Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Fixed · Other issues
1,201–1,225 of 1,845
Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.
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| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-30963 | Fixed | GI: Added a Null check to the default LSA asset name when cloning it through the Lighting Window. | — | 6000.0.0b11Mar 13, 2024 | — | 5 |
| UUM-31371 | Fixed | Terrain: Fixed Terrain shaders for grass and SpeedTree to ensure billboard grass and trees are visible for all depth priming modes. | — | 6000.0.0b11Mar 13, 2024 | — | 5 |
| UUM-33218 | Fixed | WebGL: Fixed an issue that prevented multithreaded builds from working if user repeatedly upgraded and then downgraded their project. | — | 6000.0.0b11Mar 13, 2024 | — | 6 |
| UUM-37034 | Fixed | Serialization: Fixed an Editor crash that occured when creating asset bundle with fully supported inflated types. | — | 6000.0.0b11Mar 13, 2024 | — | 5 |
| UUM-37115 | Fixed | 2D: Fixed an issue with ShadowCaster2D where they would sometimes throw an exception when provided with degenerate sprites. | — | 6000.0.0b11Mar 13, 2024 | — | 5 |
| UUM-37116 | Fixed | Kernel: Fixed synchronize implicit dependencies when using RunReadOnly on IJobParallelForTransform (causing "In-place job must not have dependencies" assert). | — | 6000.0.0b11Mar 13, 2024 | — | 5 |
| UUM-39837 | Fixed | Linux: Fixed issue where text could be duplicated when pasted into a search field. | — | 6000.0.0b11Mar 13, 2024 | — | 5 |
| UUM-40106 | Fixed | Scene/Game View: Fixed a issue where the in-scene context menu would appear outside the Scene View. | — | 6000.0.0b11Mar 13, 2024 | — | 5 |
| UUM-41038 | Fixed | Search: Fixed the Search saved queries sort button to display the dropdown with the ordering options that wasn't showing up briefly. | — | 6000.0.0b11Mar 13, 2024 | — | 5 |
| UUM-41892 | Fixed | 2D: Modified SpriteRenderer so that changes to a material's color property during an animation preview now reset back to their original state after exiting the animation preview. | — | 6000.0.0b11Mar 13, 2024 | — | 5 |
| UUM-41988 | Fixed | GI: Fixed a memory leak that would occur when a bake was cancelled. | — | 6000.0.0b11Mar 13, 2024 | — | 5 |
| UUM-42518 | Fixed | Package Manager: Disabling "Clear Filters" button if the user is not using filters. | — | 6000.0.0b11Mar 13, 2024 | — | 5 |
| UUM-42590 | Fixed | Scene/Game View: Fixed an issue where the Add button in the GameView's Resolution Size menu was slightly obscured. | — | 6000.0.0b11Mar 13, 2024 | — | 5 |
| UUM-42601 | Fixed | Universal RP: Fixed shader stripping when using APV. | — | 6000.0.0b11Mar 13, 2024 | — | 5 |
| UUM-43709 | Fixed | 2D: Fixed the high memory usage and crashing issue related to DynamicHeapAllocator::CreateTLSFBlock when opening project with Sprite Atlas V2 enabled. | — | 6000.0.0b11Mar 13, 2024 | — | 6 |
| UUM-43907 | Fixed | Search: Fixed an issue where items with the same name didn't appear when using the Advanced Search Picker. | — | 6000.0.0b11Mar 13, 2024 | — | 5 |
| UUM-44349 | Fixed | Search: Fixed an issue where Search's placeholder texts overlapped and escaped the search field. | — | 6000.0.0b11Mar 13, 2024 | — | 5 |
| UUM-44351 | Fixed | Search: Fixed Search's "Press Tab to filter" so its icon displays. | — | 6000.0.0b11Mar 13, 2024 | — | 5 |
| UUM-44445 | Fixed | 2D: Fixed an issue where LineRenderer and TrailRenderer lines were not visible when using URP Sprite materials. | — | 6000.0.0b11Mar 13, 2024 | — | 5 |
| UUM-44446 | Fixed | Universal RP: Fixed depth buffer disappearing after using SwapColorBuffer. | — | 6000.0.0b11Mar 13, 2024 | — | 6 |
| UUM-44774 | Fixed | Video: Fixed an issue where after changing the scene, WebCamTextures did not properly destroy the internal GraphicsTexture which crashed the Editor. | — | 6000.0.0b11Mar 13, 2024 | — | 5 |
| UUM-45512 | Fixed | TextCore: Fixed an issue to ensure space and underline are always added to Static FontAsset. | — | 6000.0.0b11Mar 13, 2024 | — | 6 |
| UUM-45894 | Fixed | Scene/Game View: Fixed an issue with CamerasOverlay styling when docked in a toolbar and pop-up mode. | — | 6000.0.0b11Mar 13, 2024 | — | 5 |
| UUM-45948 | Fixed | Package Manager: Added a horizontal scrollbar to ensure multi-select buttons are viewable in the Package Manager window. | — | 6000.0.0b11Mar 13, 2024 | — | 5 |
| UUM-46164 | Fixed | DX12: Fixed enable_ray_tracing_shader_debug_symbols pragma not making HLSL source code available when debugging Ray Tracing shaders in PIX or NVIDIA NSIGHT. | — | 6000.0.0b11Mar 13, 2024 | — | 5 |