Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Fixed issues
1,651–1,675 of 6,885
Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.
All subsystemsRenderingScriptingMobileXRPhysicsUINetworkingEditorAudioAnimationAsset PipelineInputOther
| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-120409 | Fixed | Physics 2D: PhysicsShape and PhysicsChain should always use the default PhysicsShape.MoverData which clips velocity with no limits. | — | 6000.4.0a2Oct 16, 2025 | — | 16 |
| UUM-120577 | Fixed | UI Toolkit: Fixed UI Toolkit Samples window code hiding line leading whitespaces in code sections. | — | 6000.4.0a2Oct 16, 2025 | — | 16 |
| UUM-120691 | Fixed | Editor: Fixed GameView not being focused when switching directly into the View from another app. | — | 6000.4.0a2Oct 16, 2025 | — | 16 |
| UUM-120760 | Fixed | Animation: Fixed an issue where the RuntimeAnimatorController type would not have an icon displayed when it was shown in search fields. | — | 6000.4.0a2Oct 16, 2025 | — | 22 |
| UUM-120863 | Fixed | Editor: Fixed a crash that occurred when entering long text in an IMGUI field. Text beyond the character limit is now truncated. | — | 6000.4.0a2Oct 16, 2025 | — | 23 |
| UUM-120878 | Fixed | Editor: Fixed missing underline in primary font preventing text rendering. | — | 6000.4.0a2Oct 16, 2025 | — | 23 |
| UUM-120993 | Fixed | Editor: Updated Unity Editor icon on mac for macOS 26 "Liquid Glass" design. | — | 6000.4.0a2Oct 16, 2025 | — | 22 |
| UUM-121043 | Fixed | Physics 2D: Added missing property allowing the vertices to be read from a ChainGeometry. | — | 6000.4.0a2Oct 16, 2025 | — | 16 |
| UUM-121371 | Fixed | Editor: Fixed corrupted kernings. (UUM-121371) Fixed in 6000.4.0a3. | 6000.4.0a2Oct 16, 2025 | 6000.3.0b7Oct 22, 2025 | 6 | 22 |
| UUM-121440 | Fixed | Animation: Fixed issues where normalized time would not be incrementing on some animator states, along with excessive errors being logged. (UUM-121440) Fixed in 6000.4.0a3. | 6000.4.0a2Oct 16, 2025 | 6000.2.9f1Oct 22, 2025 | 6 | 25 |
| UUM-121704 | Fixed | UI Toolkit: Fixed not calling an extra repaint before contextual menu when not necessary, which could sometimes result in duplicated contextual menu display. (UUM-121704) Fixed in 6000.4.0a3. | 6000.4.0a2Oct 16, 2025 | 6000.3.0b7Oct 22, 2025 | 6 | 17 |
| UUM-49819 | Fixed | UI Toolkit: Fixed dirty state handling for UXML and USS files in the UI Builder. Fixed UUM-112105 @guillaume-riendeau: UI Toolkit: Set a maximum character limit for VisualElement names in the UI Builder to avoid freezes. Fixed UUM-87168 @guillaume-r… | — | 6000.4.0a2Oct 16, 2025 | — | 15 |
| UUM-67373 | Fixed | Player: The Player now restores correctly when using Alt+Tab in the Exclusive Fullscreen mode when using the DX12 Graphics API. | — | 6000.4.0a2Oct 16, 2025 | — | 25 |
| UUM-75922 | Fixed | uGUI: Fixed World Space Canvas UI elements not displaying reflections from Reflection Probes. | — | 6000.4.0a2Oct 16, 2025 | — | 15 |
| UUM-84218 | Fixed | GI: Fixed a bug where scenes lit entirely by adaptive probe volumes would have shadowmask and subtractive related keywords stripped out, even if they were required. Affected projects must do a clean build for the fix to take effect. | — | 6000.4.0a2Oct 16, 2025 | — | 19 |
| UUM-84657 | Fixed | Graphics: Better compatibility for Skinned Mesh Renderer in "Optimize Game Objects" mode by supporting nested or multiple Animator components in the hierarchy. | — | 6000.4.0a2Oct 16, 2025 | — | 15 |
| UUM-90932 | Fixed | Graphics: Fixed sporadic crash when using Cloth rendering with Vulkan. | — | 6000.4.0a2Oct 16, 2025 | — | 23 |
| UUM-92179 | Fixed | UI Toolkit: Fixed the incorrect padding top applied on the collection view's contentContainer when rebuilding a list with a valid offset. | — | 6000.4.0a2Oct 16, 2025 | — | 23 |
| UUM-93877 | Fixed | UNET: Fixed the UI Builder's selector pill being frozen when dragging and scrolling at the same time. | — | 6000.4.0a2Oct 16, 2025 | — | 23 |
| UUM-96043 | Fixed | GI: Fixed a bug where using a rotated 6-pass skybox shader would cause the lightmapper to produce NaN values. | — | 6000.4.0a2Oct 16, 2025 | — | 22 |
| UUM-97475 | Fixed | Editor: In projects with scriptable render passes, console errors regarding transient attachments would be thrown in the editor when switching between build profiles. This has been fixed. | — | 6000.4.0a2Oct 16, 2025 | — | 17 |
| UUM-98507 | Fixed | iOS: Fixed a bug related to changing the default audio output device while recording from the built-in microphone. In that case, sometimes microphone data would stop being captured properly. | — | 6000.4.0a2Oct 16, 2025 | — | 21 |
| UUM-99152 | Fixed | Editor: Fixed an issue where depth priming was disabled for reflection probes. | — | 6000.4.0a2Oct 16, 2025 | — | 21 |
| UUM-104561 | Fixed | Editor: Fixed Bind Texture script link in Water sample Cave scene. | — | 6000.2.8f1Oct 15, 2025 | — | 23 |
| UUM-105534 | Fixed | Shaders: Fixed a rare assertion about keyword space mismatch happening when calling Material.IsKeywordEnabled. | — | 6000.2.8f1Oct 15, 2025 | — | 23 |