Steps to reproduce: Open any URP project that has the 2D Renderer / URP 2D runtime Put the attached ShadowCaster2DLeakTest.cs in an Assets/Editor folder and run Bug > ShadowCaster2D Shapeless Leak Test. It repeatedly creates 25 ShadowCaster2D components that have NO shape source (no Collider2D, no SpriteRenderer, no shapePath), destroys them, and measures the loaded Mesh count between cycles a…
Retrieved 2026-11-116000.6.8f1
Supported · Released Nov 3, 2026 · Changeset 237b6593792b · 91 release notes
Steps to reproduce: 1. Create a new Unity project using Universal 2D Template 2. Add attached “QAFreeformNRE.cs” script to project and add it to any GameObject in Hierarchy window 3. Enter Play Mode 4. Observe the Console window Actual results: “NullReferenceException: Object reference not set to an instance of an object” error is thrown in the Console window Expected results: no exception is …
Retrieved 2026-11-11Steps to reproduce: Open the attached project (saved in 6000.3.24f1) with 7000.0.0a8 and click Continue in the "Project Upgrade Required" dialog Open the "CookieUp" Scene Select "Point Light 2D with cookie" in the Hierarchy In the Inspector, open the kebab menu and select Debug Look at "Light Cookie Sprite" on the Light 2D component Actual results: "Light Cookie Sprite" is None (the cookie ref…
Retrieved 2026-11-10Steps to reproduce: Open the attached project Open the "Level" scene (Assets/Scenes/Level.unity) In the Hierarchy, select the "player_idle_0" Object Move cursor in and out of Scene or Game Views Observe the shadow cast by the "Ground" Tilemap (its ShadowCaster2D has Casting Source = Tilemap Collider 2D) Actual results: Lights flicker intermittently ignoring Shadow Casters Expected results: Lig…
Retrieved 2026-11-11Steps to reproduce: Download the [Internal link] file, unarchive the project and open it. Open scene ShowPathCorridorDebug. Look at the green path drawn in the Scene view between objects Agent and FindPathExample. Alternative steps to reproduce: Create a scene with at least two NavMeshes connected through a NavMeshLink Use NavWorld to obtain a path between the two NavMeshes Use NavWorld.GetPor…
Retrieved 2026-11-11How to reproduce: Open the attached "IN-150967" project In the menu bar, select "Bug Repro" > "AnimatorController null MonoScript" > "1. CrashCreateNewStateMachineBehaviour" Observe the crash Reproducible with: 6000.3.0a6 (6966ed4b28e1), 6000.3.23f1, 6000.5.10f1, 6000.6.0b10, 6000.7.0a5 Could not test with: 6000.0.0f1, 6000.0.82f1, 6000.3.0a5 (36d7e9fd6645) (Compilation errors: AnimatorControl…
Retrieved 2026-11-11How to reproduce: Create a new empty 3D project Navigate to File -> Build Profiles and switch the platform to Android Navigate to Edit -> Project Settings -> Player -> Other Settings Set Scripting Backend to “IL2CPP” and Target Architectures to “ARM64” Build the project to generate an APK Extract the built APK (e.g., rename to .zip and unzip) and navigate into the lib/arm64-v8a/ folder to loca…
Retrieved 2026-11-11How to reproduce: 1. Create and open a new project 2. Navigate to Project Settings, Player tab (Edit > Project Settings > Player) 3. In the Android tab, under Resolution and Presentation, disable “Status Bars” and “Navigation Bars” 4. Set System Bars Behavior to “Show Transient Bars By Swipe” 5. Under Other Settings, make sure Application Entry Point is set to GameActivity 6. Build and Run the…
Retrieved 2026-11-11Steps to reproduce: 1. Open the attached “IN-151096“ project 2. In the menu bar, select “Bug Repro” and choose one of the methods: Get Parent Bone with Out-of-Range Index Required Bone with Out-of-Range Index 3. Observe the crash Reproducible with: 6000.0.0f1, 6000.0.82f1, 6000.3.23f1, 6000.5.10f1, 6000.6.0b10, 6000.7.0a5 Reproducible on: Ubuntu 24.04, MacOS 26.5 (M1) Not reproducible on: No o…
