Search results for "Hierarchy"

226–250 of 261

Matches UUM-id substrings and the body of the issue's first Known-Issues mention.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-58481FixedAudio Authoring: Crash on AudioUtil_CUSTOM_HasAudioCallback when exiting Play Mode while the Inspector is displaying a GameObject with a script attached6000.0.0b11Mar 13, 20246000.0.0b11Mar 13, 202405
UUM-59501FixedUI Toolkit: Fixed attribute overrides when it's multiple levels deep in the Hierarchy in the UI Builder.—6000.0.0b11Mar 13, 2024—7
UUM-61447FixedEditor: Fixed GameObject Prefab in the Hierarchy window having a bigger font size when it is disabled.—6000.0.0b11Mar 13, 2024—5
UUM-61553FixedUI Toolkit: Fixed elements size when a new control is dragged onto the UI Builder hierarchy.—2022.3.21f1Mar 5, 2024—7
UUM-59617FixedEditor: Fixed material variants hierarchy merging with locks.—2022.3.20f1Feb 14, 2024—6
UUM-26081FixedEditor: Opening a context menu on macOS will now focus the application so all functions in the hierarchy work.—2022.3.18f1Jan 20, 2024—7
UUM-54716FixedUI Toolkit: Fixed issue with ListView items being rebound to the parent SerializedObject when hierarchy traversal kicks in, instead of keeping the binding from bindItem.—2022.3.17f1Jan 9, 2024—6
UUM-56424FixedHDRP: Fixed creating mirror Gameobject not being placed in prefab hierarchy.—2022.3.17f1Jan 9, 2024—6
UUM-57406FixedUI Toolkit: Fixed issues with editor bindings throwing exceptions when the object was changed but then disposed. ('SerializedObject of SerializedProperty has been Disposed').—2022.3.17f1Jan 9, 2024—6
UUM-48562FixedScene/Game View: Fix to only save siblings on sibling re-order in the scene hierarchy—2021.3.33f1Nov 28, 2023—2
UUM-40715FixedUI Elements: Fixed Enum field changes that are not reflecting when multi-editing GameObjects with different values.—2022.3.14f1Nov 21, 2023—7
UUM-53681FixedHDRP: Fixed performance issue with reflection probe inspector.—2022.3.14f1Nov 21, 2023—6
UUM-45660FixedEditor: Disabled started animation in DetachFromPanelEvent callback.—2022.3.13f1Nov 7, 2023—7
UUM-45908FixedSearch: When computing dependencies in SceneProvider we only add reference for root prefab instance.—2022.3.13f1Nov 7, 2023—7
UUM-49234FixedUniversal RP: Fixed an issue where selecting a stacked camera caused the editor to freeze and sometimes crash.—2022.3.11f1Oct 10, 2023—6
UUM-43944FixedScene/Game View: Fixed "Edit/Frame Selected" not focusing the last active scene view in the case where the Hierarchy window is focused.—2022.3.10f1Sep 19, 2023—7
UUM-47082FixedPhysics: Fixed up WheelCollider.rotationSpeed causing a hard crash when called while no Rigidbody is present up the hierarchy.—2022.3.10f1Sep 19, 2023—6
UUM-40687FixedUI Toolkit: Fixed RadioButtonGroup choices not being cleared properly.—2022.3.8f1Aug 22, 2023—6
UUM-36458FixedEditor: Fixed for ArgumentNullException and Assertion failed errors thrown when enabling Opaque Texture, using the Hierarchy search bar, and viewing the Scene tab in Play Mode.—2022.3.6f1Jul 31, 2023—1
UUM-36627FixedUI Toolkit: Fixed an exception when calling RemoveFromHierarchy during detatchFromPanel events.—2021.3.29f1Jul 25, 2023—2
UUM-31825FixedEditor: Fixed Editor freezes for some time when moving a group of GameObjects in the Hierarchy.—2022.3.5f1Jul 13, 2023—1
UUM-35261FixedEditor: Fixed the flickering of icons in the Hierarchy window.—2022.3.3f1Jun 21, 2023—1
UUM-35376FixedEditor: Fixed Prefab item in Hierarchy does not expand until second click.—2022.3.3f1Jun 21, 2023—1
UUM-36485FixedEditor: Fixed subemitter crash if effect is referenced more than once in effect hierarchy.—2022.3.3f1Jun 21, 2023—1
UUM-30315FixedEditor: Quick Search now displays Hierarchy GameObjects when using custom PreviewSceneStage.—2022.3.1f1Jun 7, 2023—1
Where the numbers come from
  • Editor releases ingested 8h ago · package versions ingested 8h ago.
  • Net-fix (the heat strip) = fixes − known_issues per release — a raw difference, no weighting. The 0–100 build score shown elsewhere is a separate, documented formula.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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