Fixed · Rendering issues

1,3261,350 of 1,367

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-3942FixedHDRP: Fixed tonemapping not being applied when using the Show Cascades debug view.2021.3.11f1Sep 29, 20221
UUM-4353FixedHDRP: Fixed a null ref exception when destroying a used decal material.2021.3.11f1Sep 29, 20221
UUM-5701FixedHDRP: Fixed bad undo behaviour with light layers and shadows.2021.3.11f1Sep 29, 20221
UUM-5928FixedHDRP: Initialize DLSS at loading of HDRP asset. Previously intialization was too late (ad HDRP pipeline constructor). Moved initialization to OnEnable of SRP asset.2021.3.11f1Sep 29, 20221
UUM-7419FixedHDRP: Clarify the error message saying the HDRP is not supported on a certain platform.2021.3.11f1Sep 29, 20221
UUM-8476FixedVFX Graph: Removed incompatible target generating shader targetting VFX.2021.3.11f1Sep 29, 20221
UUM-13249FixedGraphics Device Features: \[Graphics\] Crash when submitting depth with no MSAA2021.3.10f1Sep 16, 20222021.3.15f1Dec 1, 2022762
UUM-6726FixedGraphics: Fixed crash in Vulkan Editor on Windows when using XR Mock HMD.2021.3.10f1Sep 16, 20221
UUM-2528FixedGraphics: Fixed ImageConversion.LoadImage and Texture2D.LoadImage always returning true even in case of a failure.2020.3.39f1Sep 14, 20221
UUM-3322FixedHDRP: Fixed incorrect distortion when hardware DRS is enabled.2021.3.9f1Sep 1, 20221
UUM-3341FixedHDRP: Fixed noisy top shadows when using 'High' Filtering Quality with Tesselated Meshes (Lit Tesselation).2021.3.9f1Sep 1, 20221
UUM-3711FixedShader System: Shader variant build preparation does not scale2021.3.9f1Sep 1, 20222021.3.15f1Dec 1, 2022913
UUM-6026FixedShaders: DrawMeshInstanced now provides error feedback when using a shader that does not support instancing.2021.3.9f1Sep 1, 20222
UUM-6173FixedHDRP: Fixed duplicated code sample in the custom pass documentation.2021.3.9f1Sep 1, 20221
UUM-6176FixedHDRP: Fixed re-ordering issue in the custom pass list.2021.3.9f1Sep 1, 20221
UUM-6179FixedHDRP: Fixed a discrepancy between recursive rendering and path tracing for refraction models.2021.3.9f1Sep 1, 20221
UUM-6181FixedHDRP: Fixed blinking SSGI with dynamic resolution.2021.3.9f1Sep 1, 20221
UUM-6188FixedHDRP: Fixed an issue with DOTS and Look Dev tool causing entities in the tool to be drawn in the game view.2021.3.9f1Sep 1, 20221
UUM-6189FixedHDRP: Fixed a render graph error when rendering a scene with no opaque objects in forward.2021.3.9f1Sep 1, 20221
UUM-6190FixedHDRP: Fixed an issue with up direction of the light anchor tool being wrong on occasion.2021.3.9f1Sep 1, 20221
UUM-6205FixedHDRP: Fixed quad artifacts on TAA and fixed an issue on bicubic filtering.2021.3.9f1Sep 1, 20221
UUM-6513FixedHDRP: Fixed the clamp happening on the sum of ray tracing samples instead of per sample.2021.3.9f1Sep 1, 20221
UUM-6662FixedHDRP: Specular occlusion now falls back to normal when bent normal is not available.2021.3.9f1Sep 1, 20221
UUM-6664FixedHDRP: Fixed Decal Layer Texture lifetime in rendergraph.2021.3.9f1Sep 1, 20221
UUM-6998FixedURP: Fixed alpha discard on Unlit Sprite targets for Shadergraph.2021.3.9f1Sep 1, 20221
Where the numbers come from
  • Editor releases ingested 10h ago · package versions ingested never.
  • Net-fix = fixes − known_issues per release. No weighting, no synthetic 0–100 scores.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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