Retrieved 2026-11-11How to reproduce: Open the attached "IN-150995" project In the menu bar, select "Bug Repro" > "AnimationPlayableOutput SetSortingOrder default handle" > "1. CrashSetSortingOrder" Observe the crash Reproducible with: 6000.0.0f1, 6000.0.82f1, 6000.3.23f1, 6000.5.10f1, 6000.6.0b10, 6000.7.0a5 Reproducible on: Ubuntu 24.04 LTS, Ubuntu 26.04 LTS (by user), Windows 10 Pro Not reproducible on: No oth…
Retrieved 2026-11-11How to reproduce: Open the attached “IN-151385“ project In the menu bar, select “Bug Repro”->”Set Animation Stream Source with Default Output Handle” Observe the crash Reproducible with: 6000.0.0f1, 6000.0.82f1, 6000.3.23f1, 6000.5.10f1, 6000.6.0b10, 6000.7.0a5 Reproducible on: Ubuntu 24.04, MacOS 26.5 (M1) Not reproducible on: No other environments tested First few lines of the stack trace: #…
Retrieved 2026-11-11Reproduction steps: 1. Create a new project 2. Create Animation Controller and Animation Clip in the Project window (Create > Animation) 3. Window > Animation > Animator 4. Right-click in the Animator window and select Create State > Empty twice to create two States 5. Right-click on one of the States, select Make Transition option and connect it to another State 6. Attach Animation Clip to bo…
Retrieved 2026-11-11Reproduction steps: 1. Create a new project 2. Create Animation Controller and Animation Clip in the Project window (Create > Animation) 3. Window > Animation > Animator 4. Right-click in the Animator window and select Create State > Empty twice to create two States 5. Right-click on one of the States, select Make Transition option and connect it to another State 6. Attach Animation Clip to bo…
Retrieved 2026-11-11An issue has been found where the editor aborts with exit code 134 during the initial asset import. It always happens while a texture with crunched compression is being compressed. {{}} ./External/TextureCompressors/Crunch/crnlib/crn_threading_pthreads.cpp(194): Failure: "semaphore: sem_wait() or sem_timedwait() failed" Fatal error: Interrupted system call Caught fatal signal - signo:6 code:-6…
Retrieved 2026-11-11Reproduction steps: 1. Create a new project 2. Build the project (File > Build Profiles > Build) 3. Window > Analysis > Build Analysis 4. Select the build in the left panel 5. Open the "Assets" tab 6. Select any Asset in the Asset Table 7. Close the Inspector panel with the "Toggle Inspector" button in the top-right corner 8. Select a different Asset in the Asset Table Actual result: The Inspe…
Retrieved 2026-11-11Steps to reproduce: Open a project on 6000.7.0a5 that has at least two completed build reports Open Window > Analysis > Build Analysis Note the build count in the bottom left of the build list - "2 of 50 builds" Type a term with no matches into the search field at the top of the build list, for example "test" Observe the build list and the count in the bottom left Actual results: The list show…
Retrieved 2026-11-11How to reproduce: Create a new URP project In the Player settings, change the Active Input Handling setting to any other option In the following prompt about restarting the Editor, select "accept" When the Editor loading window appears, close it by clicking x at the top right corner of the window Open the Windows task manager and type "bee" in the search bar Launch the project again and let th…
Retrieved 2026-11-09Steps to reproduce: Create and open a new project Change the Graphics API to Direct3D12 in 'Edit -> Project Settings -> Player' Create a new Script with a line "[SerializeField] private Object obj;" in it Instantiate the Script in Hierarchy Import TextMeshPro Examples and Extras Open the Object Picker in the Script instance Select any one "Font Texture" from the list in Object Picker (it's of …
Retrieved 2026-11-11How to reproduce: Open the attached “IN-155866” project Run the test (Repro > “HugeRT - new RenderTexture(16384, 16384, 0, ARGBFloat).Create(), 4 GiB (CRASHES the Editor)”) Observe the crash Reproducible with: 6000.6.0a4 (d203f4c2ae2f), 6000.6.6f1, 6000.7.0b4, 7000.0.0a8 Not reproducible with: 6000.0.85f1, 6000.3.25f1, 6000.6.0a3 Reproducible on: Windows 11 Not reproducible on: No other enviro…
