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6000.7.0b7100 shown
Fixed an intermittent issue with console window appearing unexpectedly during WinEditor launch.
EditorFixUUM-150370
Fixed an issue where accessing the rootVisualElement of an Overlay's container could cause recursive calls and crash the Editor.
Linked bug report
UUM-149209: Editor freezes at OpenScene and continuously allocates memory when a Scene View Overlay accesses containerWindow.rootVisualElement in CreatePanelContent()

Steps to reproduce: Create a new project Remove the Test Framework package Ensure that the Editor is closed Go to the project’s Assets folder Add the attached “BugScript” to the Assets folder Open the project Observe the launch screen Actual result: The Editor freezes at OpenScene and continuously allocates memory Expected result: The project opens successfully Reproducible with: 6000.0.0f1, 6…

Retrieved 2026-11-10
EditorFixUUM-149209
Fixed an issue where BC7E could rarely produce inconsistent texture compression results between different platforms / architectures.
EditorFixUUM-135825
Fixed an issue where build failures during a pre-build callback weren't getting reported.
EditorFixUUM-147054
Fixed an issue where build usage read and write errors navigated to the obsolete Project Auditor UI.
EditorFixUUM-146279
Fixed an issue where building a player could fail with "Error building player because script class layout is incompatible between the editor and the player" for fields typed with BCL types (for example pointers or HashSet fields in built-in packages), depending on the active build target and API compatibility level.
EditorFixUUM-146005
Fixed an issue where changing the type of a connected Expression node in Shader Graph threw an ArgumentException.
Linked bug report
UUM-143151: "ArgumentException: An item with the same key has already been added" is thrown when changing Expression Node's Type and it's connected to a Node

Steps to reproduce: Create a URP 3D Project In the Project Browser create an Empty Shader Graph In the Fragment add the Base Color Node Create an Expression Node and connect it to the Base Color Change the Expression Node's Type via it's dropdown menu Actual results: Error "ArgumentException: An item with the same key has already been added. Key: A System.Collections.Generic.Dictionary`2[TKey,…

Retrieved 2026-11-09
EditorFixUUM-143151
Fixed an issue where clicking the Gradient settings button was ignored while editing a gradient preset's name.
EditorFixUUM-148458
Fixed an issue where commands weren't working in the Search Tree View.
EditorFixUUM-149338
Fixed an issue where compressing textures to the ASTC format could be indeterministic on the same machine.
EditorFixUUM-144035
Fixed an issue where Control+Shift+Click in the *Hierarchy* window only selected a single item.
Linked bug report
UUM-141451: CTRL + Shift selecting selects a single GameObject instead of a range of GameObjects in Hierarchy

Steps to reproduce: Create and open a new project Create 10 different GameObjects in the Hierarchy Select the 1st GameObject Hold Shift and select the 3rd object, Release Shift and hold CTRL, then select the 5th object (to make a gap between the 3rd and the 5th selected GameObjects) Hold Shift + CTRL and select the last item Observe the Hierarchy Actual results: In Hierarchy, 1-3, then the 5th…

Retrieved 2026-11-09
EditorFixUUM-141451
Fixed an issue where disabling the mimalloc memory allocator for the Windows standalone player did not work.
EditorFixWindowsUUM-147576
Fixed an issue where editing a removed binding produced errors. The binding window now closes if it's editing a binding that is removed.
EditorFixUUM-147201
Fixed an issue where EditorSceneManager.SaveOpenScenes return true despite open scenes are not saved due to being blocked in ShouldSaveScenesAndAssets.
Linked bug report
UUM-142487: EditorSceneManager.SaveOpenScenes returns true when the Scene is not successfully saved

Steps to reproduce: 1. Open the attached “IN-142442_AssistantTest.zip” project 2. Open the “SampleScene” Scene 3. Make changes to the Scene so it becomes dirty 4. Open Tools → Save Open Scenes 5. Observe the Console Actual result: SaveOpenScenes returns true Expected result: SaveOpenScenes returns false Reproducible with: 2023.1.0a3, 6000.0.75f1, 6000.3.15f1, 6000.4.7f1, 6000.5.0b8, 6000.6.0a5…

Retrieved 2026-11-09
EditorFixUUM-142487
Fixed an issue where entering Play Mode, using Search, or opening the Inspector logged a false "Cross scene references are not supported" warning for objects that weren't being saved.
Linked bug report
UUM-146260: URP 3D Sample throws Cross scene reference related warning when entering Play Mode

Steps to reproduce: Create a new URP 3D Sample Template project Enter Play mode Observe the Console window Actual results: Two Cross scene reference related warnings are thrown Expected results: No warnings or errors are thrown in Template projects when entering Play mode Reproducible with versions: 6000.6.0a6, 6000.7.0a2(17.3.0) Not reproducible with versions: 6000.0.78f1, 6000.3.18f1, 6000.5…

Retrieved 2026-11-09
EditorFixUUM-146260
Fixed an issue where ListView controls, such as the Hierarchy window, did not scroll with the mouse wheel during a drag-and-drop operation in the Windows Editor.
EditorFixWindowsUUM-132932
Fixed an issue where MainToolbar.Refresh could cause an infinite recursion in the code. (STO-3778)
EditorFix
Fixed an issue where Project Auditor showed the Optimization page and highlighted the wrong sidebar entry after starting an analysis from the Migrate to URP tab.
EditorFixUUM-155263
Fixed an issue where refreshing an empty Project Auditor view switched it to a flat list and turned off Show Ignored Issues.
EditorFixUUM-156115
Fixed an issue where scripts were not being created after pressing *Enter* in the INspector's Add Component New Script view.
Linked bug report
UUM-149682: Script does not get saved when pressing the "Enter" key in the Inspector's Add Component script creation window

