Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Fixed · Asset Pipeline issues
126–139 of 139
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| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-16728 | Fixed | Prefabs: Fixed Rect tool is enabled for root Prefab in Context mode. Now it behaves similar to the other Transform tools. | — | 2021.3.14f1Nov 17, 2022 | — | 2 |
| UUM-5961 | Fixed | Prefabs: Handle ManagedReferences that cannot be applied or reverted in Prefab instances. Also make sure the root of the Managed Reference can be applied to apply sub fields that are overriden. | — | 2021.3.13f1Nov 4, 2022 | — | 1 |
| UUM-3640 | Fixed | Asset Importers: Textures are not generated when Naming option in Import Settings of an FBX file is changed to "From Model's Material" | 2021.3.12f1Oct 25, 2022 | 2021.3.15f1Dec 1, 2022 | 37 | 2 |
| UUM-7867 | Fixed | Asset Import: Fixed import of some meshes with Blend Shape Normals set to Calculate. | — | 2021.3.12f1Oct 25, 2022 | — | 1 |
| UUM-9463 | Fixed | Asset Import: Fixed editor crash when importing a folder with an FBX file where its optimizeBones is set to 0. | — | 2021.3.12f1Oct 25, 2022 | — | 1 |
| UUM-2226 | Fixed | Asset Pipeline: Prefab preview is getting updated when change in material color. | — | 2020.3.41f1Oct 21, 2022 | — | 1 |
| UUM-12248 | Fixed | Asset Pipeline: Fixed 'learn more' online documentation links for asset import workers and Unity Accelerator in the editor UI, so they target the currently loaded version of Unity. | — | 2021.3.10f1Sep 16, 2022 | — | 1 |
| UUM-1820 | Fixed | Asset Pipeline: Asset preview thumbnails in the Editor's project window would sometimes be missing reflection probe lighting, this has been fixed and re-baking reflection probes (after making some change, such as to the material) will update thumbnails. | — | 2021.3.10f1Sep 16, 2022 | — | 1 |
| UUM-867 | Fixed | Asset Pipeline: Fixed an issue where the asset database might fail to detect that custom postprocessing of assets had produced an infinite loop during project import. | — | 2021.3.10f1Sep 16, 2022 | — | 1 |
| UUM-12721 | Fixed | Asset Bundles: AssetBundle indeterminism caused by mesh streaming info | 2020.3.39f1Sep 14, 2022 | 2020.3.42f1Nov 17, 2022 | 63 | 5 |
| UUM-493 | Fixed | Asset Bundles: Fixed memarchive0 error when entering play mode. | — | 2021.3.9f1Sep 1, 2022 | — | 1 |
| UUM-818 | Fixed | Asset Pipeline: The option to 'Recompile after finished playing\` did not work and has been removed. To support the intended functionallity a new option to only auto refresh outside playmode has been added. | — | 2021.3.9f1Sep 1, 2022 | — | 1 |
| UUM-2908 | Fixed | Asset Pipeline: Fixed an issue where generating previews of some prefabs could raise an 'unknown importer' error in the console. | — | 2021.3.7f1Jul 28, 2022 | — | 1 |
| UUM-5459 | Fixed | Texture: \[Backport\] \[MacOS\] Crash on \_\_pthread\_kill when Render Texture has no Depth buffer and Dimension is 3D | 2020.3.36f1Jun 16, 2022 | 2021.3.14f1Nov 17, 2022 | 154 | 6 |