Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Fixed · Rendering issues
651–675 of 1,342
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| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-78038 | Fixed | HDRP: Fixed an issue where cascade shadows and distance shadowmask were not blended properly. | — | 2022.3.55f1Dec 17, 2024 | — | 2 |
| UUM-90053 | Fixed | Shadergraph: Fixed Shader warnings in URP ShaderGraph when using the Normal From Texture node. | — | 2022.3.55f1Dec 17, 2024 | — | 19 |
| UUM-76437 | Fixed | Graphics: Fixed an Editor crash when releasing Adaptive Probe Volume data. | — | 6000.1.0a8Dec 10, 2024 | — | 19 |
| UUM-79322 | Fixed | Graphics: Fixed a crash when importing a 16K normal map texture from gray scale. | — | 6000.1.0a8Dec 10, 2024 | — | 20 |
| UUM-83862 | Fixed | URP: Fixed sorting the Reflection Probe by resolution. | — | 6000.1.0a8Dec 10, 2024 | — | 21 |
| UUM-82849 | Fixed | HDRP: Fixed invalid global state pushed when using override camera rendering in the CustomPassUtils functions. | — | 6000.1.0a7Dec 5, 2024 | — | 21 |
| UUM-83678 | Fixed | VFX Graph: Fixed an issue where reordering properties inside a category were not possible. Also reordering a category could not work if there was properties at the root (with no category) | — | 6000.1.0a7Dec 5, 2024 | — | 20 |
| UUM-84610 | Fixed | HDRP: Fixed visual artifacts when using the Graphics Compositor on the editor on MacOS. The issue occurred when changing the "Output Camera" and the "Clear Color" field was disabled. | — | 6000.1.0a7Dec 5, 2024 | — | 19 |
| UUM-85231 | Fixed | VFX Graph: Fixed an exception that could prevent opening a VFX in one specific case. | — | 6000.1.0a7Dec 5, 2024 | — | 21 |
| UUM-85970 | Fixed | Graphics: Fixed too aggressive material property block clearing issue. | — | 6000.1.0a7Dec 5, 2024 | — | 21 |
| UUM-83852 | Fixed | VFX Graph: Fixed port's label was not be visible when node is collapsed. | — | 6000.0.30f1Dec 4, 2024 | — | 20 |
| UUM-66524 | Fixed | Graphics: Fixed cases where drawing line primitives would draw triangles instead. | — | 2022.3.54f1Dec 4, 2024 | — | 2 |
| UUM-67179 | Fixed | SRP Core: Fixed the crash happening when APV tried to stream in block data. | — | 6000.1.0a6Nov 28, 2024 | — | 20 |
| UUM-83137 | Fixed | Graphics: Decreased storage size of combined static meshes when using Metal. | — | 6000.1.0a6Nov 28, 2024 | — | 20 |
| UUM-84065 | Fixed | VFX Graph: Fixed argument Exception using Arc Transform in blackboard. | — | 6000.1.0a6Nov 28, 2024 | — | 20 |
| UUM-84545 | Fixed | VFX Graph: Fixed arc Shape properties in blackboard not applied in VFXGraph. | — | 6000.1.0a6Nov 28, 2024 | — | 20 |
| UUM-85384 | Fixed | VFX Graph: Fixed usage of FogNode is always returning 1.0 in URP. | — | 6000.1.0a6Nov 28, 2024 | — | 21 |
| UUM-85851 | Fixed | HDRP: Fixed errors that would occur when building the XR player with Water System enabled. | — | 6000.1.0a6Nov 28, 2024 | — | 21 |
| UUM-86681 | Fixed | VFX Graph: Fixed a small cursor offset when drawing a rectangle selection. | — | 6000.1.0a6Nov 28, 2024 | — | 21 |
| UUM-87121 | Fixed | Graphics: Fixed an issue where STP is disabled if TAA is disabled. | — | 6000.0.29f1Nov 28, 2024 | — | 21 |
| UUM-87423 | Fixed | Shaders: Fixed an issue where SHADER_TARGET macro was not available during shader import. | — | 6000.0.29f1Nov 28, 2024 | — | 21 |
| UUM-64316 | Fixed | URP: Fixed the CameraDepthAttachment turning black for DX11. | — | 6000.1.0a5Nov 20, 2024 | — | 23 |
| UUM-72279 | Fixed | HDRP: Fixed an issue by adding clamp to HairAngleWorld to prevent nan from FastASin. | — | 6000.1.0a5Nov 20, 2024 | — | 24 |
| UUM-83521 | Fixed | VFX Graph: Fixed an issue subgraph blocks did not accept correct types of block based on their suitable context. | — | 6000.1.0a5Nov 20, 2024 | — | 22 |
| UUM-83616 | Fixed | HDRP: Fixed to avoid calling the Cleanup method twice so the celestial data remains. | — | 6000.1.0a5Nov 20, 2024 | — | 40 |