Steps to reproduce: WebGPU currently always uses BGRA format for the intermediate render texture. GPUs have a preferred render texture format, either BGRA or RGBA. Using the preferred format for the intermediate render texture will provide some performance benefit. Actual results: Expected results: Reproducible with versions: Not reproducible with versions: Can’t test with versions: Tested on …
Retrieved 2026-11-10Release Notes Search
Search changes, fixes, and known issues across Unity releases.
Steps to reproduce: Build and run default URP Template with WebGPU Actual results: Errors in the console Expected results: Reproducible with versions: Not reproducible with versions: Can’t test with versions: Tested on (OS): Notes:
Retrieved 2026-11-09How to reproduce: Open the attached project “IN-140439” In Project Settings, ensure that WebGPU is selected as the Graphics API Build and Run the project for Web Observe the browser and its console Actual result: “TypeError: can't access property "label", wgpu[o] is undefined” is thrown and the game stops running after “[GenericComputeLifecycleRepro] Cycle 2: dispatch ResetCounter.” is printed…
Retrieved 2026-11-09How to reproduce: 1. Open the attached project “IN-140808“ 2. Open Build Profiles, File → Build profiles 3. Select Windows platform 4. Make sure “Scene list” contains “Scenes/SampleScene” 5. Enable “Development build” 6. Build and Run 7. Connect Pen tablet to the computer 8. Press the Pen on the top left of the tablet 9. Observe the Development console 10. Press the Pen on the middle part of t…
Retrieved 2026-11-09Steps to reproduce: 1. Open the attached “HiddenWindowErrors.zip” project 2. Build the project 3. In File Explorer, open “ReproWindowsHost/ReproHost” 4. Open the “ReproHost.sln” 5. In “Form1.cs” line 67, paste the path to the built project .exe file 6. Run the project 7. Click “Toggle Visibility” and make the window bigger 8. Click “Toggle Visibility” two times to show and hide the window 9. M…
Retrieved 2026-11-09Steps to reproduce: 1. Open the attached “IN-154347_ReproCrashVulkan.zip” project 2. From the menu bar, open File > Build Settings 3. Select Android as the Build Profile 4. Tick the Development Build checkbox 5. Build the Player 6. Open a terminal, navigate to the build output folder, and run: sh bench.sh -k <name>.apk -c 7. Open results/RESULT.txt and confirm it contains DFVKTIMEOUT lines 8. …
Retrieved 2026-11-11Reproduction steps: 1. Open the attached "IN-154918" project 2. In the menu bar, navigate to "Edit" > "Project Settings" > "Player", under "Other Settings", make sure "Vulkan" is first in the "Graphics APIs" list 3. Make sure "NewPlayModeScenario" is selected in the Play Mode Scenario dropdown next to the Play button 4. Enter Play mode 5. Observe the "Starting Scenario" status Actual result: T…
Retrieved 2026-11-10How to reproduce: 1. Open the attached “IN-149290” project 2. Select File → Build Profiles 3. In the Build Profiles window, enable “Development Build” 4. Build and run the project 5. Press the “Load GameObjects” button 6. Once loading finishes, press the “Trigger Asset GC” button 7. Quit the built application 8. Open the “Player.log” 9. Observe the GC logs at the end of the log Actual result: …
Retrieved 2026-11-11How to reproduce: Create a new URP project In the Player settings, change the Active Input Handling setting to any other option In the following prompt about restarting the Editor, select "accept" When the Editor loading window appears, close it by clicking x at the top right corner of the window Open the Windows task manager and type "bee" in the search bar Launch the project again and let th…
Retrieved 2026-11-09How to reproduce: 1. Open the attached “IN-150836” project 2. Observe the crash Reproducible with: 6000.2.0b2, 6000.6.0a1 Not reproducible with: 6000.0.0f1, 6000.0.82f1, 6000.1.0b3, 6000.3.23f1, 6000.5.10f1, 6000.6.0b10, 6000.7.0a6 Could not test with: 6000.2.0a1 - 6000.2.0b1 (due to multiple Input system errors which I was unable to fix) Fixed in: 6000.6.0a2 (64de5ee36373) Reproducible on: Wi…
