UUM-57201
Fixed in 2022.3.22f1Mentioned in 6 Unity 2022 LTS release notes.
First fixed in 2022.3.22f1 (Mar 19, 2024).
| Version | Section | Risk | Impact | Note |
|---|---|---|---|---|
| 2022.3.22f1 | Fixes Build Pipeline | Fix | Fixed a regression where mesh components are stripped if its shader is made of UsePass only references. | |
| 2022.3.20f1 | Known Issues Asset Bundles | Caution | Known issue | UV1 data is lost during AssetBundle build when Optimize Mesh Data is on |
| 2022.3.19f1 | Known Issues Asset Bundles | Caution | Known issue | UV1 data is lost during AssetBundle build when Optimize Mesh Data is on |
| 2022.3.18f1 | Known Issues Asset Bundles | Caution | Known issue | UV1 data is lost during AssetBundle build when Optimize Mesh Data is on |
| 2022.3.17f1 | Known Issues Asset Bundles | Caution | Known issue | UV1 data is lost during AssetBundle build when Optimize Mesh Data is on |
| 2022.3.16f1 | Known Issues Asset Bundles | Caution | Known issue | UV1 data is lost during AssetBundle build when Optimize Mesh Data is on |