UUM-96214
Fixed in 6000.1.0b10Mentioned in 28 release notes.
First fixed in 6000.1.0b10 (Mar 11, 2025); relisted in 27 later releases.
| Version | Section | Risk | Impact | Note |
|---|---|---|---|---|
| 6000.2.0f1 | Fixes Build Pipeline | Fix | Fixed error handling when using the "Build and Run" option so that shader syntax errors, and other logged errors, are consistently treated as build failures. In some cases the content of a failed build was being reused, instead of the content being rebuilt, on the next build attempt. | |
| 6000.2.0b13 | Fixes Build Pipeline | Fix | Fixed error handling when using the "Build and Run" option so that shader syntax errors, and other logged errors, are consistently treated as build failures. In some cases the content of a failed build was being reused, instead of the content being rebuilt, on the next build attempt. | |
| 6000.2.0b12 | Fixes Build Pipeline | Fix | Fixed error handling when using the "Build and Run" option so that shader syntax errors, and other logged errors, are consistently treated as build failures. In some cases the content of a failed build was being reused, instead of the content being rebuilt, on the next build attempt. | |
| 6000.2.0b11 | Fixes Build Pipeline | Fix | Fixed error handling when using the "Build and Run" option so that shader syntax errors, and other logged errors, are consistently treated as build failures. In some cases the content of a failed build was being reused, instead of the content being rebuilt, on the next build attempt. | |
| 6000.2.0b10 | Fixes Build Pipeline | Fix | Fixed error handling when using the "Build and Run" option so that shader syntax errors, and other logged errors, are consistently treated as build failures. In some cases the content of a failed build was being reused, instead of the content being rebuilt, on the next build attempt. | |
| 6000.2.0b9 | Fixes Build Pipeline | Fix | Fixed error handling when using the "Build and Run" option so that shader syntax errors, and other logged errors, are consistently treated as build failures. In some cases the content of a failed build was being reused, instead of the content being rebuilt, on the next build attempt. | |
| 6000.2.0b8 | Fixes Build Pipeline | Fix | Fixed error handling when using the "Build and Run" option so that shader syntax errors, and other logged errors, are consistently treated as build failures. In some cases the content of a failed build was being reused, instead of the content being rebuilt, on the next build attempt. | |
| 6000.2.0b7 | Fixes Build Pipeline | Fix | Fixed error handling when using the "Build and Run" option so that shader syntax errors, and other logged errors, are consistently treated as build failures. In some cases the content of a failed build was being reused, instead of the content being rebuilt, on the next build attempt. | |
| 6000.2.0b6 | Fixes Build Pipeline | Fix | Fixed error handling when using the "Build and Run" option so that shader syntax errors, and other logged errors, are consistently treated as build failures. In some cases the content of a failed build was being reused, instead of the content being rebuilt, on the next build attempt. | |
| 6000.2.0b5 | Fixes Build Pipeline | Fix | Fixed error handling when using the "Build and Run" option so that shader syntax errors, and other logged errors, are consistently treated as build failures. In some cases the content of a failed build was being reused, instead of the content being rebuilt, on the next build attempt. | |
| 6000.2.0b4 | Fixes Build Pipeline | Fix | Fixed error handling when using the "Build and Run" option so that shader syntax errors, and other logged errors, are consistently treated as build failures. In some cases the content of a failed build was being reused, instead of the content being rebuilt, on the next build attempt. | |
| 6000.2.0b3 | Fixes Build Pipeline | Fix | Fixed error handling when using the "Build and Run" option so that shader syntax errors, and other logged errors, are consistently treated as build failures. In some cases the content of a failed build was being reused, instead of the content being rebuilt, on the next build attempt. | |
| 6000.2.0b2 | Fixes Build Pipeline | Fix | Fixed error handling when using the "Build and Run" option so that shader syntax errors, and other logged errors, are consistently treated as build failures. In some cases the content of a failed build was being reused, instead of the content being rebuilt, on the next build attempt. | |
| 6000.2.0b1 | Fixes Build Pipeline | Fix | Fixed error handling when using the "Build and Run" option so that shader syntax errors, and other logged errors, are consistently treated as build failures. In some cases the content of a failed build was being reused, instead of the content being rebuilt, on the next build attempt. | |
