VersionSectionRiskImpactNote
6000.1.0f1API Changes
GI
API changeAdded: LightingDataAsset.SetLights() which lets you overwrite the lights associated with a specific Lighting Data Asset. This can be used to change lights between baked and realtime without rebaking.
6000.1.0f1API Changes
GI
API changeAdded: Lightmapping.GetLightingDataAssetForScene() and Lightmapping.SetLightingDataAssetForScene() which you can use to get or set the Lighting Data Asset associated with a particular scene.
6000.1.0f1Fixes
GI
FixFixed an issue where baking only Adaptive Probe Volumes would update lights in an unpersistent way, causing double contribution with realtime lighting after scene reload.
6000.1.0b15API Changes
GI
API changeAdded: LightingDataAsset.SetLights() which lets you overwrite the lights associated with a specific Lighting Data Asset. This can be used to change lights between baked and realtime without rebaking.
6000.1.0b15API Changes
GI
API changeAdded: Lightmapping.GetLightingDataAssetForScene() and Lightmapping.SetLightingDataAssetForScene() which you can use to get or set the Lighting Data Asset associated with a particular scene.
6000.1.0b15Fixes
GI
FixFixed an issue where baking only Adaptive Probe Volumes would update lights in an unpersistent way, causing double contribution with realtime lighting after scene reload.
6000.1.0b14API Changes
GI
API changeAdded: LightingDataAsset.SetLights() which lets you overwrite the lights associated with a specific Lighting Data Asset. This can be used to change lights between baked and realtime without rebaking.
6000.1.0b14API Changes
GI
API changeAdded: Lightmapping.GetLightingDataAssetForScene() and Lightmapping.SetLightingDataAssetForScene() which you can use to get or set the Lighting Data Asset associated with a particular scene.
6000.1.0b14Fixes
GI
FixFixed an issue where baking only Adaptive Probe Volumes would update lights in an unpersistent way, causing double contribution with realtime lighting after scene reload.
6000.1.0b13API Changes
GI
API changeAdded: LightingDataAsset.SetLights() which lets you overwrite the lights associated with a specific Lighting Data Asset. This can be used to change lights between baked and realtime without rebaking.
6000.1.0b13API Changes
GI
API changeAdded: Lightmapping.GetLightingDataAssetForScene() and Lightmapping.SetLightingDataAssetForScene() which you can use to get or set the Lighting Data Asset associated with a particular scene.
6000.1.0b13Fixes
GI
FixFixed an issue where baking only Adaptive Probe Volumes would update lights in an unpersistent way, causing double contribution with realtime lighting after scene reload.
6000.1.0b12API Changes
GI
API changeAdded: LightingDataAsset.SetLights() which lets you overwrite the lights associated with a specific Lighting Data Asset. This can be used to change lights between baked and realtime without rebaking.
6000.1.0b12API Changes
GI
API changeAdded: Lightmapping.GetLightingDataAssetForScene() and Lightmapping.SetLightingDataAssetForScene() which you can use to get or set the Lighting Data Asset associated with a particular scene.
6000.1.0b12Fixes
GI
FixFixed an issue where baking only Adaptive Probe Volumes would update lights in an unpersistent way, causing double contribution with realtime lighting after scene reload.
6000.1.0b11API Changes
GI
API changeAdded: LightingDataAsset.SetLights() which lets you overwrite the lights associated with a specific Lighting Data Asset. This can be used to change lights between baked and realtime without rebaking.
6000.1.0b11API Changes
GI
API changeAdded: Lightmapping.GetLightingDataAssetForScene() and Lightmapping.SetLightingDataAssetForScene() which you can use to get or set the Lighting Data Asset associated with a particular scene.
6000.1.0b11Fixes
GI
FixFixed an issue where baking only Adaptive Probe Volumes would update lights in an unpersistent way, causing double contribution with realtime lighting after scene reload.
6000.1.0b10API Changes
GI
API changeAdded: LightingDataAsset.SetLights() which lets you overwrite the lights associated with a specific Lighting Data Asset. This can be used to change lights between baked and realtime without rebaking.
6000.1.0b10API Changes
GI
API changeAdded: Lightmapping.GetLightingDataAssetForScene() and Lightmapping.SetLightingDataAssetForScene() which you can use to get or set the Lighting Data Asset associated with a particular scene.
6000.1.0b10Fixes
GI
FixFixed an issue where baking only Adaptive Probe Volumes would update lights in an unpersistent way, causing double contribution with realtime lighting after scene reload.
