How to reproduce: Open the attached "IN-152599" project Go to Window → General -> Test Runner In the Test Runner, select the “PlayMode” tab At the bottom, press “Run All” Observe the results in the Test Runner window Actual result: A message "BUG REPRODUCED: VisualElementFocusRing still holds a strong reference to buttonB after RemoveFromHierarchy()..." is generated after the test fails Expect…
Retrieved 2026-11-10Release Notes Search
Search changes, fixes, and known issues across Unity releases.
Steps to reproduce: Create and open a new project Create a new UXML file and open it in UI Builder Create a Visual Element in the UI Builder Save the changes (to make the UXML clean) Select it and press CTRL+X Observe the UI Builder's tab Actual results: It becomes dirty (has an asterisk: '*') Expected results: It stays clean until a Paste operation is done Reproducible with versions: 6000.0.0…
Retrieved 2026-11-10How to reproduce: 1. Open the attached "GridInvisible" project 2. In the Project window, select the “Triangle.asset” prefab 3. In Scene View, click the "Open Tile Palette" button 4. In the Tile Palette window, observe the TileMap grid Expected result: TileMap grid is visible Actual result: TileMap grid is invisible Reproducible with: 2023.3.0b8, 6000.0.60f1, 6000.2.8f1, 6000.3.0b6, 6000.4.0a2 …
Retrieved 2026-11-09How to reproduce: Open the attached "IN-149378" project In the Menu Bar select Bug Repro and click “Run TryGetRendererFeature Missing Entry Repro” Observe the Console Actual result: TryGetRendererFeature<FullScreenPassRendererFeature> throws a NullReferenceException at ScriptableRendererData.cs:128 Expected result: Method skips null entries and returns the matching feature, or returns false wi…
Retrieved 2026-11-10Steps to reproduce: Create and open a new project Install the Visual Effects Graph in Package Manager Create an Empty VFX asset and open it Open Blackboard subwindow Create a new Custom Attribute Expand Built-in Attributes in Blackboard Drag any Built-in Attribute into the Custom Attribute section Observe the blackboard Actual results: The Built-in Attribute moves to the Custom Attributes sect…
Retrieved 2026-11-10Steps to reproduce: 1. Open the attached user's project "SdfBakerOobRepro.zip" 2. Set the Graphics APIs for Windows to Vulkan only 3. Build a Windows standalone Player (Development Build) 4. In Vulkan Configurator (download LunarG Vulkan SDK), select the Validation configuration and enable GPU-Assisted Validation (GPU Dump off, Safe Mode and "Force on robustness features" off) 5. Launch the bu…
Retrieved 2026-11-11Reproduction steps: Run the Android Player with Vulkan Graphics API initialized In the Player, start a VideoPlayer playback Disable the VideoPlayer’s parent GameObject Observe the crash Reproducible with: 6000.3.13f1 Testing environment: 26.5.1 (by reporter) Reproducible with these devices: By reporter - Galaxy S21 (SM-G991N), OS: Android 12, CPU: Exynos 2100 Notes: Not reproduced by CQA The c…
Retrieved 2026-11-09Steps to reproduce: WebGPU requires a texture to be bound if the shader expects a texture. A dummy texture will be used if one isn't set explicitly. There is an error if the shader expects a cube texture, as a 2d texture will be bound. WebGPU should provide a dummy cube texture in this scenario. Actual results: Expected results: Reproducible with versions: Not reproducible with versions: Can’t…
Retrieved 2026-11-10Steps to reproduce: 1. Open the attached “IN-154347_ReproCrashVulkan.zip” project 2. From the menu bar, open File > Build Settings 3. Select Android as the Build Profile 4. Tick the Development Build checkbox 5. Build the Player 6. Open a terminal, navigate to the build output folder, and run: sh bench.sh -k <name>.apk -c 7. Open results/RESULT.txt and confirm it contains DFVKTIMEOUT lines 8. …
Retrieved 2026-11-11How to reproduce: 1. Open the attached Project 2. Run Tools -> Bug repro Actual result: Editor deadlocks and is no longer responding, CPU usage drops to 0 Expected result: Process runs through 40 cycles and Editor can be used normally Reproducible with: 6000.0.85f1, 6000.3.13f1, 6000.3.24f1, Not reproducible with: 6000.3.12f1, 6000.6.2f1, 6000.7.0b2, 7000.0.0a1 Reproducible on: Windows 11 Not …