How to reproduce: 1. Create a new project 2. Select any GameObject in the Hierarchy window 3. In the Inspector window, press "Add Component" 4. In the opened list, select "New Script" 5. Name the script anything and press the "Enter" key 6. Observe the Inspector window Actual result: The script is not saved after pressing the "Enter" key and the focus automatically changes to the search bar Ex…

Retrieved 2026-11-10
EditorFixUUM-149682
Fixed an issue where selecting multiple ranges of items in the *Hierarchy* window wasn't possible.
Linked bug report
UUM-142974: Hierarchy v2: range selection not working properly

Steps to reproduce: Open a scene with multiple nodes in hierarchy Use shift + click to range select keep pressing shift and Click on the middle node of the selected nodes Actual results: selection doesn't change Expected results: selection should reduce to first selected node and the latest selected node Reproducible with versions: 6000.6 Not reproducible with versions: Can’t test with version…

Retrieved 2026-11-09
EditorFixUUM-142974
Fixed an issue where Shift+clicking a prefab child in the Scene view selected the child object instead of the prefab instance root.
Linked bug report
UUM-148884: Separate child object of a prefab instance is selected when clicking on it in Scene view while holding the Shift key

How to reproduce: 1. Open the attached "IN-150295_PrefabSelectionProblem.zip" project 2. Open the "SampleScene" 3. In the Scene view, hold the Shift key and select one of the cubes 4. Observe the selection in Scene view Actual result: Only one of the cubes (child of a prefab GameObject) is selected Expected result: The prefab instance root is selected Reproducible with: 6000.5.7f1, 6000.6.0a3,…

Retrieved 2026-11-10
EditorFixUUM-148884
Fixed an issue where the 2D Tile Pallet window closed immediately after opening on the Linux Editor.
Linked bug report
UUM-146416: "Create New Tile Palette" popup closes immediately when opened from the Tile Palette window

Reproduction steps: 1. Create a new “2D URP” project 2. Open Tile Palette window (Window > 2D > Tile Palette) 3. Open the Dropdown by pressing “Create New Tile Palette” button 4. Press the “Create New Tile Palette” option Actual result: The "Create New Tile Palette" popup appears briefly and then closes immediately Expected result: The popup opens up Reproducible with: 6000.3.6f1 (bbb010bdb8a3…

Retrieved 2026-11-09
EditorFixLinuxUUM-146416
Fixed an issue where the Code and Shaders Compiler Messages views in Project Auditor overwrote each other's saved column widths, grouping, and sorting.
EditorFixUUM-156118
Fixed an issue where the Hierarchy selection highlight would disappear and global selection would not update when right-clicking on an empty space in the Hierarchy window.
Linked bug report
UUM-145820: GameObject in the Hierarchy loses visual selection even though the GameObject is still selected when right-clicking the Hierarchy

How to reproduce: 1. Create a new Unity project 2. Select any GameObject in the Hierarchy 3. Right-click anywhere in the Hierarchy and observe the results Expected results: The blue selection remains on the GameObject Actual results: The blue selection is missing and there is no visual indication in the Hierarchy that the GameObject is selected even though it is selected Reproducible with: 600…

Retrieved 2026-11-09
EditorFixUUM-145820
Fixed an issue where the Hierarchy window logged warnings to the Console window when entering Play mode while the window was open but not visible.
Linked bug report
UUM-146302: "Trying to access the DPI setting of a visual element that is not on a panel." warning thrown when entering/exiting Play Mode with new Hierarchy not displayed

Steps to reproduce: Create and open a new project Dock another window next to Hierarchy and focus on it Focus on the Hierarchy, and then focus on the other tab Enter Play Mode Observe the Console Actual results: "Trying to access the DPI setting of a visual element that is not on a panel." warning is thrown Expected results: Nothing is thrown Reproducible with versions: 6000.3.19f1, 6000.4.0a1…

Retrieved 2026-11-09
EditorFixUUM-146302
Fixed an issue where the Inspector window jittered up and down when hovering over a GameObject with a new Material in the Scene view.
EditorFixUUM-147340
Fixed an issue where the Project Auditor window threw an exception on every open when its autosaved report was empty or truncated, instead of discarding the report with a warning.
EditorFixUUM-155632
Fixed an issue where the Sprite asset Inspector window was misaligned.
Linked bug report
UUM-145514: SpriteAsset “Global Offsets & Scale” text is misaligned when SpriteAsset is created with Text Core

How to reproduce: 1. Open the attached “IN-146285” project 2. In the Project window, select the “TextCore_EmojiOne” asset (Assets -> "TextCore_EmojiOne") 3. In the Inspector window, expand the “Sprite Glyph Table” 4. Observe the "Global Offsets & Scale" text at the bottom of “Sprite Glyph Table” Actual result: "Global Offsets & Scale" text is misaligned Expected result: "Global Offsets & Scale…

