UUM-78573
Fixed in 6000.1.0a7Mentioned in 63 release notes.
First fixed in 6000.1.0a7 (Dec 5, 2024); relisted in 20 later releases.
| Version | Section | Risk | Impact | Note |
|---|---|---|---|---|
| 6000.1.0f1 | API Changes GI | API change | Added: LightingDataAsset.SetLights() which lets you overwrite the lights associated with a specific Lighting Data Asset. This can be used to change lights between baked and realtime without rebaking. | |
| 6000.1.0f1 | API Changes GI | API change | Added: Lightmapping.GetLightingDataAssetForScene() and Lightmapping.SetLightingDataAssetForScene() which you can use to get or set the Lighting Data Asset associated with a particular scene. | |
| 6000.1.0f1 | Fixes GI | Fix | Fixed an issue where baking only Adaptive Probe Volumes would update lights in an unpersistent way, causing double contribution with realtime lighting after scene reload. | |
| 6000.1.0b15 | API Changes GI | API change | Added: LightingDataAsset.SetLights() which lets you overwrite the lights associated with a specific Lighting Data Asset. This can be used to change lights between baked and realtime without rebaking. | |
| 6000.1.0b15 | API Changes GI | API change | Added: Lightmapping.GetLightingDataAssetForScene() and Lightmapping.SetLightingDataAssetForScene() which you can use to get or set the Lighting Data Asset associated with a particular scene. | |
| 6000.1.0b15 | Fixes GI | Fix | Fixed an issue where baking only Adaptive Probe Volumes would update lights in an unpersistent way, causing double contribution with realtime lighting after scene reload. | |
| 6000.1.0b14 | API Changes GI | API change | Added: LightingDataAsset.SetLights() which lets you overwrite the lights associated with a specific Lighting Data Asset. This can be used to change lights between baked and realtime without rebaking. | |
| 6000.1.0b14 | API Changes GI | API change | Added: Lightmapping.GetLightingDataAssetForScene() and Lightmapping.SetLightingDataAssetForScene() which you can use to get or set the Lighting Data Asset associated with a particular scene. | |
| 6000.1.0b14 | Fixes GI | Fix | Fixed an issue where baking only Adaptive Probe Volumes would update lights in an unpersistent way, causing double contribution with realtime lighting after scene reload. | |
| 6000.1.0b13 | API Changes GI | API change | Added: LightingDataAsset.SetLights() which lets you overwrite the lights associated with a specific Lighting Data Asset. This can be used to change lights between baked and realtime without rebaking. | |
| 6000.1.0b13 | API Changes GI | API change | Added: Lightmapping.GetLightingDataAssetForScene() and Lightmapping.SetLightingDataAssetForScene() which you can use to get or set the Lighting Data Asset associated with a particular scene. | |
| 6000.1.0b13 | Fixes GI | Fix | Fixed an issue where baking only Adaptive Probe Volumes would update lights in an unpersistent way, causing double contribution with realtime lighting after scene reload. | |
| 6000.1.0b12 | API Changes GI | API change | Added: LightingDataAsset.SetLights() which lets you overwrite the lights associated with a specific Lighting Data Asset. This can be used to change lights between baked and realtime without rebaking. | |
| 6000.1.0b12 | API Changes GI | API change | Added: Lightmapping.GetLightingDataAssetForScene() and Lightmapping.SetLightingDataAssetForScene() which you can use to get or set the Lighting Data Asset associated with a particular scene. | |
| 6000.1.0b12 | Fixes GI | Fix | Fixed an issue where baking only Adaptive Probe Volumes would update lights in an unpersistent way, causing double contribution with realtime lighting after scene reload. | |
| 6000.1.0b11 | API Changes GI | API change | Added: LightingDataAsset.SetLights() which lets you overwrite the lights associated with a specific Lighting Data Asset. This can be used to change lights between baked and realtime without rebaking. | |
| 6000.1.0b11 | API Changes GI | API change | Added: Lightmapping.GetLightingDataAssetForScene() and Lightmapping.SetLightingDataAssetForScene() which you can use to get or set the Lighting Data Asset associated with a particular scene. | |
| 6000.1.0b11 | Fixes GI | Fix | Fixed an issue where baking only Adaptive Probe Volumes would update lights in an unpersistent way, causing double contribution with realtime lighting after scene reload. | |
| 6000.1.0b10 | API Changes GI | API change | Added: LightingDataAsset.SetLights() which lets you overwrite the lights associated with a specific Lighting Data Asset. This can be used to change lights between baked and realtime without rebaking. | |
| 6000.1.0b10 | API Changes GI | API change | Added: Lightmapping.GetLightingDataAssetForScene() and Lightmapping.SetLightingDataAssetForScene() which you can use to get or set the Lighting Data Asset associated with a particular scene. | |
