Fixed · Other issues

1,2011,225 of 1,737

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-62795FixedSearch: Added new square icon for AssetLabel.2022.3.21f1Mar 5, 20247
UUM-64413FixedGI: Removed logging which has caused users, supporters and developers to waste time and leave the user with no solution.2022.3.21f1Mar 5, 20247
UUM-64416FixedUniversal RP: Fixed an issue where keywords were incorrectly enabled/disabled when shadows were enabled in the URP Asset and "Transparent Receive Shadows" was disabled on the renderer.2022.3.21f1Mar 5, 20246
UUM-64447FixedUniversal RP: Fixed an issue where using Alpha Clipped shaders and Depth Priming resulted in invisible objects.2022.3.21f1Mar 5, 20246
UUM-11731FixedDX12: Fixed flickering meshes, when using DrawMeshNow() on DX12.2022.3.20f1Feb 14, 20241
UUM-28514FixedParticles: Fixed that ParticleSystems playing in Edit mode no longer plays after undoing changes, applying or reverting prefab instances or copy-pasting.2022.3.20f1Feb 14, 20246
UUM-49634FixedWebGL: Fixed Orientation Lock code to not crash when run on iOS Safari's new partially complete implementation of screen.orientation API.2022.3.20f1Feb 14, 20247
UUM-52219FixedmacOS: Fixed memory leak when enumerating files.2022.3.20f1Feb 14, 20247
UUM-52949FixedUniversal RP: Fixed bright pixels when using a camera with skybox and MSAA rendering opaque objects with alpha clipping together with a transparent object if additive blending.2022.3.20f1Feb 14, 20247
UUM-53904FixedUndo System: Fixed Redo restoration of multiple ScriptableObject added via AddObjectToAsset.2022.3.20f1Feb 14, 20246
UUM-54962FixedParticles: Random crash with Prewarm & SubEmitter.2022.3.20f1Feb 14, 20246
UUM-55652FixedUniversal Windows Platform: Player will now store the previous UnityPlayer.log under UnityPlayer-prev.log.2022.3.20f1Feb 14, 20247
UUM-55671Fixed2D: Fixed case where sprite atlas secondary texture is not scaled down when setting Max Texture Size.2022.3.20f1Feb 14, 20247
UUM-55801FixedScene/Game View: Making GameObject icon visibility responsive to Scene View visibility.2022.3.20f1Feb 14, 20247
UUM-56520FixedScene/Game View: Fixed Move tool behavior when the parent GameObject changes during manipulation.2022.3.20f1Feb 14, 20247
UUM-56639FixedUniversal RP: Fixed an issue where renderer features didn't pass validation if they inherit from another renderer feature.2022.3.20f1Feb 14, 20247
UUM-57495FixedBuild Pipeline: Fixed adding or removing assets to bundles will cause other assets to be rebuilt when BuildAssetBundleOptions.UseContentHash is used.2022.3.20f1Feb 14, 20246
UUM-58283FixedParticles: Fixed Noise Module occasional glitches.2022.3.20f1Feb 14, 20246
UUM-58366FixedParticles: Fixed Trail module crash when using Generate Lighting Data checkbox.2022.3.20f1Feb 14, 20246
UUM-59911FixedDocumentation: Doc change on hdrSupportFlags.2022.3.20f1Feb 14, 20247
UUM-60277FixedmacOS: Crash Reporter failing to upload to cloud due to path not being pre-created.2022.3.20f1Feb 14, 20247
UUM-61592FixedCore: Fixed APV registering all scenes in global settings.2022.3.20f1Feb 14, 20241
UUM-63246FixedDirectX12: "Draw indirect argument buffer too small" is thrown when using an argument buffer of 4 ints2022.3.20f1Feb 14, 20242022.3.21f1Mar 5, 2024208
UUM-63345FixedGLES: Memory leak when Application.runInBackground is set to false and the Editor is unfocused2022.3.20f1Feb 14, 20242022.3.47f1Sep 18, 20242162
UUM-16927FixedUniversal RP: Fixed issue where disabling/enabling ShadowCaster2Ds can create duplicate shadows.2021.3.35f1Feb 6, 20241
Where the numbers come from
  • Editor releases ingested 4h ago · package versions ingested never.
  • Net-fix = fixes − known_issues per release. No weighting, no synthetic 0–100 scores.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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