Retrieved 2026-11-10Steps to reproduce: 1. Create new Unity project using Universal 3D Template 2. Open package manager window and install Entities package 3. In Hierarchy window create New Sub Scene 4. Open New Sub Scene (Assets > Scenes > SampleScene > New Sub Scene.unity) 5. Save Modified Scene(s) 6. Enter Play Mode in New Sub Scene 7. Observe Game view Actual results: Visual artifacts are visible in the Game …
Retrieved 2026-11-11How to reproduce: Open the attached "IN-154894" project Note that Edit > Project Settings > Editor > Hierarchy > "Use Legacy Hierarchy" is unchecked In the Project window, open the "Assets/Scenes" folder and select the "Humanoid" model In the Inspector, open the "Rig" tab and press "Configure..." Observe the Hierarchy window Actual result: The Hierarchy window is empty and does not list the ch…
Retrieved 2026-11-10Steps to reproduce: Open the attached project “IN-141956” Open the “Canvas” prefab in Prefab Mode Set the Canvas Position Z from “0“ to “20“ Move the Prefab Mode camera close to the UI element from both sides Observe the UI element visibility Actual result: The UI element becomes unviewable from one side when the Prefab Mode camera is close to it, and becomes visible again when the camera is m…
Retrieved 2026-11-11A recurring crash issue in the Unity Editor has been observed without user reports Reproducible with versions: 6000.3.2f1-6000.3.23f1, 6000.6.0f1, 6000.7.0a5 (Sentry data) Reproducible on: Windows 10, Windows 11 Notes: Not reproduced by CQA Sentry only collects data for Windows crashes, so we are not able to determine if the issue is reproducible on other environments First few lines of StackT…
Retrieved 2026-11-11Repository: unity/unity How to reproduce: 1. Open the “bug.zip“ project 2. Build and run the project 3. In the Player, toggle off the “Toggle Staging Tree Subscenes On/Off“ button (so that the terrain object is unloaded) 4. Then, toggle off the “Toggle Hierarchy Trees On/Off“ button (so that the 5 tree objects are unloaded) 5. Toggle on the “Toggle Staging Tree Subscenes On/Off“ button (so tha…
Retrieved 2026-11-11How to reproduce: 1. Create a new Unity URP Project 2. Import the attached “TestURPFeature“ custom Unity package 3. Navigate to Assets > TestURPFeature 4. Open the “TestURPFeature” Scene 5. Navigate to Assets > Settings > PC_Renderer 6. In the Inspector window, add the “Debug Feature” Renderer Feature 7. In the Lighting window, click on the “Generate Lighting” button 8. Navigate to Assets > Se…
Retrieved 2026-11-11Reproduction steps: 1. Open the attached “IN-136557” project 2. Open the “Scenes/SampleScene” Scene 3. Open the Project Settings window (Edit > Project Settings) 4. In the “Player” tab, make sure the “Graphics API for Windows” is set to “Direct3D11” 5. Open the Lighting window (Window > Rendering > Lighting) 6. Press the “Generate Lighting” button 7. Open the Rendering Debugger window (Window …
Retrieved 2026-11-11Steps to reproduce: Create and open a new URP 3D project Create a Reflection Probe in the Hierarchy Change its type to "Realtime" in the Inspector Open Window -> Rendering -> Lighting Next to "Generate Lighting" press the dropdown and select "Bake Reflection Probes" Observe the Console Actual results: An "Unknown reflection probe mode: 1 UnityEditor.GenericMenu:CatchMenu (object,string[],int)"…
Retrieved 2026-11-11How to reproduce: Open the attached “GraphToolkitSetTitleError.zip” project In the Project window, double-click the "Sandbox Graph" asset In the top toolbar of the Graph window, click the "Add Custom node" button Observe the Console and Graph editor view Actual result: “NullReferenceException: Object reference not set to an instance of an object” is thrown, and the node is not created Expected…
