How to reproduce: 1. Open the attached "IN-148577_AStarVizIssue.zip" project 2. Open the “OutdoorsScene” 3. Go to the Lighting tab 4. At the bottom of the Lighting tab, press "Generate Lighting" 5. Observe the Console Actual result: Warning messages are thrown in the Console: 'Every triangle in the Mesh UV layout has zero area' Expected result: No warning messages are thrown Reproducible with:…
Retrieved 2026-11-09Release Notes Search
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Steps to reproduce: Create a new Unity project using the Universal 3D template Open the Lighting window (Window > Rendering > Lighting) Open the Adaptive Probe Volumes tab in the Lighting window Click the "Open" button in the Adaptive Probe Volumes tab Change Light Probe System to "Adaptive Probe Volumes" Change Baking Mode to "Baking Set" Remove the SampleScene in the "Scenes in Baking Set" l…
Retrieved 2026-11-10Steps to reproduce: Create a new URP project Open any graph or the attached "Sample Graph.cs" Add any variable to the Blackboard Observe the arrow next to the variable Actual results: The collapsed row shows a left-facing foldout/expand arrow Expected results: A collapsed variable shows a foldout arrow that clearly indicates it can be expanded, such as a right-facing arrow, matching common Uni…
Retrieved 2026-11-09Steps to reproduce: Download and import the attached "gtk-subgraph-centering.unitypackage" Create and open a graph (Assets > Create > Graph > Basic Graph) Create a node Create a subgraph from the node Open the subgraph Actual results: The contents of the subgraph is positioned somewhere north-west of the center of the window Expected results: The contents of the subgraph is positioned in the c…
Retrieved 2026-11-09Steps to Reproduce: 1. Open the attached “GTK Test Issues.zip” project 2. Open the "TestGraph" graph 3. Modify “Option 1” on IntegerNode 4. Observe that “Option2” is changed to match 5. Modify “Option 1” on EnumNode 6. Observe “Option 2” on the EnumNode Actual Result: The value of “Option 2” is not set on EnumNode Expected Result: “Option 2” is set to match “Option 1” on the EnumNode Reproduci…
Retrieved 2026-11-09How to reproduce: Open the attached “IN-150819” project Create a new Graph (Create → Graph Toolkit Test → Simple Graph) Double-click the created Graph In the Graph canvas right-click, press “Add Node” and add “BugReproNode” node Connect Output_Default to any variable Note that the “Collapse Node” arrow is greyed out Right-click the “BugReproNode” node and choose “Toggle Collapse” (or use Shift…
Retrieved 2026-11-10Steps to reproduce: 1. Create a new Unity project using the Universal 2D Template 2. In the Project window, select the Renderer2D asset (Renderer2D.asset) 3. In the Inspector, click Add Renderer Feature and add the On Tile Post Processing 4. Renderer Feature 5. Make sure the Scene view window is open and visible 6. Observe the Console window Actual results: Errors are spammed in the Console wi…
Retrieved 2026-11-09Reproduction steps: 1. Open the attached "IN-139778_UnityBugRepo3.zip" project 2. Open the "Assets/StaticShadowCasterNotWork/StaticShadowCasterNotWork.unity" scene 3. Enter Play Mode 4. In the on-screen UI in top-left corner, enable the Status toggle 5. Click "Set StaticShadowCaster" 6. Observe the scene shadows (no change) 7. Click “Set StaticShadowCaster 2” 8. Observe the scene shadows again…
Retrieved 2026-11-09How to reproduce: 1. Open the attached “IN-143947“ project 2. Open the “test“ scene (Assets/Scenes) 3. Open the Occlusion window (Window > Rendering > Occlusion Culling) 4. In the Occlusion window, click “Bake“ 5. Wait until the baking reaches around 10% completion 6. Observe the crash Reproducible with: 6000.0.0f1 (4ff56b3ea44c), 6000.0.76f1, 6000.3.16f1, 6000.4.9f1, 6000.5.0b10, 6000.6.0a6 R…