Retrieved 2026-11-09
EditorFixUUM-145514
Fixed an issue where toggling a column control on an unselected Hierarchy row also applied the change to all selected GameObjects.
Linked bug report
UUM-137299: Inconsistent columns selection/toggle behaviours compared to legacy

Scenario 1 : Steps to reproduce: Select multiple nodes and toggle one of the selected nodes column(visibility/pickability, active, static, etc.) Actual results: All selected columns are toggle Legacy behaviours: only the row that is being clicked on is toggled Scenario 2 : Steps to reproduce: Select multiple nodes and toggle a node that is NOT part of the selected nodes (visibility/pickability…

Retrieved 2026-11-09
EditorFixUUM-137299
Fixed an issue with serialization of Dictionaries<,> with single byte in both key and value.
EditorFix
Fixed an LinuxEditor error that occurred while dragging files into the Editor when running on Wayland.
Linked bug report
UUM-111593: "ReleaseButton expects buttonId" error thrown when dragging external files into Editor

Steps to reproduce: Create a new Unity project Drag a file from the Ubuntu Files window into the Editor across the various Views Observe the Console window IMPORTANT: Must log into a Wayland session and it doesn't repro using Xorg Actual results: "ReleaseButton expects buttonId >= 0 UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) (at /home/bokken/build/output/unity/unity/Modules/IMGUI/G…

Retrieved 2026-11-09
EditorFixLinuxUUM-111593
Fixed an ArgumentOutOfRangeException that would occur in the TextField IME preview.
EditorFixUUM-136872
Fixed Android External Tools preferences window becoming unresponsive when typing paths with a custom JDK whose release file is missing.
EditorFixAndroidUUM-149689
Fixed Audio Source playback so that a source using an Audio Random Container now remains audible when a Rigidbody is attached to the same GameObject or a parent GameObject.
Linked bug report
UUM-147844: Sound is sometimes not played when an Audio Reverb Filter component is used on an AudioSource

How to reproduce: 1. Open the attached "IN-148819_Audio Reverb Bug Test 2.zip" project 2. Open the "LevelTest" scene 3. Enter Play mode 4. Using WASD controls, try walking around the room in the game 5. Listen to sounds in the scene Actual result: No sound is played in the scene Expected result: Footsteps are played in the scene as the player walks Reproducible with: 6000.6.0a6, 6000.6.0b5, 60…

Retrieved 2026-11-10
EditorFixUUM-147844
Fixed blue focus highlight sometimes doesn't disappear when unfocusing the messages in the Build Analysis.
Linked bug report
UUM-143897: Blue focus highlight sometimes doesn't disappear when unfocusing the messages in the Build Analysis

How to reproduce: 1. Create a new Unity project 2. Create any build 3. Go to Window -> Analysis -> Build Analysis -> Overview -> Messages 4. Select any message 5. Unfocus the message and observe the results Expected results: The selection becomes grey Actual results: The selection stays blue but the font color changes Reproducible with: 6000.6.0a6 Can't test with: 6000.0.76f1, 6000.3.15f1, 600…

Retrieved 2026-11-09
EditorFixUUM-143897
Fixed bug in scripting defines where reverting an un-applied change when a build profile loses focus should not cause a domain reload.
Linked bug report
UUM-149532: Domain Reload is called when reverting Script Defines changes by exiting Build Profiles or selecting another build

Steps to reproduce: Create and open a new project Open 'File -> Build Settings' Create two Build Profiles and switch to one of them Add the 'Scripting Define' via "Add Settings" Add a new Scripting Define with any name Click 'Revert' (Observe no Domain reload) Repeat step 5 Click on the other Build Profile In the dialog box, press 'Revert' and observe Actual results: Domain Reload is triggered…

Retrieved 2026-11-10
EditorFixUUM-149532
Fixed bug where attempting to switch to a saved Editor layout while a window with unsaved changes was open could make it impossible to cancel the layout change.
Linked bug report
UUM-150448: Unable to cancel Layout change when an Editor Window with unsaved changes is open

Steps to reproduce: Create and open a new project Open 'Window -> Sequencing -> Timeline' window Select a GameObject and create a new Timeline asset Add any track to the Timeline Change the Layout of the Editor Click 'Cancel' in the prompt Observe the Editor Alternative steps to reproduce : Create and open a new project Download the attached `UnsavedChangesDebugWindow.cs` file and add it to th…

Retrieved 2026-11-10
EditorFixUUM-150448
Fixed built-in Lighting Search query names to be title-cased, so authored names like "1. < 10 lumen (Low)" now display as written. (GFXLIGHT-2389)
EditorFix
Fixed case of Build Analysis tabs staying empty after clearing search.
Linked bug report
UUM-144458: Cleared Build Overview/Assets tabs don't reappear when search text is deleted in Build Analysis window

Steps to reproduce: Open the "[Internal link]" project Open Window -> Analysis -> Build Analysis Select any "66ETs" Build Search for "M" Observe the Overview/Asset tab on the right (it is cleared) Remove the text from the search Observe the selected build and the Overview/Asset tab Actual results: The build is selected, but the Overview/Asset tabs are still empty Expected results: The build is…

Retrieved 2026-11-09
EditorFixUUM-144458
Fixed case of inspector not updating when navigating the Hierarchy V2 with Left Arrow key.
Linked bug report
UUM-146977: Inspector does not update when navigating the Hierarchy V2 with the Left Arrow key

