Search results for "Android"

1–20 of 20

Matches UUM-id substrings and the body of the issue's first Known-Issues mention.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-157974OpenSRP Foundation: RenderPass related Android errors are logged in Logcat and Console when physically rotating the device6000.3.27f1Oct 20, 2026—43
UUM-148440OpenARC crash when pausing AudioSource with streaming clips on slower devices (Switch/Android)6000.6.0b6Aug 4, 2026—824
UUM-146860Open6000.3.0a5: [Android][IL2CPP] Native SIGSEGV in libunity.so Curl_splaygetbest / curl_multi_perform under concurrent UnityWebRequest churn6000.5.5f1Jul 23, 2026—941
UUM-134192Open6000.2.0a2,6000.0.38f1: [Android][IL2CPP][ARMv7] Struct field value corrupts when invoking a generic delegate with a large struct by value6000.4.0b11Mar 4, 2026—2353
UUM-113596OpenScene Management: Crash on "TransferPixelDataForMaskTemplate<_sprite_packing_char2>" when building for Android devices6000.2.2f1Aug 26, 2025—4244
UUM-113872OpenScripting Runtime: Android Camera Permission request does not pop-up when initializing a Camera based feature6000.3.0a5Aug 21, 2025—4303
UUM-114480OpenGLES: [Android][GLES] The 2DLight is disproportionately bright on some Android devices when OpenGLES3 is used6000.3.0a5Aug 21, 2025—4309
UUM-113826OpenVulkan: [Android][Vulkan] Application crashes with out of memory when warming up a specific shader on some of the Adreno devices6000.2.0b13Aug 7, 2025—4432
UUM-95408OpenAnalytics: [Android]Crash on lib/arm64/libil2cpp.so when Unity Analytics and Engine Code stripping are enabled6000.0.40f1Feb 25, 2025—60645
UUM-105246OpenLighting: Android Player freezes on some Mali GPU devices when Lighting Cast Shadows changed to OFF at runtime6000.2.0a4Feb 19, 2025—61212
UUM-92429OpenVulkan: [Android] [Vulkan] Cubes stuck on the first few frames of rotation and application flickering when an Overlay Camera is added to the Camera Stack with MSAA enabled6000.0.34f1Jan 15, 2025—6474
UUM-68080OpenVulkan: [Android] Particles not rendered in the Player on some Android devices with Android 142022.3.50f1Oct 9, 2024—74619
UUM-76723OpenIAP: [Android] Build fails with Error "A failure occurred while executing com.android.build.gradle.internal.tasks.CheckDuplicatesRunnable" when using In-App Purchasing and Facebook SDK2022.3.50f1Oct 9, 2024—7463
UUM-55105OpenIAP: [Android] The Player crashes with a "JNI ERROR (app bug)" error when the global reference table gets overflowed by BillingClientStateListener2022.3.15f1Dec 5, 2023—105425
UUM-20624OpenUniversal RP: Rendering artifacts with custom shader when using Vulkan for Android and DirectX for the Editor2021.3.18f1Feb 1, 2023—13611
UUM-13433OpenVulkan: [Android][Vulkan] Android GPU Inspector crashes with "Failed to profile the replay. Cause: Replay crash" when using Vulkan Graphics API2021.3.10f1Sep 16, 2022—14991
UUM-135048OpenAndroid: Added profiling markers to AndroidPlayer initialization process.———2
UUM-1870OpenAndroid: Fix issue on Adreno where SystemInfo.maxComputeBufferInputsFragment is incorrectly report as greater than 4 on some devices———1
UUM-43580OpenAndroid: Added support for Android SDK 31, 32 and 33.———1
UUM-59437OpenAndroid: Fixed https://docs.unity3d.com/ScriptReference/AndroidJavaProxy.html docs, the view in onDateSet should be disposed by calling .Dispose.———5
Where the numbers come from
  • Editor releases ingested 6h ago · package versions ingested 6h ago.
  • Net-fix (the heat strip) = fixes − known_issues per release — a raw difference, no weighting. The 0–100 build score shown elsewhere is a separate, documented formula.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

Pick your Unity version

Unity Releases compares releases against the version your project is on. Picking it now keeps Compare versions focused on what changes between where you are and where you might be going.