Preset”, then search "SVG") 4. Close the project 5. Open the project again 6. Open the Preset Manager 7. Observe the Preset Manager Actual result: The "SVGImporter" has changed into a "ScriptedImporter" Expected result: "SVGImport…
Retrieved 2026-11-11An issue has been found where the editor aborts with exit code 134 during the initial asset import. It always happens while a texture with crunched compression is being compressed. {{}} ./External/TextureCompressors/Crunch/crnlib/crn_threading_pthreads.cpp(194): Failure: "semaphore: sem_wait() or sem_timedwait() failed" Fatal error: Interrupted system call Caught fatal signal - signo:6 code:-6…
Retrieved 2026-11-11How to reproduce: 1. Open the attached “IN-154139” project 2. Observe the "GetManagerFromContext: pointer to object of manager 'TagManager' is NULL (table index 2)" error and click “Quit” and the crash Reproducible with: 6000.0.0f1, 6000.0.84f1, 6000.3.25f1, 6000.6.2f1, 6000.7.0b2, 7000.0.0a1 Reproduced on: Windows 10 (users device), Windows 11 Not reproduced on: No other environment tested No…
Retrieved 2026-11-10How to reproduce: Download and extract the attached “IN-153468” archive Create a new project using the “Universal 3D” template and take note of it’s location Ensure that all Unity instances are closed In a Powershell window run “reproduce-standalone.ps1 <project location> <Editor location>” Observe the crash Reproducible with: 6000.0.0f1, 6000.0.85f1, 6000.3.25f1, 6000.6.2f1, 6000.7.0b2 Reprod…
Retrieved 2026-11-10How to reproduce: Open the attached project “IN-147419” In the menu bar, open “Repro → Generate UDS Overflow Textures” Wait for the script to finish running and for the completion message to be printed in the Console Close the Editor Delete the Library folder in the project’s directory Reopen the project Observe the crash Reproducible with: 6000.6.0a4 (77e2e2eea1be), 6000.6.0a7, 6000.7.0a2 (83…
Retrieved 2026-11-09Reproduction steps: 1. Open the attached project “ReproProject“ 2. Open any Scene from Scenes folder 3. Enter into the Play Mode Reproducible in: 6000.0.37f1, 6000.0.48f1, 6000.0.50f1, 6000.1.1f1 - 6000.1.11f1 Reproducible on: Windows 11 (user reported) Not reproducible on: No other environments tested Note: The issue was not tested by CQA, as we could not reproduce it First few lines of the s…
Retrieved 2026-11-09A recurring crash issue in the Unity Editor has been observed, affecting various workflows. These crashes have been reported to happen when: Leaving the Editor idle Building the project Reproducible with versions: 6000.0.62f1-6000.0.73f1, 6000.3.0b4-6000.3.14f1, 6000.4.0b2-6000.4.4f1, 6000.5.0a6 (Sentry data) Reproducible on: Windows 11 (user) Notes: Not reproduced by CQA Sentry only collects …
Retrieved 2026-11-09Steps to reproduce: Create a new 3D URP Project Wait for all background processes to finish In the Task Manager, end the Unity.DataStore.exe process Interact with the Editor for 10 seconds Actual results: Every artifact read blocks for 60 seconds waiting on the dead service and then fails with "Error loading the file 'VirtualArtifacts/Primary/<hash>'. File is either empty or corrupted, please …
Retrieved 2026-11-10Reproduction steps: 1. Open the attached "IN-137103_PROJECT.zip" project 2. Open the “Assets/Scenes/SampleScene.unity” scene 3. In the Project window, open the "Repro" folder and select the "plant" texture 4. From the top menu bar, select "RecycleBinRepro" > "Move Selected To Bin (asset+meta)" 5. From the top menu bar, select "RecycleBinRepro" > "Restore Last From Bin (asset+meta)" 6. Select a…
Retrieved 2026-11-09How to reproduce 1. Open the attached “IN-153262” project 2. Ensure the com.unity.collab-proxy package is installed 3. Set up a new UVC Workspace 4. In the Project window, double click on the “Crash“ Prefab 5. Delete one of the nested “Capsule” Prefabs 6. In the Unity Version Control “Pending Changes“ window, right click “Assets\Crash.prefab” 7. Click “Diff” 8. Observe the crash Reproducible w…
Retrieved 2026-11-10How to reproduce: 1. Open a large project (user reproduced with ~114k assets, 33 monitored roots: Assets + 32 embedded packages) on a Windows Dev Drive (ReFS volume) 2. Observe the project loading splash screen Actual result: DirectoryMonitorWindows::Sync blocks forever on the main thread, the editor hangs indefinitely at the splash screen with all threads parked and must be killed Expected re…