Retrieved 2026-11-11Steps to reproduce: Open the attached "GTKRepro" project Open the "Assets/GTKRepro_VariableDeclarationBase/ReproGraph.gtkreprovdb" asset In the Graph window, right-click the "A" input port of the "ReproNode" node and select "Create Variable from port" Observe the "Narrow the Selection" list in the Graph Inspector Actual results: The list shows "1 Wire" and "1 VariableDeclarationBase" Expected …
Retrieved 2026-11-11Reproduction steps: 1. Create a new Universal 2D template project 2. Create a Material (Assets > Create > Material) and assign any texture to the "Diffuse" slot 3. Create an empty GameObject and add a Line Renderer Component to it 4. Assign the Material to the Line Renderer Component and set its Positions so the line is visible in the Game view (e.g. Index 0: (-4, 0, 0), Index 1: (4, 0, 0)) 5.…
Retrieved 2026-11-11How to reproduce: Open the attached "IN-150170" project Locate Edit > Project Settings > Player > Other Settings > Configuration Set “Scripting Backend” to "IL2CPP" Open File > Build Profiles Switch platform to Windows Press “Build” Wait for 30-200 seconds Observe the Console Actual result: Build fails during C++ compilation with "error C2664: ‘void il2cpp_codegen_runtime….' Expected result: P…
Retrieved 2026-11-11Steps to reproduce: 1. Open the attached user's project "3582628.zip" 2. Switch the build target to Windows 3. In Player Settings -> Other Settings, set Scripting Backend to IL2CPP 4. Add "Assets/Repro.unity" to the Scenes in Build list 5. Build and run the Player 6. Open the Player.log Actual result: "typeof(object).IsAssignableFrom" and "typeof(IDisposable).IsAssignableFrom" throw TypeInitia…
Retrieved 2026-11-11Reproduction steps: 1. Open the attached "IN-155585" project 2. In the menu bar, navigate to File > Build Profiles and make sure "Linux" is the active platform 3. Click "Build" and save the Player as "AbsolutePathPInvoke" in the project's "Build" folder 4. Open a console in the "Build" folder and run "./AbsolutePathPInvoke.x86_64 -batchmode -nographics -logFile - | grep "absolute path"" 5. Obs…
Retrieved 2026-11-11Steps to reproduce: 1. Create a new project 2. Add a “Cube” GameObject to the scene 3. Make sure its Scale is set to (1,1,1) 4. Make sure the Position and Rotation values are both set to (0,0,0) 4. Start resizing the Inspector from the left side, moving it back and forth 5. Observe the Transform component of the “Cube” GameObject Actual result: Position, Rotation and Scale values jump around f…
Retrieved 2026-11-11How to reproduce: 1. Create and open a new project 2. Build and Run for Windows 3. Observe the Player Alternative reproduction (using Intel SDE): 1. Install Intel Software Development Emulator 2. Create and open a new project 3. Build the project for Windows 4. Open Command Prompt 5. Run the following command in cmd: "PATH_TO_SDE\sde.exe" -mrm -chip_check_call_stack 1 -chip_check_call_stack_de…
Retrieved 2026-11-11How to reproduce: Open the attached "IN-155827_repro" project Build the Player for the "Linux" platform On Linux, run the built Player with the "-batchmode -nographics" arguments and without access to an X11 or Wayland display (for example, run it with "env -i HOME=$HOME XDG_RUNTIME_DIR=<empty directory> ./<Player>.x86_64 -batchmode -nographics") Observe the crash Reproducible with: 6000.0.20f…
Retrieved 2026-11-11How to reproduce: 1. Extract the attached "Repro_UpmPackCLI" 2. Run "./repro_bug2.sh <editor binary> <any project path>", which creates the project if it does not exist and runs the case twice, once with DISPLAY inherited and once with DISPLAY unset 3. Observe the process exit code and the log Expected results: The Editor rejects the argument combination and exits cleanly with a non-zero exit …
Retrieved 2026-11-11How to reproduce: Open the attached "IN-151937_repro" project Open the "Assets/Scenes/SampleScene.unity" Scene Enter Play mode In the Hierarchy window, select "Cube (1)" In the Inspector window, assign "Cube" to the "Connected Body" field of the "Configurable Joint" component Observe "Cube (1)" in the Scene view Actual result: "Cube (1)" keeps resting on top of "Cube" because collision between…
