Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Fixed · Rendering issues
701–725 of 1,342
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| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-72239 | Fixed | Graphics: Fixed msaa resolves of SetRenderTarget-based rending not being done before beginning a new renderpass. | — | 6000.1.0a2Oct 30, 2024 | — | 25 |
| UUM-73384 | Fixed | Graphics: Fixed a problem with Texture Streaming where a material could remain blurry and not streamed in for an undefined amount of time. | — | 6000.1.0a2Oct 30, 2024 | — | 27 |
| UUM-76223 | Fixed | Shadergraph: Added new manipulator for ShaderGraph MainPreview to fix wrong drag handing on OSX. | — | 6000.1.0a2Oct 30, 2024 | — | 25 |
| UUM-76730 | Fixed | Shadergraph: Added missing documentation about the Custom Render Texture in Shader Graph. | — | 6000.1.0a2Oct 30, 2024 | — | 25 |
| UUM-77168 | Fixed | Graphics: Fixed SRP Batcher checking the against the active render pipeline causing incorrect bindings | — | 6000.1.0a2Oct 30, 2024 | — | 25 |
| UUM-78803 | Fixed | Shadergraph: Fixed an issue where the Main Light Direction node always returned 0 on the built-in render pipeline. | — | 6000.1.0a2Oct 30, 2024 | — | 26 |
| UUM-83385 | Fixed | VFX Graph: Fixed VFX particles GBuffer pass with URP Render Graph. | — | 6000.1.0a2Oct 30, 2024 | — | 25 |
| UUM-83527 | Fixed | Graphics: Fixed an Issue where resizing the SceneView would throw errors. | — | 6000.1.0a2Oct 30, 2024 | — | 25 |
| UUM-83578 | Fixed | Graphics: Fixed GPUResidentDrawer crash in ParallelSortExtensions.ParallelSort because of an array being diposed while still used by some jobs. | — | 6000.1.0a2Oct 30, 2024 | — | 25 |
| UUM-83598 | Fixed | VFX Graph: Incorrect sanitization of SetCustomAttribute when Random was different than Random.Off | — | 6000.1.0a2Oct 30, 2024 | — | 25 |
| UUM-83676 | Fixed | VFX Graph: Creating a Custom HLSL operator with two outputs could prevent the generated shader from compiling | — | 6000.1.0a2Oct 30, 2024 | — | 25 |
| UUM-83782 | Fixed | VFX Graph: Using the same name as a built-in attribute in a custom HLSL function's parameter would lead to a compilation error. | — | 6000.1.0a2Oct 30, 2024 | — | 25 |
| UUM-84054 | Fixed | VFX Graph: Missing delayed field for Sample Water Surface Operator. | — | 6000.1.0a2Oct 30, 2024 | — | 25 |
| UUM-84060 | Fixed | VFX Graph: Unexpected log "Expression graph was marked as dirty after compiling context for UI" while using Custom HLSL based operators. | — | 6000.1.0a2Oct 30, 2024 | — | 25 |
| UUM-84231 | Fixed | HDRP: Fixed HairVertex instancing-related shader-compilation issues. | — | 6000.1.0a2Oct 30, 2024 | — | 25 |
| UUM-84424 | Fixed | VFX Graph: Particle outputs connected to particle strip systems don't render last particle. | — | 6000.1.0a2Oct 30, 2024 | — | 26 |
| UUM-49399 | Fixed | Shadergraph: Fixed a bug that a shader graph is reverted to its last saved state when entering Play Mode without saving changes. | — | 2022.3.51f1Oct 22, 2024 | — | 26 |
| UUM-70740 | Fixed | Graphics: When using the Metal graphics API, SystemInfo.SupportsRandomWriteOnRenderTextureFormat() will now check the Metal device's readWriteTextureSupport tier to check whether a texture format supports simultaneous read and writes in a shader.… | — | 2022.3.51f1Oct 22, 2024 | — | 1 |
| UUM-63692 | Fixed | URP: Fixed the depth bias for motion vectors that was causing objects to leak through geometry. | — | 6000.0.23f1Oct 16, 2024 | — | 1 |
| UUM-71363 | Fixed | Graphics: Added transient usage flag when creating images even if lazily allocated memory is not available on the devices running Vulkan API. | — | 6000.0.23f1Oct 16, 2024 | — | 3 |
| UUM-74509 | Fixed | Graphics: Fixed an issue with CommandBuffer warning that appeared when opening the game view. | — | 6000.0.23f1Oct 16, 2024 | — | 1 |
| UUM-75262 | Fixed | Shader System: Shaders are always recompiled when the Editor is opened | 6000.0.23f1Oct 16, 2024 | 6000.0.24f1Oct 24, 2024 | 7 | 30 |
| UUM-76255 | Fixed | Shadergraph: Fixed the issue with NullReferenceException when updating a legacy node for second time through undo. | — | 6000.0.23f1Oct 16, 2024 | — | 2 |
| UUM-79279 | Fixed | HDRP: Fixed WorldLightManager.Collect so it no longer has poor performance when a large amount of GameObjects are present in the scene. | — | 6000.0.23f1Oct 16, 2024 | — | 1 |
| UUM-81586 | Fixed | HDRP: Fixed uninitalized/unused shader warnings. | — | 6000.0.23f1Oct 16, 2024 | — | 1 |