Search results for "Android"

201–225 of 394

Matches UUM-id substrings and the body of the issue's first Known-Issues mention.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-71574FixedAndroid: To add activity null handling in isInMultiWindowMode API.—2022.3.38f1Jul 16, 2024—2
UUM-72350FixedGraphics: Fixed blending artifacts on some old Adreno GPUs.—2022.3.38f1Jul 16, 2024—1
UUM-73032FixedVideo: [Android] Player with the specific Video clip crashes on "/apex/com.android.runtime/lib/bionic/libc.so (__memcpy_a53+96)" when the video is bundled with other video clips and Codec is set to VP8. The first few seconds of the video audio…—2022.3.38f1Jul 16, 2024—2
UUM-74941FixedAndroid: Fixed player crash when changing cursor multiple times.—2022.3.38f1Jul 16, 2024—2
UUM-70284FixedGraphics: Fixed Depth Buffer flickering during screen recording in Android Application.—2021.3.40f1Jun 27, 2024—1
UUM-72286FixedUniversal RP: Fixed an issue where artefacts appeared when using Soft Shadows on OpenGL.—2021.3.40f1Jun 27, 2024—1
UUM-65666FixedAndroid: Fixed crash on Xclipse GPU based devices when setting Buffer Debug name on OpenGLES3 and Development build settings.—2022.3.34f1Jun 18, 2024—1
UUM-73469FixedAndroid: Input.location will work correctly even if old input system disabled.—2022.3.34f1Jun 18, 2024—2
UUM-68221FixedIL2CPP: Fixed sporadic crashes on ARM based platforms https://github.cds.internal.unity3d.com/unity/il2cpp/pull/6044 https://jira.unity3d.com/browse/UUM-68221.—2022.3.33f1Jun 12, 2024—2
UUM-72790FixedGraphics: Fixed crash when unsupported Vulkan debug tools are used accidentally.—2022.3.33f1Jun 12, 2024—1
UUM-45900FixedAndroid: WebcamTexture on android requires camera permission granted.—2022.3.32f1Jun 4, 2024—1
UUM-65398FixedVideo: [Android] Video freezes when built for Android with specific project.—2022.3.30f1May 21, 2024—1
UUM-70600FixedUniversal RP: Fixed an issue where cookie sampling looks corrupt when targeting mobile platforms.—2022.3.30f1May 21, 2024—2
UUM-69774FixedIL2CPP: Fixed memory leak related to thread static data. https://github.cds.internal.unity3d.com/unity/il2cpp/pull/6011 https://jira.unity3d.com/browse/UUM-69774.—2022.3.29f1May 14, 2024—1
UUM-68607FixedEditor: [Android] Fixed float parsing and serializing for maxAspectRatio attribute by using InvariantCulture to avoid build failure on 2022.3 when system language is French and Aspect Ratio Mode is not Native.—2022.3.28f1May 7, 2024—1
UUM-45914FixedVideo: Fixed the issue with video repeating the first frame on Android when played using the Unity's Video Player component.—6000.0.0b16Apr 19, 2024—2
UUM-48035FixedURP: Fixed a compiler error that occurred when using single precision on mobile targets.—6000.0.0b16Apr 19, 2024—3
UUM-56962FixedAndroid: Fixed issues related to *Run in Background. In multi-window mode, when Run in background was true and Mute Other Audio Sources was false, Unity would run and sound would play. When Run in background was true and Mute Other Audio Sources*…—6000.0.0b15Apr 13, 2024—4
UUM-64863FixedShadergraph: Fixed an issue that caused shaders generated for iOS or Android to compile incorrectly due to precision.—6000.0.0b15Apr 13, 2024—4
UUM-64955FixedAndroid: Fixed Compass.timestamp property on Android to indicate time elapsed in seconds since the device was last turned on.—6000.0.0b15Apr 13, 2024—4
UUM-65277FixedAndroid: Fixed an issue where TouchScreenkeyboard would act as multiline, even though multiline was not requested, with GameActivity.—6000.0.0b15Apr 13, 2024—2
UUM-66721FixedGraphics: Fixed an issue that caused screen flickering when *Disable Depth and Stencil* is enabled and the graphics API is set to Vulkan.—6000.0.0b15Apr 13, 2024—3
UUM-67826FixedAndroid: Fixed an issue with logic for overriding a built-in java file. Unity also now respects the package name inside the java file. Previously, the logic was driven only by java file name.—6000.0.0b15Apr 13, 2024—4
UUM-67255FixedAndroid: Fixed splash screen size when "Render outside safe area" is false.—2022.3.23f1Apr 2, 2024—1
UUM-58965FixedScripting: Fixed a crashes due to excessive use of thread local data slots.—6000.0.0b13Mar 27, 2024—5
Where the numbers come from
  • Editor releases ingested 5h ago · package versions ingested 5h ago.
  • Net-fix (the heat strip) = fixes − known_issues per release — a raw difference, no weighting. The 0–100 build score shown elsewhere is a separate, documented formula.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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