UUM-148728
Fixed in 6000.6.0f1Mentioned in 10 release notes.
First fixed in 6000.6.0f1 (Aug 31, 2026); relisted in 9 later releases.
| Version | Section | Risk | Impact | Note |
|---|---|---|---|---|
| 6000.7.0b8 | Fixes Graphics | Fix | Fixed a URP performance regression on OpenGL ES devices where the maximum number of additional lights was forced from 16 to 32. | |
| 6000.7.0b7 | Fixes Graphics | Fix | Fixed a URP performance regression on OpenGL ES devices where the maximum number of additional lights was forced from 16 to 32. | |
| 6000.7.0b6 | Fixes Graphics | Fix | Fixed a URP performance regression on OpenGL ES devices where the maximum number of additional lights was forced from 16 to 32. | |
| 6000.7.0b5 | Fixes Graphics | Fix | Fixed a URP performance regression on OpenGL ES devices where the maximum number of additional lights was forced from 16 to 32. | |
| 6000.7.0b4 | Fixes Graphics | Fix | Fixed a URP performance regression on OpenGL ES devices where the maximum number of additional lights was forced from 16 to 32. | |
| 6000.7.0b3 | Fixes Graphics | Fix | Fixed a URP performance regression on OpenGL ES devices where the maximum number of additional lights was forced from 16 to 32. | |
| 6000.7.0b2 | Fixes Graphics | Fix | Fixed a URP performance regression on OpenGL ES devices where the maximum number of additional lights was forced from 16 to 32. | |
| 6000.7.0b1 | Fixes Graphics | Fix | Fixed a URP performance regression on OpenGL ES devices where the maximum number of additional lights was forced from 16 to 32. | |
| 6000.7.0b1 | Fixes Graphics | Fix | Fixed a URP performance regression on OpenGL ES devices where the maximum number of additional lights was forced from 16 to 32. | |
| 6000.6.0f1 | Fixes Graphics | Fix | Fixed a URP performance regression on OpenGL ES devices where the maximum number of additional lights was forced from 16 to 32. (UUM-148728) First seen in 6000.6.0a8. |