Search results for "Android"

1–25 of 48

Matches UUM-id substrings and the body of the issue's first Known-Issues mention.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-138419FixedEditor: SpriteMask not rendering on Android, iOS, and Web when "Strip Engine Code" is enabled and the Tilemap package is disabled in Package Manager'.—6000.7.0b1Sep 17, 2026—6
UUM-143194FixedEditor: Disabled Remove buttons in Build Profile settings during Play mode.—6000.7.0a2Jul 9, 2026—17
UUM-142945FixedEditor: [Android] Replaced the link to the missing "Gradle Troubleshooting" page in the "Colliding Attributes" error window with a working "Gradle for Android" link for Unity 6.0.—6000.0.77f1Jun 10, 2026—16
UUM-111344FixedEditor: Workaround crash when using stencil-only format on Mali GPUs with OpenGL ES.—6000.4.5f1Apr 28, 2026—25
UUM-135971FixedEditor: Fixed an issue causing 'IsRunningXRMobile' does not exist in the current context (UUM-135971) Fixed in 6000.4.0b12.6000.4.0b11Mar 4, 20266000.3.11f1Mar 11, 2026—4
UUM-130105FixedEditor: Fixed issue with language toggling on a physical keyboard would not work correctly. (UUM-130105) Fixed in 6000.4.0b11.6000.4.0b9Feb 19, 20266000.4.0b11Mar 4, 20261237
UUM-116419FixedEditor: Fixed a hang that occurred when loading or unloading AssetBundles canceled texture streaming requests.—6000.4.0b7Feb 3, 2026—24
UUM-126778FixedEditor: Publishing Settings 'Build' section for Android is now only editable via global Android settings.—6000.5.0a5Jan 22, 2026—23
UUM-102083FixedEditor: Fixed BRG,GRD and EG 16KiB cbuffer limited low end mobiles.—6000.0.65f1Jan 7, 2026—30
UUM-109016FixedEditor: Fixed a warning about debug symbols not being enabled for Cloud Diagnostics that could appear when the Cloud Diagnostics package wasn't installed.—6000.3.0b9Nov 6, 2025—36
UUM-108144FixedEditor: Fixed artifacts when using a Google Pixel device under Android 14-15, the Video Player, and when changing the resolution dynamically.—6000.2.8f1Oct 15, 2025—22
UUM-113596OpenScene Management: Crash on "TransferPixelDataForMaskTemplate<_sprite_packing_char2>" when building for Android devices6000.2.2f1Aug 26, 2025—4244
UUM-77490FixedEditor: Fixed Delayed Touchscreen field with placeholder to register callback properly.—6000.2.2f1Aug 26, 2025—12
UUM-110545FixedEditor: Fixed uGUI InputField deselecting with hardware keyboards on Android—6000.3.0a5Aug 21, 2025—12
UUM-103757FixedEditor: Fixed errors spamming console when the inspector of a .androidlib asset is displayed.—6000.1.3f1May 14, 2025—16
UUM-71322FixedEditor: Fixed a bug causing compilation issues in BiRP shader graphs when targeting android.—2022.3.62f1May 7, 2025—1
UUM-103543FixedEditor: .androidlib plugins if used extension plugins will work with Symlink Sources On.—6000.1.2f1May 6, 2025—16
UUM-99321FixedEditor: Add more space before "Contact Sales" layout button to align with "No module loaded" text.—6000.2.0a9Apr 16, 2025—17
UUM-98728FixedEditor: Fixed the "Unity Android Player" hyperlink by making it point to the latest android manual. (UUM-98728) First seen in 6000.1.0b9.—6000.1.0b15Apr 16, 2025—17
UUM-98964FixedEditor: Fixed an issue to ensure the Platform Discovery window save the platform selection upon domain reload. (UUM-98964) First seen in 6000.1.0b9.—6000.1.0b15Apr 16, 2025—17
UUM-101143FixedEditor: Fixed an issue with Late binding of SpriteAtlas objects ot working when loading from content archives.—6000.0.46f1Apr 10, 2025—21
UUM-65280FixedEditor: Fixed an issue by adding physical keyboard support on android.—6000.1.0b10Mar 11, 2025—25
UUM-93106FixedEditor: Fixed an issue where progress bar status was not updated during Android and iOS builds.—6000.2.0a1Jan 29, 2025—33
UUM-91350FixedEditor: [Android] Fix deprecation warning message to suggest the UnityEditor.Android.UserBuildSettings.DebugSymbols.level property instead of UnityEditor.Android.DebugSymbols.level on Unity 6.—6000.1.0b2Jan 16, 2025—16
UUM-72689FixedEditor: Fixed issue with emojis in TextField on mobile.—6000.1.0a4Nov 14, 2024—23
Where the numbers come from
  • Editor releases ingested 6h ago · package versions ingested 6h ago.
  • Net-fix (the heat strip) = fixes − known_issues per release — a raw difference, no weighting. The 0–100 build score shown elsewhere is a separate, documented formula.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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