Retrieved 2026-11-11How to reproduce: 1. Open the attached “IN-149290” project 2. Select File → Build Profiles 3. In the Build Profiles window, enable “Development Build” 4. Build and run the project 5. Press the “Load GameObjects” button 6. Once loading finishes, press the “Trigger Asset GC” button 7. Quit the built application 8. Open the “Player.log” 9. Observe the GC logs at the end of the log Actual result: …
Retrieved 2026-11-11How to reproduce: 1. Create a new project (any pipeline) 2. Download the attached “IN-153687” package 3. Drag the “IN-153687” package into the Assets folder 4. Click “Import“ 5. Observe the crash Reproducible with: 6000.6.0a6, 6000.6.3f1, 6000.7.0b2, 7000.0.0a1 Not reproducible with: 6000.0.84f1, 6000.3.25f1, 6000.6.0a5 Reproduced on: Windows 11 Not reproduced on: No other environment tested N…
Retrieved 2026-11-10How to reproduce: Create a new URP project In the Player settings, change the Active Input Handling setting to any other option In the following prompt about restarting the Editor, select "accept" When the Editor loading window appears, close it by clicking x at the top right corner of the window Open the Windows task manager and type "bee" in the search bar Launch the project again and let th…
Retrieved 2026-11-09How to reproduce: 1. Open the attached “IN-150836” project 2. Observe the crash Reproducible with: 6000.2.0b2, 6000.6.0a1 Not reproducible with: 6000.0.0f1, 6000.0.82f1, 6000.1.0b3, 6000.3.23f1, 6000.5.10f1, 6000.6.0b10, 6000.7.0a6 Could not test with: 6000.2.0a1 - 6000.2.0b1 (due to multiple Input system errors which I was unable to fix) Fixed in: 6000.6.0a2 (64de5ee36373) Reproducible on: Wi…
Retrieved 2026-11-10Reproduction steps: 1. Open the attached project "IN-141292" 2. Connect a mouse which supports 1000 Hz polling rate or higher 3. Open scene "SampleScene" 4. Enter Play Mode 5. Move the mouse cursor in Play Mode view (make sure that the view is focused by left-clicking on the view) 6. Observe the result in the graph in the top right corner of the Game view Actual result: The Editor experiences …
Retrieved 2026-11-09Steps to reproduce: Create or open a project Open Preferences > 2D > Grid Brush Compare the font size of the page title "Grid Brush" against its section headers "Grid Brush Flood Fill Extents" and "Grid Brush Scene View Text" For reference, compare against Preferences > 2D > Physics ("Physics" title vs "Colliders"/"Contacts" headers) or Project Settings > Analysis > Project Auditor ("Project A…
Retrieved 2026-11-10Steps to reproduce: Create a new 2D project Go Assets > Create > 2D > Sprites > Triangle Select it and click "Open Sprite Editor" In the Sprite Editor, click on the lock (Toggle Sprite Editor locks.) icon Lock any item Close Sprite Editor Re-open Sprite Editor and observe the locks Actual results: Locked properties are not retained and are editable again Expected results: Locked properties are…
Retrieved 2026-11-09How to reproduce: 1. Open the attached “IN-151630.zip” project 2. Go to Build Profiles (File → Build Profiles) 3. Build for Android 4. Observe the Console window Actual result: The build fails Expected result: The build finishes successfully Reproducible with: 6000.0.82f1, 6000.3.23f1, 6000.5.10f1, 6000.6.0b10, 6000.7.0a5 Could not test with: 6000.0.0f1 (Android API 37 not supported error) Rep…
Retrieved 2026-11-10How to reproduce: 1. Open a large project (user reproduced with ~114k assets, 33 monitored roots: Assets + 32 embedded packages) on a Windows Dev Drive (ReFS volume) 2. Observe the project loading splash screen Actual result: DirectoryMonitorWindows::Sync blocks forever on the main thread, the editor hangs indefinitely at the splash screen with all threads parked and must be killed Expected re…
Retrieved 2026-11-10Steps to reproduce: 1. Open the attached user's project "3478286-cqa-repro.zip" 2. Make sure the build target is Android 3. Enable "Apply display rotation during rendering" (Player Settings > Android) 4. Set the graphics API to Vulkan 5. Open the "Repro" Scene and observe the green and red quads in the Game view 6. Build and Run the project on an Android device and rotate the device 7. Observe…