Retrieved 2026-11-11How to reproduce: Open the attached "IN-155637_repro" project In the menu bar, select "Tools" > "Reproduce PhysicsMask LayerMask conversion" Observe the "ACTUAL" values in the Console window Actual result: The "PhysicsMask" "bitMask" is "0xFFFFFFFF80000000" for the LayerMask "0x80000000" and "0xFFFFFFFFFFFFFFFF" for the LayerMask "0xFFFFFFFF" Expected result: The upper 32 bits of the "PhysicsM…
Retrieved 2026-11-11How to reproduce: Open the attached "IN-155637_repro" project In the menu bar, select "Tools" > "Reproduce PhysicsMask LayerMask conversion" Observe the "ACTUAL" values in the Console window Actual result: The "PhysicsMask" "bitMask" is "0xFFFFFFFF80000000" for the LayerMask "0x80000000" and "0xFFFFFFFFFFFFFFFF" for the LayerMask "0xFFFFFFFF" Expected result: The upper 32 bits of the "PhysicsM…
Retrieved 2026-11-11How to reproduce: Open the attached "IN-155637_repro" project In the menu bar, select "Tools" > "Reproduce PhysicsMask LayerMask conversion" Observe the "ACTUAL" values in the Console window Actual result: The "PhysicsMask" "bitMask" is "0xFFFFFFFF80000000" for the LayerMask "0x80000000" and "0xFFFFFFFFFFFFFFFF" for the LayerMask "0xFFFFFFFF" Expected result: The upper 32 bits of the "PhysicsM…
Retrieved 2026-11-11How to reproduce: Open the attached "IN-155637_repro" project In the menu bar, select "Tools" > "Reproduce PhysicsMask LayerMask conversion" Observe the "ACTUAL" values in the Console window Actual result: The "PhysicsMask" "bitMask" is "0xFFFFFFFF80000000" for the LayerMask "0x80000000" and "0xFFFFFFFFFFFFFFFF" for the LayerMask "0xFFFFFFFF" Expected result: The upper 32 bits of the "PhysicsM…
Retrieved 2026-11-11How to reproduce: Open the attached "IN-155628_repro" project In the menu bar, select "Tools" > "Bug Hunt" > "PhysicsRotate Quaternion" Observe the "quaternion" and "rotatedRight" values in the Console window Actual result: "PhysicsRotate.up" (90 degrees) is converted to the "Quaternion" "(0, 0, 1, 0)", a 180 degree rotation, which rotates "Vector3.right" to "(-1, 0, 0)" Expected result: "Phys…
Retrieved 2026-11-11How to reproduce: Open the attached "IN-155637_repro" project In the menu bar, select "Tools" > "Reproduce PhysicsMask LayerMask conversion" Observe the "ACTUAL" values in the Console window Actual result: The "PhysicsMask" "bitMask" is "0xFFFFFFFF80000000" for the LayerMask "0x80000000" and "0xFFFFFFFFFFFFFFFF" for the LayerMask "0xFFFFFFFF" Expected result: The upper 32 bits of the "PhysicsM…
Retrieved 2026-11-11How to reproduce: 1. Extract and open the attached “IN-115691.zip“ project 2. Open the Assets/Case-CopyFromSubAssetBank/Case-CopyFromSubAssetBank.unity scene 3. Copy everything inside Assets/Case-CopyFromSubAssetBank/Copy/SubAssetBank.asset 4. Paste it inside Assets/Case-CopyFromSubAssetBank/Paste folder 5. Observe the scene and the project tab Expected result: Pasting creates new assets with …
Retrieved 2026-11-11Repository: unity/unity Reproduction steps: 1. Create a new project 2. Install Entities package (Window > Package Management > Package Manager) 3. Create new Sub Scene (New Sub Scene > Empty Scene…) 4. Create any GameObject inside the Sub Scene 5. Select Sub Scene GameObject and zoom out in the Scene view until GameObject appears small 6. Move GameObject around in the Scene view using the Move…
Retrieved 2026-11-11Steps to reproduce: 1. Open the attached user's project "JsonUtilitySizeOverflow.zip" 2. Select "Repro > 2. Parse 540M chars" in the top menu bar 3. Observe the Editor Actual result: The Editor crashes with a "Size overflow in allocator" fatal error Expected result: The JSON string is parsed, or a managed exception is thrown, and the Editor keeps running Reproducible with: 6000.0.1f1, 6000.0.8…