Retrieved 2026-11-09How to reproduce: 1. Open the attached “CrashReproSamsungA25.zip” project 2. Build and run for Android 3. Observe the app Actual result: App crashes on launch Expected result: App launches without a crash Reproducible with: 2023.1.0a5, 6000.0.71f1 (907bc2d768b5), 6000.3.12f1, 6000.4.1f1, 6000.5.0b1 (c1f81ff5b082), 6000.6.0a1 (7dc703ab9bd8) Reproducible on: macOS 15.3.2 (24D81) (M1 Max) Not rep…
Retrieved 2026-11-09How to reproduce: Create a new project and select the "Universal 3D sample" template and ensure the template version is 17.3.0 Open the Garden scene (Assets/Scenes/Garden/GardenScene) Observe the Console errors Actual Result: NullReferenceException is thrown immediately after opening the scene Expected Result: The scene loads successfully without any errors in the Console window Reproducible w…
Retrieved 2026-11-09Reproduction steps: 1. Create a new project 2. Install Multiplayer Play Mode package (Window > Package Management > Package Manager) 3. Open the Play Mode Scenarios window (Window > Play Mode > Scenarios), add a new Scenario and an additional Editor Instance 4. Select the newly created Scenario as the active Scenario and enter Play mode 5. Enable Hierarchy and Inspector windows in the Layout m…
Retrieved 2026-11-10Steps to reproduce: Create a new Unity project using the High Definition 3D template Open the Package Manager window (Window > Package Management > Package Manager) Select the High Definition Render Pipeline package Click on the Samples tab Import Fullscreen Samples Open the "Assets/Samples/High Definition Render Pipeline/17.4.0/Fullscreen Samples/Scenes/Fullscreen Samples.unity" scene Open Pr…
Retrieved 2026-11-09Reproduction steps: 1. Open the attached "IN-140052_Repro" project 2. Open scene "OutdoorsScene" 3. Enter Play mode Expected result: The Editor enters Play mode and the methods run as expected Actual result: The Editor crashes Reproducible with: 2023.3.0b5, 6000.0.74f1, 6000.3.14f1, 6000.4.5f1, 6000.5.0b6, 6000.6.0a4 Not reproducible with: 2023.3.0b4 Oldest version checked for regression: 2023…
Retrieved 2026-11-09Description When using URP Dynamic Resolution on XR with no intermediate passes the viewport is not in the correct rect when using the DrawRenderObjects pass Initial setup Use the following project (too big to be added here) [Internal link] Reproduction steps Create an empty URP project Disable post processing from the camera Enable URP post processing in the main camera Add OpenXR plugin and …
Retrieved 2026-11-09Steps to reproduce: Create a project Go to "Assets" -> "Create" ->"Rendering" -> "Device Filters" ->"D3D12 Device Filter" Select the asset to view it in the Inspector Expand the "Preferred Graphics Jobs Filters" section Observe the displayed help box Actual results: Help box section is compressed. Some information is cut off. Expected results: Help box section is compressed. Some information i…
Retrieved 2026-11-09Steps to reproduce: 1. Open the attached project: “IN-148395” 2. Build the application for an Android 3. Install and open the Player on an Android Actual Result: Rendering corrupted with white square artifacts Expected Result: Rendering doesn’t have white square artifacts Reproducible with: 6000.0.0f1, 6000.0.79f1, 6000.3.20f1, 6000.5.4f1, 6000.6.0b4, 6000.7.0a2 Built on: Tahoe 26.5 (M1 Max) N…
Retrieved 2026-11-11How to reproduce: 1. Create a new Unity project 2. Go to Edit -> Project Settings -> Graphics 3. Set the "Lightmap Nodes" to "Custom" 4. Click "Import From Current Scene" 5. Undo the action and observe the results Expected results: The "Lightmap Nodes" field remains at "Custom" and the checkboxes are undone Actual results: The "Lightmap Nodes" field changes to "Custom" Reproducible with: 6000.…
Retrieved 2026-11-09How to reproduce: Open the attached "IN-147397_6000.5.4f1" project In the Scene view in Toolbox, select “Create cube” Create a cube in the Scene In the bottom-right corner of the Scene view click on “Shape properties” under “Shape Settings” Change the “Size” of the “Cube” GameObject Select the “Move Tool” in Toolbox Click on empty space on the Scene to deselect the “Cube” GameObject Click on t…
