Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Fixed · Rendering issues
676–700 of 1,342
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| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-83616 | Fixed | HDRP: Fixed to avoid calling the Cleanup method twice so the celestial data remains. | — | 6000.1.0a5Nov 20, 2024 | — | 40 |
| UUM-86522 | Fixed | HDRP: Fixed a shader error when using water excluder with entities. | — | 6000.1.0a5Nov 20, 2024 | — | 22 |
| UUM-35986 | Fixed | Graphics: Expected application to have kicked everything until job" error is spammed when disabling Raw Image. | — | 6000.1.0a4Nov 14, 2024 | — | 25 |
| UUM-76359 | Fixed | HDRP: Fixed Screen-Space Subsurface Scattering leaking from material with a subsurface mask set to 0. | — | 6000.1.0a4Nov 14, 2024 | — | 22 |
| UUM-83766 | Fixed | HDRP: Fixed a bug that caused HDAdditionalLightData with preserveCachedShadow to be evicted from the cachedShadowManager. | — | 6000.1.0a4Nov 14, 2024 | — | 23 |
| UUM-83849 | Fixed | VFX Graph: Fixed an issue when importing old VFX asset in Unity6 using custom attribute with same name as built-in attribute. | — | 6000.1.0a4Nov 14, 2024 | — | 23 |
| UUM-84980 | Fixed | HDRP: Fixed wrong SSR when using a shader graph with a clear coat value of 0. | — | 6000.1.0a4Nov 14, 2024 | — | 25 |
| UUM-85733 | Fixed | Graphics: Fixed RayTracingAccelerationStructure.AddInstances assigning the same instance ID to all ray tracing instances added to the acceleration structure, making it impossible to identify individual instances added using this function. | — | 6000.1.0a4Nov 14, 2024 | — | 23 |
| UUM-85898 | Fixed | Shaders: Fixed shader compiler crashing when encountering a kernel directive without a provided name. | — | 6000.1.0a4Nov 14, 2024 | — | 25 |
| UUM-55930 | Fixed | Shaders: Shaders will now produce errors when encountering the same keyword in different directives. | — | 6000.1.0a3Nov 7, 2024 | — | 23 |
| UUM-69425 | Fixed | HDRP: Fixed black line artifacts on top of the screen with DRS and downsampled SSAO. | — | 6000.1.0a3Nov 7, 2024 | — | 26 |
| UUM-79253 | Fixed | URP: Removed 'implicit truncation of vector type' warnings at URP ScreenSpaceAmbientOcclusion.shader. | — | 6000.1.0a3Nov 7, 2024 | — | 24 |
| UUM-83382 | Fixed | Graphics: On Metal, the blend state and color mask specified in Shader Passes are now applied to the correct render targets. | — | 6000.1.0a3Nov 7, 2024 | — | 24 |
| UUM-84012 | Fixed | SRP Core: Render Graph Viewer - Padding corrected on burger menu on the side panels. | — | 6000.1.0a3Nov 7, 2024 | — | 24 |
| UUM-84594 | Fixed | SRP Core: Render Graph Viewer - Improved UI lock when searching on side panels. | — | 6000.1.0a3Nov 7, 2024 | — | 23 |
| UUM-86039 | Fixed | Graphics: Fix GUID conflict on the default volume profile between URP template and URP package. (UUM-86039) First seen in 6000.1.0a2. Fixed in 6000.1.0a4. | 6000.1.0a3Nov 7, 2024 | 6000.1.0a4Nov 14, 2024 | 7 | 2 |
| UUM-64059 | Fixed | URP: Stop spamming about c-buffer layout mispatch in GPU-instancing-enabled speed tree materials when enabling Rendering Layers. | — | 2022.3.52f1Nov 6, 2024 | — | 2 |
| UUM-76014 | Fixed | VFX Graph: Fixed rendering unwanted particles when rendering particle strip systems as particles (previously rendering entire capacity). | — | 2022.3.52f1Nov 6, 2024 | — | 1 |
| UUM-76017 | Fixed | VFX Graph: Fixed strips with immortal particles disappearing with instancing on. | — | 2022.3.52f1Nov 6, 2024 | — | 1 |
| UUM-76172 | Fixed | Shadergraph: Fixed Shader Graph undeclared identifier error around foveated rendering area. | — | 2022.3.52f1Nov 6, 2024 | — | 1 |
| UUM-79014 | Fixed | URP: Overlay Camera Clear Depth ignored on some Android devices when using Vulkan Graphics API. | — | 2022.3.52f1Nov 6, 2024 | — | 1 |
| UUM-86510 | Fixed | Shader System: Editor crash when saving Currently Tracked Variants to Asset | 2022.3.52f1Nov 6, 2024 | 6000.1.0a4Nov 14, 2024 | 7 | 27 |
| UUM-44469 | Fixed | Graphics: Fixed a crash when using native graphics jobs on Metal. | — | 6000.1.0a2Oct 30, 2024 | — | 26 |
| UUM-55971 | Fixed | Shaders: Shader inspector now shows the highest number of variants per shader stage instead of number of vertex stage variants. | — | 6000.1.0a2Oct 30, 2024 | — | 26 |
| UUM-58290 | Fixed | Shaders: Fixed BiRP support for strict shader variant matching. | — | 6000.1.0a2Oct 30, 2024 | — | 25 |