Retrieved 2026-11-10Steps to reproduce: Open the "[Internal link]" project Open Window -> Analysis -> Build Analysis Select any "66ETs" Build Search for "M" Observe the Overview/Asset tab on the right (it is cleared) Remove the text from the search Observe the selected build and the Overview/Asset tab Actual results: The build is selected, but the Overview/Asset tabs are still empty Expected results: The build is…
Retrieved 2026-11-09Steps to Reproduce: 1. Create a new project in Unity 2. Make sure Hierarchy V2 is enabled in Settings->General->“Use new Hierarchy Window” 3. In the Hierarchy, create two GameObjects and drag one onto the other to nest it as a child 4. In the Hierarchy, select the child GameObject 5. Press the Left Arrow key 6. Observe the Hierarchy selection and the Inspector Actual Result: The Hierarchy sele…
Retrieved 2026-11-10How to reproduce: Open the attached “IN-151133“ project In the menu bar, select “Bug Repro”->”Create Asset From In-Scene Asset with Null Path” Observe the crash Reproducible with: 6000.0.0f1, 6000.0.82f1, 6000.3.23f1, 6000.5.10f1, 6000.6.0b10, 6000.7.0a5 Reproducible on: Ubuntu 24.04, MacOS 26.6 (M1) Not reproducible on: No other environments tested First few lines of the stack trace: #0 0x000…
Retrieved 2026-11-10How to reproduce: Create and open a new project In the Project window, create and open a new Scene In the Hierarchy, add any GameObject Ensure that the changes made are not saved Enter Play Mode Press “CMD + Q” or select “Unity → Quit” in the menu bar When the “Scene(s) Have Been Modified” window pops up, press “CMD + Q” twice Observe the crash Reproducible with: 6000.0.17f1, 6000.0.81f1, 6000…
Retrieved 2026-11-10Steps to reproduce: 1. Create new Unity project using Universal 3D Template 2. Import provided Shader Graph to the project “ShaderGraph.unitypackage” 3. Right-click on imported Shader Graph Asset > create Material 4. Select created Material 5. In Inspector window change Queue Controls to “UserOverride” 6. Enable checkboxes for “Enable GPU Instancing” and “Double Sided Global Illumation” 7. Und…
Retrieved 2026-11-09Steps to reproduce (original) Create a new project Position the launch screen so that it spans across all three monitors Move the window across the three monitors Observe the result Steps to reproduce (updated) Configure Windows display settings for 2 monitors as follows: Primary - DPI Scale set to 125% Secondary - DPI Scale set to 100% Create or open any Unity project Change Custom UI Setting…
Retrieved 2026-11-10Reproduction steps: Open the attached “IN-146662” project Enter Play mode Observe the Console window Actual Result: An “Added 0, EXPECTED 1 or 2 from AddComponentData call” message is logged Expected result: The message says that 1 or 2 were added Reproducible with: 6000.6.0b1, 6000.7.0a1 Couldn’t test with: 6000.0.77f1, 6000.3.18f1, 6000.5.0b11 (IDebugOnAdded and IDebugOnRemoved do not exist)…
Retrieved 2026-11-09Steps to reproduce: When the editor runs on a graphics API other than D3D11/D3D12 (observed with -force-vulkan on AMD, for instance in the Light Transport AMD Nightly CI jobs), baking with the Progressive Lightmapper logs Kernel 'histogram' not found from ComputeShader::FindKernel. ProgressiveRuntimeManager::GenerateAtlasIndexHistogramAsync (Editor/Src/GI/Progressive/PVRRuntimeManager.cpp) the…
Retrieved 2026-11-10Steps to reproduce: Create a new 3D (URP) project In Edit > Project Settings > Quality > current URP asset, make sure Light Probe System is set to Adaptive Probe Volumes Create a Cube (GameObject > 3D Object > Cube), and with the Cube selected press Add Component and add a Visual Effect component With the Cube selected, enable the Static checkbox in the top right of the Inspector (Contribute G…
Retrieved 2026-11-10How to reproduce: 1. Open the attached “CrashReproSamsungA25.zip” project 2. Build and run for Android 3. Observe the app Actual result: App crashes on launch Expected result: App launches without a crash Reproducible with: 2023.1.0a5, 6000.0.71f1 (907bc2d768b5), 6000.3.12f1, 6000.4.1f1, 6000.5.0b1 (c1f81ff5b082), 6000.6.0a1 (7dc703ab9bd8) Reproducible on: macOS 15.3.2 (24D81) (M1 Max) Not rep…