Retrieved 2026-11-10How to reproduce: 1. Open the “IN-138660.zip“ project 2. Open the “Example“ scene in “Assets/Scenes/Example” 3. Open and enable Frame Debugger window in “Analysis/Window/Frame Debugger“ 4. Select the GameObject “Genokids SRP“ located in “Assets/Scripts/Resources/Genokids SRP“ 5. In the Inspector “Sorting Criteria Test“ field select only “Render Priority“ 6. Observe the SRP batch count in the F…
Retrieved 2026-11-09Steps to reproduce: Open any Project Right click in the Project Browser and Create > Shader Graph > From Template... Collapse all Template Categories Select the first Category with cursor Collapse it again with the Left Arrow key Press Tab once and then the Right and Left Arrow keys and observe Categories expand Press Tab again and the Right and Left Arrow keys again and observe the Categories…
Retrieved 2026-11-09Steps to reproduce: Create a new URP 3 Project In the Project Browser right click and select "Create > Shader Graph > From Template" In the Templates Window select the "Lit Full" Template under the "Basics" Category In the Top Right of the Window change Sorting Type with all the available options Actual results: Based on which Sorting Type was previously selected, changing Sorting Type will ch…
Retrieved 2026-11-09Steps to reproduce: Create a new URP 3 Project In the Project Browser right click and select "Create > Shader Graph > From Template" In the Templates Window select the top most item Scroll down to the bottom of the list and changing Sorting Type in the top right Corner of the Window Repeat steps 3-4 with all Sorting Types Select the bottom item in the list, scroll to the top of the list and tr…
Retrieved 2026-11-09Steps to reproduce: Create a URP 3D Project In the Project Browser create an Empty Shader Graph and select it In the Inspector toggle the "Use As Template" flag In the Project Browser create a Shader Graph "From Template" In the Project Browser delete the Empty Shader Graph In the Shader Graph Template Browser select the Empty Shader Graph Template and create a Shader Graph from it Actual resu…
Retrieved 2026-11-09Reproduction steps: 1. Create a new project 2. Create > Shader Graph > From Template… 3. Click on any item in the “Create new Shader Graph Asset” window to select it 4. Press left and right arrow keys several times 5. Observe the Console Actual result: "InvalidOperationException: Collection was modified; enumeration operation may not execute." error is thrown Expected result: No errors or warn…
Retrieved 2026-11-09Steps to reproduce: Open the attached project Create a new VFX asset in the Project window Shrink the VFX template window to the minimum size, to ensure the list becomes scrollable Use the template from the "3" category (Expand any collapsed categories above it) Reopen the VFX Template window Observe that the list scrolls to the last used template as expected Collapse Default or "2" Category C…
Retrieved 2026-11-09Steps to reproduce: Open any Project Right click in the Project Browser and Create > Shader Graph > From Template... In the Template Window type any letter in the Search Actual results: Focus is lost from Search when the Search String finds any results, users have to refocus the Search field to continue typing Expected results: Focus is not lost on single input and users can continue typing wh…
Retrieved 2026-11-09Steps to reproduce: Download attached project and open in Unity. Go to the Default Profile section: Project Settings >> Graphics >> HDRP >> Default Profile. Change the DefaultSettingsVolumeProfile to ExteriorVolumeProfile. Once the Confirmation Window shows up, click on Yes. Delete the ExteriorVolumeProfile in the Project window. Observe the Error in the Console: "Invalid VolumeProfile to obta…
