Fixed issues

1,7011,725 of 6,885

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-117619FixedText: Added early out with invalid padding.6000.2.8f1Oct 15, 202523
UUM-117686FixediOS: Fixed occasional hang when rotating device and using AR.6000.2.8f1Oct 15, 20252
UUM-117749FixedEditor: Prevent a crash when an internal source generated method is missing.6000.2.8f1Oct 15, 20252
UUM-119513FixedSRP Core: Fixed Volume Profile changes not getting saved after the Paste Settings context menu action.6000.2.8f1Oct 15, 202523
UUM-119726FixedDX12: Fixed a memory leak when using ray tracing effects.6000.2.8f1Oct 15, 20252
UUM-120042FixedTextMeshPro: Improved line breaking for Chinese and Japanese.6000.2.8f1Oct 15, 202523
UUM-120113FixedGraphics: Removed GPUResidentDrawerResources.asset which has been obsolete since 2023.3.0a14.6000.2.8f1Oct 15, 202523
UUM-120297FixedPhysics 2D: Rigidbody2D.Slide should always move to the point of contact independent of the current slide angle threshold.6000.2.8f1Oct 15, 202523
UUM-120472FixedAnimation: Fixed an issue where the view would be erratically jumping when dragging the AnimatorControllerView while Auto Live Link was active.6000.2.8f1Oct 15, 202523
UUM-120474FixedPhysics 2D: Ensure that "Rigidbody2D.Slide" correctly ignores colliders specified with "Physics2D.IgnoreCollision".6000.2.8f1Oct 15, 202523
UUM-120500FixedTextMeshPro: Fixed potential NRE when Multi Atlas Texture is used and text geometry exceeds 65535 vertices.6000.2.8f1Oct 15, 202522
UUM-120616FixedSRP Core: Fixed IndexOutOfRangeException when using a buffer more times than a texture.6000.2.8f1Oct 15, 202523
UUM-120631FixedPhysics 2D: Added to the scripting documentation for all physics queries that return multiple results a note of "NOTE: All results are sorted into ascending distance order i.e. the first result is the closest.".6000.2.8f1Oct 15, 202515
UUM-120865FixedUI Toolkit: Added missing converter between a RenderTexture and a StyleBackground.6000.2.8f1Oct 15, 202523
UUM-121727FixedMetal: Crash on mono_dump_native_crash_info in a project with a Render Pipeline, which uses a 2D renderer when changing the Shader of a material to Standard Unlit6000.2.8f1Oct 15, 20256000.3.0b8Oct 29, 20251432
UUM-122055FixedEditor Application Shell Integration: [Linux] Crash on ModalProgressBackendLinux::Clear when Domain Reload progress bar appears6000.2.8f1Oct 15, 20256000.2.13f1Nov 19, 20253513
UUM-122354FixedSerialization: Editor performance degrades when PlayableDirector with multiple bindings remains visible in the Inspector during Play mode6000.2.8f1Oct 15, 20256000.0.63f1Nov 28, 20254310
UUM-122367FixedGPU Resident Drawer: False Warning "BatchRendererGroups currently don't support override shaders" is spammed in Play mode when using H-Trace WSGI with BatchRenderGroups6000.2.8f1Oct 15, 20256000.3.0b10Nov 12, 20252743
UUM-122921FixedTerrain: Crash on DetailDatabase::SetupPreloadTextureAtlasData when building a specific scene6000.2.8f1Oct 15, 20256000.2.14f1Nov 26, 20254242
UUM-65656FixedAI: Navigation queries, including path calculations, now correctly identify valid locations on rugged sections of the NavMesh.6000.2.8f1Oct 15, 202523
UUM-77850FixedBurst: Fixed a crash that could occur when scheduling jobs in a constructor due incorrect Burst shared statics.6000.2.8f1Oct 15, 202539
UUM-86671FixedAI: Navigation queries, including path calculations, now correctly identify valid locations on rugged sections of the NavMesh.6000.2.8f1Oct 15, 20258
UUM-97700FixedHDRP: Fixed a bug where an error was logged when using HDRP path tracer with PBR sky.6000.2.8f1Oct 15, 202523
UUM-107502FixedUniversal RP: Added support for declaring only some fog shader keywords, instead of requiring all or none, to help improve shader compile times. This change speeds up shader compiling time. (UUM-107502) First seen in 6000.3.0a5.6000.3.0b5Oct 9, 202516
UUM-110223FixedUI Toolkit: Fixed ImmediateModeElement not clipping and drawing with an invalid offset in the Game View.6000.3.0b5Oct 9, 202524
Where the numbers come from
  • Editor releases ingested 2h ago · package versions ingested never.
  • Net-fix = fixes − known_issues per release. No weighting, no synthetic 0–100 scores.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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