Retrieved 2026-11-10Reproduction steps: 1. Open the attached project "IN-141292" 2. Connect a mouse which supports 1000 Hz polling rate or higher 3. Open scene "SampleScene" 4. Enter Play Mode 5. Move the mouse cursor in Play Mode view (make sure that the view is focused by left-clicking on the view) 6. Observe the result in the graph in the top right corner of the Game view Actual result: The Editor experiences …
Retrieved 2026-11-09How to reproduce: 1. Create a new Unity project using the Universal 2D template 2. In the Project window, right-click -> Create -> 2D -> Tiles -> Hexagonal Rule Tile 3. Select the created Asset 4. In the Scene view, observe the "Open Tile Palette" Overlay Expected results: The "Open Tile Palette" menu item fills the full width of the Overlay Actual results: The "Open Tile Palette" menu item is…
Retrieved 2026-11-10Reproduction steps: 1. Create a new Universal 2D project 2. Create any Sprite (Create > 2D > Sprite) 3. Edit > Project Settings… > Sprite Editor 4. Enable Sprite Frame field edit lock override and observe the info box that appears below it 5. Select newly created Sprite Asset and click “Open Sprite Editor” button 6. Close the Sprite Editor window and observe Project Settings > Sprite Editor Ac…
Retrieved 2026-11-10Steps to reproduce: Open the attached project Observe the Sync Active Palette button next to the Tile Palette drop-down Scale the Tile Palette window horizontally and observe the button Actual results: The button gets easily cut off or covered as other elements are prioritised, leaving it inoperable despite free space being present Expected results: The Sync Active Palette button remains visib…
Retrieved 2026-11-10Reproduction steps: 1. Open the attached project “NavMeshTest” 2. In the Hierarchy window select “NAV MESH 1” GameObject 3. In the Inspector window Bake the NavMeshSurface 4. In the Hierarchy window select “NAV MESH 2” GameObject 5. Repeat step 3 6. Inspect “NAV MESH 1” and “NAV MESH 2” bounds in the Game view Expected result: Bounds for both GameObjects only include geometry Actual result: Bo…
Retrieved 2026-11-10How to reproduce 1. Open the attached “IN-146933” project 2. Open the “crash” scene 3. Open the “Frame Debugger” tab and click “Enable” 4. Click on the “DrawOpaqueObjects“ frame 5. Observe the crash Reproducible with: 6000.6.0a7, 6000.6.0b3, 6000.7.0a2 Not reproducible with: 6000.0.79f1, 6000.3.19f1, 6000.5.4f1, 6000.6.0a6 Reproduced on: Windows 11 Not reproduced on: No other environment teste…
Retrieved 2026-11-11A recurring crash issue in the Unity Editor has been observed, affecting various workflows. These crashes have been reported to happen when: Entering Play Mode Moving GameObjects Interacting with Unity Editor Windows Reproducible with versions: 6000.0.62f1 - 6000.0.78f1, 6000.3.0b10 - 6000.3.22f1, 6000.5.0a7 - 6000.5.9f1, 6000.6.0a6, 6000.7.0a2 - 6000.7.0a4 (Sentry data) Reproducible on: Windo…
Retrieved 2026-11-10Steps to reproduce: Open Unity Look at the far left of the top toolbar where the Unity logo is Actual results: Icon has incorrect proportions/ratio and looks slightly skewed Expected results: Icon appears with the correct proportions Reproducible with versions: 6000.0.7f1, 6000.5.0a8 Can’t test with versions: 6000.0.6f1 (The logo was introduced from 6000.0.7f1 onwards) Tested on (OS): Mac 15.7…
Retrieved 2026-11-09How to reproduce: Create an empty project and open it Enter Play mode Observe the result in the top-left corner of the Unity editor Actual result: The username field flickers with “Sign in” before reverting to the signed-in user’s name Expected result: The username field keeps displaying the signed-in user’s name Reproducible with: 6000.3.0a2, 6000.3.23f1, 6000.5.10f1, 6000.6.0b10, 6000.7.0a5 …
