Search results for "Adaptive Probe Volumes"

1–18 of 18

Matches UUM-id substrings and the body of the issue's first Known-Issues mention.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-137732FixedGI: Fixed Adaptive Probe Volumes placing probes as if the scene had no geometry when baking with Vulkan on AMD GPUs.—7000.0.0a11Oct 20, 2026—2
UUM-153983FixedGI: Fixed shader compiler warnings shown in the Inspector when selecting the Adaptive Probe Volumes VoxelizeScene shader.—7000.0.0a10Oct 15, 2026—3
UUM-148221FixedSRP Core: Fixed baking Adaptive Probe Volumes silently disabling Sky Occlusion in the Baking Set when no Lighting Settings Asset was assigned to the scene. With the deprecated Progressive CPU lightmapper, the Lighting window now shows a warning ab…—6000.6.0b10Aug 25, 2026—9
UUM-143885FixedGI: Fixed a crash when baking Reflection Probes after baking Adaptive Probe Volumes.—6000.5.3f1Jul 8, 2026—21
UUM-143777FixedHDRP: Fixed incorrect lighting colors when using Screen Space Global Illumination with Adaptive Probe Volumes by correcting a parameter type mismatch in the SSGI compute shader dispatch.—6000.6.0b1Jun 23, 2026—13
UUM-113469FixedGI: Setting the active baking set when a user selects to load one—6000.3.1f1Dec 9, 2025—30
UUM-121151FixedGI: Fixed issue with spurious warning message shown in the console when double clicking the Adaptive Probe Volumes shortcut to the URP asset Light Probe System control.—6000.4.0a4Nov 5, 2025—14
UUM-104711FixedGI: Fixed a bug where baking a scene containing a static Skinned Mesh Renderer and Adaptive Probe Volumes would throw an exception.—6000.4.0a2Oct 16, 2025—19
UUM-117098FixedGI: Fixed an issue where Adaptive Probe Volumes would produce lightmap atlases during baking, which is a waste of time.—6000.4.0a2Oct 16, 2025—16
UUM-84218FixedGI: Fixed a bug where scenes lit entirely by adaptive probe volumes would have shadowmask and subtractive related keywords stripped out, even if they were required. Affected projects must do a clean build for the fix to take effect.—6000.4.0a2Oct 16, 2025—19
UUM-103976FixedGI: Fixed an issue wher adaptive probe volumes failed to bake with dilation enabled and exception "Cannot allocate more brick chunks, probe volume brick pool is full" was printed.—6000.2.0b1May 15, 2025—16
UUM-102161FixedDocumentation: added "Adaptive Probe Volumes Options" tooltip link in Graphics > Lighting—6000.1.1f1Apr 29, 2025—17
UUM-98656FixedGI: Fixed an issue where terrains did not affect Adaptive Probe Volumes.—6000.2.0a9Apr 16, 2025—18
UUM-90705FixedGI: Fixed an issue where Adaptive Probe Volumes could not be loaded from Asset Bundles.—6000.1.0b12Mar 28, 2025—23
UUM-82982FixedGI: Fixed an issue where Adaptive Probe Volumes would exhibit seams on boundaries between different brick sizes when using sky occlusion or shadowmask mode.—6000.2.0a4Feb 19, 2025—19
UUM-104833FixedLighting: All baked data for all scenes using APV is always loaded in Editor6000.2.0a1Jan 29, 20256000.3.0a2Jul 17, 2025—57
UUM-98838FixedGI: Fixed an issue where baked shadows would be missing in URP when realtime shadows were disabled. (UUM-98838) Fixed in 6000.2.0a10.6000.2.0a1Jan 29, 20256000.0.47f1Apr 16, 2025—33
UUM-78573FixedGI: LightingDataAsset.SetLights() which lets you overwrite the lights associated with a specific Lighting Data Asset. This can be used to change lights between baked and realtime without rebaking.—6000.1.0a7Dec 5, 2024—20
Where the numbers come from
  • Editor releases ingested 7h ago · package versions ingested 7h ago.
  • Net-fix (the heat strip) = fixes − known_issues per release — a raw difference, no weighting. The 0–100 build score shown elsewhere is a separate, documented formula.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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