Steps to Reproduce: 1. Create a new project in Unity 2. Make sure Hierarchy V2 is enabled in Settings->General->“Use new Hierarchy Window” 3. In the Hierarchy, create two GameObjects and drag one onto the other to nest it as a child 4. In the Hierarchy, select the child GameObject 5. Press the Left Arrow key 6. Observe the Hierarchy selection and the Inspector Actual Result: The Hierarchy sele…

Retrieved 2026-11-10
EditorFixUUM-146977
Fixed case of mesh particles rendering with incorrect UVs (and other vertex channels) when the source mesh used a non-float vertex format such as 8-bit UNorm.
Linked bug report
UUM-141864: UV channels render with visual artifacts when 8-bit UV bit depth is used on ParticleSystem Meshes

How to reproduce: Open the attached "IN-142339" project Open the "Scenes/SampleScene" Scene In the Hierarchy window, select both ParticleSystem GameObjects Observe the Game view Actual result: The ParticleSystem using 8-bit UV depth renders with black/artifacted UV channels Expected result: Both ParticleSystems (8-bit and 16-bit UV depth) render identically Reproducible with: 2023.1.0a10, 6000…

Retrieved 2026-11-09
EditorFixUUM-141864
Fixed case of PolySpatial network connections failing to shut down cleanly, which could spin a reader thread at 100% CPU until teardown.
EditorFix
Fixed case of Prefab Variant titles being cut off instead of truncated with an ellipsis and the asset icon disappearing, in the Variant Family window when the Prefab Variant name is long.
EditorFixUUM-134747
Fixed case of Project Auditor URP rules (URP0002, URP0003, URP0101, URP0102, URP0103, URP0201, URP0401) incorrectly reporting Error severity for non-compile-error issues; they now report Major severity.
EditorFixUUM-149397
Fixed case of Project Auditor's Audit() API returning a successful, empty report instead of throwing an error when the Project Auditor Rules package is not installed.
Linked bug report
UUM-151218: Audit() silently returns a successful empty report when the Rules package is missing, while the Project Auditor window and KnownUnityVersions both treat the same state as an error

Steps to reproduce: Create a new 3D (URP) project via Unity Hub Do NOT install the "Project Auditor Rules" package (a new project does not have it - this is the default state; Project Auditor itself is built into the Editor) Create the folder Assets/Editor and add the script AuditRepro.cs from the attached repro project (it calls "new ProjectAuditor().Audit()" and logs the issue count) In the …

Retrieved 2026-11-10
EditorFixUUM-151218
Fixed case of SelectAll/DeselectAll button in platform discovery window not working when package count exceeds scroll view.
EditorFix
Fixed case of the Hierarchy window Tag column not updating when a newly created Tag is assigned to multiple selected GameObjects from the Inspector.
Linked bug report
UUM-134208: Hierarchy V2 Tag column stays "Untagged"/does not change for multi-selected GameObjects when assigning newly created tag

Steps to reproduce: Create a new project using 3D universal template Enable “Use new Hierarchy window” in Edit -> Preferences -> General Right-click in the Hierarchy columns and add "Tag" Create a few empty GameObjects in the Hierarchy Multi-select created GameObjects In the Inspector, click on Tags dropdown and select "Add Tag..." Click "+" button and create a new tag Repeat 5th step In the I…

Retrieved 2026-11-09
EditorFixUUM-134208
Fixed case of the text cursor being displayed at the beginning of the text when typing with an IME in text fields using the Advanced Text Generator.
Linked bug report
UUM-149800: Text cursor is displayed at the beginning of the text when typing with the Japanese Kana IME in certain Editor fields

Steps to reproduce: Make sure you have "Japanese - Kana" keyboard installed on your OS and active Create a new 3D URP project In the Hierarchy search tab, type in "a" a few times Observe the position of the text cursor Actual results: The text cursor is displayed at the beginning of the text Expected results: The text cursor is displayed at the end of the text Reproducible with versions: 6000.…

Retrieved 2026-11-10
EditorFixUUM-149800
Fixed case of EditorSettings.asset showing an outdated gear icon in the Project Settings window and Import Package dialog.
EditorFix
Fixed closing the Editor with unsaved changes in a UI Toolkit stage (VisualElementEditingStage) showed the "UI Stage - Unsaved Changes Detected" popup after the Save Scene dialog, and clicking *Cancel* did not stop the Editor from closing, so the unsaved changes were lost.
Linked bug report
UUM-147023: “UI Stage - Unsaved Changes Detected” popup appears after the Save Scene popup causing unsaved changes lost/discarded when closing the Editor and clicking the Cancel button

Steps to reproduce: Create a new Unity project using the Universal 3D template Create a new Visual Element (UI Toolkit > Standard Elements > Visual Element) Click "Continue" Exit the Editor Click "Save" Click "Cancel" Observe the Editor Actual results: The Editor is closed with unsaved changes Expected results: The Editor is not closed because the "Cancel" button was clicked Reproducible with …

Retrieved 2026-11-10
EditorFixUUM-147023
Fixed concurrent access in Standard text in UITK
Linked bug report
UUM-151887: InvalidOperationException and NullReferenceExceptions are thrown when jobified text generation resolves a missing character through a font asset fallback chain

