Fixed · Rendering issues

651–675 of 1,526

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-102157FixedHDRP: Updated UI warnings to provide clearer messaging when ray tracing is not supported.—6000.2.0b1May 15, 2025—14
UUM-102159FixedHDRP: Updated UI warnings to provide clearer messaging when ray tracing is not supported.—6000.2.0b1May 15, 2025—14
UUM-102654FixedVFX Graph: Fixed an issue where volumetric output connected to particle strips was rendered incorrectly.—6000.2.0b1May 15, 2025—16
UUM-79283FixedHDRP: Fixed issue to now prevent CustomPass using camera depth if the injection point is set to AfterPostprocess. Show a warning in the CustomPass inspector if this configuration is present.—6000.2.0b1May 15, 2025—18
UUM-92249FixedVFX Graph: Fixed an issue with six-way axes inversion when using the Six-way Shader Graph target on non-VFX objects.—6000.2.0b1May 15, 2025—14
UUM-97614FixedVFX Graph: Now avoid compilation warnings while emptying ribbon VFX.—6000.2.0b1May 15, 2025—14
UUM-96066FixedGraphics: Fixed an issue where ASTC compression can have different results if called multiple times within the same process—6000.1.3f1May 14, 2025—17
UUM-98161FixedSRP Core: Fixed an editor crash that could sometimes occur when throwing an exception from Dispose() in a custom SRP renderer feature.—6000.1.3f1May 14, 2025—15
UUM-98788FixedURP: Fixed light rendering incorrectly from certain angles when using Forward+ in URP.—6000.1.3f1May 14, 2025—16
UUM-100540FixedGraphics: Fixed issue that may cause redundant a clear-only renderpass when using Vulkan.—6000.2.0a10May 1, 2025—18
UUM-101564FixedURP: Fixed a bug where objects would appear fully shadowed on certain platforms when no shadowcasters are in view.—6000.2.0a10May 1, 2025—15
UUM-102349FixedVFX Graph: Fixed matrix 4x4 was overflowing when displayed in a context block.—6000.2.0a10May 1, 2025—17
UUM-102691FixedVFX Graph: Fixed an exception when using the shortcut SHIFT+5 when no VFX component is attached or when the debug panel is not displayed in the VFX Graph editor.—6000.2.0a10May 1, 2025—17
UUM-103069FixedVFX Graph: Fixed missing file icon upon hlsl file creation.—6000.2.0a10May 1, 2025—15
UUM-103200FixedShaders: In lightmapped objects some mesh channels weren't detected as used.—6000.2.0a10May 1, 2025—18
UUM-69984FixedGraphics: Corrected bounding box transformations in SkinnedMeshRenderer when "Update When Offscreen" is enabled and scaling is applied.—6000.2.0a10May 1, 2025—18
UUM-79327FixedGraphics: Fixed an issue where the value reported by "Texture.nonStreamingTextureMemory" would not update when mipmap limits were modified.—6000.2.0a10May 1, 2025—19
UUM-82984FixedSRP Core: Forced to use default max subdivision level in rendering debugger when no baked APV.—6000.2.0a10May 1, 2025—15
UUM-102824FixedSRP Foundation: [Mobile] Visual artifacts when RenderGraphPass is merged into NativePass6000.1.0f1Apr 23, 20256000.0.49f1May 14, 2025205
UUM-100350FixedGraphics: Fixed issue where LookDev's default VolumeProfile content was destroyed when creating new project from HD template in the hub.—6000.2.0a9Apr 16, 2025—19
UUM-100545FixedSRP Core: Fix missing minimum window size.—6000.2.0a9Apr 16, 2025—16
UUM-100551FixedSRP Core: Fix mouse wheel not working when mouse is hovering resource/pass lists.—6000.2.0a9Apr 16, 2025—16
UUM-100962FixedVFX Graph: Disabled Indirect Draw checkbox if the system does not have an update context. (UUM-100962) First seen in 6000.2.0a8.—6000.2.0a9Apr 16, 2025—3
UUM-101193FixedGraphics: Fixed the "get_disableApplyMaterialPropertyDrawers can only be called from the main thread" exception that occurred occasionally with GPU Resident Drawer after a domain reload.—6000.2.0a9Apr 16, 2025—18
UUM-101593FixedHDRP: Fixed Full Screen Debug Mode throwing console errors related to invalid AddRenderPass when set to RayTracingAccelerationStructure. (UUM-101593) First seen in 6000.2.0a1.—6000.2.0a9Apr 16, 2025—1
Where the numbers come from
  • Editor releases ingested 6h ago · package versions ingested 6h ago.
  • Net-fix (the heat strip) = fixes − known_issues per release — a raw difference, no weighting. The 0–100 build score shown elsewhere is a separate, documented formula.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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