Fixed · Rendering issues

676–700 of 1,525

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-82662FixedGraphics: Fixed by converting the mismatching format to correct one.—6000.2.0a9Apr 16, 2025—18
UUM-83347FixedHDRP: Fixed the position node in ShaderGraph with the fog volume material type not working as intended.—6000.2.0a9Apr 16, 2025—18
UUM-86099FixedSRP Core: Clear imported textures on first use if necessary.—6000.2.0a9Apr 16, 2025—17
UUM-95800FixedHDRP: Custom mesh for the water system is rendering the normal map the same as the water surface regardless of a world position.—6000.2.0a9Apr 16, 2025—18
UUM-97016FixedVFX Graph: Opening/Closing subgraphs in VFX window does not trigger a recompilation of its dependent VFX anymore. This has to be done explicitely by saving the subgraph.—6000.2.0a9Apr 16, 2025—18
UUM-99670FixedSRP Core: Subpass attachment indices are updated when adding a depth attachment to the renderpass in RenderGraph.—6000.2.0a9Apr 16, 2025—18
UUM-100205FixedShadergraph: Fixed an exception when changing the Shader Graph variant limit project setting under certain conditions. (UUM-100205) First seen in 6000.1.0b8.—6000.1.0b15Apr 16, 2025—17
UUM-97301FixedShaders: Fixed bad shader code generated on metal sometimes when using CubeMapFaceID.—6000.1.0b15Apr 16, 2025—19
UUM-98657FixedShadergraph: Fixed an issue where the asset icon of newly-created Shader Graphs would not be visible until a name was entered.—6000.1.0b15Apr 16, 2025—18
UUM-99172FixedShaders: Fixed an editor crash in shader fallback resolving when importing a specific bundle of assets.—6000.1.0b15Apr 16, 2025—20
UUM-100009FixedGraphics: Fixed crash in Vulkan Editor when texture uploads happen during an active render pass.—6000.1.0b14Apr 10, 2025—20
UUM-88981FixedGraphics: Updating info in error message to give users more context when exceeding the max allowed render texture size when inspecting an asset in the editor—6000.1.0b14Apr 10, 2025—19
UUM-99317FixedVFX Graph: Fixed the cone's direction to be multiplied by the regular transform.—6000.1.0b14Apr 10, 2025—19
UUM-100898FixedGraphics: Fixed a crash that can happen when using procedural geometries (intersection shaders) in ray tracing effects in the Editor.—2022.3.61f1Apr 10, 2025—1
UUM-101323FixedGraphics: Fixed NullReferenceException when baking a scene with multiple APVs, terrain and trees.—6000.0.46f1Apr 10, 2025—20
UUM-101480FixedGraphics: Fixed warning when baking APV with zero occlusion data.—6000.0.46f1Apr 10, 2025—19
UUM-99020FixedGraphics: Fixed shadows for additional lights in URP in custom shaders.—6000.0.46f1Apr 10, 2025—20
UUM-100002FixedGraphics: Fixed separate depth/stencil clears when using Vulkan.—6000.2.0a8Apr 3, 2025—22
UUM-75383FixedURP: Fixed issue where inverse matrices were not set in XR.—6000.2.0a8Apr 3, 2025—23
UUM-79015FixedHDRP: Fixed a [Scene Color Sampling fails when using a custom pass in 'After Post Process'].—6000.2.0a8Apr 3, 2025—18
UUM-85565FixedHDRP: Fixed null exception when selecting a material due to a broken diffusion profile.—6000.2.0a8Apr 3, 2025—17
UUM-91905FixedHDRP: Added pixel load offset in CompositeWithUIAndOETF to match input buffer coordinate.—6000.2.0a8Apr 3, 2025—17
UUM-96096FixedGraphics: Fixed the CustomRenderTexture Shader Properties array size warning.—6000.2.0a8Apr 3, 2025—21
UUM-97406FixedGraphics: Fixed issues with recycling buffers in WebGPU.—6000.2.0a8Apr 3, 2025—19
UUM-97849FixedVFX Graph: Fixed Undo/Redo while changing ShaderGraph reference.—6000.2.0a8Apr 3, 2025—20
Where the numbers come from
  • Editor releases ingested 7h ago · package versions ingested 7h ago.
  • Net-fix (the heat strip) = fixes − known_issues per release — a raw difference, no weighting. The 0–100 build score shown elsewhere is a separate, documented formula.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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