Steps to reproduce: 1. Open the attached user's project "CompressedRepro.zip" 2. Click on "Repro -> Run Race Probe" at the top menu bar 3. Observe the Console Actual result: InvalidOperationException and downstream NullReferenceExceptions are thrown from a data race on the shared FontAssetUtilities.k_SearchedAssets static during jobified text generation Expected result: Character lookup across…

Retrieved 2026-11-10
EditorFixUUM-151887
Fixed console assertion errors when the Animation window records while a USS rule is selected in the Inspector.
Linked bug report
UUM-146258: "AnimationController presence must match AnimationMode.InAnimationRecording()" errors are thrown in the Console when selecting a UI Toolkit element in the Hierarchy while Animation recording mode is enabled

Steps to reproduce: 1. Create new Unity project using Universal 3D Template 2. Open Animation window and dock it next to Console tab 3. In Hierarchy window create UI Toolkit Button (right-click > UI Toolkit > Standard Elements > Button) 4. Save UXML Template in “Create UI Document” pop up window 5. Select “NewUXMLTemplate” GameObject in Hierarchy and in Animation window press “Create” button 6…

Retrieved 2026-11-09
EditorFixUUM-146258
Fixed crash caused by tabwidth in ATG.
EditorFixUUM-147528
Fixed crash in Material Upgrader by saving assets and freeing memory when reaching 2GB of loaded textures from Materials.
Linked bug report
UUM-146064: Crash on CheckDeviceStatus when converting materials from built-in to URP and using DX12 or Vulkan

How to reproduce: 1. Open the attached “IN-144696” project 2. Open the SampleScene 3. Navigate to Window > Rendering > Render Pipeline Converter 4. Select “Material Shader Converter” / “Material Upgrade” then click “Initialize” / “Scan” 5. Click “Convert Assets” 6. Click “Proceed” if prompted 7. Wait for ~1 minute 8. Observe the crash Reproducible with: 6000.0.15f1, 6000.0.78f1 6000.3.19f1, 60…

Retrieved 2026-11-09
EditorFixUUM-146064
Fixed crash on disconnection from accelerator during build.
Linked bug report
UUM-148391: Crash with multiple stack traces when the Accelerator connection is lost during artifact upload

How to reproduce: Unzip the attached “IN-149620“ project In the project folder, open the terminal window and start the mock cache server with the command: “python repro/mock_accelerator.py --port 10999 --rst-after 2000000 --stall 3” In the project folder, open a new terminal window and regenerate the asset contents of the project with this command: “python repro/generate_assets.py <project-pat…

Retrieved 2026-11-09
EditorFixUUM-148391
Fixed crash with ATG measure unconstrained height.
Linked bug report
UUM-155956: Crash on TextLayoutService::AppendLineInfo when a wrapping Label with best-fit auto size and ellipsis is measured with an undefined height

How to reproduce: Open the attached “IN-155887“ project From the menu bar, select Repro -> “BestFit + ellipsis: Label in a 100px ScrollView hangs (CRASHES the Editor)” Wait for your system to run out of memory Observe the Crash Reproducible with: 6000.3.26f1, 6000.5.0a2, 6000.6.6f1, 6000.7.0b4, 7000.0.0a7 Not reproducible with: 6000.5.0a1 Could not test with: 6000.0.84f1 (Multiple compilation …

Retrieved 2026-11-10
EditorFixUUM-155956
Fixed cursor position when renaming a build profile with an invalid character at the end of the name.
Linked bug report
UUM-146677: Insertion Point jumps by one space after entering an invalid character when editing Build Profile name

Steps to reproduce: Create a new project Create a new Build Profile Right-Click on the Build Profile Select the Rename option Enter "Testing" string followed by '<'illegal symbol Actual results: The invalid character pop-up warning shows up, and the insertion point jumps back by one space Expected results: The invalid character pop-up warning shows up, and the insertion point remains at the en…

Retrieved 2026-11-09
EditorFixUUM-146677
Fixed Derived Platform SDK does not support Preconfigured Settings Variants.
EditorFixUUM-142195
Fixed EditorWindows being opened by AssetImporter process and getting orphaned in the Taskbar.
Linked bug report
UUM-145778: Orphaned window appears when EditorWindow opened/closed synchronously during domain reload

Steps to reproduce: Create or open any project Add the attached script “BugReproScript.cs” inside an Assets folder Reimport any script or asset (right-click the “BugReproScript” and select reimport) Observe the editor layout tabs Actual result: Empty layout tabs appear in the editor and cannot be closed or docked Expected result: The window close cleanly without leaving behind orphaned or corr…

Retrieved 2026-11-09
EditorFixUUM-145778
Fixed errors being thrown and parts of the Build Profiles window failing to render when building an iOS Build Profile with additional player settings multiple times.
Linked bug report
UUM-146455: Errors are thrown and part of Build Profiles window stop rendering when multiple iOS custom profiles exist with additional settings and the project is built multiple times

How to reproduce: 1. Open the attached “IN-147289” project 2. Open Build Profiles window (File > Build Profiles, or press CMD + Shift + B) 3. Select “iOS” custom build profile 4. Switch to the selected profile by clicking Switch Profile button 5. Make sure the Player Settings section is present 6. Build the project 2-5 times 7. Observe the Build Profiles and the Console Actual result: Some par…

