[Android]Crash on lib/arm64/libil2cpp.so when Unity Analytics and Engine Code stripping are enabled
Cloud DiagnosticsKnown issueBlockerAndroidUUM-95408open 6000.0.57f1
Crash on TypeContainer<int>::rtti when deleting a Render Texture that is used by the Main Camera
Graphics Device FeaturesKnown issueBlockerUUM-101233fixed 6000.1.0f1
Crash on GfxDeviceD3D12::AllocBottomLevelAccelerationStructure when using Raytracing
RaytracingKnown issueBlockerUUM-101163fixed 6000.2.0a9
Increased Memory usage when Update Mode 'On Demand' Realtime lights are used and DX12 API is selected
DirectX12Known issueCautionUUM-90065fixed 6000.1.0f1
Graphics.RenderMeshIndirect does not issue multi-draw rendering commands when using a graphics API capable of multi-draw commands
Graphics Device FeaturesKnown issueCautionUUM-91617open 6000.1.13f1
Editor freezes when initializing converters with Post-Processing Stack V2 Converter enabled
Graphics ToolsKnown issueCautionUUM-102790fixed 6000.2.0b1
[HDRP] "AssertionException" errors are thrown and Scene is corrupted when baking Reflection Probe with custom TextureImporter preset added to Texture Importer default
LightingKnown issueCautionUUM-102339open 6000.0.47f1
The Player renders black on a Quest headset when MSAA, Post Processing, and Spacewarm depth submission are enabled
SRP XRKnown issueCautionXRUUM-84612regressed 6000.0.58f1
Editor UI Text is displayed incorrectly or blank, and "Unable to load font face for [System Normal]." and other warnings are spammed when Editor Font is set to System Font and TMP Package is imported
Text (TextCore)Known issueCautionUUM-102444fixed 6000.1.0f1
Standalone Player unresponsive/frozen in HDRP when built using Vulkan Graphics API on specific GPUs
VulkanKnown issueCautionUUM-101692fixed 6000.1.0f1
Allow users to set an alpha tolerance value when generating a custom physics shape from the Sprite Editor
2DImprovementUUM-101609
Better support for cancellation when using Multi-Process AssetBundle building. In some cases the progress bar would not respond if active imports failed to complete. With this fix the build can be cancelled and any incomplete imports will be logged. (CBD-1101)
Build PipelineImprovement
Don't sync job chains early.
CoreImprovement
Fixed incorrect BGR color channel swizzle when playing VP8 videos on Android while using Vulkan as Graphics API.
Audio Clips with loadInBackground set would always play back with default values for spatialBlend and stereoPan on the first frame of playback.
Fixed an issue that would cause the pitch shifter audio effect to sometimes distort the audio.
Fixed a crash when class id in scene file does not match expected type e.g. Component as GameObject.
Fixed an issue so the console no longer displays "Missing APV data asset. Please make sure that the lighting has been baked properly." when baking APV data and volume occlusion data is not created during baking.
Fixed an issue where TransformAccessArray.Add APIs acted consistently when passed null Transforms or invalid InstanceIds. They will add the null entry and print a warning to the console.
Fixed crash on "SerializedObject::ApplyModifiedPropertiesWithoutUndo()" when changing the Color Space setting.
Fixed custom gizmo rendering that loads textures causing crashes in URP. Gizmos are now rendered from an unsafe pass in URP.
Fixed errors related to incompatible keyword spaces when loading a project using ray tracing shaders. The errors can be generated when using closest hit shaders and keywords in a fallback shader.
Stop the Editor from causing macOS to prompt for access for any and all directories that recently opened projects exist in. Even if it they do not contain the project that is being opened.
Fixed a rare BRG related crash that happened when Meshes were being unregistered before they were used.
GraphicsFix
Fixed an issue where the int variable's data type was assumed to be a uint and not explicitly checked before attempting to be used with uintBitsToFloat.
Fixed an issue where the macOS HID input backend would send HID output reports (rumble haptics) synchronously resulting in reduced FPS when HID output reports are not matching the expected format.
Input SystemFixmacOSUUM-101166fixed 6000.1.0b15
Fixed an issue where Package Manager registration events (registeredPackages, registeringPackages) were not triggered when changing the package registry.
Package ManagerFixUUM-102231fixed 6000.1.0b15
Fixed DataEquals of SerializedProperty returning false in some cases where refReferenceId &amp; otherReferenceId are having a garbage value making the refManagedReferenceTypeTree &amp; otherManagedReferenceTypeTree null and corrupting the serialized data.
In 2021.x Fixed Timestep was serialized as a float. It was switched to IntegerTime::RationalTime, but was missing a migration for the older values. This would show up as the Fixed Timestep being reset to the default value. This should now be properly converted.
Fixed an issue where changing Enum Keyword entries (names or values) or re-ordering them would not set the graph as dirty and could lead to changes not saved.
Fixed an issue where copy/pasting a property from a Graph to a Subgraph would make it display Graph only settings.
Fixed an issue where unchecking "Show In Inspector" would set the property to Global scope the first time.
Fixed an editor crash in shader fallback resolving when importing a specific bundle of assets.
Fixed an issue where overriding a binding and reparenting would keep the previously registered binding.
Fixed an issue where the ColorField no longer shows a vestigial progress indication when the alpha is set 0.
UI Toolkit now warns you that UI elements might not render correctly if you disable depth and stencil.
UI ToolkitFixmacOSUUM-98899fixed 6000.1.0b15
Fixed an issue to corrected the name of the background image file in the output directory when using "Name Files as Hashes".
Fixed a few related issues where if the Unity project/player settings were set to the Quad speaker mode, we would still output sound to the front center channel on a 5.1 or 7.1 system. Similarly, if Unity is set to use the surround (5.0) speaker mode, we would still output sound to the LFE channel on a 5.1 or 7.1 system. This has now been fixed.

Pick your Unity version

Unity Releases compares releases against the version your project is on. Picking it now keeps Compare versions focused on what changes between where you are and where you might be going.