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UnityWebRequest: Fixed a freeze when quitting a standalone player while an ongoing request was still resolving DNS against an unresponsive or slow DNS server.
Linked bug report
UUM-151643: Standalone Player becomes unresponsive before closing when using Alt+F4 under a DNS black-hole configuration

Steps to reproduce: Open a terminal in the attached “IN-152792“ project folder and run: python .\repro-scripts\dns_sink.py Leave the DNS sink running and open another terminal Find the active network interface and note its InterfaceIndex and current ServerAddresses: Get-DnsClientServerAddress -AddressFamily IPv4 | Where-Object ServerAddresses | Format-Table InterfaceIndex,InterfaceAlias,Server…

Retrieved 2026-11-10
NetworkingFixServerUUM-151643
Fixed the "List is empty" placeholder text overlapping toolbar buttons in the Addressables Report window when the window was resized to a short vertical height.
PackageFixUUM-149865
Fix importing a .unitypackage through CLI shows limited trust, drag-and-dropping the same package shows full trust
Package ManagerFixUUM-148788
Fix warning messages when Asset package is imported but not trusted in batchmode
Package ManagerFixUUM-148786
Fixed an issue where the export button was active for packages with an invalid path error.
Package ManagerFixUUM-145107
Fixed exporting a signed .unitypackage failing with "IOException: Stream was too long." when the uncompressed package content exceeded 2 GB, and reduced Editor memory usage during package export and signing.
Linked bug report
UUM-153848: Exporting a signed .unitypackage fails when the uncompressed package content exceeds 2 GB

Steps to reproduce: Create a project with assets totaling more than 2 GB of uncompressed content (e.g. several large binary files) Sign in to the Editor with an organization so that package signing is active Select the assets and use Assets > Export Package... to export a .unitypackage Actual results: Signing fails with "IOException: Stream was too long." (or OutOfMemoryException on memory-con…

Retrieved 2026-11-10
Package ManagerFixUUM-153848
Fixed the Editor becoming unresponsive when the package trust window appeared during Editor initialization.
Linked bug report
UUM-153544: Package Manager renders empty after canceling the missing signature prompt for Mobile Dependency Resolver when installing Ads

How to reproduce: 1. Create a new Unity project 2. Go to Window -> Services -> Ads Mediation (Level Play) -> Install 3. When "Mobile Dependency Resolver required" pop-up appears, click "Import" 4. When prompted about a missing signature on Mobile Dependency Resolver, click Cancel 4. Open the Package Manager 5. Observe the results Expected results: The Package Manager renders normally Actual re…

