Search results for "Android"

151–175 of 370

Matches UUM-id substrings and the body of the issue's first Known-Issues mention.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-72689FixedEditor: Fixed issue with emojis in TextField on mobile.—6000.1.0a4Nov 14, 2024—23
UUM-78963FixedUI Toolkit: Fixed inverted y sign in PointerMoveEvent.deltaPosition when using touch input with Active Input Handling = Input Manager (old).—6000.1.0a4Nov 14, 2024—23
UUM-85617FixedAndroid: Fixed a crash when calling UnityPlayer.UnitySendMessage from activity's onCreate method.—6000.1.0a4Nov 14, 2024—23
UUM-79014FixedURP: Overlay Camera Clear Depth ignored on some Android devices when using Vulkan Graphics API.—2022.3.52f1Nov 6, 2024—1
UUM-79804FixedAndroid: Fixed an issue where an Android app could freeze, if "Run in Background is false, if the app loses focus, and calls AudioSource::Stop when focus is lost.—2022.3.52f1Nov 6, 2024—2
UUM-66839FixedEditor: Fixed Additional Compiler argument not updating when switching tabs in Player Settings window or when selecting different platforms in Build Settings window.—6000.1.0a2Oct 30, 2024—26
UUM-74644FixedVideo: Fixed Video with transparency having artifacts on the border of the sprite.—6000.1.0a2Oct 30, 2024—26
UUM-80017FixedAndroid: Unity no longer sets the theme attribute for application manifest in unityLibrary manifest. That means there's no default theme for activities and you're responsible for applying theme to your custom activities. This is because, there's…—6000.1.0a2Oct 30, 2024—25
UUM-83355FixedAndroid: Added dotnet webrequest feature for automatic internet access permission.—6000.1.0a2Oct 30, 2024—27
UUM-71363FixedGraphics: Added transient usage flag when creating images even if lazily allocated memory is not available on the devices running Vulkan API.—6000.0.23f1Oct 16, 2024—3
UUM-76185FixedEditor: Fixed an issue to exclude web and gl graphics API in GPU Driven shaders.—6000.0.23f1Oct 16, 2024—1
UUM-77283FixedAndroid: Fixed an issue with Display.main.systemWidth/Display.main.systemHeight returning incorrect values when the app was in split screen mode.—6000.0.23f1Oct 16, 2024—1
UUM-77428FixedUniversal RP: Fixed Depth Buffer flickering during screen recording in Android Application.—2022.3.50f1Oct 9, 2024—1
UUM-69911FixedAndroid: Fixed unexpected permissions when using .androidlibs.—2022.3.48f1Sep 26, 2024—2
UUM-75503FixedMono: Fixed issue with exception being thrown on WebRequest.Create on Android when the scripting backend is Mono.—2022.3.48f1Sep 26, 2024—1
UUM-76817FixedVideo: [Android] Vulkan Player crashes when stopping video.—2022.3.48f1Sep 26, 2024—1
UUM-72722FixedShadergraph: Fixed a bug that Normal From Height node in a shader graph might return an invalid value when using 16-bit half precision.—2022.3.47f1Sep 18, 2024—2
UUM-76152FixedEditor: Fixed a crash in shader variant prefiltering when renderpipeline asset had a broken reference.—2022.3.47f1Sep 18, 2024—2
UUM-42148FixedText: Fixed kerning issues with certain fonts.—2022.3.46f1Sep 10, 2024—1
UUM-76489FixedAudio: Reverted change to buffering code in OpenSL FMOD driver.—2022.3.45f1Sep 3, 2024—1
UUM-77679FixedAndroid: Fixed the problem with native plugin being skipped for ARMv7 architecture if target CPU is not set.—2022.3.45f1Sep 3, 2024—2
UUM-75773FixedAndroid: Fixed targetApiLevel 35, add SDK 35 and update BuildTools to 34.0.0.—2022.3.44f1Aug 23, 2024—2
UUM-77169FixedAndroid: Fixed Swappy related freeze when minimizing and maximizing the application via the Recents screen.—2022.3.44f1Aug 23, 2024—26
UUM-59572FixedUniversal RP: Expected application to have kicked everything until job: 96089 (possibly by calling glFlush)" are thrown in the Android Player on some devices with PowerVR Rogue GE8320 GPU.—2022.3.43f1Aug 21, 2024—2
UUM-61728FixedGraphics: Fixed linear fog rendering artifacts on Adreno GPUs when Vulkan is the graphics API.—2022.3.43f1Aug 21, 2024—1
Where the numbers come from
  • Editor releases ingested 5h ago · package versions ingested 5h ago.
  • Net-fix (the heat strip) = fixes − known_issues per release — a raw difference, no weighting. The 0–100 build score shown elsewhere is a separate, documented formula.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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