UUM-97999
Fixed in 6000.1.0b10Mentioned in 28 release notes.
First fixed in 6000.1.0b10 (Mar 11, 2025); relisted in 27 later releases.
| Version | Section | Risk | Impact | Note |
|---|---|---|---|---|
| 6000.2.0f1 | Fixes 2D | Fix | Fixed case where 16-bit Sprite Textures have a banding effect and loss of data when packing into Variant Sprite Atlas. | |
| 6000.2.0b13 | Fixes 2D | Fix | Fixed case where 16-bit Sprite Textures have a banding effect and loss of data when packing into Variant Sprite Atlas. | |
| 6000.2.0b12 | Fixes 2D | Fix | Fixed case where 16-bit Sprite Textures have a banding effect and loss of data when packing into Variant Sprite Atlas. | |
| 6000.2.0b11 | Fixes 2D | Fix | Fixed case where 16-bit Sprite Textures have a banding effect and loss of data when packing into Variant Sprite Atlas. | |
| 6000.2.0b10 | Fixes 2D | Fix | Fixed case where 16-bit Sprite Textures have a banding effect and loss of data when packing into Variant Sprite Atlas. | |
| 6000.2.0b9 | Fixes 2D | Fix | Fixed case where 16-bit Sprite Textures have a banding effect and loss of data when packing into Variant Sprite Atlas. | |
| 6000.2.0b8 | Fixes 2D | Fix | Fixed case where 16-bit Sprite Textures have a banding effect and loss of data when packing into Variant Sprite Atlas. | |
| 6000.2.0b7 | Fixes 2D | Fix | Fixed case where 16-bit Sprite Textures have a banding effect and loss of data when packing into Variant Sprite Atlas. | |
| 6000.2.0b6 | Fixes 2D | Fix | Fixed case where 16-bit Sprite Textures have a banding effect and loss of data when packing into Variant Sprite Atlas. | |
| 6000.2.0b5 | Fixes 2D | Fix | Fixed case where 16-bit Sprite Textures have a banding effect and loss of data when packing into Variant Sprite Atlas. | |
| 6000.2.0b4 | Fixes 2D | Fix | Fixed case where 16-bit Sprite Textures have a banding effect and loss of data when packing into Variant Sprite Atlas. | |
| 6000.2.0b3 | Fixes 2D | Fix | Fixed case where 16-bit Sprite Textures have a banding effect and loss of data when packing into Variant Sprite Atlas. | |
| 6000.2.0b2 | Fixes 2D | Fix | Fixed case where 16-bit Sprite Textures have a banding effect and loss of data when packing into Variant Sprite Atlas. | |
| 6000.2.0b1 | Fixes 2D | Fix | Fixed case where 16-bit Sprite Textures have a banding effect and loss of data when packing into Variant Sprite Atlas. | |
| 6000.2.0a10 | Fixes 2D | Fix | Fixed case where 16-bit Sprite Textures have a banding effect and loss of data when packing into Variant Sprite Atlas. | |
| 6000.1.0f1 | Fixes 2D | Fix | Fixed an issue where 16-bit Sprite Textures have a banding effect and loss of data when packing into Variant Sprite Atlas. | |
| 6000.2.0a9 | Fixes 2D | Fix | Fixed case where 16-bit Sprite Textures have a banding effect and loss of data when packing into Variant Sprite Atlas. | |
| 6000.1.0b15 | Fixes 2D | Fix | Fixed an issue where 16-bit Sprite Textures have a banding effect and loss of data when packing into Variant Sprite Atlas. | |
| 6000.1.0b14 | Fixes 2D | Fix | Fixed an issue where 16-bit Sprite Textures have a banding effect and loss of data when packing into Variant Sprite Atlas. | |
| 6000.1.0b13 | Fixes 2D | Fix | Fixed an issue where 16-bit Sprite Textures have a banding effect and loss of data when packing into Variant Sprite Atlas. | |
| 6000.2.0a8 | Fixes 2D | Fix | Fixed case where 16-bit Sprite Textures have a banding effect and loss of data when packing into Variant Sprite Atlas. | |
| 6000.2.0a8 | Fixes 2D | Fix | Fixed case where 16-bit Sprite Textures have a banding effect and loss of data when packing into Variant Sprite Atlas. | |
| 6000.1.0b12 | Fixes 2D | Fix | Fixed an issue where 16-bit Sprite Textures have a banding effect and loss of data when packing into Variant Sprite Atlas. | |
| 6000.1.0b11 | Fixes 2D | Fix | Fixed an issue where 16-bit Sprite Textures have a banding effect and loss of data when packing into Variant Sprite Atlas. | |
| 2022.3.60f1 | Fixes 2D | Fix | Fixed 16-bit Sprite Textures have a banding effect and loss of data when packing into Variant Sprite Atlas. | |
| 6000.0.42f1 | Fixes 2D | Fix | Fixed case where 16-bit Sprite Textures have a banding effect and loss of data when packing into Variant Sprite Atlas. | |
| 6000.1.0b10 | Fixes 2D | Fix | Fixed an issue where 16-bit Sprite Textures have a banding effect and loss of data when packing into Variant Sprite Atlas. | |
| 6000.1.0b10 | Fixes 2D | Fix | Fixed an issue where 16-bit Sprite Textures have a banding effect and loss of data when packing into Variant Sprite Atlas. |