Retrieved 2026-11-10Steps to reproduce: Create a new Unity project using the Universal 3D template Create a new Visual Element (UI Toolkit > Standard Elements > Visual Element) Click "Continue" Exit the Editor Click "Save" Click "Cancel" Observe the Editor Actual results: The Editor is closed with unsaved changes Expected results: The Editor is not closed because the "Cancel" button was clicked Reproducible with …
Retrieved 2026-11-10Steps to reproduce: Create a new Unity project using the Universal 3D template Open File > Build Profiles Select or create a Build Profile Change Compression Method from its current value to another Without moving the mouse, press the Undo shortcut (Cmd+Z / Ctrl+Z) Observe the Compression Method dropdown Move the mouse over the Build Profiles window Repeat step 6 Actual results: The dropdown s…
Retrieved 2026-11-10Reproduction steps: 1. Create a new project 2. Install Multiplayer Play Mode package (Window > Package Management > Package Manager > Unity Registry) 3. Open Play Mode Scenarios window (Window > Play Mode > Scenarios) and create a new Scenario 4. Add Local Instance to the newly created Scenario 5. Select the newly created Scenario as active Scenario 6. Click the “Idle” dropdown in the toolbar …
Retrieved 2026-11-10How to reproduce: Open the attached “IN-149292_repro” project Open “TestEnvLevel2” Scene and observe the GameObjects in the Hierarchy tab Open “Launcher” Scene Enter Play mode and wait until the Game view loads completely Exit Play mode Open the “TestEnvLevel2” Scene and observe the result in the Hierarchy tab Actual result: The Scene’s GameObjects are not displayed in the Hierarchy tab, altho…
Retrieved 2026-11-10Steps to reproduce: 1. Open the attached “IN-143441_BugReporting.zip“ project 2. Open the “Scene” scene 3. If not enabled, enable Hierarchy V2 (Unity → Settings → General) 4, In the Hierarchy search field, enter “t:LocalTransform” 5. Enter Play Mode 6. Observe the Console window Actual result: InvalidOperationException error gets thrown in the Console Expected result: No errors are thrown Repr…
Retrieved 2026-11-09How to reproduce: Open the attached “IN-152325“ project Open a Terminal in the project directory In the Terminal, run this command: py tools/server.py to start the test server In the Editor, enter Play mode In the Tools menu, run the CookieRollbackTest (Tools > CookieRollbackTest > Run test) Observe the console Actual result: The Console shows “actually received: v1” Expected result: The Conso…
Retrieved 2026-11-10Steps to reproduce: 1. Open the attached user's project "TestURP.zip" 2. Build a Windows/macOS Standalone Player 3. Click the "Shadows On" GUI button 4. Look at the shadows Actual result: The two cubes have the same shadows Expected result: The two cubes have different shadows (See "Results.png") Reproducible with: 6000.0.81f1, 6000.3.22f1, 6000.5.8f1, 6000.6.0b8, 6000.7.0a4 Could not test on …
Retrieved 2026-11-10Steps to reproduce: Open the attached project Set the Profiler to Edit mode to capture some data Select the Physics (2D) module in the Profiler window to view its live stats Maximise another Editor window Exit maximised state Observe the Console window Actual results: No errors or warnings are thrown if another window is maximised Expected results: "InvalidOperationException: Cannot modify Vis…
Retrieved 2026-11-10Steps to reproduce: In https://cloud.unity.com/, create an org and a project with longer titles Open Project Settings > Services > General Settings Set "Organization" to an org with a long name Click the "Cloud project" dropdown Observe the list of project names in the dropdown, particularly ones with long titles Actual results: Long project names in the dropdown list are not truncated with an…
Retrieved 2026-11-10In dark mode the Culled box of the pass is black, is hard to read and it should be inverted to white.