Retrieved 2026-11-09How to reproduce: Open the attached “IN-147964” project Open the “SampleScene” Select the “Text (TMP)” GameObject Enter Play mode Observe errors in the Console Quickly exit Play mode Observe the crash Reproducible with: 6000.6.0a2 (2fbfd916bfe9), 6000.6.0b5, 6000.7.0a3 Not reproducible with: 6000.0.80f1, 6000.3.20f1, 6000.5.5f1, 6000.6.0a1 (7dc703ab9bd8) Reproducible on: Windows 11 Not reprodu…
Retrieved 2026-11-10How to reproduce: 1. Open the attached “IN-134101“ project 2. Open the “OutdoorsScene“ scene 3. Build and Run the Player 4. Observe the Player Actual result: Only GameObjects with a Transparent Material are rendered Expected result: All GameObjects are rendered Reproducible with: 6000.1.0b3, 6000.3.9f1, 6000.4.0b9, 6000.5.0a7 Could not test with: 6000.0.68f1 (Bicubic Sampling was only introduc…
Retrieved 2026-11-09Steps to reproduce: Create and open a new HDRP project Focus on the Game view Select the "Assets/Settings/HDRP High Fidelity.asset" in Project Change any setting in the Inspector Observe the Game view Actual results: Game view flickers on each setting change Expected results: Game view doesn't flicker Reproducible with versions: 6000.4.0a1, 6000.5.5f1, 6000.6.0b5, 6000.7.0a3 Not reproducible w…
Retrieved 2026-11-10When "Development Build", "Autoconnect Profiler", and "Deep Profiling Support" are enabled in the Build Settings, performing a "Build And Run" causes the application to crash immediately upon launch. Steps to reproduce: 1. Create a new project using the Universal 3D Template 2. Enable "Development Build", "Autoconnect Profiler", and "Deep Profiling Support" in the Build Settings 3. Set the Scr…
Retrieved 2026-11-09Steps to reproduce: Create a new High Definition 3D sample Project from Hub Open the Build Profiles Window Enter Play Mode Right click the Windows Build Profile and select "Copy To New Profile" Click "Add Settings" in the Profile Settings panel Actual results: Dropdown without styling is opened in a red font for it's options, warnings are logged "Unable to find style 'x'" Expected results: Dro…
Retrieved 2026-11-09How to Reproduce: 1. Open the attached “IN-150313” project 2. Wait around 5 seconds for the “Rendering Repro” window to open 3. Observe the “Rendering Repro” window Actual Result: X, Y and Z values of “Vector #1”, “Vector #2” and “Vector #3” are not visible Expected Result: X, Y and Z values of “Vector #1”, “Vector #2”, “Vector #3” and “Vector #4” are visible Reproducible with: 6000.0.0f1, 600…
Retrieved 2026-11-10Reproduction steps: 1. Open the attached project "ReproProj" 2. In Project window click “/Assets/Plugins/Pixel Crushers/Dialogue System/Demo/Data/Demo Database.asset“ 3. In inspector, click Edit to open a custom Editor window 4. Click on the Conversions tab 5. Open Profiler (Window > Analysis > Profiler) 6. Run Profiler in Edit mode 7. Observe GC Alloc of UIElementsUtility.DoDispatch events Ex…
Retrieved 2026-11-09Steps to Reproduce: Open the attached “IN-145955“ reproduction project Build the project for iOS and run it on a physical iPhone Press the Play button and observe that the game audio is playing normally Pull down the iOS Control Center from the top of the screen (this triggers applicationWillResignActive) Dismiss the Control Center by swiping it back up Listen to the game audio Actual Result: …
Retrieved 2026-11-09Steps to reproduce: Build an empty Unity project with Input System enabled; Run the project on an iOS device; Touch and hold the screen; Send the app to the background; Error message is printed: "Touch was already deallocated" to console; Actual results: when application is sent to background with active touch error message is printed. Expected results: when application is sent to background w…
Retrieved 2026-11-09How to reproduce: 1. Open the attached “IN-148630_memoryless-depth.zip” project 2. Set the Memoryless Depth setting to “Automatic” (Project Settings > Player > Other Settings > Memoryless Depth) 3. Build for iOS 4. Observe the device Actual result: Only the green rectangle is visible Expected result: Both the green and red rectangles are visible Reproducible with: 6000.5.5f1, 6000.6.0b5, 6000.…