Retrieved 2026-11-11How to reproduce: Open the attached “IN-156956” project Open Window > General > Test Runner Select PlayMode tab Expand the test entries, so that all of them are visible Click “Run All“ button Observe the test results in the Test Runner window Actual result: VulnerableCancellation_MustNotCompleteUnrelatedAwaitable fails. An unrelated Awaitable<T> completes early with the value of 0. Only test t…
Retrieved 2026-11-11How to reproduce: Open the attached “IN-155877” project Run the test (Repro > “CommandBuffer.EnableKeyword(null Material) - crashes Editor”) Observe the crash Reproducible with: 6000.0.0f1, 6000.0.85f1, 6000.3.26f1, 6000.6.6f1, 6000.7.0b5, 7000.0.0a8 Reproducible on: Windows 11 Not reproducible on: No other environments tested Notes: Reproducible using CommandBuffer.EnableKeyword / .DisableKey…
Retrieved 2026-11-11How to reproduce: Open the attached “IN-148935” project Navigate to File > Build and Run Observe the crash Reproducible with: 6000.3.0a1, 6000.3.21f1, 6000.5.6f1, 6000.6.0b6, 6000.7.0a4 Not reproducible with: 6000.2.0b2 (d4c40f50eb81), 6000.0.80f1 Reproducible on: Windows 11 Not reproducible with: No other environments tested First few lines of the stack trace: 0x00007FF950327C45 (Unity) Shade…
Retrieved 2026-11-11How to reproduce: 1. Open the attached “IN-155876“ project 2. In the top Menu bar, press “Repro” > any option from 1-5 3. Observe the crash Reproducible with: 6000.0.10f1, 6000.0.84f1, 6000.3.26f1, 6000.6.6f1, 6000.7.0b4, 7000.0.0a8 Reproduced on: Windows 11 Not reproduced on: No other environment tested First few lines of the stack trace: 0x00007FFD8C910438 (Unity) LocalKeyword_CUSTOM_IsDynam…
Retrieved 2026-11-11Reproduction steps: 1. Open the attached "IN-97465" project 2. Open the “MainScene” Scene 3. In the Hierarchy window expand the “==== MANAGERS ====” GameObject 4. Select the “Game Manager” GameObject 5. In the Inspector window “Spawn Characters” script component change the “Num Characters To Spawn” property value to 3 6. Build and run the project 7. In the built project click “Start” 8. Observ…
Retrieved 2026-11-11Steps to reproduce: Create a new URP 3D project via Unity Hub Close every open Game View tab/window. Create a GameObject, select it, and add a Light Anchor component via the Inspector's Add Component button Actual results: The Console immediately logs an InvalidOperationException: "Sequence contains no elements", thrown from LightAnchorEditor.OnEnable - then cascades into repeated NullReferenc…
Retrieved 2026-11-11Steps to reproduce: Open the attached project Open Assets/Scenes/Wiz.unity Select the "WizTerrain" GameObject in the Hierarchy In the Inspector, click the "Paint Trees" button In the Trees section, select the second tree, "Tree1" Click "Edit Trees..." and select "Edit Tree". The Edit Tree window opens on Tree1 In the Edit Tree window, set "Bend Factor" to 0.999, but do NOT press Apply yet Leav…
Retrieved 2026-11-11How to reproduce: 1. Open the attached “IN-136057“ project 2. Open the “SampleScene“ scene 3. Enter Play mode 4. In the Game view, note the y-axis positions of the Terrain’s trees 5. In the Hierarchy window, select the “Reproduction“ GameObject 6. In the Inspector, open the Context Menu of the “Reproduction (Script)“ Component and select “Set Terrain Heights” 7. Repeat step 4 Actual result: Th…
Retrieved 2026-11-11Steps to reproduce: Create a new Unity project using the Universal 3D template Create a TMP Input Field (GameObject > UI (Canvas) > Input Field - TextMeshPro) and click "Import TMP Essentials" in the TMP Importer window Select the "InputField (TMP)" GameObject in the Hierarchy In the Inspector window, set "Content Type" to "Password" and set "Text" to "😀ab" Enter Play mode Click the Input Fie…
Retrieved 2026-11-11How to reproduce: Open the attached "IN-154820" project In the menu bar select Tools > "IN-154820 Create and select A and B" In the Inspector, set the "Vector4" X value to 9 and press Enter In the menu bar select Tools > "IN-154820 Log values" Observe the Console Actual result: B is logged as (9.00, 20.00, 30.00, 4.00): its W changed from 40 to 4, the W value of A Expected result: Only X chang…