Retrieved 2026-11-09Steps to reproduce: Create a new Unity project using the High Definition 3D template Open the Package Manager window (Window > Package Management > Package Manager) Select the High Definition Render Pipeline package Click on the Samples tab Import Fullscreen Samples Open the "Assets/Samples/High Definition Render Pipeline/17.4.0/Fullscreen Samples/Scenes/Fullscreen Samples.unity" scene Open Pr…
Retrieved 2026-11-09How to reproduce: 1. Open the attached “IN-134101“ project 2. Open the “OutdoorsScene“ scene 3. Build and Run the Player 4. Observe the Player Actual result: Only GameObjects with a Transparent Material are rendered Expected result: All GameObjects are rendered Reproducible with: 6000.1.0b3, 6000.3.9f1, 6000.4.0b9, 6000.5.0a7 Could not test with: 6000.0.68f1 (Bicubic Sampling was only introduc…
Retrieved 2026-11-09Steps to reproduce: Create a new High Definition 3D sample Project from Hub Open the Build Profiles Window Enter Play Mode Right click the Windows Build Profile and select "Copy To New Profile" Click "Add Settings" in the Profile Settings panel Actual results: Dropdown without styling is opened in a red font for it's options, warnings are logged "Unable to find style 'x'" Expected results: Dro…
Retrieved 2026-11-09Steps to reproduce: Open the attached project Open the Import Activity window (Window -> Analysis -> Import Activity) Dock the window next to the Game view In the Import Activity window's Overview section, scroll through the Most Dependencies and Longest Import Duration lists Observe the Item text at the bottom of the list Actual results: Item text is clipping through the List's border Expecte…
Retrieved 2026-11-10How to reproduce: 1. Open the attached “IN-148630_memoryless-depth.zip” project 2. Set the Memoryless Depth setting to “Automatic” (Project Settings > Player > Other Settings > Memoryless Depth) 3. Build for iOS 4. Observe the device Actual result: Only the green rectangle is visible Expected result: Both the green and red rectangles are visible Reproducible with: 6000.5.5f1, 6000.6.0b5, 6000.…
Retrieved 2026-11-10How to reproduce: Open the attached “IN-150360-repro-deadlock” project Open the “HeavyScene” Close the Editor Make a file required by that scene unreadable, e.g. run "chmod 000" on the scene file (HeavyScene.unity) Open the attached project again Actual result: The Editor freezes on the splash screen and a window titled "Opening file failed" is created but never painted or clickable, placed at…
Retrieved 2026-11-10How to reproduce: In the terminal, run Unity Editor: "~/Unity/Hub/Editor/6000.6.1f1/Editor/Unity" Observe the error printed in the terminal Actual result: The Editor fails to start with "error while loading shared libraries: libxml2.so.2: cannot open shared object file: No such file or directory" Expected result: The Editor starts Reproducible with: 6000.0.0f1, 6000.6.0b1, 6000.6.1f1 (7efac9f6…
Retrieved 2026-11-11Reproduction steps: Open the project "multiplayer FPS template" Open the “Assets/Scenes/Main.unity” Scene Enter Play Mode Connect a client to the server Disconnect the client from the server Observe the client and the Console window Expected result: The disconnect message is sent and the client is disconnected from all drivers Actual result: The disconnect message is not sent to clients becaus…
Retrieved 2026-11-11Steps to reproduce: Open a terminal in the attached “IN-152792“ project folder and run: python .\repro-scripts\dns_sink.py Leave the DNS sink running and open another terminal Find the active network interface and note its InterfaceIndex and current ServerAddresses: Get-DnsClientServerAddress -AddressFamily IPv4 | Where-Object ServerAddresses | Format-Table InterfaceIndex,InterfaceAlias,Server…
Retrieved 2026-11-10How to Reproduce: 1. Create a new project 2. Go to Project Settings → Services 3. Make sure that you are signed in 4. Select an organization 5. Select “Create a new cloud project” 6. Click on “Create new cloud project and link to Unity project” button 7. Observe the name of Unity Organization 8. Open Package Manager 9. From the top left hand corner click “+” 10. From the drop down, select “Cre…
Retrieved 2026-11-10How to reproduce: 1. Open the attached project "PerfSampleGroupRepro" 2. Open Window -> General -> Test Runner and select the PlayMode tab 3. Run the whole EmptySampleGroupRepro fixture (2 tests) 4. Observe the Test Runner and the Console 5. Now run only "B_OrdinaryPerformanceTest" and observe the results Expected results: Test A either passes or fails on its own, and test B, an ordinary Measu…