Retrieved 2026-11-10Steps to reproduce: Create a project Go to "Window -> Analysis -> Rendering Debugger" Select the "Rendering" item Expand the "GPU Resident Drawer Settings" section in the "Rendering" window Observe the displayed help box Actual results: Help box displays several code strings instead of human language - "GPUResidentDrawer Drawer" and "RenderPipelineAsset" Expected results: It should be "GPU Res…
Retrieved 2026-11-09Steps to reproduce: Download attached project and open in Unity Open Render Pipeline Converter window >> Windows >> Rendering >> Render Pipeline Converter. Resize the window horizntally. Actual results: Scan and Convert Assets buttons will be hidden once resizing the window. Sometimes even just opening the window makes the buttons hidden already. Expected results: Buttons should be anchored to…
Retrieved 2026-11-10Reproduction steps: 1. Open the attached “BugRepro” project 2. Open the “Assets/Scenes/Prototype_Level2_NuclearEstate.unity“ Scene 3. Enter the Play Mode 4. Observe the Crash Reproducible with: 6000.3.23f1, 6000.5.11f1, 6000.6.0f1, 6000.7.0a6 Couldn't test with: 6000.0.83f1 (Could not resolve compilation errors) Reproducible on: Windows 11 Not reproducible on: No other environment tested Note:…
Retrieved 2026-11-10Steps to reproduce: Open the attached project Right-click on the Font Asset Creator window's handle Select the option to enable/disable the UI Toolkit Live Reload option Observe the Console window Actual results: "Window serialization will fail" error message is thrown every time the option is enabled/disabled Expected results: No warnings or Errors are thrown when enabling or disabling the UI…
Retrieved 2026-11-10Steps to reproduce: 1. Create new Unity project using Universal 3D Template 2. In Hierarchy window create Empty GameObject and select it 3. In Inspector window add UI Document and Animation Components 4. Add/create new Source Asset and Panel Settings for UI Document Component 5. Open Animation window 6. Create Animation Clip for GameObject 7. Add Pivot Reference Size Property 8. Enable keyfram…
Retrieved 2026-11-10How to reproduce: 1. Create a new Unity project and install the Multiplayer Services package 2. In the Project window, right-click -> Create -> Services -> Multiplayer -> Multiplayer Session 3. In the Inspector, expand the Session Player Events 4. Hover on the sub-sections and between them and observe the tooltips Expected results: All tooltips appear where the cursor is hovered Actual results…
Retrieved 2026-11-09How to reproduce: 1. Open the attached “IN-150528” project 2. In assets, double left-click the “Gradient_limit” asset 3. Go back to the Unity Editor 4. Observe the Inspector Actual result: Some vertices on the SVG sprite mesh appear to have unassigned or incorrect UVs Expected result: SVG file should have all gradients visible Reproducible with: 6000.3.0a5 (36d7e9fd6645), 6000.3.22f1, 6000.5.8…
Retrieved 2026-11-10Reproduction steps: 1. Create a new project 2. Create any Standard Element (e.g. GameObject > UI Toolkit > Standard Elements > Label) and save UXML file 3. Select the Standard Element in the Hierarchy and set Background Alpha value to 0 4. Add any Backdrop Filter in the Inspector 5. Change Filter value 6. Observe the Element in the UI Viewport Actual result: Backdrop Filter is not rendered in …
Retrieved 2026-11-10Steps to reproduce: Create a new project Open the UI Toolkit Debugger window (Window -> UI Toolkit -> Debugger) Select any window as the debugger's target Press the Texture Atlas Viewer button to open its window Right-click on the Texture Atlas Viewer window handle Select the UI Toolkit Live Reload option Observe the Console window Actual results: A window serialisation error is thrown every t…
Retrieved 2026-11-10Steps to reproduce: 1. Open the attached Unity project “ConsoleWarnings.zip” from provided Google Drive link 2. Clear warnings and errors in the Console window once project is open 3. Select New UXML Asset in the Project window 4. Press delete with keyboard shortcut multiple times 5. Observe the Editor and Console window Actual results: “The operation "SoftDelete" cannot be executed because th…
Retrieved 2026-11-10Steps to reproduce: Create a new project Create and open a new UI Document Add a VisualElement to the Hierarchy Press F2 to rename the element Press ESC to cancel the renaming action Observe the .uxml header Actual results: The file is dirty Expected results: The file is not dirty Reproducible with versions: 2023.1.0a10, 6000.0.72f1, 6000.3.13f1, 6000.4.3f1, 6000.5.0b4, 6000.6.0a2 Tested on (O…