Retrieved 2026-11-10Reproduction steps: 1. Open the attached “IN-149275” Project 2. Use the microphone on the system (e.g. by starting a Slack Huddle, or by recording in OBS with the microphone enabled) 3. While the microphone is still being used, do any playback of a .wav file (eg. AudioSource in the scene or use the preview under the inspector) 4. Observe the audio being played about 3x slower or 3x faster 5. I…
Retrieved 2026-11-10Steps to reproduce: Play clips with LoadInBackground set as importer option This is obscenely rare. The crash site is: ``` Unhandled exception thrown: read access violation. this->mCodec->*mFile* was nullptr. ``` Actual results: Crash Expected results: Not crash Reproducible with versions: Not reproducible with versions: Can’t test with versions: Tested on (OS): Notes:
Retrieved 2026-11-09Steps to reproduce: Open the attached Project Open Scene "EAF_Main" Open Project Settings > Audio and enable "Disable Unity Audio" Enter Play Mode In the same Project Settings disable the "Disable Unity Audio" flag In Play Mode press 1 on your keyboard to Play Audio Exit Play Mode Actual results: Error "Assertion failed on expression: 'm_ModifiedClips.empty()'" is logged Expected results: No A…
Retrieved 2026-11-10A recurring crash issue in the Unity Editor has been observed, affecting various workflows. These crashes have been reported to happen when the Editor runs out of memory due to an audio dual-dual thread lock assert failing repeatedly. Reproducible with versions: 6000.3.0f1 - 6000.3.19f1 (Sentry data) Reproducible on: Windows 10, Windows 11 Notes: Not reproduced by CQA The logs in each report s…
Retrieved 2026-11-09Steps to reproduce: Have audiosource outputting through audio mixer Enter playmode and change the volume of the audio mixer rapidly with the slider Actual results: nice smooth volume, very satisfying Expected results: horrible clicks, not satisfying. Adding an effect fixes completely. Reproducible with versions: 2023.3.0a15, 6000.7.0a4 Not reproducible with versions: 2023.3.0a14 Can’t test wit…
Retrieved 2026-11-09How to reproduce: 1. Open the attached “IN-147907” Project 2. Open the AudioTestScene 3. Enter Play Mode 4. Press the Load button 5. Press the Print button 6. Press the Reset button 7. Press the Print button again 8. Observe the Console Actual Result: After AudioSettings.Reset(), a UnityWebRequest-loaded AudioClip reports loadState as Loaded even though frequency and samples are both 0 Expecte…
Retrieved 2026-11-10Steps to reproduce: Create a `RootOutputInstance.IRealTime` and add `[BurstCompile]` to it Observe that Burst compiles the processor correctly in the Burst Inspector Actual results: The processor runs in the normal managed C# VM Expected results: The processor runs in Burst Reproducible with versions: Not reproducible with versions: Can’t test with versions: Tested on (OS): Notes:
Retrieved 2026-11-09Reproduction steps: 1. Create a new project 2. Build the project (File > Build Profiles > Build) 3. Window > Analysis > Build Analysis 4. Select the build in the left panel 5. Open the "Assets" tab 6. Select any Asset in the Asset Table 7. Close the Inspector panel with the "Toggle Inspector" button in the top-right corner 8. Select a different Asset in the Asset Table Actual result: The Inspe…
Retrieved 2026-11-11Steps to reproduce: Open a project on 6000.7.0a5 that has at least two completed build reports Open Window > Analysis > Build Analysis Note the build count in the bottom left of the build list - "2 of 50 builds" Type a term with no matches into the search field at the top of the build list, for example "test" Observe the build list and the count in the bottom left Actual results: The list show…
Retrieved 2026-11-11How to reproduce: Create a new URP project In the Player settings, change the Active Input Handling setting to any other option In the following prompt about restarting the Editor, select "accept" When the Editor loading window appears, close it by clicking x at the top right corner of the window Open the Windows task manager and type "bee" in the search bar Launch the project again and let th…
Retrieved 2026-11-09How to reproduce: 1. Create a new project 2. In the Edit > Project Settings > Player > Other Settings, set Scripting Backend to IL2CPP 3. In the Build Settings window, set Platform to macOS and click Build 4. While the build is running, in the Terminal run "sudo date $(date -v-30S '+%m%d%H%M%Y.%S')" every 4 seconds until the build finishes 5. In the Terminal, run "grep -o '\"dur\":[0-9] {15,}'…
Retrieved 2026-11-10