| 6000.1.0b10 | Fixes GI | Fix | Fixed an issue where baking only Adaptive Probe Volumes would update lights in an unpersistent way, causing double contribution with realtime lighting after scene reload. | |
| 6000.1.0b9 | API Changes GI | API change | Added: Added LightingDataAsset.SetLights() which lets you overwrite the lights associated with a specific Lighting Data Asset. This can be used to change lights between baked and realtime without rebaking. | |
| 6000.1.0b9 | API Changes GI | API change | Added: Added Lightmapping.GetLightingDataAssetForScene() and Lightmapping.SetLightingDataAssetForScene() which you can use to get or set the Lighting Data Asset associated with a particular scene. | |
| 6000.1.0b9 | Fixes GI | Fix | Fixed an issue where baking only Adaptive Probe Volumes would update lights in an unpersistent way, causing double contribution with realtime lighting after scene reload. | |
| 6000.1.0b8 | API Changes GI | API change | Added: Added LightingDataAsset.SetLights() which lets you overwrite the lights associated with a specific Lighting Data Asset. This can be used to change lights between baked and realtime without rebaking. | |
| 6000.1.0b8 | API Changes GI | API change | Added: Added Lightmapping.GetLightingDataAssetForScene() and Lightmapping.SetLightingDataAssetForScene() which you can use to get or set the Lighting Data Asset associated with a particular scene. | |
| 6000.1.0b8 | Fixes GI | Fix | Fixed an issue where baking only Adaptive Probe Volumes would update lights in an unpersistent way, causing double contribution with realtime lighting after scene reload. | |
| 6000.1.0b7 | API Changes GI | API change | Added: Added LightingDataAsset.SetLights() which lets you overwrite the lights associated with a specific Lighting Data Asset. This can be used to change lights between baked and realtime without rebaking. | |
| 6000.1.0b7 | API Changes GI | API change | Added: Added Lightmapping.GetLightingDataAssetForScene() and Lightmapping.SetLightingDataAssetForScene() which you can use to get or set the Lighting Data Asset associated with a particular scene. | |
| 6000.1.0b7 | Fixes GI | Fix | Fixed an issue where baking only Adaptive Probe Volumes would update lights in an unpersistent way, causing double contribution with realtime lighting after scene reload. | |
| 6000.1.0b6 | API Changes GI | API change | Added: Added LightingDataAsset.SetLights() which lets you overwrite the lights associated with a specific Lighting Data Asset. This can be used to change lights between baked and realtime without rebaking. | |
| 6000.1.0b6 | API Changes GI | API change | Added: Added Lightmapping.GetLightingDataAssetForScene() and Lightmapping.SetLightingDataAssetForScene() which you can use to get or set the Lighting Data Asset associated with a particular scene. | |
| 6000.1.0b6 | Fixes GI | Fix | Fixed an issue where baking only Adaptive Probe Volumes would update lights in an unpersistent way, causing double contribution with realtime lighting after scene reload. | |
| 6000.1.0b5 | API Changes GI | API change | Added: Added LightingDataAsset.SetLights() which lets you overwrite the lights associated with a specific Lighting Data Asset. This can be used to change lights between baked and realtime without rebaking. | |
| 6000.1.0b5 | API Changes GI | API change | Added: Added Lightmapping.GetLightingDataAssetForScene() and Lightmapping.SetLightingDataAssetForScene() which you can use to get or set the Lighting Data Asset associated with a particular scene. | |
| 6000.1.0b5 | Fixes GI | Fix | Fixed an issue where baking only Adaptive Probe Volumes would update lights in an unpersistent way, causing double contribution with realtime lighting after scene reload. | |
| 6000.0.37f1 | API Changes GI | API change | Added: LightingDataAsset.SetLights() which lets you overwrite the lights associated with a specific Lighting Data Asset. This can be used to change lights between baked and realtime without rebaking. | |
| 6000.0.37f1 | API Changes GI | API change | Added: Lightmapping.GetLightingDataAssetForScene() and Lightmapping.SetLightingDataAssetForScene() which let you get or set the Lighting Data Asset associated with a particular scene. | |
| 6000.0.37f1 | Fixes GI | Fix | Fixed an issue where baking only Adaptive Probe Volumes would update lights in an unpersistent way, causing double contribution with realtime lighting after scene reload. | |
| 6000.1.0b4 | API Changes GI | API change | Added: Added LightingDataAsset.SetLights() which lets you overwrite the lights associated with a specific Lighting Data Asset. This can be used to change lights between baked and realtime without rebaking. | |
| 6000.1.0b4 | API Changes GI | API change | Added: Added Lightmapping.GetLightingDataAssetForScene() and Lightmapping.SetLightingDataAssetForScene() which you can use to get or set the Lighting Data Asset associated with a particular scene. | |
| 6000.1.0b4 | Fixes GI | Fix | Fixed an issue where baking only Adaptive Probe Volumes would update lights in an unpersistent way, causing double contribution with realtime lighting after scene reload. | |
