UUM-105412
Fixed in 6000.1.8f1Mentioned in 38 release notes.
First fixed in 6000.1.8f1 (Jun 18, 2025); relisted in 24 later releases.
| Version | Section | Risk | Impact | Note |
|---|---|---|---|---|
| 6000.3.0f1 | Fixes DX12 | Fix | Fixed by making sure we don't do anything with invalid input attachment indices. | |
| 6000.3.0b10 | Fixes DX12 | Fix | Fixed by making sure we don't do anything with invalid input attachment indices. | |
| 6000.3.0b9 | Fixes DX12 | Fix | Fixed by making sure we don't do anything with invalid input attachment indices. | |
| 6000.3.0b8 | Fixes DX12 | Fix | Fixed by making sure we don't do anything with invalid input attachment indices. | |
| 6000.3.0b7 | Fixes DX12 | Fix | Fixed by making sure we don't do anything with invalid input attachment indices. | |
| 6000.3.0b6 | Fixes DX12 | Fix | Fixed by making sure we don't do anything with invalid input attachment indices. | |
| 6000.3.0b5 | Fixes DX12 | Fix | Fixed by making sure we don't do anything with invalid input attachment indices. | |
| 6000.3.0b3 | Fixes DX12 | Fix | Fixed by making sure we don't do anything with invalid input attachment indices. | |
| 6000.3.0b2 | Fixes DX12 | Fix | Fixed by making sure we don't do anything with invalid input attachment indices. | |
| 6000.3.0b1 | Fixes DX12 | Fix | Fixed by making sure we don't do anything with invalid input attachment indices. | |
| 6000.3.0a5 | Fixes DX12 | Fix | Fixed by making sure we don't do anything with invalid input attachment indices. | |
| 6000.2.0f1 | Fixes DX12 | Fix | Fixed by making sure we don't do anything with invalid input attachment indices. | |
| 6000.2.0b13 | Fixes DX12 | Fix | Fixed by making sure we don't do anything with invalid input attachment indices. | |
| 6000.2.0b12 | Fixes DX12 | Fix | Fixed by making sure we don't do anything with invalid input attachment indices. | |
| 6000.2.0b11 | Fixes DX12 | Fix | Fixed by making sure we don't do anything with invalid input attachment indices. | |
| 6000.3.0a3 | Fixes DX12 | Fix | Fixed by making sure we don't do anything with invalid input attachment indices. | |
| 6000.3.0a2 | Fixes DX12 | Fix | Fixed by making sure we don't do anything with invalid input attachment indices. | |
| 6000.2.0b10 | Fixes DX12 | Fix | Fixed by making sure we don't do anything with invalid input attachment indices. | |
| 6000.2.0b9 | Fixes DX12 | Fix | Fixed by making sure we don't do anything with invalid input attachment indices. | |
| 6000.2.0b8 | Fixes DX12 | Fix | Fixed by making sure we don't do anything with invalid input attachment indices. | |
| 6000.0.52f1 | Fixes DX12 | Fix | Fixed by making sure we don't do anything with invalid input attachment indices. | |
| 6000.2.0b7 | Known Issues DirectX12 | Blocker | Known issue | Crash on D3D12CommonShader::ApplyGpuProgram when attaching material which samples "_UnityFBInput0" to "Full Screen Pass Renderer Feature" Component |
| 6000.2.0b7 | Fixes DX12 | Fix | Fixed by making sure we don't do anything with invalid input attachment indices. | |
| 6000.2.0b6 | Known Issues DirectX12 | Blocker | Known issue | Crash on D3D12CommonShader::ApplyGpuProgram when attaching material which samples "_UnityFBInput0" to "Full Screen Pass Renderer Feature" Component |
| 6000.2.0b6 | Fixes DX12 | Fix | Fixed by making sure we don't do anything with invalid input attachment indices. | |
| 6000.2.0b6 | Fixes DX12 | Fix | Fixed by making sure we don't do anything with invalid input attachment indices. | |
| 6000.1.8f1 | Fixes DX12 | Fix | Fixed by making sure we don't do anything with invalid input attachment indices. | |
| 6000.1.7f1 | Known Issues DirectX12 | Blocker | Known issue | Crash on D3D12CommonShader::ApplyGpuProgram when attaching material which samples "_UnityFBInput0" to "Full Screen Pass Renderer Feature" Component |
| 6000.0.51f1 | Known Issues DirectX12 | Blocker | Known issue | Crash on D3D12CommonShader::ApplyGpuProgram when attaching material which samples "_UnityFBInput0" to "Full Screen Pass Renderer Feature" Component |
| 6000.2.0b5 | Known Issues DX12 | Blocker | Known issue | Fixed by making sure we don't do anything with invalid input attachment indices. (UUM-105412) Fixed in 6000.2.0b6. |
| 6000.1.6f1 | Known Issues DirectX12 | Blocker | Known issue | Crash on D3D12CommonShader::ApplyGpuProgram when attaching material which samples "_UnityFBInput0" to "Full Screen Pass Renderer Feature" Component |
| 6000.2.0b4 | Known Issues DirectX12 | Blocker | Known issue | Crash on D3D12CommonShader::ApplyGpuProgram when attaching material which samples "_UnityFBInput0" to "Full Screen Pass Renderer Feature" Component |
| 6000.2.0b3 | Known Issues DirectX12 | Blocker | Known issue | Crash on D3D12CommonShader::ApplyGpuProgram when attaching material which samples "_UnityFBInput0" to "Full Screen Pass Renderer Feature" Component |
| 6000.0.50f1 | Known Issues DirectX12 | Blocker | Known issue | Crash on D3D12CommonShader::ApplyGpuProgram when attaching material which samples "_UnityFBInput0" to "Full Screen Pass Renderer Feature" Component |
| 6000.1.5f1 | Known Issues DirectX12 | Blocker | Known issue | Crash on D3D12CommonShader::ApplyGpuProgram when attaching material which samples "_UnityFBInput0" to "Full Screen Pass Renderer Feature" Component |
| 6000.1.4f1 | Known Issues DirectX12 | Blocker | Known issue | Crash on D3D12CommonShader::ApplyGpuProgram when attaching material which samples "_UnityFBInput0" to "Full Screen Pass Renderer Feature" Component |
| 6000.2.0b2 | Known Issues DirectX12 | Blocker | Known issue | Crash on D3D12CommonShader::ApplyGpuProgram when attaching material which samples "_UnityFBInput0" to "Full Screen Pass Renderer Feature" Component |
| 6000.2.0a4 | Known Issues DirectX12 | Blocker | Known issue | Crash on D3D12CommonShader::ApplyGpuProgram when attaching material which samples "_UnityFBInput0" to "Full Screen Pass Renderer Feature" Component |