Fixed · Rendering issues

701725 of 1,342

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-72239FixedGraphics: Fixed msaa resolves of SetRenderTarget-based rending not being done before beginning a new renderpass.6000.1.0a2Oct 30, 202425
UUM-73384FixedGraphics: Fixed a problem with Texture Streaming where a material could remain blurry and not streamed in for an undefined amount of time.6000.1.0a2Oct 30, 202427
UUM-76223FixedShadergraph: Added new manipulator for ShaderGraph MainPreview to fix wrong drag handing on OSX.6000.1.0a2Oct 30, 202425
UUM-76730FixedShadergraph: Added missing documentation about the Custom Render Texture in Shader Graph.6000.1.0a2Oct 30, 202425
UUM-77168FixedGraphics: Fixed SRP Batcher checking the against the active render pipeline causing incorrect bindings6000.1.0a2Oct 30, 202425
UUM-78803FixedShadergraph: Fixed an issue where the Main Light Direction node always returned 0 on the built-in render pipeline.6000.1.0a2Oct 30, 202426
UUM-83385FixedVFX Graph: Fixed VFX particles GBuffer pass with URP Render Graph.6000.1.0a2Oct 30, 202425
UUM-83527FixedGraphics: Fixed an Issue where resizing the SceneView would throw errors.6000.1.0a2Oct 30, 202425
UUM-83578FixedGraphics: Fixed GPUResidentDrawer crash in ParallelSortExtensions.ParallelSort because of an array being diposed while still used by some jobs.6000.1.0a2Oct 30, 202425
UUM-83598FixedVFX Graph: Incorrect sanitization of SetCustomAttribute when Random was different than Random.Off6000.1.0a2Oct 30, 202425
UUM-83676FixedVFX Graph: Creating a Custom HLSL operator with two outputs could prevent the generated shader from compiling6000.1.0a2Oct 30, 202425
UUM-83782FixedVFX Graph: Using the same name as a built-in attribute in a custom HLSL function's parameter would lead to a compilation error.6000.1.0a2Oct 30, 202425
UUM-84054FixedVFX Graph: Missing delayed field for Sample Water Surface Operator.6000.1.0a2Oct 30, 202425
UUM-84060FixedVFX Graph: Unexpected log "Expression graph was marked as dirty after compiling context for UI" while using Custom HLSL based operators.6000.1.0a2Oct 30, 202425
UUM-84231FixedHDRP: Fixed HairVertex instancing-related shader-compilation issues.6000.1.0a2Oct 30, 202425
UUM-84424FixedVFX Graph: Particle outputs connected to particle strip systems don't render last particle.6000.1.0a2Oct 30, 202426
UUM-49399FixedShadergraph: Fixed a bug that a shader graph is reverted to its last saved state when entering Play Mode without saving changes.2022.3.51f1Oct 22, 202426
UUM-70740FixedGraphics: When using the Metal graphics API, SystemInfo.SupportsRandomWriteOnRenderTextureFormat() will now check the Metal device's readWriteTextureSupport tier to check whether a texture format supports simultaneous read and writes in a shader.…2022.3.51f1Oct 22, 20241
UUM-63692FixedURP: Fixed the depth bias for motion vectors that was causing objects to leak through geometry.6000.0.23f1Oct 16, 20241
UUM-71363FixedGraphics: Added transient usage flag when creating images even if lazily allocated memory is not available on the devices running Vulkan API.6000.0.23f1Oct 16, 20243
UUM-74509FixedGraphics: Fixed an issue with CommandBuffer warning that appeared when opening the game view.6000.0.23f1Oct 16, 20241
UUM-75262FixedShader System: Shaders are always recompiled when the Editor is opened6000.0.23f1Oct 16, 20246000.0.24f1Oct 24, 2024730
UUM-76255FixedShadergraph: Fixed the issue with NullReferenceException when updating a legacy node for second time through undo.6000.0.23f1Oct 16, 20242
UUM-79279FixedHDRP: Fixed WorldLightManager.Collect so it no longer has poor performance when a large amount of GameObjects are present in the scene.6000.0.23f1Oct 16, 20241
UUM-81586FixedHDRP: Fixed uninitalized/unused shader warnings.6000.0.23f1Oct 16, 20241
Where the numbers come from
  • Editor releases ingested 5h ago · package versions ingested never.
  • Net-fix = fixes − known_issues per release. No weighting, no synthetic 0–100 scores.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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