Retrieved 2026-11-09How to reproduce: 1. Open the attached “IN-151231_mms” project 2. In the toolbar, select Repro → Set Max Memory 20000 3. In the toolbar, select Repro → Check WebGL Max Memory 4. Observe the Console window Actual result: A debug log is thrown that reads “PlayerSettings.WebGL.maximumMemorySize reads back: 20000” Expected result: A debug log is thrown that reads “PlayerSettings.WebGL.maximumMemor…
Retrieved 2026-11-10Steps to reproduce: 1. Open the attached “IN-154347_ReproCrashVulkan.zip” project 2. From the menu bar, open File > Build Settings 3. Select Android as the Build Profile 4. Tick the Development Build checkbox 5. Build the Player 6. Open a terminal, navigate to the build output folder, and run: sh bench.sh -k <name>.apk -c 7. Open results/RESULT.txt and confirm it contains DFVKTIMEOUT lines 8. …
Retrieved 2026-11-11Steps to reproduce: 1. Open the attached project “IN-149644” 2. Build and Run for iOS 3. Launch the app on iPhone 4. Observe the screen Actual result: The screen after the launch screen stays black Expected result: The screen after the launch screen has a blue background Reproducible with: 6000.3.0a1, 6000.3.21f1, 6000.5.7f1, 6000.6.0b7, 6000.7.0a4 Not Reproducible with: 6000.0.81f1, 6000.2.0b…
Retrieved 2026-11-10How to reproduce: 1. Open the attached Project 2. Run Tools -> Bug repro Actual result: Editor deadlocks and is no longer responding, CPU usage drops to 0 Expected result: Process runs through 40 cycles and Editor can be used normally Reproducible with: 6000.0.85f1, 6000.3.13f1, 6000.3.24f1, Not reproducible with: 6000.3.12f1, 6000.6.2f1, 6000.7.0b2, 7000.0.0a1 Reproducible on: Windows 11 Not …
Retrieved 2026-11-11How to reproduce: Create a new URP project In the Player settings, change the Active Input Handling setting to any other option In the following prompt about restarting the Editor, select "accept" When the Editor loading window appears, close it by clicking x at the top right corner of the window Open the Windows task manager and type "bee" in the search bar Launch the project again and let th…
Retrieved 2026-11-09Reproduction steps: 1. Open the attached “IN-119675“ project 2. Build and Run the Android or iOS Player 3. Select the InputField in the Player 4. Enter numbers and confirm that commas are inserted at appropriate positions 5. Move the caret to any other position 6. Enter one digit 7. Observe the Input field Expected Result: The caret remains at the position where the number was entered Actual R…
Retrieved 2026-11-10Reproduction steps: 1. Open the attached “IN-123387“ project 2. Build and Run the Android Player 3. In the Player, tap on the Text InputField at the top 4. Select all text in the field 5. Observe the “Length” value below the InputField Expected result: If the selected text is “aaaa” the Length returns “4” Actual result: Length always returns “0” Reproducible with: 2022.3.33f1, 2022.3.68f1, 600…
Retrieved 2026-11-10Steps to reproduce: Have audiosource outputting through audio mixer Enter playmode and change the volume of the audio mixer rapidly with the slider Actual results: nice smooth volume, very satisfying Expected results: horrible clicks, not satisfying. Adding an effect fixes completely. Reproducible with versions: 2023.3.0a15, 6000.7.0a4 Not reproducible with versions: 2023.3.0a14 Can’t test wit…
Retrieved 2026-11-09How to reproduce: 1. Create a new project 2. In the Edit > Project Settings > Player > Other Settings, set Scripting Backend to IL2CPP 3. In the Build Settings window, set Platform to macOS and click Build 4. While the build is running, in the Terminal run "sudo date $(date -v-30S '+%m%d%H%M%Y.%S')" every 4 seconds until the build finishes 5. In the Terminal, run "grep -o '\"dur\":[0-9] {15,}'…
Retrieved 2026-11-10How to reproduce: Open the attached "IN-142339" project Open the "Scenes/SampleScene" Scene In the Hierarchy window, select both ParticleSystem GameObjects Observe the Game view Actual result: The ParticleSystem using 8-bit UV depth renders with black/artifacted UV channels Expected result: Both ParticleSystems (8-bit and 16-bit UV depth) render identically Reproducible with: 2023.1.0a10, 6000…
Retrieved 2026-11-09Steps to reproduce: 1. Create new Unity project using Universal 3D Template 2. Import provided Shader Graph to the project “ShaderGraph.unitypackage” 3. Right-click on imported Shader Graph Asset > create Material 4. Select created Material 5. In Inspector window change Queue Controls to “UserOverride” 6. Enable checkboxes for “Enable GPU Instancing” and “Double Sided Global Illumation” 7. Und…
