UUM-152966
Known issue in 6000.3.25f1Mentioned in 6 release notes.
Listed as a known issue in 6000.3.25f1 (Sep 24, 2026); no fix in indexed releases yet.
| Version | Section | Risk | Impact | Note |
|---|---|---|---|---|
| 6000.3.25f1 | Known Issues | Caution | Known issue | 6000.3.13f1: Deadlock on exiting Play Mode when a Shader is destroyed while async shader compilation has queued variant requests for a different shader with Graphics Jobs enabled |
| 6000.6.3f1 | Known Issues | Caution | Known issue | 6000.3.13f1: Deadlock on exiting Play Mode when a Shader is destroyed while async shader compilation has queued variant requests for a different shader with Graphics Jobs enabled |
| 6000.7.0b2 | Known Issues | Caution | Known issue | 6000.3.13f1: Deadlock on exiting Play Mode when a Shader is destroyed while async shader compilation has queued variant requests for a different shader with Graphics Jobs enabled |
| 6000.6.2f1 | Known Issues | Caution | Known issue | 6000.3.13f1: Deadlock on exiting Play Mode when a Shader is destroyed while async shader compilation has queued variant requests for a different shader with Graphics Jobs enabled |
| 6000.7.0b1 | Known Issues | Caution | Known issue | 6000.3.13f1: Deadlock on exiting Play Mode when a Shader is destroyed while async shader compilation has queued variant requests for a different shader with Graphics Jobs enabled |
| 6000.6.1f1 | Known Issues | Caution | Known issue | 6000.3.13f1: Deadlock on exiting Play Mode when a Shader is destroyed while async shader compilation has queued variant requests for a different shader with Graphics Jobs enabled |