Fixed · Other issues

1,1761,200 of 1,949

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-73851FixedPackage Manager: Fixed Exception Thrown When Minor Unity Version is Zero.2022.3.39f1Jul 23, 20241
UUM-29346FixedAI: Fixed an issue where NavMeshData belonging to a scene would remain loaded after the scene had been offloaded. This issue only occurred when the "Do not reload scene"-option has been checked in the editor settings.2021.3.41f1Jul 23, 20242
UUM-62347FixedVideo: Memory increases gradually when UWP webcam is opened/closed.2021.3.41f1Jul 23, 20242
UUM-62542FixedWindows: Fixed issue with non-native Refreshrate not being restored in Exclusive Fullscreen mode upon restart.2021.3.41f1Jul 23, 20242
UUM-74874FixedmacOS: Fixed Xcode project build failure when exporting a project where a package contains .xcprivacy file.2021.3.41f1Jul 23, 20241
UUM-53686FixedUndo System: Improved performance when recording property modifications for large object groups.2022.3.38f1Jul 16, 20241
UUM-70232FixedApple TV: Fixed tvOS simulator input crash.2022.3.38f1Jul 16, 20242
UUM-71125FixedParticles: Convert Particles trail vertex color to linear space when needed.2022.3.38f1Jul 16, 20241
UUM-72281FixedParticles: Updated ParticleSystem.Start() documentation to reflect correct behavior.2022.3.38f1Jul 16, 20241
UUM-73032FixedVideo: [Android] Player with the specific Video clip crashes on "/apex/com.android.runtime/lib/bionic/libc.so (__memcpy_a53+96)" when the video is bundled with other video clips and Codec is set to VP8. The first few seconds of the video audio…2022.3.38f1Jul 16, 20242
UUM-74409FixedParticles: Fixed a freeze that occurs if user particle system jobs are completed immediately after schedule.2022.3.38f1Jul 16, 20241
UUM-75100FixedDirectX12: [DX12] Player crash on UnityMain when building HDRP Sample on Windows2022.3.38f1Jul 16, 20242022.3.39f1Jul 23, 202474
UUM-62291FixedGraphView: Some Mac keyboard events not having mousePosition in the editor.2022.3.37f1Jul 9, 20242
UUM-70259FixedmacOS: Fixed forward and back buttons being recognized as middle button.2022.3.37f1Jul 9, 20242
UUM-72363FixedUniversal RP: Fixed an issue with enabling instancing at runtime for a Decal material.2022.3.37f1Jul 9, 20241
UUM-72551FixedPlayer: Fixed possible crash on shut down when custom player loop is set.2022.3.37f1Jul 9, 20242
UUM-73405FixedHybrid Renderer: Crash when loading RenderDoc in a specific Scene2022.3.37f1Jul 9, 20242022.3.38f1Jul 16, 202472
UUM-58151FixedSerialization: Fixed Inspector window with scrollbar is unworkable when modifying and saving the material's property.2022.3.36f1Jul 2, 20241
UUM-72309FixedBuild System: Fixed a potential crash when building.2022.3.36f1Jul 2, 20242
UUM-73115FixedVideo: Editor freezes when playing videos with playback speed value <1 and setting time via started callback.2022.3.36f1Jul 2, 20242
UUM-74726FixedDirectX12: Editor crashes when starting a new game session using Direct3D12 Graphics API2022.3.36f1Jul 2, 20242022.3.40f1Jul 30, 2024275
UUM-72180Fixed2D: Fixed a Sprite Mask issue with target sorting layers.2022.3.35f1Jun 27, 20241
UUM-72458FixedPlayer: Fixed a memory leak when calling GameObject.InstantiateAsync.2022.3.35f1Jun 27, 20241
UUM-73047FixedMenu Management: Custom and built-in menu items stop working when a project has lots of menu items2022.3.35f1Jun 27, 20242022.3.38f1Jul 16, 2024184
UUM-65462FixedSearch: Fixed an issue where SearchContext attribute did not work with arrays and lists.2021.3.40f1Jun 27, 20242
Where the numbers come from
  • Editor releases ingested 6h ago · package versions ingested 6h ago.
  • Net-fix (the heat strip) = fixes − known_issues per release — a raw difference, no weighting. The 0–100 build score shown elsewhere is a separate, documented formula.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

Pick your Unity version

Unity Releases compares releases against the version your project is on. Picking it now keeps Compare versions focused on what changes between where you are and where you might be going.