UUM-152608
Fixed in 6000.6.3f1Mentioned in 15 release notes.
First fixed in 6000.6.3f1 (Sep 24, 2026); relisted in 7 later releases.
| Version | Section | Risk | Impact | Note |
|---|---|---|---|---|
| 6000.7.0b8 | Fixes Unity Physics | Fix | Fixed a race condition so that DebugDraw jobs from the previous frame are completed before the stream are cleared for re-use. | |
| 7000.0.0a16 | Changes Unity Physics | Change | Changed how the batching runs for the completion of any remaining DebugDraw jobs still running from the previous frame in, before the streams are cleared for re-use. This may improve performance when using DebugDraw | |
| 6000.7.0b7 | Fixes Unity Physics | Fix | Fixed a race condition so that DebugDraw jobs from the previous frame are completed before the stream are cleared for re-use. | |
| 7000.0.0a12 | Changes Unity Physics | Change | Changed how the batching runs for the completion of any remaining DebugDraw jobs still running from the previous frame in, before the streams are cleared for re-use. This may improve performance when using DebugDraw | |
| 6000.7.0b6 | Fixes Unity Physics | Fix | Fixed a race condition so that DebugDraw jobs from the previous frame are completed before the stream are cleared for re-use. | |
| 7000.0.0a11 | Changes Unity Physics | Change | Changed how the batching runs for the completion of any remaining DebugDraw jobs still running from the previous frame in, before the streams are cleared for re-use. This may improve performance when using DebugDraw | |
| 6000.7.0b5 | Fixes Unity Physics | Fix | Fixed a race condition so that DebugDraw jobs from the previous frame are completed before the stream are cleared for re-use. | |
| 7000.0.0a10 | Changes Unity Physics | Change | Changed how the batching runs for the completion of any remaining DebugDraw jobs still running from the previous frame in, before the streams are cleared for re-use. This may improve performance when using DebugDraw | |
| 7000.0.0a9 | Changes Unity Physics | Change | Changed how the batching runs for the completion of any remaining DebugDraw jobs still running from the previous frame in, before the streams are cleared for re-use. This may improve performance when using DebugDraw | |
| 6000.7.0b4 | Fixes Unity Physics | Fix | Fixed a race condition so that DebugDraw jobs from the previous frame are completed before the stream are cleared for re-use. | |
| 7000.0.0a8 | Changes Unity Physics | Change | Changed how the batching runs for the completion of any remaining DebugDraw jobs still running from the previous frame in, before the streams are cleared for re-use. This may improve performance when using DebugDraw | |
| 7000.0.0a7 | Changes Unity Physics | Change | Changed how the batching runs for the completion of any remaining DebugDraw jobs still running from the previous frame in, before the streams are cleared for re-use. This may improve performance when using DebugDraw | |
| 6000.7.0b3 | Fixes Unity Physics | Fix | Fixed a race condition so that DebugDraw jobs from the previous frame are completed before the stream are cleared for re-use. | |
| 6000.7.0b3 | Fixes Unity Physics | Fix | Fixed a race condition so that DebugDraw jobs from the previous frame are completed before the stream are cleared for re-use. | |
| 6000.6.3f1 | Fixes Unity Physics | Fix | Fixed a race condition so that DebugDraw jobs from the previous frame are completed before the stream are cleared for re-use. |