Retrieved 2026-11-09
EditorFixiOSUUM-146455
Fixed floating Video Clip Inspector preview error and cosmetic warning.
Linked bug report
UUM-147192: "NullReferenceException" errors are thrown after exiting Play mode when switching Preview dropdown in a Floating Video Clip Inspector window

Steps to reproduce: Create a new 3D URP project Import the attached "mov_title.mp4" into the project Enter Play mode From the Project window, select the "mov_title.mp4" asset In the Inspector, next to preview click on the three dots and Convert to Floating Window In the Preview window, click on the "mov_title.mp4" dropdown and switch to "Source info" Switch back to "mov_title.mp4" Exit Play mo…

Retrieved 2026-11-10
EditorFixUUM-147192
Fixed for crash at shutdown due to selection history falsely retaining entities that have been destroyed by parents.
Linked bug report
UUM-145779: Crash on Scripting::UnityEditor::SelectionProxy::Internal_NonSelectedObjectWasDestroyed when running EditMode tests using a command prompt

Steps to reproduce: 1. Download the attached "IN-148932_SelHist66" project 2. Open a command prompt and run the attached project's EditMode tests headlessly: "<UnityPath>\Unity.exe" -batchmode -projectPath "<ProjectPath>" -runTests -testPlatform EditMode -testFilter SelHistRound3Tests 3. Wait for the test run to finish 4. Observe the crash Reproducible with versions: 6000.4.0b5 - 6000.4.11f1, …

Retrieved 2026-11-09
EditorFixUUM-145779
Fixed GameObjects not baking correctly when their properties change
EditorFixUUM-142039
Fixed GameObjects with HideAndDontSave hide flags not disappearing immediately from the Hierarchy window when the flag was changed through an Inspector property edit.
Linked bug report
UUM-150345: GameObject fails to hide immediately, turning text gray until project is reopened when setting HideAndDontSave in Hierarchy V2

How to reproduce: Open the attached "IN-150883_NewHierarchyTest.zip" project Open the "SampleScene" located in the Scenes folder Select the "Control" GameObject in the Hierarchy tab In the Inspector, change the Flags dropdown in the Control (Script) component to "HideAndDontSave" Observe the Hierarchy Press Ctrl+S/Cmd+S and completely reopen the project Observe the Hierarchy and the Console Ac…

Retrieved 2026-11-10
EditorFixUUM-150345
Fixed HDRP contact shadows quantizing to 2x2 pixel blocks at full resolution.
Linked bug report
UUM-150212: Staircasing artifacts appear along contact shadow boundaries when ray-origin depth is resolved per quad

How to reproduce: 1. Open the attached "IN-151595_3477517-contactshadow.zip" project 2. Open the “ContactShadowRepro” scene 3. Enter Play mode 4. Wait for the Play mode to exit automatically 5. In the console, find a log message containing a path to a "[...]/Unity Technologies/com_unity_template_hdrp-blank/captures" folder on your device 6. Go to the folder path from the log 7. In the folder, …

Retrieved 2026-11-10
EditorFixUUM-150212
Fixed highlight appear off-centered on inspector dropdown control.
EditorFixUUM-149379
Fixed hover events not firing when moving between adjacent links.
EditorFixUUM-156714
Fixed imgui delayed field not being committed some times on focus out.
EditorFixUUM-142802
Fixed instability in test by forcing texture import each test run.
EditorFixUUM-122895
Fixed issue where a local package failing to resolve can crash the Editor on MS Windows.
Linked bug report
UUM-146678: Crash on PackageManager::DisplayErrorDialog when a Local Package path containing URI-encoded characters ('%20') fails to resolve

How to reproduce: 1. Open the attached “IN-144085“ Project 2. Observe the Crash Reproducible with: 6000.3.19f1, 6000.5.0a7, 6000.5.3f1, 6000.6.0b3, 6000.7.0a2 Not reproducible with: 6000.0.0f1, 6000.0.79f1, 6000.5.0a6 Reproducible on: Windows 11 Not reproducible on: No other environments tested Workaround: Remove the packages that fail to resolve from the manifest.json file, which is located i…

Retrieved 2026-11-09
EditorFixWindowsUUM-146678
Fixed issue where hierarchy node renaming would not start or start too early.
EditorFixUUM-150001
Fixed issue where Materials weren't referencing the correct texture from AssetBundle variants.
EditorFixUUM-129829
Fixed issue where Search Picker could select the wrong item.
EditorFixUUM-141693
Fixed issue where InSceneAssetUtility.CreateAssetFromInSceneAsset would crash the Editor if the referencing asset path was null.
Linked bug report
UUM-151176: Crash on InSceneAssetUtility_CUSTOM_CreateAssetFromInSceneAsset when calling InSceneAssetUtility.CreateAssetFromInSceneAsset with a live Object and a null path

How to reproduce: Open the attached “IN-151133“ project In the menu bar, select “Bug Repro”->”Create Asset From In-Scene Asset with Null Path” Observe the crash Reproducible with: 6000.0.0f1, 6000.0.82f1, 6000.3.23f1, 6000.5.10f1, 6000.6.0b10, 6000.7.0a5 Reproducible on: Ubuntu 24.04, MacOS 26.6 (M1) Not reproducible on: No other environments tested First few lines of the stack trace: #0 0x000…