Retrieved 2026-11-11Steps to reproduce: Open the attached project Open the Standalone Profiler window (Window -> Analysis -> Profiler (Standalone Process)) With the Standalone Profiler window selected, expand the File section in the Top menu Select the "Save to profile data option.." Observe the Console window Actual results: NullReferenceException is thrown after saving the data Expected results: No exceptions o…
Retrieved 2026-11-10Steps to reproduce: Create and open a new project Open Window -> Analysis -> Profiler Enter Play Mode and record some profiler data Save the Data multiple times to create a scrollable list Scroll completely to the bottom Resize the window vertically to remove and reappear the scrollbar Scroll completely to the bottom again Rename the last entry Observe the Profiler window Actual results: The c…
Retrieved 2026-11-09How to reproduce: 1. Open the attached “IN-139002“ project 2. Go to (File > Build Settings) and enable Development Build 3. Build and run for iOS 4. Open the Memory Profiler (Window > Analysis > Memory Profiler) 5. In the Memory Profiler, select the Target Selection dropdown (default value is "Editor") and choose the running iOS Player 6. Press Capture in the Memory Profiler 7. Note the Unroot…
Retrieved 2026-11-09How to reproduce: 1. Open the attached "IN-149437_AwaitableBug.zip" project 2. Open the "SampleScene" 3. Enter Play mode 4. Observe the Console Actual result: An "OperationCanceledException" error is thrown in the Console Expected result: No errors are thrown in the Console Reproducible with: 6000.4.0a2 (417aa67423b3), 6000.5.10f1, 6000.6.0b9, 6000.7.0a5 Not reproducible with: 6000.0.82f1, 600…
Retrieved 2026-11-10Steps to reproduce: 1. Create new Unity project 2. Open Asset Store Search window 3. Select “free” query to find all free assets 4. Turn on the List view 5. Scroll down and observe the list Actual results: Asset list is not fully loaded when scrolling through the list, text is not getting loaded Expected results: Asset list is fully loaded when scrolling through the list, test is loaded Reprod…
Retrieved 2026-11-09How to reproduce: 1. Open the attached “IN-149334” project 2. Open Build Profiles, File > Build Profiles 3. Switch to iOS profile 4. Enable Development Build 5. Build and Run for iOS 6. In Xcode select the device to deploy to and run the project 7. In the Editor, open Render Graph Viewer 8. Select the device in the drop down 9. Observe the Render Graph Viewer Actual result: Some passes are not…
Retrieved 2026-11-10How to reproduce: 1. Open the attached “IN-150569” project 2. Open the “SampleScene” 3. Enter Play mode 4. Observe the crash Reproducible with: 6000.0.23f1, 6000.0.82f1, 6000.3.23f1, 6000.5.10f1, 6000.6.0b10, 6000.7.0a5 Could not test with: 6000.0.22f1 (could not solve errors from downgrading) Reproduced on: Windows 11 Not reproduced on: No other environment tested First few lines of the stack…
Retrieved 2026-11-10Steps to reproduce: 1. Create new Unity project using Universal 3D Template 2. Create UI Shader Graph and open it (Create > Shader Graph > URP > UI Shader Graph) 3. In Shader Graph window > Graph Inspector > Universal > change Material to "TerrainLit" 4. Observe the Console window Actual results: "TerrainLit" is available as a Material option in UI Shader Graph's Graph Settings and selecting i…
Retrieved 2026-11-09Steps to reproduce: 1. Create new Unity project using AR Mobile Template 2. Once project is created, observe the Console window Actual results: “NullReferenceException: Object reference not set to an instance of an object” error is thrown in the Console window Expected results: No errors are thrown in the Console window Reproducible with versions: 6000.7.0a3 Not reproducible with versions: 600…
Retrieved 2026-11-10Steps to reproduce: 1. Open the attached “IN-152886_UIToolkitDebugger.zip” project 2. Open SampleScene 3. Enter PlayMode 4. Open Window > UI Toolkit > Debugger 5. Select Panel: New Panel Settings 6. Pick Element and select the button 7. Exit PlayMode 8. Observe the Game View and Console windows Actual results: Button disappears from Game View and a InvalidOperationException, followed by a cont…