6000.1.0b9API Changes
GI
API changeAdded: Added LightingDataAsset.SetLights() which lets you overwrite the lights associated with a specific Lighting Data Asset. This can be used to change lights between baked and realtime without rebaking.
6000.1.0b9API Changes
GI
API changeAdded: Added Lightmapping.GetLightingDataAssetForScene() and Lightmapping.SetLightingDataAssetForScene() which you can use to get or set the Lighting Data Asset associated with a particular scene.
6000.1.0b9Fixes
GI
FixFixed an issue where baking only Adaptive Probe Volumes would update lights in an unpersistent way, causing double contribution with realtime lighting after scene reload.
6000.1.0b8API Changes
GI
API changeAdded: Added LightingDataAsset.SetLights() which lets you overwrite the lights associated with a specific Lighting Data Asset. This can be used to change lights between baked and realtime without rebaking.
6000.1.0b8API Changes
GI
API changeAdded: Added Lightmapping.GetLightingDataAssetForScene() and Lightmapping.SetLightingDataAssetForScene() which you can use to get or set the Lighting Data Asset associated with a particular scene.
6000.1.0b8Fixes
GI
FixFixed an issue where baking only Adaptive Probe Volumes would update lights in an unpersistent way, causing double contribution with realtime lighting after scene reload.
6000.1.0b7API Changes
GI
API changeAdded: Added LightingDataAsset.SetLights() which lets you overwrite the lights associated with a specific Lighting Data Asset. This can be used to change lights between baked and realtime without rebaking.
6000.1.0b7API Changes
GI
API changeAdded: Added Lightmapping.GetLightingDataAssetForScene() and Lightmapping.SetLightingDataAssetForScene() which you can use to get or set the Lighting Data Asset associated with a particular scene.
6000.1.0b7Fixes
GI
FixFixed an issue where baking only Adaptive Probe Volumes would update lights in an unpersistent way, causing double contribution with realtime lighting after scene reload.
6000.1.0b6API Changes
GI
API changeAdded: Added LightingDataAsset.SetLights() which lets you overwrite the lights associated with a specific Lighting Data Asset. This can be used to change lights between baked and realtime without rebaking.
6000.1.0b6API Changes
GI
API changeAdded: Added Lightmapping.GetLightingDataAssetForScene() and Lightmapping.SetLightingDataAssetForScene() which you can use to get or set the Lighting Data Asset associated with a particular scene.
6000.1.0b6Fixes
GI
FixFixed an issue where baking only Adaptive Probe Volumes would update lights in an unpersistent way, causing double contribution with realtime lighting after scene reload.
6000.1.0b5API Changes
GI
API changeAdded: Added LightingDataAsset.SetLights() which lets you overwrite the lights associated with a specific Lighting Data Asset. This can be used to change lights between baked and realtime without rebaking.
6000.1.0b5API Changes
GI
API changeAdded: Added Lightmapping.GetLightingDataAssetForScene() and Lightmapping.SetLightingDataAssetForScene() which you can use to get or set the Lighting Data Asset associated with a particular scene.
6000.1.0b5Fixes
GI
FixFixed an issue where baking only Adaptive Probe Volumes would update lights in an unpersistent way, causing double contribution with realtime lighting after scene reload.
6000.0.37f1API Changes
GI
API changeAdded: LightingDataAsset.SetLights() which lets you overwrite the lights associated with a specific Lighting Data Asset. This can be used to change lights between baked and realtime without rebaking.
6000.0.37f1API Changes
GI
API changeAdded: Lightmapping.GetLightingDataAssetForScene() and Lightmapping.SetLightingDataAssetForScene() which let you get or set the Lighting Data Asset associated with a particular scene.
6000.0.37f1Fixes
GI
FixFixed an issue where baking only Adaptive Probe Volumes would update lights in an unpersistent way, causing double contribution with realtime lighting after scene reload.
6000.1.0b4API Changes
GI
API changeAdded: Added LightingDataAsset.SetLights() which lets you overwrite the lights associated with a specific Lighting Data Asset. This can be used to change lights between baked and realtime without rebaking.
6000.1.0b4API Changes
GI
API changeAdded: Added Lightmapping.GetLightingDataAssetForScene() and Lightmapping.SetLightingDataAssetForScene() which you can use to get or set the Lighting Data Asset associated with a particular scene.
6000.1.0b4Fixes
GI
FixFixed an issue where baking only Adaptive Probe Volumes would update lights in an unpersistent way, causing double contribution with realtime lighting after scene reload.
