Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Fixed · Other issues
1,176–1,200 of 1,843
Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.
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| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-61727 | Fixed | Scene/Game View: Fixed an issue where triggering Scene View's context menu shortcut would not show the menu on macOS and Linux until the mouse moved or other input occurred. (UUM-61727) First seen in 6000.0.0b12. | — | 6000.0.0b13Mar 27, 2024 | — | 1 |
| UUM-65152 | Fixed | Search: Fixed Search Window throwing exceptions when resized very small while docked and in grid view mode. | — | 6000.0.0b13Mar 27, 2024 | — | 3 |
| UUM-65168 | Fixed | Apple TV: Fixed Unity editor not finding Xcode application when only tvOS module is installed. | — | 6000.0.0b13Mar 27, 2024 | — | 5 |
| UUM-66503 | Fixed | Universal RP: Motion Vector pass can now render after opaques. It correctly follows its depth dependency in pass order. (UUM-66503) Fixed in 6000.0.0b14. | 6000.0.0b13Mar 27, 2024 | 2022.3.23f1Apr 2, 2024 | 6 | 4 |
| UUM-65523 | Fixed | Universal RP: Disable depth priming for cameras with depth only render targets. | — | 6000.0.0b12Mar 19, 2024 | — | 6 |
| UUM-66577 | Fixed | Universal RP: Fixed SRP Lens Flare rendering issue with Render Scale (UUM-66577) First seen in 6000.0.0b1. Fixed in 6000.0.0b14. | 6000.0.0b12Mar 19, 2024 | 6000.0.0b15Apr 13, 2024 | 24 | 3 |
| UUM-54379 | Fixed | Build Pipeline: Fixed the build failure when changing platform and build player are called together. | — | 2022.3.22f1Mar 19, 2024 | — | 2 |
| UUM-62647 | Fixed | Package Manager: Fixed the issue where 299 error is thrown when launching a project where UPM packages on Asset Store are installed. | — | 2022.3.22f1Mar 19, 2024 | — | 2 |
| UUM-65629 | Fixed | 2D: Fixed Freeform Lights causing random values to be deterministic. | — | 2022.3.22f1Mar 19, 2024 | — | 6 |
| UUM-66350 | Fixed | Serialization: Fixed corruption when the serialized data size changed through SerializedProperty.boxedValue. | — | 2022.3.22f1Mar 19, 2024 | — | 5 |
| UUM-13879 | Fixed | SpeedTree: Fixed very poor performance of speed tree wind GPU shader parameters computation in SpeedTreeWindManager. | — | 6000.0.0b11Mar 13, 2024 | — | 5 |
| UUM-14679 | Fixed | Universal RP: URP Renderer Features are now ignored if they are color dependent and drawing to an offscreen depth camera target. | — | 6000.0.0b11Mar 13, 2024 | — | 6 |
| UUM-1946 | Fixed | 2D: Fixed the Shader Graph light texture node to work correctly with prefabs and preview windows. | — | 6000.0.0b11Mar 13, 2024 | — | 5 |
| UUM-1952 | Fixed | 2D: Fixed the issue causing the URP Converter to not upgrade the material of imported .PSB characters to Sprite-Lit-Default. | — | 6000.0.0b11Mar 13, 2024 | — | 5 |
| UUM-20871 | Fixed | SpeedTree: Fixed models moving around when in Play Mode and moving camera in the Scene view. | — | 6000.0.0b11Mar 13, 2024 | — | 5 |
| UUM-21928 | Fixed | Universal RP: Fixed an issue where decals were not affecting grass when using Deferred Rendering. | — | 6000.0.0b11Mar 13, 2024 | — | 5 |
| UUM-22592 | Fixed | Windows: Fixed an issue where support for FullScreenMode.MaximizedWindow was missing. | — | 6000.0.0b11Mar 13, 2024 | — | 5 |
| UUM-2386 | Fixed | Universal RP: Fixed overlay cameras so they always have their clear flag set to nothing during Play mode. | — | 6000.0.0b11Mar 13, 2024 | — | 5 |
| UUM-26106 | Fixed | GI: Reduced the default Gaussian filter kernel size to 1 for all filtering options. | — | 6000.0.0b11Mar 13, 2024 | — | 5 |
| UUM-27766 | Fixed | Serialization: Fixed an issue so that the class name of an inflated types does not include the namespace. | — | 6000.0.0b11Mar 13, 2024 | — | 5 |
| UUM-27936 | Fixed | Terrain: Fixed an issue to checks the bounds in ComputeDetailInstanceTransforms to avoid crashing. | — | 6000.0.0b11Mar 13, 2024 | — | 7 |
| UUM-28962 | Fixed | DX12: Removing assert that was added accidentally "ReleaseDynamicVBOFrame: Expected node in client scratch release queue" in dx12. Explanation: This was a previous fix were ReleaseDynamimcVBOFrame: Unexpected frame kept spamming. This fix did… | — | 6000.0.0b11Mar 13, 2024 | — | 5 |
| UUM-29212 | Fixed | Kernel: Changed player connection to broadcast and connect on all interfaces. This resolves issue where change of iOS16 network interfaces order broke broadcasting of the IP that can be used for debugging. | — | 6000.0.0b11Mar 13, 2024 | — | 5 |
| UUM-29957 | Fixed | Universal RP: Fixed an issue where SSAO would not apply to a scene when using the Deferred Rendering Path and with no Directional light active. | — | 6000.0.0b11Mar 13, 2024 | — | 6 |
| UUM-30963 | Fixed | GI: Added a Null check to the default LSA asset name when cloning it through the Lighting Window. | — | 6000.0.0b11Mar 13, 2024 | — | 5 |