Retrieved 2026-11-10
EditorFixUUM-151176
Fixed issue with multiple scripts being used in the same string with Advanced Text.
Linked bug report
UUM-150208: Bengali text renders with dotted circles (◌) when the string starts with Latin characters and Text Generator Type is set to Advanced

How to reproduce: 1. Open the attached “IN-151480” project 2. In the Project window, open Bug.uxml 3. Double left-click the Bengali text 4. Delete the the first C in “75 °C” 5. Observe the displayed text Actual result: The Bengali text renders incorrectly with dotted circles (◌). Deleting the "C" fixes the rendering Expected result: The Bengali text renders correctly whether or not Latin chara…

Retrieved 2026-11-10
EditorFixUUM-150208
Fixed issue with Text missing after a DetachFromPanel when using the SetText APIs.
Linked bug report
UUM-148525: Hierarchy v2: Node name doesn't render instantly after expand animation starts

Steps to reproduce: Create a project with a deeply nested node Click on foldout to expand node Actual results: Node names fail to render instantly and animation appears to be lost Expected results: Node names should display and animation should work as before Reproducible with versions: 6000.7 Not reproducible with versions: Can’t test with versions: Tested on (OS): Mac Notes: Root cause commi…

Retrieved 2026-11-10
EditorFixUUM-148525
Fixed label dragging for logarithmic integer sliders. Dragging a slider label now correctly updates the value for power-of-two settings, such as Irradiance Quality and sample-count sliders.
EditorFixUUM-144466
Fixed layout properties preview inspector window to use the same calculations as runtime layout.
EditorFixUUM-154313
Fixed ligatures breaking the input field in TMP.
Linked bug report
UUM-155200: All characters of a ligature are deleted with a single Backspace in a TextMeshPro Input Field when the "liga" Font Feature is enabled

Steps to reproduce: Create a new Unity project using the Universal 3D template Create a TMP Input Field (GameObject > UI (Canvas) > Input Field - TextMeshPro) and click "Import TMP Essentials" in the TMP Importer window Import the attached "STIXGeneral.otf" font into the Assets folder Right-click "STIXGeneral.otf" in the Project window and select Create > TextMeshPro > Font Asset > SDF Select …

Retrieved 2026-11-10
EditorFixUUM-155200
Fixed menu items added from script disappearing when the editor menus are rebuilt.
Linked bug report
UUM-149764: Window/Multiplayer/Multiplayer Play Mode menu items disappear if UI Toolkit's "Enable Event Debugger" setting is disabled

How to reproduce: 1. Open the attached “IN-151095_MenuItemsDissapear“ project 2. Go to Window → Multiplayer, observe multiple available options 3. Press Support → Test 4. Go to Window → Multiplayer again Actual result: The only option is “Multiplayer Center” Expected result: Other options are still available Reproducible with: 6000.3.0a5, 6000.3.22f1, 6000.4.12f1, 6000.5.9f1, 6000.6.0b9, 6000.…

Retrieved 2026-11-10
EditorFixUUM-149764
Fixed missing space between style sheet and owning document name when viewing inherited style sheets in context mode.
Linked bug report
UUM-147743: Space is missing between StyleSheet and owning document name when viewing inherited StyleSheets in context mode

Steps to reproduce: Create a new project Create a new USS file (Create > UI Toolkit > Style Sheet (USS)) Create two UI Documents, name them "parent" and "child" (Create > UI Toolkit > UI Document (USS)) Open each Document in UI Builder Click "+" > Add Existing USS and add previously created USS (on both Documents) Open the "parent" in UI Builder and navigate to Project tab in Library tab Expan…

Retrieved 2026-11-09
EditorFixUUM-147743
Fixed mouse lag when performing a drag-and-drop operation during a Domain Reload.
Linked bug report
UUM-148331: Cursor begins to lag when dragging any asset during Domain Reload

Steps to reproduce: Create and open a new project Create a new C# script and, immediately upon creation, click-and-drag before the domain reload starts Observe the cursor Actual results: Cursor is lagging Expected results: Cursor movement is smooth Reproducible with versions: 6000.6.0b6, 6000.7.0a3 Not reproducible with versions: 6000.0.80f1, 6000.3.21f1, 6000.5.6f1, 6000.7.0a2 Tested on (OS):…

Retrieved 2026-11-10
EditorFixUUM-148331
Fixed MSAA textures not rendering in the editor when OpenGLES is the active graphics API.
Linked bug report
UUM-143867: A RenderTexture with MSAA enabled is not rendered in the Editor when the Graphics API is set to OpenGLES3

How to reproduce: 1. Open the attached "IN-144570_GLES3-RTTest.zip" project 2. Open the "SampleScene" 3. Observe the Game view Actual result: The Game view shows a green screen Expected result: The Game view shows a RenderTexture which renders a sphere Reproducible with: 6000.0.0f1, 6000.0.76f1, 6000.3.17f1, 6000.4.10f1, 6000.5.0b12, 6000.6.0a6 Reproducible on: Windows 11 Not reproducible on: …

Retrieved 2026-11-09
EditorFixUUM-143867
Fixed Multiplayer Play Mode enterPlayModeFromMppm analytics event not being sent when entering Play Mode with Reload Domain enabled.
EditorFixUUM-144601
Fixed multiple issues in the experimental msbuild based compilation pipeline, that were blocking Burst and some other packages from compiling.
EditorFix
Fixed ObjectDisposedException "SerializedProperty ...dict has disappeared!" error when deleting a selection of rows in a list of dictionaries.
Linked bug report
UUM-148592: ObjectDisposedException "SerializedProperty ...dict has disappeared!" error is thrown from DictionaryView.AddLinkedViewIfNeeded when deleting an expanded wrapper-list element containing a dictionary

