Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Fixed · Scripting issues
76–100 of 337
Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.
All subsystemsRenderingScriptingMobileXRPhysicsUINetworkingEditorAudioAnimationAsset PipelineInputOther
| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-100690 | Fixed | IL2CPP: Fixed a crash in GetAllocatedBytesForCurrentThread caused by unreachable code execution. | — | 6000.2.0b2May 20, 2025 | — | 11 |
| UUM-91180 | Fixed | IL2CPP: Fixed an issue with incorrect exception handler generation when an exception handler with a filter threw an exception. | — | 6000.2.0b2May 20, 2025 | — | 13 |
| UUM-97917 | Fixed | Mono: Fixed a debugger crash that occurred when watching or evaluating an interface property or method without an instance, such as nameof(IInterface.Property). | — | 6000.2.0b2May 20, 2025 | — | 10 |
| UUM-99151 | Fixed | Mono: Fixed a crash caused by incorrectly optimized calls to EqualityComparer<T>.Default in Equals implementations of generic record types. | — | 6000.2.0b2May 20, 2025 | — | 12 |
| UUM-102210 | Fixed | IL2CPP: Fixed missing time zone adjustments for British Summer Time. | — | 2022.3.62f1May 7, 2025 | — | 14 |
| UUM-97648 | Fixed | Scripting: Fixed an issue where shutdown could crash when cleaning up UnityObjects. | — | 6000.0.48f1Apr 29, 2025 | — | 14 |
| UUM-91800 | Fixed | IL2CPP: Fixed crash caused by generics calling an indirect constrained method. | — | 6000.2.0a9Apr 16, 2025 | — | 13 |
| UUM-101626 | Fixed | Scripting: Disable ExecutionContext capture when wiring up cancellation of Awaitables. | — | 6000.1.0b15Apr 16, 2025 | — | 16 |
| UUM-77619 | Fixed | Scripting: Fixed AsyncInstantiate continuing unfinished operations after exiting playmode. | — | 6000.2.0a8Apr 3, 2025 | — | 17 |
| UUM-97654 | Fixed | Scripting: OnApplicationQuit should not be called if Application.WantsToQuit is false or not exluded in docs. | — | 6000.2.0a8Apr 3, 2025 | — | 14 |
| UUM-98111 | Fixed | Scripting: Fixed crash if passing null results list to FindGameObjectsWithTag. | — | 6000.2.0a8Apr 3, 2025 | — | 16 |
| UUM-98369 | Fixed | IL2CPP: Fixed issue where some nested structs configurations could cause long build times. | — | 6000.1.0b12Mar 28, 2025 | — | 20 |
| UUM-88934 | Fixed | Scripting: Dont throw ArgumentNullException for error messages we can't parse to a specific file while compiling. | — | 2022.3.60f1Mar 12, 2025 | — | 1 |
| UUM-85334 | Fixed | Scripting: Fixed play state change callback not being invoked when domain reload forces playmode exit. | — | 6000.1.0b10Mar 11, 2025 | — | 24 |
| UUM-99127 | Fixed | Scripting: Fixed losing Script dependencies in player builds when theres DefineConstrains on an Asmdef using ExtraDefines. | — | 6000.1.0b10Mar 11, 2025 | — | 23 |
| UUM-91340 | Fixed | IL2CPP: Fixed issue where build would fail if the project's root directory contained files named after project assemblies. | — | 6000.0.40f1Feb 25, 2025 | — | 26 |
| UUM-108338 | Fixed | Mono: Crash on scripting_method_invoke when the Player is build before entering the Play mode in the Editor | 6000.2.0a4Feb 19, 2025 | 6000.3.0a2Jul 17, 2025 | 147 | 17 |
| UUM-95599 | Fixed | IL2CPP: Removed the html report. This fixes a UnityLinker crash when --enable-report is used on a large project. | — | 2021.3.49f1Feb 18, 2025 | — | 27 |
| UUM-90313 | Fixed | Scripting: Fixed pool cleanup when entering playmode with domain reload disabled. | — | 6000.0.38f1Feb 11, 2025 | — | 30 |
| UUM-97415 | Fixed | DOTS: URP Cascaded Shadows do not have a falloff in Player when the Player is built not in Development Mode | 6000.0.38f1Feb 11, 2025 | 6000.0.41f1Mar 3, 2025 | 20 | 4 |
| UUM-91859 | Fixed | IL2CPP: Fixed erroneous numeric conversion involving enum values | — | 6000.0.37f1Feb 4, 2025 | — | 14 |
| UUM-105139 | Fixed | Mono: UnmanagedReadOrWrite objects are not disposed off when GZipStream is used in the "using" statement | 6000.2.0a1Jan 29, 2025 | 6000.1.8f1Jun 18, 2025 | 139 | 40 |
| UUM-79065 | Fixed | Mono: Fixed prevent the crash on domain reload when Windows Form is using a tooltip window. | — | 6000.2.0a1Jan 29, 2025 | — | 31 |
| UUM-78164 | Fixed | Scripting Runtime: Crash on UnityEditor.AssetDatabase:StopAssetEditing when removing HDRP Package after having imported Water Samples | 6000.0.36f1Jan 28, 2025 | 6000.2.0a4Feb 19, 2025 | 21 | 31 |
| UUM-87263 | Fixed | Mono: Fixed issue where macOS machines set to Morocco/Casablanca Timezone were one hour behind. | — | 6000.0.36f1Jan 28, 2025 | — | 15 |