VersionSectionRiskImpactNote
6000.2.0f1Fixes
2D
FixFixed case where 16-bit Sprite Textures have a banding effect and loss of data when packing into Variant Sprite Atlas.
6000.2.0b13Fixes
2D
FixFixed case where 16-bit Sprite Textures have a banding effect and loss of data when packing into Variant Sprite Atlas.
6000.2.0b12Fixes
2D
FixFixed case where 16-bit Sprite Textures have a banding effect and loss of data when packing into Variant Sprite Atlas.
6000.2.0b11Fixes
2D
FixFixed case where 16-bit Sprite Textures have a banding effect and loss of data when packing into Variant Sprite Atlas.
6000.2.0b10Fixes
2D
FixFixed case where 16-bit Sprite Textures have a banding effect and loss of data when packing into Variant Sprite Atlas.
6000.2.0b9Fixes
2D
FixFixed case where 16-bit Sprite Textures have a banding effect and loss of data when packing into Variant Sprite Atlas.
6000.2.0b8Fixes
2D
FixFixed case where 16-bit Sprite Textures have a banding effect and loss of data when packing into Variant Sprite Atlas.
6000.2.0b7Fixes
2D
FixFixed case where 16-bit Sprite Textures have a banding effect and loss of data when packing into Variant Sprite Atlas.
6000.2.0b6Fixes
2D
FixFixed case where 16-bit Sprite Textures have a banding effect and loss of data when packing into Variant Sprite Atlas.
6000.2.0b5Fixes
2D
FixFixed case where 16-bit Sprite Textures have a banding effect and loss of data when packing into Variant Sprite Atlas.
6000.2.0b4Fixes
2D
FixFixed case where 16-bit Sprite Textures have a banding effect and loss of data when packing into Variant Sprite Atlas.
6000.2.0b3Fixes
2D
FixFixed case where 16-bit Sprite Textures have a banding effect and loss of data when packing into Variant Sprite Atlas.
6000.2.0b2Fixes
2D
FixFixed case where 16-bit Sprite Textures have a banding effect and loss of data when packing into Variant Sprite Atlas.
6000.2.0b1Fixes
2D
FixFixed case where 16-bit Sprite Textures have a banding effect and loss of data when packing into Variant Sprite Atlas.
6000.2.0a10Fixes
2D
FixFixed case where 16-bit Sprite Textures have a banding effect and loss of data when packing into Variant Sprite Atlas.
6000.1.0f1Fixes
2D
FixFixed an issue where 16-bit Sprite Textures have a banding effect and loss of data when packing into Variant Sprite Atlas.
6000.2.0a9Fixes
2D
FixFixed case where 16-bit Sprite Textures have a banding effect and loss of data when packing into Variant Sprite Atlas.
6000.1.0b15Fixes
2D
FixFixed an issue where 16-bit Sprite Textures have a banding effect and loss of data when packing into Variant Sprite Atlas.
6000.1.0b14Fixes
2D
FixFixed an issue where 16-bit Sprite Textures have a banding effect and loss of data when packing into Variant Sprite Atlas.
6000.1.0b13Fixes
2D
FixFixed an issue where 16-bit Sprite Textures have a banding effect and loss of data when packing into Variant Sprite Atlas.
6000.2.0a8Fixes
2D
FixFixed case where 16-bit Sprite Textures have a banding effect and loss of data when packing into Variant Sprite Atlas.
6000.2.0a8Fixes
2D
FixFixed case where 16-bit Sprite Textures have a banding effect and loss of data when packing into Variant Sprite Atlas.
6000.1.0b12Fixes
2D
FixFixed an issue where 16-bit Sprite Textures have a banding effect and loss of data when packing into Variant Sprite Atlas.
6000.1.0b11Fixes
2D
FixFixed an issue where 16-bit Sprite Textures have a banding effect and loss of data when packing into Variant Sprite Atlas.
2022.3.60f1Fixes
2D
FixFixed 16-bit Sprite Textures have a banding effect and loss of data when packing into Variant Sprite Atlas.
6000.0.42f1Fixes
2D
FixFixed case where 16-bit Sprite Textures have a banding effect and loss of data when packing into Variant Sprite Atlas.
6000.1.0b10Fixes
2D
FixFixed an issue where 16-bit Sprite Textures have a banding effect and loss of data when packing into Variant Sprite Atlas.
6000.1.0b10Fixes
2D
FixFixed an issue where 16-bit Sprite Textures have a banding effect and loss of data when packing into Variant Sprite Atlas.

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