Steps to reproduce: Create a new Unity project using the Universal 3D template Import the provided "DictionaryLinkedViewsTestComponent.cs" script into the Assets folder Create a new Empty GameObject in the Hierarchy Add the "DictionaryLinkedViewsTestComponent.cs" script to the newly created Empty GameObject Expand the Wrapper List foldout Add 50 elements to the Wrapper List Open some element f…

Retrieved 2026-11-10
EditorFixUUM-148592
Fixed Organization and Cloud project dropdowns in Project Settings > Services opening detached from their fields, in the middle of the screen.
Linked bug report
UUM-146182: Organization and Project dropdowns open detached from their fields in the center of the screen in the Project Settings Services window

Steps to reproduce: Create a new project (or open any project not linked to a Unity Cloud project) Open Edit > Project Settings > Services Begin linking the project to a Unity Cloud project (the "Select organization" / Organization dropdown is shown) Click the "Select organization" dropdown to open it Observe the opened dropdown menu Actual results: The dropdown menu opens detached from its fi…

Retrieved 2026-11-09
EditorFixUUM-146182
Fixed overlay overflow arrows appearing when they shouldn't be.
EditorFixUUM-133108
Fixed performance regression in IMGUI event creation.
EditorFixUUM-146652
Fixed permissions on Burst MacOS tools, and remove chmod usages.
Linked bug report
UUM-154906: Access Denied error when running chmod on llvm-lipo (Burst)

Burst package used to be installed in the Library folder which allowed non-admin user accounts to use chmod on llvm-lipo. From 6000.6, Burst is now a built-in package and is installed with the Unity Editor, which causes chmod to fail with an Access Denied error.

Retrieved 2026-11-10
EditorFixmacOSUUM-154906
Fixed potential crash when using Surface Cache GI in the Editor.
Linked bug report
UUM-147981: Crash with multiple stack traces when running Surface Cache GI in URP Sample Scene in Editor

How to reproduce: Open URP Sample project Remove pre-existing baked lighting data Enable Surface Cache GI Run Terminal scene Observe the crash Reproducible with: 6000.7.0a3 Reproducible on: Windows 11 Not reproducible on: No other environments tested Note: Can also be reproduced when changing scenes First few lines of the stack traces: 0x00007FFBFF6E3D03 (Unity) [C:\git\unity\Runtime\Misc\Obje…

Retrieved 2026-11-10
EditorFixUUM-147981
Fixed Project Auditor reporting a successful analysis with an incomplete Precompiled Assemblies list when a precompiled assembly analyzer threw an exception.
EditorFixUUM-154748
Fixed Project Auditor's shader analysis to exclude Unity compute shaders from user code scans.
EditorFixUUM-156745
Fixed reported regression on PreparePlayableAsset caused by removing previously added WarmupCount.
EditorFixUUM-144041
Fixed reverting all presets not reverting the Main Toolbar to Unity Default.
Linked bug report
UUM-142163: Customizable Toolbar preset does not switch to the Unity Default Preset when Reverting All Saved Presets or deleting the active Preset

Steps to reproduce: Create a new Unity project using the Universal 3D template Click the Customizable Toolbar's burger button on the top right of the Editor Click the "Presets > Save Preset" Enter "asd" for the Preset Name property Click the "Create" button Repeat step 2 Click the "Presets > Revert All Saved Presets" or "Presets > Delete Preset > asd" Repeat step 2 Observe the Presets dropdown…

Retrieved 2026-11-09
EditorFixUUM-142163
Fixed rotate tool snapping imprecisions.
EditorFixUUM-139831
Fixed scene view materials leaking each time the editor entered or exited Play mode with CoreCLR.
EditorFixUUM-153700
Fixed Scene Visiblity Update Issue Without a Scene View.
Linked bug report
UUM-139553: Hierarchy is not updated when a selected GameObject's visibility is toggled with a shortcut when Scene view is not visible

Steps to reproduce: Create and open a new project Set the layout to Default Focus on the Game view (hide the Scene view) Select any GameObject in the Hierarchy Hover the mouse outside of the Hierarchy tab Press H on the keyboard Observe the selected GameObject in the Hierarchy (before updating it) Drag the mouse over the Hierarchy (to update it) Actual results: After step 7, the 'hidden' icon …

Retrieved 2026-11-09
EditorFixUUM-139553
Fixed Select All in the hierarchy not being reflected in the inspector.
Linked bug report
UUM-146225: Multi-selected GameObject properties cannot be edited simultaneously when selected with CTRL+A

Steps to reproduce: Create and open a new project Create a few GameObjects in the Hierarchy Focus on the Hierarchy Press CTRL+A to select all GameObjects in the Hierarchy Observe the Inspector Disable the 'active' property Observe the Hierarchy Actual results: Just one GameObject is hidden Expected results: All GameObjects are hidden Reproducible with versions: 6000.6.0a2, 6000.6.0b2, 6000.7.0…

Retrieved 2026-11-09
EditorFixUUM-146225

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