Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Fixed · Other issues
926–950 of 1,842
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| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-90436 | Fixed | Scene View: Can not navigate through the Scene view when using a drawing tablet | 6000.1.0a9Dec 18, 2024 | 6000.0.37f1Feb 4, 2025 | 48 | 39 |
| UUM-91151 | Fixed | Build Settings Window: GetActiveBuildProfile can only be called from the main thread crash and error when switching from Windows to Android | 6000.1.0a9Dec 18, 2024 | 6000.1.0b3Jan 22, 2025 | 35 | 17 |
| UUM-86981 | Fixed | 2D: Fixed a sorting issue when a lower sorted mesh in a chunk are unable to fit in lower sorted Tile due to vertex or index limit, but are able to fit in a future higher sorted Tile. | — | 2022.3.55f1Dec 17, 2024 | — | 2 |
| UUM-87430 | Fixed | Package Manager: Switch project when importing a full project asset package is fixed for mac users. | — | 2022.3.55f1Dec 17, 2024 | — | 20 |
| UUM-91203 | Fixed | Vulkan: Crash on vkNegotiateLoaderLayerInterfaceVersion when rendering a specific particle system with an Emission Rate over Time of 35 or more using Vulkan | 2022.3.55f1Dec 17, 2024 | 6000.4.0b4Jan 8, 2026 | 386 | 32 |
| UUM-87529 | Fixed | Text: Text is rendered with a different font when the "FallbackBoldItalic" font is selected | 6000.0.31f1Dec 10, 2024 | 6000.0.35f1Jan 22, 2025 | 42 | 3 |
| UUM-73947 | Fixed | Universal RP: Fixed an issue where SS Shadow coord transform was missing from TransformWorldToShadowCoord. | — | 6000.1.0a8Dec 10, 2024 | — | 20 |
| UUM-77046 | Fixed | WebGL: Fixed an issue where a black screen rendered for some Android devices when Splash screen was disabled and Linear color is used. | — | 6000.1.0a8Dec 10, 2024 | — | 20 |
| UUM-82974 | Fixed | GI: Fixed to work the baked lightmap debug mode with HDRP terrains. | — | 6000.1.0a8Dec 10, 2024 | — | 19 |
| UUM-86948 | Fixed | 2D: Fixed repeated warnings appear when applying Lit Material to "SpriteRenderer" in 3D project. | — | 6000.1.0a8Dec 10, 2024 | — | 18 |
| UUM-88049 | Fixed | Linux: Fixed Input.mouseScrollDelta which could be inconsistent depending on the framerate. | — | 6000.1.0a8Dec 10, 2024 | — | 21 |
| UUM-89968 | Fixed | Linux: Fixed mouse wheel input inversion on Legacy Input System and IMGUI. | — | 6000.1.0a8Dec 10, 2024 | — | 2 |
| UUM-75603 | Fixed | Windows: On Windows, we reduced how often we re-enumerate the list of audio devices, which causes a main thread stall. If an audio output device is added or removed, but the default device does not change, then we no longer re-enumerate. If an au… | — | 6000.1.0a7Dec 5, 2024 | — | 20 |
| UUM-78573 | Fixed | GI: Lightmapping.GetLightingDataAssetForScene() and Lightmapping.SetLightingDataAssetForScene() which let you get or set the Lighting Data Asset associated with a particular scene. | — | 6000.1.0a7Dec 5, 2024 | — | 20 |
| UUM-84568 | Fixed | Documentation: Updated ScriptableObject and ScriptableSingleton documentation. | — | 6000.1.0a7Dec 5, 2024 | — | 22 |
| UUM-85289 | Fixed | Universal RP: Modified final depth copy logic to read from depth attachment instead of depth texture to avoid errors when depth texture isn't available | — | 6000.1.0a7Dec 5, 2024 | — | 20 |
| UUM-86937 | Fixed | 2D: Fixed SrpBatcher causes all SpriteRenderers to render the same sprite when the shader is not compatible with the SrpBatcher. | — | 6000.1.0a7Dec 5, 2024 | — | 20 |
| UUM-87329 | Fixed | DX12: Fixed a crash that can happen when opening a project when ray tracing effects are enabled in HDRP. | — | 6000.1.0a7Dec 5, 2024 | — | 21 |
| UUM-87780 | Fixed | 2D: Fixed case where Sprite Renderer image is changed when Mask Interaction is turned by C\# script. | — | 6000.1.0a7Dec 5, 2024 | — | 19 |
| UUM-79895 | Fixed | Text: Ensure parse escape sequences also drive Unicode literals. | — | 6000.0.30f1Dec 4, 2024 | — | 20 |
| UUM-86351 | Fixed | Packman: Unable to install ProBuilder package when project is located in an external FAT32/exFAT drive | 6000.0.30f1Dec 4, 2024 | 6000.2.0a1Jan 29, 2025 | 55 | 47 |
| UUM-90426 | Fixed | Build Settings Window: Application Cloud Connection Id is incorrect when using Build Profile with Player Setting Overrides. | 6000.0.30f1Dec 4, 2024 | 6000.1.0b1Jan 7, 2025 | 34 | 26 |
| UUM-88051 | Fixed | Packman: Switching Project when importing complete project does not import all assets and project opens incomplete | 2022.3.54f1Dec 4, 2024 | 6000.1.0b11Mar 18, 2025 | 104 | 54 |
| UUM-63445 | Fixed | Particles: Introduced ParticleSystem.SetParticlesAndTrails() while deprecating ParticleSystem.SetTrails(). | — | 6000.1.0a6Nov 28, 2024 | — | 20 |
| UUM-85044 | Fixed | Search: Fixed reduced the memory consumption of Search during indexation. Now memory is disposed of properly after an incremental update. | — | 6000.1.0a6Nov 28, 2024 | — | 21 |