How to reproduce: Create and open a new project on an external drive formatted as exFAT using the “Universal 3D” template Observe the crash Reproducible with: 6000.6.0a4 (d203f4c2ae2f), 6000.6.6f1, 6000.7.0b5, 7000.0.0a8 Not reproducible with: 6000.0.85f1, 6000.3.26f1, 6000.6.0a3 Reproducible on: macOS 27.0 (M4 Max) Not reproducible on: No other environments tested Notes: a “libc++abi: termina…
Retrieved 2026-11-106000.6.8f1
Supported · Released Nov 3, 2026 · Changeset 237b6593792b · 11 release notes
How to reproduce: Use a USB audio device as the only audio output Disable all other outputs in Windows Sound settings menu Open the attached “IN-158022” project Open the “Assets/AdtmRepro/AdtmRepro.unity” scene In the Menu bar, select “Repro → ADTM -> Log Audio State” Unplug the USB audio device Enter and exit Play mode several times, until the Console logs “FMOD failed to switch back to norma…
Retrieved 2026-11-10How to reproduce: Open the attached “IN-155447” project Open the “TestCrash” scene Select the “TestCrash” GameObject in the Hierarchy Observe the crash Reproducible with: 6000.6.0a7, 6000.6.5f1, 6000.7.0b3 (d45e8f6ab798), 7000.0.0a1 Not reproducible with: 6000.0.84f1, 6000.3.26f1, 6000.6.0a6 Could not test with: 7000.0.0a2, 7000.0.0a4 (development versions) Fixed in: 7000.0.0a5 Reproducible on…
Retrieved 2026-11-10How to reproduce: Create a project of any type and make sure uGUI is installed Create an empty GameObject Drag the newly created GameObject to the Project window to create a Prefab Open the newly created Prefab Add a child GameObject with any type of Collider Add any type of Collider to the root GameObject Add any type of Layout Group Component to the root GameObject Undo the last change using…
Retrieved 2026-11-11