Retrieved 2026-11-10Steps to reproduce: Open the attached project Open the UI Library window (Window -> UI Toolkit -> UI Library) Enable the Inspector tab in the UI Library window Select the Two Pane Split View element Observe the Console window Actual results: "TwoPaneSplitView needs exactly 2 children." error is thrown each time the element is selected Expected results: No warning or errors are thrown when sele…
Retrieved 2026-11-10Steps to reproduce: 1. Create new Unity project using Universal 3D Template 2. In Hierarchy create Label object (Right-click > UI Toolkit > Standard Elements > Label) 3. Open Animation window (Window > Animation > Animation) 4. Select “Label” in Hierarchy window and press “Create” in Animation window to create Animation clip for Label 5. Open Project window 6. Delete "New UI Animation Clip" As…
Retrieved 2026-11-10Reproduction steps: 1. Create a new project 2. Create any Standard Element (e.g. GameObject > UI Toolkit > Standard Elements > Label) and save UXML file 3. Select the Standard Element in the Hierarchy and add any Backdrop Filter in the Inspector 4. Zoom in in the UI Viewport 5. Observe the Console and the Editor windows Actual result: "RenderTexture.Create failed: requested size (47548, 1995) …
Retrieved 2026-11-10Reproduction steps: 1. Create a new project 2. GameObject > UI Toolkit > Panel Renderer 3. Select newly created GameObject and press “New” button in the Inspector to create UI Document 4. Double-click on the UI Document to open UI Builder window 5. Drag and drop any Element into UI Builder Hierarchy 6. Enter large value into any of the Spacing Padding section fields in the Inspector (e.g. “900…
Retrieved 2026-11-10Steps to reproduce: 1. Create new Unity project using Universal 3D Template 2. In Hierarchy create Button object (Right-click > UI Toolkit > Standard Elements > Button) 3. In “Open UI stage” pop-up press “Continue” and save UXML file 4. Press “<“ button to go back to Editor’s Hierarchy window 5. Save changes 6. Expand “New UXML” element in Hierarchy 7. Select “New UXML” and “New UXML.uxml” obj…
Retrieved 2026-11-10How to reproduce: Open the attached "IN-150082" project Open Assets > Scenes > SampleScene scene Enter Play mode and wait about 4 seconds Observe the Game View and the Console Actual result: Only the top-level PanelRenderer ("UIParent") receives a UIReloadCallback and renders. The nested child ("UIChild") never does, so its UI is absent, with no error or warning Expected result: Both PanelRend…
Retrieved 2026-11-10Steps to reproduce: Open the "StaleArgument.zip" project Open "SampleScene" Select the "UnityEventStaleArgRepro" GameObject In the Inspector, in the function dropdown select UnityEventStaleArgRepro > SetValue (at the top of the list) Observe the float field below the dropdown Actual results: the float field is still visible Expected results{}: the float field is hidden Reproducible with versio…
Retrieved 2026-11-09Steps to reproduce: Create a new Unity project using the Universal 3D template Open the UI Builder (Window > UI Toolkit > UI Builder) Click the "+" button in the StyleSheets tab and select "Create New USS" Observe the "Save USS File" popup Actual results: The "Save As" field is empty Expected results: The "Save As" field is pre-filled with a default name ("New USS") Reproducible with versions:…
Retrieved 2026-11-10Steps to reproduce: 1. Open the attached project “IN-149644” 2. Build and Run for iOS 3. Launch the app on iPhone 4. Observe the screen Actual result: The screen after the launch screen stays black Expected result: The screen after the launch screen has a blue background Reproducible with: 6000.3.0a1, 6000.3.21f1, 6000.5.7f1, 6000.6.0b7, 6000.7.0a4 Not Reproducible with: 6000.0.81f1, 6000.2.0b…
Retrieved 2026-11-10How to reproduce: 1. Open the “unity-2gb-bug.zip“ project 2. Open the “terrain-demo“ scene 3. Build for WebGL Expected result: Build does not fail Actual result: Build fails with “System.IO.IOException: The file is too long. This operation is currently limited to supporting files less than 2 gigabytes in size.“ Reproducible with: 6000.0.54f1, 6000.1.13f1, 6000.2.0b12, 6000.3.0a3 Reproducible e…
Retrieved 2026-11-09