UUM-147457
Fixed in 6000.7.0a4Mentioned in 15 release notes.
First fixed in 6000.7.0a4 (Aug 6, 2026); relisted in 14 later releases.
| Version | Section | Risk | Impact | Note |
|---|---|---|---|---|
| 6000.7.0b8 | Fixes Graphics | Fix | Fixed a GPU hang on Metal that could occur when a compute shader requested a larger thread group than the graphics pipeline supports (for example, High Quality Line Rendering on some Intel GPUs). | |
| 6000.3.27f2 | Fixes Graphics | Fix | Fixed a GPU hang on Metal that could occur when a compute shader requested a larger thread group than the graphics pipeline supports (for example, High Quality Line Rendering on some Intel GPUs). | |
| 6000.7.0b7 | Fixes Graphics | Fix | Fixed a GPU hang on Metal that could occur when a compute shader requested a larger thread group than the graphics pipeline supports (for example, High Quality Line Rendering on some Intel GPUs). | |
| 6000.7.0b6 | Fixes Graphics | Fix | Fixed a GPU hang on Metal that could occur when a compute shader requested a larger thread group than the graphics pipeline supports (for example, High Quality Line Rendering on some Intel GPUs). | |
| 6000.3.27f1 | Fixes Graphics | Fix | Fixed a GPU hang on Metal that could occur when a compute shader requested a larger thread group than the graphics pipeline supports (for example, High Quality Line Rendering on some Intel GPUs). | |
| 6000.7.0b5 | Fixes Graphics | Fix | Fixed a GPU hang on Metal that could occur when a compute shader requested a larger thread group than the graphics pipeline supports (for example, High Quality Line Rendering on some Intel GPUs). | |
| 6000.7.0b4 | Fixes Graphics | Fix | Fixed a GPU hang on Metal that could occur when a compute shader requested a larger thread group than the graphics pipeline supports (for example, High Quality Line Rendering on some Intel GPUs). | |
| 6000.7.0b3 | Fixes Graphics | Fix | Fixed a GPU hang on Metal that could occur when a compute shader requested a larger thread group than the graphics pipeline supports (for example, High Quality Line Rendering on some Intel GPUs). | |
| 6000.7.0b2 | Fixes Graphics | Fix | Fixed a GPU hang on Metal that could occur when a compute shader requested a larger thread group than the graphics pipeline supports (for example, High Quality Line Rendering on some Intel GPUs). | |
| 6000.7.0b1 | Fixes Graphics | Fix | Fixed a GPU hang on Metal that could occur when a compute shader requested a larger thread group than the graphics pipeline supports (for example, High Quality Line Rendering on some Intel GPUs). | |
| 6000.7.0a6 | Fixes Graphics | Fix | Fixed a GPU hang on Metal that could occur when a compute shader requested a larger thread group than the graphics pipeline supports (for example, High Quality Line Rendering on some Intel GPUs). | |
| 6000.7.0a5 | Fixes Graphics | Fix | Fixed a GPU hang on Metal that could occur when a compute shader requested a larger thread group than the graphics pipeline supports (for example, High Quality Line Rendering on some Intel GPUs). | |
| 6000.6.0b8 | Fixes Graphics | Fix | Fixed a GPU hang on Metal when dispatching a compute kernel whose declared threadgroup size exceeds the device's per-pipeline maximum, such as HDRP High Quality Line Rendering on Intel Macs. (UUM-147457) First seen in 6000.6.0b4. | |
| 6000.7.0a4 | Fixes Graphics | Fix | Fixed a GPU hang on Metal that could occur when a compute shader requested a larger thread group than the graphics pipeline supports (for example, High Quality Line Rendering on some Intel GPUs). | |
| 6000.7.0a4 | Fixes Graphics | Fix | Fixed a GPU hang on Metal that could occur when a compute shader requested a larger thread group than the graphics pipeline supports (for example, High Quality Line Rendering on some Intel GPUs). |