UUM-116318
Listed in 6000.4.0f1Mentioned in 27 release notes.
Latest mention is in 6000.4.0f1 under "Improvements" (Mar 18, 2026).
| Version | Section | Risk | Impact | Note |
|---|---|---|---|---|
| 6000.4.0f1 | Improvements GI | Improvement | Changed the behavior of light probe loading. When you unload the last scene that contains light probes, you no longer need to call LightProbes.Tetrahedralize() to apply the changes. | |
| 6000.4.0b11 | Improvements GI | Improvement | Changed the behavior of light probe loading. When you unload the last scene that contains light probes, you no longer need to call LightProbes.Tetrahedralize() to apply the changes. | |
| 6000.4.0b10 | Improvements GI | Improvement | Changed the behavior of light probe loading. When you unload the last scene that contains light probes, you no longer need to call LightProbes.Tetrahedralize() to apply the changes. | |
| 6000.4.0b8 | Improvements GI | Improvement | Changed the behavior of light probe loading. When you unload the last scene that contains light probes, you no longer need to call LightProbes.Tetrahedralize() to apply the changes. | |
| 6000.4.0b9 | Improvements GI | Improvement | Changed the behavior of light probe loading. When you unload the last scene that contains light probes, you no longer need to call LightProbes.Tetrahedralize() to apply the changes. | |
| 6000.4.0b7 | Improvements GI | Improvement | Changed the behavior of light probe loading. When you unload the last scene that contains light probes, you no longer need to call LightProbes.Tetrahedralize() to apply the changes. | |
| 6000.4.0b6 | Improvements GI | Improvement | Changed the behavior of light probe loading. When you unload the last scene that contains light probes, you no longer need to call LightProbes.Tetrahedralize() to apply the changes. | |
| 6000.4.0b5 | Improvements GI | Improvement | Changed the behavior of light probe loading. When you unload the last scene that contains light probes, you no longer need to call LightProbes.Tetrahedralize() to apply the changes. | |
| 6000.4.0b4 | Improvements GI | Improvement | Changed the behavior of light probe loading. When you unload the last scene that contains light probes, you no longer need to call LightProbes.Tetrahedralize() to apply the changes. | |
| 6000.4.0b3 | Improvements GI | Improvement | Changed the behavior of light probe loading. When you unload the last scene that contains light probes, you no longer need to call LightProbes.Tetrahedralize() to apply the changes. | |
| 6000.4.0b2 | Improvements GI | Improvement | Changed the behavior of light probe loading. When you unload the last scene that contains light probes, you no longer need to call LightProbes.Tetrahedralize() to apply the changes. | |
| 6000.4.0b1 | Improvements GI | Improvement | Changed the behavior of light probe loading. When you unload the last scene that contains light probes, you no longer need to call LightProbes.Tetrahedralize() to apply the changes. | |
| 6000.3.0f1 | Improvements GI | Improvement | Changed the behavior of light probe loading. When you unload the last scene that contains light probes, you no longer need to call LightProbes.Tetrahedralize() to apply the changes. | |
| 6000.4.0a5 | Improvements GI | Improvement | Changed the behavior of light probe loading. When you unload the last scene that contains light probes, you no longer need to call LightProbes.Tetrahedralize() to apply the changes. | |
| 6000.3.0b10 | Improvements GI | Improvement | Changed the behavior of light probe loading. When you unload the last scene that contains light probes, you no longer need to call LightProbes.Tetrahedralize() to apply the changes. | |
| 6000.3.0b9 | Improvements GI | Improvement | Changed the behavior of light probe loading. When you unload the last scene that contains light probes, you no longer need to call LightProbes.Tetrahedralize() to apply the changes. | |
| 6000.4.0a4 | Improvements GI | Improvement | Changed the behavior of light probe loading. When you unload the last scene that contains light probes, you no longer need to call LightProbes.Tetrahedralize() to apply the changes. | |
| 6000.3.0b8 | Improvements GI | Improvement | Changed the behavior of light probe loading. When you unload the last scene that contains light probes, you no longer need to call LightProbes.Tetrahedralize() to apply the changes. | |
| 6000.3.0b7 | Improvements GI | Improvement | Changed the behavior of light probe loading. When you unload the last scene that contains light probes, you no longer need to call LightProbes.Tetrahedralize() to apply the changes. | |
| 6000.3.0b6 | Improvements GI | Improvement | Changed the behavior of light probe loading. When you unload the last scene that contains light probes, you no longer need to call LightProbes.Tetrahedralize() to apply the changes. | |
| 6000.4.0a2 | Improvements GI | Improvement | Changed the behavior of light probe loading. When you unload the last scene that contains light probes, you no longer need to call LightProbes.Tetrahedralize() to apply the changes. | |
| 6000.3.0b5 | Improvements GI | Improvement | Changed the behavior of light probe loading. When you unload the last scene that contains light probes, you no longer need to call LightProbes.Tetrahedralize() to apply the changes. | |
| 6000.0.59f2 | Improvements GI | Improvement | Changed behavior of light probe loading such that, when unloading the last scene that contains light probes, you don't need to call LightProbes.Tetrahedralize() to apply the changes anymore. | |
| 6000.3.0b3 | Improvements GI | Improvement | Changed the behavior of light probe loading. When you unload the last scene that contains light probes, you no longer need to call LightProbes.Tetrahedralize() to apply the changes. | |
| 6000.3.0b3 | Improvements GI | Improvement | Changed the behavior of light probe loading. When you unload the last scene that contains light probes, you no longer need to call LightProbes.Tetrahedralize() to apply the changes. | |
| 6000.2.6f1 | Improvements GI | Improvement | Changed the behavior of light probe loading. When you unload the last scene that contains light probes, you no longer need to call LightProbes.Tetrahedralize() to apply the changes. | |
| 2022.3.67f1 | Improvements GI | Improvement | Changed behavior of light probe loading such that, when unloading the last scene that contains light probes, you don't need to call LightProbes.Tetrahedralize() to apply the changes anymore. |