6000.1.0b3API Changes
GI
API changeAdded: Added LightingDataAsset.SetLights() which lets you overwrite the lights associated with a specific Lighting Data Asset. This can be used to change lights between baked and realtime without rebaking.
6000.1.0b3API Changes
GI
API changeAdded: Added Lightmapping.GetLightingDataAssetForScene() and Lightmapping.SetLightingDataAssetForScene() which you can use to get or set the Lighting Data Asset associated with a particular scene.
6000.1.0b3Fixes
GI
FixFixed an issue where baking only Adaptive Probe Volumes would update lights in an unpersistent way, causing double contribution with realtime lighting after scene reload.
6000.1.0b2API Changes
GI
API changeAdded: Added LightingDataAsset.SetLights() which lets you overwrite the lights associated with a specific Lighting Data Asset. This can be used to change lights between baked and realtime without rebaking.
6000.1.0b2API Changes
GI
API changeAdded: Added Lightmapping.GetLightingDataAssetForScene() and Lightmapping.SetLightingDataAssetForScene() which you can use to get or set the Lighting Data Asset associated with a particular scene.
6000.1.0b2Fixes
GI
FixFixed an issue where baking only Adaptive Probe Volumes would update lights in an unpersistent way, causing double contribution with realtime lighting after scene reload.
6000.1.0b1API Changes
GI
API changeAdded: Added LightingDataAsset.SetLights() which lets you overwrite the lights associated with a specific Lighting Data Asset. This can be used to change lights between baked and realtime without rebaking.
6000.1.0b1API Changes
GI
API changeAdded: Added Lightmapping.GetLightingDataAssetForScene() and Lightmapping.SetLightingDataAssetForScene() which you can use to get or set the Lighting Data Asset associated with a particular scene.
6000.1.0b1Fixes
GI
FixFixed an issue where baking only Adaptive Probe Volumes would update lights in an unpersistent way, causing double contribution with realtime lighting after scene reload.
6000.1.0a9API Changes
GI
API changeAdded: LightingDataAsset.SetLights() which lets you overwrite the lights associated with a specific Lighting Data Asset. This can be used to change lights between baked and realtime without rebaking.
6000.1.0a9API Changes
GI
API changeAdded: Lightmapping.GetLightingDataAssetForScene() and Lightmapping.SetLightingDataAssetForScene() which let you get or set the Lighting Data Asset associated with a particular scene.
6000.1.0a9Fixes
GI
FixFixed an issue where baking only Adaptive Probe Volumes would update lights in an unpersistent way, causing double contribution with realtime lighting after scene reload.
6000.1.0a8API Changes
GI
API changeAdded: LightingDataAsset.SetLights() which lets you overwrite the lights associated with a specific Lighting Data Asset. This can be used to change lights between baked and realtime without rebaking.
6000.1.0a8API Changes
GI
API changeAdded: Lightmapping.GetLightingDataAssetForScene() and Lightmapping.SetLightingDataAssetForScene() which let you get or set the Lighting Data Asset associated with a particular scene.
6000.1.0a8Fixes
GI
FixFixed an issue where baking only Adaptive Probe Volumes would update lights in an unpersistent way, causing double contribution with realtime lighting after scene reload.
6000.1.0a7API Changes
GI
API changeAdded: LightingDataAsset.SetLights() which lets you overwrite the lights associated with a specific Lighting Data Asset. This can be used to change lights between baked and realtime without rebaking.
6000.1.0a7API Changes
GI
API changeAdded: Lightmapping.GetLightingDataAssetForScene() and Lightmapping.SetLightingDataAssetForScene() which let you get or set the Lighting Data Asset associated with a particular scene.
6000.1.0a7Fixes
GI
FixFixed an issue where baking only Adaptive Probe Volumes would update lights in an unpersistent way, causing double contribution with realtime lighting after scene reload.
6000.1.0a7API Changes
GI
API changeAdded: LightingDataAsset.SetLights() which lets you overwrite the lights associated with a specific Lighting Data Asset. This can be used to change lights between baked and realtime without rebaking.
6000.1.0a7API Changes
GI
API changeAdded: Lightmapping.GetLightingDataAssetForScene() and Lightmapping.SetLightingDataAssetForScene() which let you get or set the Lighting Data Asset associated with a particular scene.
6000.1.0a7Fixes
GI
FixFixed an issue where baking only Adaptive Probe Volumes would update lights in an unpersistent way, causing double contribution with realtime lighting after scene reload.

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