Retrieved 2026-11-11Reproduction steps: 1. Create a new project 2. Create > UI Toolkit > UI Document 3. Double-click the newly created Asset to open UI Builder window 4. Select the .uxml root in the Hierarchy and enable "Editor Extension Authoring" in the Inspector 5. Drag and drop a Curve Field Element into the Hierarchy 6. Select the Curve Field and click the "Value" field in the Inspector 7. In the Curve Edito…
Retrieved 2026-11-11Steps to reproduce: Create a new Unity project using the Universal 3D template Copy the attached "FilterRepro.uxml" into the project's Assets folder and let it import Double-click FilterRepro.uxml to open it in UI Builder Select "#BlurTarget" in the Hierarchy In the Inspector, expand Local Styles > Filter Observe the "Value" field Type "5000" into the same "Value" field and press Enter Observe…
Retrieved 2026-11-11Steps to reproduce: Create and open a new project Import the "CalibriBold SDF-2.asset" and "CalibriBold.ttf" into the project Create and open a new UXML file in UI Builder Create a Label in the UI Builder's Hierarchy and select it Expand the "Text" foldout in the Inspector Change the Font type to "Font Asset" Assign the imported Font Asset in the Object field Expand the "Text Effects" and type…
Retrieved 2026-11-11Steps to reproduce: Open any Project Create a UIDocument Asset in the Project Browser and open it in UI Builder In the StyleSheets panel create a new USS and select the :root selector In the Inspector Variable list create an AssetReference Variable Change the Variable's Asset Reference Type to any other than Texture Right click the Variable and select "Duplicate" OR After step 3: In the Inspec…
Retrieved 2026-11-11Steps to reproduce: Open the attached project Open the VFX Template window Shrink the window vertically Scroll to the bottom of the Template list Expand Category 9 (If the category was already expanded after opening the window, collapse it and reopen the Template window) Actual results: After the Category is expanded, the Template is not visible (But can be selected) Expected results: Template…
Retrieved 2026-11-11How to reproduce: Open the attached "IN-148895" project Open "Main.uxml" in UI Builder In the UI Builder Hierarchy, expand "Main.uxml">"TemplateContainer" and select the "Thin g" element In the UI Builder Inspector set "Title Text Size" attribute to any value and press Ctrl+S Change "Title Text Size" attribute to a different value and press Ctrl+S Observe the Console window and “Main.uxml” cod…
Retrieved 2026-11-11How to reproduce: Open the attached “IN-155070” project Enter Play mode Interact with the UI elements in Game view In the Project window select the “RandScript“ script and reimport it Try interacting with the UI elements in Game view again Observe the UI elements Actual result: After reimporting a script you can’t interact with the UI elements Expected result: You can interact with UI Elements…
Retrieved 2026-11-11Steps to reproduce: 1. Open the attached project "StrictVariantRepro.zip" 2. Open the "SampleScene" scene 3. Enter Play Mode and observe that the scene renders correctly 4. Open File > Build Profiles and make sure "Development Build" is enabled 5. Make sure "Strict Shader Variant Matching" is enabled in Player Settings 6. Build and Run the Windows Player 7. Open the Player.log and search for "…
Retrieved 2026-11-11How to reproduce: Open the attached "IN-151360" project In the menu bar, select "Bug Repro" > "Start Subsystem After Destroy" Observe the Console Actual result: The "Start" call on the destroyed subsystem returns without throwing an exception Expected result: The "Start" call throws a NullArgumentException, as documented in the "SubsystemWithProvider" Scripting API ("Once a subsystem is Destro…
Retrieved 2026-11-11