VersionSectionRiskImpactNote
6000.7.0b8Fixes
Graphics
FixFixed a GPU hang on Metal that could occur when a compute shader requested a larger thread group than the graphics pipeline supports (for example, High Quality Line Rendering on some Intel GPUs).
6000.3.27f2Fixes
Graphics
FixFixed a GPU hang on Metal that could occur when a compute shader requested a larger thread group than the graphics pipeline supports (for example, High Quality Line Rendering on some Intel GPUs).
6000.7.0b7Fixes
Graphics
FixFixed a GPU hang on Metal that could occur when a compute shader requested a larger thread group than the graphics pipeline supports (for example, High Quality Line Rendering on some Intel GPUs).
6000.7.0b6Fixes
Graphics
FixFixed a GPU hang on Metal that could occur when a compute shader requested a larger thread group than the graphics pipeline supports (for example, High Quality Line Rendering on some Intel GPUs).
6000.3.27f1Fixes
Graphics
FixFixed a GPU hang on Metal that could occur when a compute shader requested a larger thread group than the graphics pipeline supports (for example, High Quality Line Rendering on some Intel GPUs).
6000.7.0b5Fixes
Graphics
FixFixed a GPU hang on Metal that could occur when a compute shader requested a larger thread group than the graphics pipeline supports (for example, High Quality Line Rendering on some Intel GPUs).
6000.7.0b4Fixes
Graphics
FixFixed a GPU hang on Metal that could occur when a compute shader requested a larger thread group than the graphics pipeline supports (for example, High Quality Line Rendering on some Intel GPUs).
6000.7.0b3Fixes
Graphics
FixFixed a GPU hang on Metal that could occur when a compute shader requested a larger thread group than the graphics pipeline supports (for example, High Quality Line Rendering on some Intel GPUs).
6000.7.0b2Fixes
Graphics
FixFixed a GPU hang on Metal that could occur when a compute shader requested a larger thread group than the graphics pipeline supports (for example, High Quality Line Rendering on some Intel GPUs).
6000.7.0b1Fixes
Graphics
FixFixed a GPU hang on Metal that could occur when a compute shader requested a larger thread group than the graphics pipeline supports (for example, High Quality Line Rendering on some Intel GPUs).
6000.7.0a6Fixes
Graphics
FixFixed a GPU hang on Metal that could occur when a compute shader requested a larger thread group than the graphics pipeline supports (for example, High Quality Line Rendering on some Intel GPUs).
6000.7.0a5Fixes
Graphics
FixFixed a GPU hang on Metal that could occur when a compute shader requested a larger thread group than the graphics pipeline supports (for example, High Quality Line Rendering on some Intel GPUs).
6000.6.0b8Fixes
Graphics
FixFixed a GPU hang on Metal when dispatching a compute kernel whose declared threadgroup size exceeds the device's per-pipeline maximum, such as HDRP High Quality Line Rendering on Intel Macs. (UUM-147457) First seen in 6000.6.0b4.
6000.7.0a4Fixes
Graphics
FixFixed a GPU hang on Metal that could occur when a compute shader requested a larger thread group than the graphics pipeline supports (for example, High Quality Line Rendering on some Intel GPUs).
6000.7.0a4Fixes
Graphics
FixFixed a GPU hang on Metal that could occur when a compute shader requested a larger thread group than the graphics pipeline supports (for example, High Quality Line Rendering on some Intel GPUs).

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