UUM-155483
Fixed in 7000.0.0a11Mentioned in 8 release notes.
First fixed in 7000.0.0a11 (Oct 20, 2026); relisted in 7 later releases.
| Version | Section | Risk | Impact | Note |
|---|---|---|---|---|
| 6000.7.0b8 | Fixes Terrain | Fix | Fixed the Edit Tree, Edit Detail Mesh and Edit Grass Texture windows applying changes to a different prototype when another prototype was removed while the window was open. | |
| 7000.0.0a16 | Fixes Terrain | Fix | Fixed the Edit Tree, Edit Detail Mesh and Edit Grass Texture windows applying changes to a different prototype when another prototype was removed while the window was open. | |
| 6000.6.8f1 | Fixes Terrain | Fix | Fixed the Edit Tree, Edit Detail Mesh and Edit Grass Texture windows applying changes to a different prototype when another prototype was removed while the window was open. | |
| 6000.7.0b7 | Fixes Terrain | Fix | Fixed the Edit Tree, Edit Detail Mesh and Edit Grass Texture windows applying changes to a different prototype when another prototype was removed while the window was open. | |
| 6000.7.0b7 | Fixes Terrain | Fix | Fixed the Edit Tree, Edit Detail Mesh and Edit Grass Texture windows applying changes to a different prototype when another prototype was removed while the window was open. | |
| 7000.0.0a12 | Fixes Terrain | Fix | Fixed the Edit Tree, Edit Detail Mesh and Edit Grass Texture windows applying changes to a different prototype when another prototype was removed while the window was open. | |
| 7000.0.0a11 | Fixes Terrain | Fix | Fixed the Edit Tree, Edit Detail Mesh and Edit Grass Texture windows applying changes to a different prototype when another prototype was removed while the window was open. | |
| 7000.0.0a11 | Fixes Terrain | Fix | Fixed the Edit Tree, Edit Detail Mesh and Edit Grass Texture windows applying changes to a different prototype when another prototype was removed while the window was open. |