Search results for "Android"

26–50 of 370

Matches UUM-id substrings and the body of the issue's first Known-Issues mention.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-125566FixedGraphics: Fixed crashes on Android that occurred when the command pool ran out of memory.—6000.0.73f1Apr 15, 2026—20
UUM-126477FixedGraphics: Fixed incorrect UVs on some Adreno 7xx driver versions when using Vulkan.—6000.0.73f1Apr 15, 2026—26
UUM-134633FixedGraphics: Fixed an issue where an implicit truncation of vector type shader warning was thrown when building standalone or Android player. (UUM-134633) First seen in 6000.5.0a7. Fixed in 6000.5.0b5.6000.5.0b3Apr 9, 20266000.6.0a2Apr 2, 2026—19
UUM-109005FixedAndroid: Fixed a crash that would occur when using URP with the Depth/Stencil buffer disabled in Player Settings on Android.—6000.6.0a2Apr 2, 2026—26
UUM-121817FixedGraphics: Fixed ReadPixels when using OpenGL for readbacks into destination texture that is wider than the readback rect.—6000.6.0a2Apr 2, 2026—27
UUM-133583FixedURP: Fixed an issue where artifacts appeared when using depth normals with Vulkan on some Android devices.—6000.6.0a2Apr 2, 2026—17
UUM-116283FixedAndroid: Words won't be spammed in input field when swiping touch screen keyboard (part of GameActivity 4.4.0 upgrade).—6000.5.0b2Apr 2, 2026—30
UUM-135708FixedGraphics: Used glClear instead of clear quad when possible to avoid artifacts on some older Android devices.—6000.4.1f1Mar 31, 2026—30
UUM-76825FixedURP: Added checks related to OpenGL device support on an active build profile in DecalRenderFeature.—6000.4.0f1Mar 18, 2026—17
UUM-128591FixedGraphics: Make sure that builtinRP blit copy does output float4 color (as opposed to fxed4, which is translated to half4 on metal, resulting in data truncation for u16 or f32 data).—6000.0.71f1Mar 18, 2026—4
UUM-133593FixedAndroid: removed auto-scanning for Android devices on Editor start if Android support is installed.—6000.3.11f1Mar 11, 2026—31
UUM-135971FixedEditor: Fixed an issue causing 'IsRunningXRMobile' does not exist in the current context (UUM-135971) Fixed in 6000.4.0b12.6000.4.0b11Mar 4, 20266000.3.11f1Mar 11, 2026—4
UUM-128088FixedAndroid: Fixed an issue where the caret position in UI Toolkit input fields was not updating when the TouchScreenKeyboard changed the text selection on Android (Activity), this behavior is currently still broken on GameActivity.—6000.4.0b10Feb 25, 2026—19
UUM-134074FixedAndroid: Fixed Android mouse scroll wheel not working when scrolling in the negative direction without moving the mouse when using old input system—6000.4.0b10Feb 25, 2026—18
UUM-134142FixedAndroid: Fixed an issue where a dialog from GradleTemplateUpdater was displayed when custom Gradle templates have the compileSdkVersion attribute.—6000.3.10f1Feb 25, 2026—19
UUM-135398Fixed6000.5.0a7,6000.3.8f1,6000.4.0b9: [Android][iOS] UI Toolkit ListView touch pan scrolling does not work6000.3.10f1Feb 25, 20266000.3.11f1Mar 11, 20261435
UUM-130105FixedEditor: Fixed issue with language toggling on a physical keyboard would not work correctly. (UUM-130105) Fixed in 6000.4.0b11.6000.4.0b9Feb 19, 20266000.4.0b11Mar 4, 20261237
UUM-100367FixedGraphics: Fixed an issue where MSAA CameraDepthTexture resizing was inconsistent when using the ScalableBufferManager in DX12, Metal, and legacy Vulkan devices.—6000.5.0a7Feb 19, 2026—19
UUM-122106FixedShadergraph: Fixed texture sampling operations for texture properties marked HDR.—6000.5.0a7Feb 19, 2026—13
UUM-72886FixedURP: Fixed an issue where Screen Space Ambient Occlusion incorrectly appeared rotated or offset on mobile devices that used Vulkan with pre-transform enabled.—6000.5.0a7Feb 19, 2026—11
UUM-132686FixedUI Toolkit: Resolved a Vulkan define redefinition error.—6000.3.9f1Feb 18, 2026—20
UUM-126066FixedGraphics: Fixed rare deadlock scenario in AsyncResourceUploadBlocking() occasionally happening when loading resources (typically Textures) from AssetBundles.—6000.3.8f1Feb 11, 2026—17
UUM-116419FixedEditor: Fixed a hang that occurred when loading or unloading AssetBundles canceled texture streaming requests.—6000.4.0b7Feb 3, 2026—24
UUM-131458FixedMultiplayer: Multiplayer Play Mode "Local Instances" list appears empty and throws an ArgumentNullException when Android Support is installed but Android SDK is not linked to the Unity Editor.—6000.3.6f1Jan 29, 2026—23
UUM-126778FixedEditor: Publishing Settings 'Build' section for Android is now only editable via global Android settings.—6000.5.0a5Jan 22, 2026—23
Where the numbers come from
  • Editor releases ingested <1h ago · package versions ingested <1h ago.
  • Net-fix (the heat strip) = fixes − known_issues per release — a raw difference, no weighting. The 0–100 build score shown elsewhere is a separate, documented formula.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

Pick your Unity version

Unity Releases compares releases against the version your project is on. Picking it now keeps Compare versions focused on what changes between where you are and where you might be going.