UUM-151844
Fixed in 6000.6.4f1Mentioned in 15 release notes.
First fixed in 6000.6.4f1 (Oct 1, 2026); relisted in 14 later releases.
| Version | Section | Risk | Impact | Note |
|---|---|---|---|---|
| 6000.7.0b8 | Fixes Multiplayer | Fix | Unity Transport: Fixed an issue where sending packets on UDP connections that don't have a remote peer anymore could eventually result in exhausting the receive queue, causing the server to not be able to receive anything anymore. | |
| 7000.0.0a16 | Fixes Multiplayer | Fix | Unity Transport: Fixed an issue where sending packets on UDP connections that don't have a remote peer anymore could eventually result in exhausting the receive queue, causing the server to not be able to receive anything anymore. | |
| 6000.7.0b7 | Fixes Multiplayer | Fix | Unity Transport: Fixed an issue where sending packets on UDP connections that don't have a remote peer anymore could eventually result in exhausting the receive queue, causing the server to not be able to receive anything anymore. | |
| 7000.0.0a12 | Fixes Multiplayer | Fix | Unity Transport: Fixed an issue where sending packets on UDP connections that don't have a remote peer anymore could eventually result in exhausting the receive queue, causing the server to not be able to receive anything anymore. | |
| 6000.7.0b6 | Fixes Multiplayer | Fix | Unity Transport: Fixed an issue where sending packets on UDP connections that don't have a remote peer anymore could eventually result in exhausting the receive queue, causing the server to not be able to receive anything anymore. | |
| 7000.0.0a11 | Fixes Multiplayer | Fix | Unity Transport: Fixed an issue where sending packets on UDP connections that don't have a remote peer anymore could eventually result in exhausting the receive queue, causing the server to not be able to receive anything anymore. | |
| 6000.7.0b5 | Fixes Multiplayer | Fix | Unity Transport: Fixed an issue where sending packets on UDP connections that don't have a remote peer anymore could eventually result in exhausting the receive queue, causing the server to not be able to receive anything anymore. | |
| 7000.0.0a10 | Fixes Multiplayer | Fix | Unity Transport: Fixed an issue where sending packets on UDP connections that don't have a remote peer anymore could eventually result in exhausting the receive queue, causing the server to not be able to receive anything anymore. | |
| 7000.0.0a9 | Fixes Multiplayer | Fix | Unity Transport: Fixed an issue where sending packets on UDP connections that don't have a remote peer anymore could eventually result in exhausting the receive queue, causing the server to not be able to receive anything anymore. | |
| 6000.7.0b4 | Fixes Multiplayer | Fix | Unity Transport: Fixed an issue where sending packets on UDP connections that don't have a remote peer anymore could eventually result in exhausting the receive queue, causing the server to not be able to receive anything anymore. | |
| 7000.0.0a8 | Fixes Multiplayer | Fix | Unity Transport: Fixed an issue where sending packets on UDP connections that don't have a remote peer anymore could eventually result in exhausting the receive queue, causing the server to not be able to receive anything anymore. | |
| 7000.0.0a7 | Fixes Multiplayer | Fix | Unity Transport: Fixed an issue where sending packets on UDP connections that don't have a remote peer anymore could eventually result in exhausting the receive queue, causing the server to not be able to receive anything anymore. | |
| 6000.7.0b3 | Fixes Multiplayer | Fix | Unity Transport: Fixed an issue where sending packets on UDP connections that don't have a remote peer anymore could eventually result in exhausting the receive queue, causing the server to not be able to receive anything anymore. | |
| 6000.7.0b3 | Fixes Multiplayer | Fix | Unity Transport: Fixed an issue where sending packets on UDP connections that don't have a remote peer anymore could eventually result in exhausting the receive queue, causing the server to not be able to receive anything anymore. | |
| 6000.6.4f1 | Fixes Multiplayer | Fix | Unity Transport: Fixed an issue where sending packets on UDP connections that don't have a remote peer anymore could eventually result in exhausting the receive queue, causing the server to not be able to receive anything anymore. |