Retrieved 2026-11-10How to reproduce: 1. Open the attached “IN-149057_3446176-svc-upgrade-repro.zip” project 2. Confirm that the “Repro.shadervariants” file is included under Project Settings → Graphics → Preloaded Shaders 3. Build for iOS 4. Observe the crash Actual result: The crash occurs Expected result: The crash does not occur Reproducible with: 6000.0.80f1, 6000.3.20f1, 6000.5.5f1, 6000.6.0b5, 6000.7.0a3 C…
Retrieved 2026-11-10Reproduction steps: 1. Open the attached “IN-135212” project 2. Open the “Scenes/SampleScene” Scene 3. Enter the Play Mode 4. Press the D-Pad buttons “Up”, “Down”, “Left” and “Right” 5. Observe the Console window Actual result: Logs show “Up” is “Left”, “Down” is “Right, “Left” is “Up” and “Right” is “Down” Expected result: All the outputs match the buttons pressed Reproducible with: 1.2.0, 1.…
Retrieved 2026-11-09How to reproduce: Create and open an empty 3D URP project Go to File -> Build Profiles (Shift + Ctrl + B) Select Windows platform Enable “Create Visual Studio Solution” checkbox Click the “Switch Platform” or “Switch Profiles” button Click the button “Build” → build to any location Observe Console window Actual result: Build fails Expected result: Build completes successfully Reproducible with…
Retrieved 2026-11-09How to reproduce: Connect the Xbox controller via Bluetooth Create a new project with the “Universal 3D” template Install the Input System package in the project Open Window > Analysis > Input Debugger Open the “Gamepad” device by double-clicking it Press the left shoulder button on the controller Observe the “Value” column Actual result: Value is 1 in the row with the name “Select” Expected r…
Retrieved 2026-11-09Steps to Reproduce: Open the attached “IN-141389“ project Run the Menu Item “Build > Mac Server” Find the Server in “/Builds/Server/TestServer/3275586” and Run it by simply opening it Observe the Terminal Actual result: a “DllNotFoundException: libMonoPosixHelper.dylib assembly:<unknown assembly> type:<unknown type> member:(null)” exception is thrown Expected result: No DllNotFoundException ex…
Retrieved 2026-11-09Reproduction steps: 1. Create a new project 2. Install Multiplayer Play Mode package (Window > Package Management > Package Manager) 3. Click on “Default Play Mode” button and select “Configure Play Mode Scenarios” option to open Play Mode Scenarios window 4. Create two new Play Mode Scenarios 5. Select one of the newly created Play Mode Scenarios as the default one 6. Open Play Mode Scenarios…
Retrieved 2026-11-09How to reproduce: Open the attached “IN-147868” project Open the “SessionBootstrap” scene Make sure the Vivox service is set up Activate the GPU Resident Drawer (In the “PC_RPAsset” set “GPU Resident Drawer” to “Instanced Drawing”) Enable Rendering Component stripping and “Apply” (Edit > Project Settings > Multiplayer > Multiplayer Roles > Server > Strip Rendering Components) Select “Step 2 - …
Retrieved 2026-11-09Steps to reproduce: Create a new project Load the attached layout via Layout -> Load Layout from File... Observe the open windows Actual results: "Failed to load window" is displayed. Interacting with the window (Docking another window next to it, or redocking the affected window elsewhere) can lead to the window panel no longer being rendered and NullReferenceExceptions being thrown. This req…
Retrieved 2026-11-10Steps to reproduce: Create new project Install Multiplayer Play Mode package from the Package Manager (com.unity.multiplayer.playmode) In the Toolbar, click on the "Default" dropdown next to Play mode icons Click "Configure Play Mode Scenarios" Click "+" to create new scenario Click "+" under "Additional Editor Instances" to add Player 2 Click again on the "Default" dropdown and select "Activa…
Retrieved 2026-11-10