Retrieved 2026-11-09Reproduction steps: 1. Open the attached project "ReproProj" 2. In Project window click “/Assets/Plugins/Pixel Crushers/Dialogue System/Demo/Data/Demo Database.asset“ 3. In inspector, click Edit to open a custom Editor window 4. Click on the Conversions tab 5. Open Profiler (Window > Analysis > Profiler) 6. Run Profiler in Edit mode 7. Observe GC Alloc of UIElementsUtility.DoDispatch events Ex…
Retrieved 2026-11-09How to reproduce: Open the attached “IN-150360-repro-deadlock” project Open the “HeavyScene” Close the Editor Make a file required by that scene unreadable, e.g. run "chmod 000" on the scene file (HeavyScene.unity) Open the attached project again Actual result: The Editor freezes on the splash screen and a window titled "Opening file failed" is created but never painted or clickable, placed at…
Retrieved 2026-11-10How to reproduce: 1. Open the attached “IN-147009” project 2. Build and Run to Android 3. Observe the device Actual result: Only the skybox can be seen Expected result: A smoke particle is visible Reproducible with: 6000.0.0f1, 6000.0.78f1, 6000.3.19f1, 6000.5.2f1, 6000.6.0b2, 6000.7.0a1 Built on: macOS 26.5.1 (M1 Pro) Reproducible on devices: VLNQA00642 - Google Pixel 9a (Pixel 9a), CPU: Goog…
Retrieved 2026-11-09Steps to reproduce: Open the attached project Open the Standalone Profiler window (Analysis -> Profiler (Standalone Process)) Enter Play mode and record a few frames Pause the Recording Right-click on the Standalone Profiler window's handle Enable or disable the UI Toolkit Live reload option In the Top Menu, select the option to save the recording (File -> Save to profile data file) Observe th…
Retrieved 2026-11-10How to reproduce: 1. Open the attached “IN-149334” project 2. Open Build Profiles, File > Build Profiles 3. Switch to iOS profile 4. Enable Development Build 5. Build and Run for iOS 6. In Xcode select the device to deploy to and run the project 7. In the Editor, open Render Graph Viewer 8. Select the device in the drop down 9. Observe the Render Graph Viewer Actual result: Some passes are not…
Retrieved 2026-11-10How to reproduce: 1. Open the attached "IN-145237_SITextHang.zip" project 2. In the Project tab, double click the "Document" to open it in the UI Builder 3. In the Hierarchy, select "Label" element 4. In the Inspector, expand "Size" properties 5. Click and hold on "Height", and drag to reduce its size to 0 6. Observe the loading popup Actual result: A "Waiting for Unity's code in UnityEditor.U…
Retrieved 2026-11-09Steps to reproduce: 1. Open the “user’s attached project” 2. Open “Window/TextMeshPro/Font Asset Creator” 3. Set Source font to “GmarketSansTTFMedium” 4. Set Sampling Point Size to Auto Sizing 5. Set Padding to 7% 6. Set Packing method to Fast 7. Set Atlas resolution to 2048x2048 8. Set Character Set to Characters from File 9. Set Character File to “Characters_ko_Content” 10. Generate Font Atl…
Retrieved 2026-11-09How to reproduce: Create a project Install the uGUI package Import TMP Essential Resources (Window > TextMeshPro > Import TMP Essential Resources) Open TMP Font Asset Creator (Window > TextMeshPro > Font Asset Creator) Generate a Font Atlas Observe the crash Reproducible with: 6000.0.0f1 (4ff56b3ea44c), 6000.0.61f1, 6000.0.73f1, 6000.3.14f1, 6000.4.4f1, 6000.5.0b5, 6000.6.0a3 Reproduced on: Wi…
Retrieved 2026-11-09How to reproduce: 1. Open the attached “IN-137132“ project 2. In the Project window, open the “Original” folder (Assets > Fonts > Original) 3. Double-click “Oswald-SemiBold SDF“ 4. In the Inspector, note the Glyph Adjustment Table’s “Records” count 5. In the Inspector, select Update Atlas Texture 6. In the Font Asset Creator window, click “Generate Font Atlas” and save the Font Atlas as “Regen…
Retrieved 2026-11-09Steps to reproduce: 1. Create a new project 2. Import the TMP Essential resources (Window → Text Mesh Pro → Import TMP Essential Resources) 3. Open the Font Asset Creator (Window → Text Mesh Pro → Font Asset Creator) 4. Select the “LiberationSans” font in the Source field 5. Select “SDF16” or “SDF32” in Render Mode 6. Press Generate 7. Before completion press the X button 8. Observe the Consol…
Retrieved 2026-11-09How to reproduce: 1. Open the attached “IN-130196” project 2. Open the “SampleScene” 3. In the Hierarchy, expand the “Canvas” GameObject 4. Select the child GameObject “Text (TMP)” 5. In the Inspector, set Overflow to “Ellipsis” 6. Type a long sentence in the “Text Input” field 7. Observe the Console and the Scene windows Actual result: Words get cut off and errors appear in the console Expect…
Retrieved 2026-11-09