6000.2.0b2: [Vulkan] Crash on SIGSEGV in vk::OnscreenSwapChain::AcquireNextImage when vkAcquireNextImageKHR returns VK_TIMEOUT
6000.3.25f1
LTS · Released Sep 24, 2026 · Changeset e1dba0a9aba4 · 47 release notes
65build score
Upgrade risk+33Net cleanup+17Live debt+15
cohort: LTS (326)
Crash on mono_log_write_logfile when more than one copy of bee_backend is running
Black screen is shown when Bloom is active with 2D Renderer
6000.3.13f1: Deadlock on exiting Play Mode when a Shader is destroyed while async shader compilation has queued variant requests for a different shader with Graphics Jobs enabled
2.9.1 to 2.10.3
2.6.1 to 2.6.2
1.5.0 to 1.5.1
2.9.0 to 2.9.1
2.5.0 to 2.6.0
1.1.1 to 1.1.4
Updated the bundled 7-Zip to version 26.03.
Build SystemImprovement
Fixed an issue where the input field caret moved back to the end of the text when typing.
Fixed bidirectional synchronization between the virtual keyboard and UGUI textfield.
Fixed editText setText resets the IME's internal cursor to end-of-text, independently of the EditText's selection.
Fixed TouchScreenKeyboard.selection.length always returning 0.
SystemInfo.processorModel and SystemInfo.processorManufacturer now return unknown on Android API levels below 32 instead of a warning string, matching the behaviour on other platforms.
Fixed audiomixer fader clicking in playmode.
The Editor no longer logs an error when the audio output device fails to re-initialize while resuming the output after a period of silence. The output now stays suspended, a warning is logged, and the resume is retried the next time audio is used. Also fixed a potential crash on Editor shutdown when the output could not be resumed.
Fixed the IL2CPP Analytics tool exiting with a JsonException after a successful build when the system clock moved backwards during the build.
Fixed mesh particles rendering with incorrect UVs (and other vertex channels) when the source mesh used a non-float vertex format such as 8-bit UNorm.
Fixed Undo/Redo for "GPU Instancing" and "Double Sided Global Illumination" fields for Materials in Inspector.
Reduced GC allocations when a GUISkin style is assigned during OnGUI.
Fixed the Editor hanging on the splash screen when a dialog opened while a scene was loading.
Fixed Camera Fade OFF + Soft Particles ON combination making particles disappear on some devices.
Added guard to avoid hitting a debug assert in dev player builds.
Fixed a NullReferenceException thrown when saving Profiler data from the top menu of the Standalone Profiler window after toggling the UI Toolkit Live Reload option.
Resolve hang during compilation.
Fixed render passes not being merged on older iOS devices (Apple GPU family 3 and below) once a native pass was considered to be over the on-tile pixel storage limit, which serialized the whole frame into one native pass per render pass.
Fixed infinite loop in text measure with hyphen preceded by whitespace.
Fixed stale font faces after source Font unload/reload.
Fixed a potential crash that would occur when generating a font asset in the Font Asset Creator.
Fixed a potential crash that would occur when generating a font asset in the Font Asset Creator.
Fixed a potential issue where an alternative font face could be used when generating a font asset in the Font Asset Creator.
Fixed a potential memory leak that would occur when cancelling font asset atlas generation in the Font Asset Creator.
Fixed ellipsis line-breaking recursion when the font lacks an ellipsis glyph and Ellipsis overflow mode is selected.
Fixed elements removed from a panel being kept in memory until the next focus navigation.
Fixed the UXML document being marked as having unsaved changes when using the Cut operation in UI Builder.
Fixed missing tile map grid lines. Ensure preview camera render target is correct after rendering with an SRP.
Fixed reflection probes not being applied correctly to Shader Graph materials in the Deferred+ rendering path.
ScriptableRendererData.TryGetRendererFeature was throwing NullReferenceException.
Disallow re-categorization of built-in attributes.
Fixed out of bounds accesses occurring when using MeshToSDFBaker with certain voxel counts.
Fixed a VideoPlayer freeze for looping clips that could occur upon entering Playmode, where playback would stop and not recover.
[Android] A crash caused by Vulkan video decoding workaround being applied incorrectly.
Fixed NameFilesAsHashes functionality.
Fixed error if shader expects a cube texture but a texture wasn't explicitly bound.
Updated the Gradle version shipped with the Editor from 9.1.0 to 9.3.1.
AndroidChange