| 6000.2.0a10 | Fixes Build Pipeline | Fix | Fixed error handling when using the "Build and Run" option so that shader syntax errors, and other logged errors, are consistently treated as build failures. In some cases the content of a failed build was being reused, instead of the content being rebuilt, on the next build attempt. | |
| 6000.1.0f1 | Fixes Build Pipeline | Fix | Fixed error handling when using the "Build and Run" option so that shader syntax errors, and other logged errors, are consistently treated as build failures. In some cases the content of a failed build was being reused, instead of the content being rebuilt, on the next build attempt. | |
| 6000.2.0a9 | Fixes Build Pipeline | Fix | Fixed error handling when using the "Build and Run" option so that shader syntax errors, and other logged errors, are consistently treated as build failures. In some cases the content of a failed build was being reused, instead of the content being rebuilt, on the next build attempt. | |
| 6000.1.0b15 | Fixes Build Pipeline | Fix | Fixed error handling when using the "Build and Run" option so that shader syntax errors, and other logged errors, are consistently treated as build failures. In some cases the content of a failed build was being reused, instead of the content being rebuilt, on the next build attempt. | |
| 6000.1.0b14 | Fixes Build Pipeline | Fix | Fixed error handling when using the "Build and Run" option so that shader syntax errors, and other logged errors, are consistently treated as build failures. In some cases the content of a failed build was being reused, instead of the content being rebuilt, on the next build attempt. | |
| 6000.1.0b13 | Fixes Build Pipeline | Fix | Fixed error handling when using the "Build and Run" option so that shader syntax errors, and other logged errors, are consistently treated as build failures. In some cases the content of a failed build was being reused, instead of the content being rebuilt, on the next build attempt. | |
| 6000.2.0a8 | Fixes Build Pipeline | Fix | Fixed error handling when using the "Build and Run" option so that shader syntax errors, and other logged errors, are consistently treated as build failures. In some cases the content of a failed build was being reused, instead of the content being rebuilt, on the next build attempt. | |
| 6000.2.0a8 | Fixes Build Pipeline | Fix | Fixed error handling when using the "Build and Run" option so that shader syntax errors, and other logged errors, are consistently treated as build failures. In some cases the content of a failed build was being reused, instead of the content being rebuilt, on the next build attempt. | |
| 6000.1.0b12 | Fixes Build Pipeline | Fix | Fixed error handling when using the "Build and Run" option so that shader syntax errors, and other logged errors, are consistently treated as build failures. In some cases the content of a failed build was being reused, instead of the content being rebuilt, on the next build attempt. | |
| 6000.0.43f1 | Fixes Build Pipeline | Fix | Fixed error handling when using the "Build and Run" option so that shader syntax errors, and other logged errors, are consistently treated as build failures. In some cases the content of a failed build was being reused, instead of the content being rebuilt, on the next build attempt. | |
| 6000.1.0b11 | Fixes Build Pipeline | Fix | Fixed error handling when using the "Build and Run" option so that shader syntax errors, and other logged errors, are consistently treated as build failures. In some cases the content of a failed build was being reused, instead of the content being rebuilt, on the next build attempt. | |
| 2022.3.60f1 | Fixes Build Pipeline | Fix | Fixed error handling when using the "Build and Run" option so that shader syntax errors, and other logged errors, are consistently treated as build failures. In some cases the content of a failed build was being reused, instead of the content being rebuilt, on the next build attempt. | |
| 6000.1.0b10 | Fixes Build Pipeline | Fix | Fixed error handling when using the "Build and Run" option so that shader syntax errors, and other logged errors, are consistently treated as build failures. In some cases the content of a failed build was being reused, instead of the content being rebuilt, on the next build attempt. | |
| 6000.1.0b10 | Fixes Build Pipeline | Fix | Fixed error handling when using the "Build and Run" option so that shader syntax errors, and other logged errors, are consistently treated as build failures. In some cases the content of a failed build was being reused, instead of the content being rebuilt, on the next build attempt. |