Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Fixed issues
1,701–1,725 of 6,885
Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.
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| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-117619 | Fixed | Text: Added early out with invalid padding. | — | 6000.2.8f1Oct 15, 2025 | — | 23 |
| UUM-117686 | Fixed | iOS: Fixed occasional hang when rotating device and using AR. | — | 6000.2.8f1Oct 15, 2025 | — | 2 |
| UUM-117749 | Fixed | Editor: Prevent a crash when an internal source generated method is missing. | — | 6000.2.8f1Oct 15, 2025 | — | 2 |
| UUM-119513 | Fixed | SRP Core: Fixed Volume Profile changes not getting saved after the Paste Settings context menu action. | — | 6000.2.8f1Oct 15, 2025 | — | 23 |
| UUM-119726 | Fixed | DX12: Fixed a memory leak when using ray tracing effects. | — | 6000.2.8f1Oct 15, 2025 | — | 2 |
| UUM-120042 | Fixed | TextMeshPro: Improved line breaking for Chinese and Japanese. | — | 6000.2.8f1Oct 15, 2025 | — | 23 |
| UUM-120113 | Fixed | Graphics: Removed GPUResidentDrawerResources.asset which has been obsolete since 2023.3.0a14. | — | 6000.2.8f1Oct 15, 2025 | — | 23 |
| UUM-120297 | Fixed | Physics 2D: Rigidbody2D.Slide should always move to the point of contact independent of the current slide angle threshold. | — | 6000.2.8f1Oct 15, 2025 | — | 23 |
| UUM-120472 | Fixed | Animation: Fixed an issue where the view would be erratically jumping when dragging the AnimatorControllerView while Auto Live Link was active. | — | 6000.2.8f1Oct 15, 2025 | — | 23 |
| UUM-120474 | Fixed | Physics 2D: Ensure that "Rigidbody2D.Slide" correctly ignores colliders specified with "Physics2D.IgnoreCollision". | — | 6000.2.8f1Oct 15, 2025 | — | 23 |
| UUM-120500 | Fixed | TextMeshPro: Fixed potential NRE when Multi Atlas Texture is used and text geometry exceeds 65535 vertices. | — | 6000.2.8f1Oct 15, 2025 | — | 22 |
| UUM-120616 | Fixed | SRP Core: Fixed IndexOutOfRangeException when using a buffer more times than a texture. | — | 6000.2.8f1Oct 15, 2025 | — | 23 |
| UUM-120631 | Fixed | Physics 2D: Added to the scripting documentation for all physics queries that return multiple results a note of "NOTE: All results are sorted into ascending distance order i.e. the first result is the closest.". | — | 6000.2.8f1Oct 15, 2025 | — | 15 |
| UUM-120865 | Fixed | UI Toolkit: Added missing converter between a RenderTexture and a StyleBackground. | — | 6000.2.8f1Oct 15, 2025 | — | 23 |
| UUM-121727 | Fixed | Metal: Crash on mono_dump_native_crash_info in a project with a Render Pipeline, which uses a 2D renderer when changing the Shader of a material to Standard Unlit | 6000.2.8f1Oct 15, 2025 | 6000.3.0b8Oct 29, 2025 | 14 | 32 |
| UUM-122055 | Fixed | Editor Application Shell Integration: [Linux] Crash on ModalProgressBackendLinux::Clear when Domain Reload progress bar appears | 6000.2.8f1Oct 15, 2025 | 6000.2.13f1Nov 19, 2025 | 35 | 13 |
| UUM-122354 | Fixed | Serialization: Editor performance degrades when PlayableDirector with multiple bindings remains visible in the Inspector during Play mode | 6000.2.8f1Oct 15, 2025 | 6000.0.63f1Nov 28, 2025 | 43 | 10 |
| UUM-122367 | Fixed | GPU Resident Drawer: False Warning "BatchRendererGroups currently don't support override shaders" is spammed in Play mode when using H-Trace WSGI with BatchRenderGroups | 6000.2.8f1Oct 15, 2025 | 6000.3.0b10Nov 12, 2025 | 27 | 43 |
| UUM-122921 | Fixed | Terrain: Crash on DetailDatabase::SetupPreloadTextureAtlasData when building a specific scene | 6000.2.8f1Oct 15, 2025 | 6000.2.14f1Nov 26, 2025 | 42 | 42 |
| UUM-65656 | Fixed | AI: Navigation queries, including path calculations, now correctly identify valid locations on rugged sections of the NavMesh. | — | 6000.2.8f1Oct 15, 2025 | — | 23 |
| UUM-77850 | Fixed | Burst: Fixed a crash that could occur when scheduling jobs in a constructor due incorrect Burst shared statics. | — | 6000.2.8f1Oct 15, 2025 | — | 39 |
| UUM-86671 | Fixed | AI: Navigation queries, including path calculations, now correctly identify valid locations on rugged sections of the NavMesh. | — | 6000.2.8f1Oct 15, 2025 | — | 8 |
| UUM-97700 | Fixed | HDRP: Fixed a bug where an error was logged when using HDRP path tracer with PBR sky. | — | 6000.2.8f1Oct 15, 2025 | — | 23 |
| UUM-107502 | Fixed | Universal RP: Added support for declaring only some fog shader keywords, instead of requiring all or none, to help improve shader compile times. This change speeds up shader compiling time. (UUM-107502) First seen in 6000.3.0a5. | — | 6000.3.0b5Oct 9, 2025 | — | 16 |
| UUM-110223 | Fixed | UI Toolkit: Fixed ImmediateModeElement not clipping and drawing with an invalid offset in the Game View. | — | 6000.3.0b5Oct 9, 2025 | — | 24 |