| 6000.1.0b3 | API Changes GI | API change | Added: Added LightingDataAsset.SetLights() which lets you overwrite the lights associated with a specific Lighting Data Asset. This can be used to change lights between baked and realtime without rebaking. | |
| 6000.1.0b3 | API Changes GI | API change | Added: Added Lightmapping.GetLightingDataAssetForScene() and Lightmapping.SetLightingDataAssetForScene() which you can use to get or set the Lighting Data Asset associated with a particular scene. | |
| 6000.1.0b3 | Fixes GI | Fix | Fixed an issue where baking only Adaptive Probe Volumes would update lights in an unpersistent way, causing double contribution with realtime lighting after scene reload. | |
| 6000.1.0b2 | API Changes GI | API change | Added: Added LightingDataAsset.SetLights() which lets you overwrite the lights associated with a specific Lighting Data Asset. This can be used to change lights between baked and realtime without rebaking. | |
| 6000.1.0b2 | API Changes GI | API change | Added: Added Lightmapping.GetLightingDataAssetForScene() and Lightmapping.SetLightingDataAssetForScene() which you can use to get or set the Lighting Data Asset associated with a particular scene. | |
| 6000.1.0b2 | Fixes GI | Fix | Fixed an issue where baking only Adaptive Probe Volumes would update lights in an unpersistent way, causing double contribution with realtime lighting after scene reload. | |
| 6000.1.0b1 | API Changes GI | API change | Added: Added LightingDataAsset.SetLights() which lets you overwrite the lights associated with a specific Lighting Data Asset. This can be used to change lights between baked and realtime without rebaking. | |
| 6000.1.0b1 | API Changes GI | API change | Added: Added Lightmapping.GetLightingDataAssetForScene() and Lightmapping.SetLightingDataAssetForScene() which you can use to get or set the Lighting Data Asset associated with a particular scene. | |
| 6000.1.0b1 | Fixes GI | Fix | Fixed an issue where baking only Adaptive Probe Volumes would update lights in an unpersistent way, causing double contribution with realtime lighting after scene reload. | |
| 6000.1.0a9 | API Changes GI | API change | Added: LightingDataAsset.SetLights() which lets you overwrite the lights associated with a specific Lighting Data Asset. This can be used to change lights between baked and realtime without rebaking. | |
| 6000.1.0a9 | API Changes GI | API change | Added: Lightmapping.GetLightingDataAssetForScene() and Lightmapping.SetLightingDataAssetForScene() which let you get or set the Lighting Data Asset associated with a particular scene. | |
| 6000.1.0a9 | Fixes GI | Fix | Fixed an issue where baking only Adaptive Probe Volumes would update lights in an unpersistent way, causing double contribution with realtime lighting after scene reload. | |
| 6000.1.0a8 | API Changes GI | API change | Added: LightingDataAsset.SetLights() which lets you overwrite the lights associated with a specific Lighting Data Asset. This can be used to change lights between baked and realtime without rebaking. | |
| 6000.1.0a8 | API Changes GI | API change | Added: Lightmapping.GetLightingDataAssetForScene() and Lightmapping.SetLightingDataAssetForScene() which let you get or set the Lighting Data Asset associated with a particular scene. | |
| 6000.1.0a8 | Fixes GI | Fix | Fixed an issue where baking only Adaptive Probe Volumes would update lights in an unpersistent way, causing double contribution with realtime lighting after scene reload. | |
| 6000.1.0a7 | API Changes GI | API change | Added: LightingDataAsset.SetLights() which lets you overwrite the lights associated with a specific Lighting Data Asset. This can be used to change lights between baked and realtime without rebaking. | |
| 6000.1.0a7 | API Changes GI | API change | Added: Lightmapping.GetLightingDataAssetForScene() and Lightmapping.SetLightingDataAssetForScene() which let you get or set the Lighting Data Asset associated with a particular scene. | |
| 6000.1.0a7 | Fixes GI | Fix | Fixed an issue where baking only Adaptive Probe Volumes would update lights in an unpersistent way, causing double contribution with realtime lighting after scene reload. | |
| 6000.1.0a7 | API Changes GI | API change | Added: LightingDataAsset.SetLights() which lets you overwrite the lights associated with a specific Lighting Data Asset. This can be used to change lights between baked and realtime without rebaking. | |
| 6000.1.0a7 | API Changes GI | API change | Added: Lightmapping.GetLightingDataAssetForScene() and Lightmapping.SetLightingDataAssetForScene() which let you get or set the Lighting Data Asset associated with a particular scene. | |
| 6000.1.0a7 | Fixes GI | Fix | Fixed an issue where baking only Adaptive Probe Volumes would update lights in an unpersistent way, causing double contribution with realtime lighting after scene reload. |