Retrieved 2026-11-10
Package ManagerFixUUM-153544
Package Manager's invalid signature error message could be lost from the Console if "Clear on Recompile" was enabled and installing the package triggered a script recompile (UUM-139949).
Package ManagerFixUUM-139949
Repeat test-player builds no longer assign a fresh GUID to the PerformanceTestRunInfo.json/PerformanceTestRunSettings.json assets on every build. Previously, deleting these assets' .meta files as part of post-build cleanup caused Unity to assign a new GUID on the next build, which the data pipeline treated as a change and triggered a full asset rebuild even when nothing else changed. The .meta files are now cached in Library/ between builds and restored before the assets are rewritten, scoped to builds with test assemblies.
Performance Test FrameworkFix
"ManifoldPoint.pointA" and "ManifoldPoint.pointB" both now return of the contact point on each shape.
Physics 2DFixUUM-153874
"PhysicsShape.CastRay" and "PhysicsChain.CastRay" both now use the maximum fraction of the ray.
Physics 2DFixUUM-153697
"PhysicsWorld.DrawQueryResult" now uses "drawNormal" to decide whether to draw normals, instead of "drawPoint".
Physics 2DFix
"PhysicsWorld.DrawShapes" now logs a single warning naming "PhysicsWorld.DrawShapes" when given invalid shapes, instead of one warning per shape naming "PhysicsShape.Draw".
Physics 2DFixUUM-153949
"PhysicsWorld.drawTarget", "PhysicsBody.drawTarget", "PhysicsShape.drawTarget" and "PhysicsJoint.drawTarget" now log a warning and keep their current value when assigned a value that is not a valid "PhysicsWorld.DrawTarget".
Physics 2DFixUUM-154002
"SegmentDistanceResult.distance" and "SegmentDistanceResult.sqrDistance" now return the distance between the closest points and that distance squared correctly.
Physics 2DFixUUM-153871
Fix issue with the PhysicsCore2D Profiler where world references when attached to a player are wrong. Now the name of the world is stored in the frame-data so it isn't invalid when displayed on the Editor.
Physics 2DFixUUM-152394
Fixed "PhysicsWorld.drawDepth" being overwritten when a body, shape or joint was drawn, and fixed bodies without a transform object always being drawn at a depth of zero.
Physics 2DFixUUM-155044
Fixed "Rigidbody2D.Slide" from reporting an invalid "startPosition" argument incorrectly displaying the "gravity" argument.
Physics 2DFixUUM-154949
Fixed a bouncing shape rebounding one simulation step after the impact instead of in the same step.
Physics 2DFixUUM-154721
Fixed an issue where identically named words expanding the PhysicsCore2D profiler both become expanded. Now any previously expanded world is kept.
Physics 2DFixUUM-153434
Fixed an issue where the validity check for "PhysicsPlane" was inverted when calling "PhysicsPlane.GetSeparation()". Now a valid/invalid plane is correctly reported.
Physics 2DFixUUM-153381
Fixed contact recycling not working correctly when a body's center of mass is moved.
Physics 2DFixUUM-152756
Fixed the documentation for "CircleGeometry.isValid", "CapsuleGeometry.isValid", "PolygonGeometry.isValid", "SegmentGeometry.isValid", "ChainSegmentGeometry.isValid", "ChainGeometry.isValid", "PolygonGeometry.Validate" and "CapsuleGeometry.Validate" not stating what each one checks or repairs.
Physics 2DFixUUM-153476
Fixed the Physics Core Settings field overflowing the Physics Core 2D project settings panel.
Physics 2DFixUUM-154101
Add guard to avoid hitting a debug assert in dev player builds
PlayerFixUUM-152365
GameObjects cast correct shadows after Shader.globalMaximumLOD is changed at runtime.
Linked bug report
UUM-150226: GameObjects cast identical shadows in the built Player after Shader.globalMaximumLOD is changed at runtime

Steps to reproduce: 1. Open the attached user's project "TestURP.zip" 2. Build a Windows/macOS Standalone Player 3. Click the "Shadows On" GUI button 4. Look at the shadows Actual result: The two cubes have the same shadows Expected result: The two cubes have different shadows (See "Results.png") Reproducible with: 6000.0.81f1, 6000.3.22f1, 6000.5.8f1, 6000.6.0b8, 6000.7.0a4 Could not test on …

Retrieved 2026-11-10
PlayerFixUUM-150226
Mitigate FPS lag with Window Standalone player with a high-polling mouse
PlayerFixUUM-147395
Fixed a Prefab instance override recorded under a field's pre-rename name (FormerlySerializedAs) not being removed when applied to the Prefab Asset through the renamed property.
PrefabsFixUUM-153122
Fixed a heap-use-after-free crash on shutdown of a profiled internal thread (such as the audio thread) in ASan-instrumented builds.
ProfilerFixUUM-152639
Fixed an inconsistent seam line between the image and frame number on Profiler Screenshots module thumbnails.
Linked bug report
UUM-152561: Screenshot timeline thumbnails show a thin line above the frame number on some thumbnails but not others

Steps to reproduce: Create a new 3D URP project via Unity Hub Open the Profiler (Window > Analysis > Profiler) with the Screenshots module shown, Game View open Enter Play mode and record for a few seconds so a run of screenshots is captured Open the Screenshots module details strip (the horizontal thumbnail filmstrip along the bottom) Look across adjacent thumbnails at the seam between the bo…

Retrieved 2026-11-10
ProfilerUUM-152561
Fixed an InvalidOperationException that could be thrown in the Profiler window when the Physics (2D) module was selected and another Editor window was maximized or restored.
Linked bug report
UUM-151943: Profiler throws InvalidOperationException errors if Physics 2D module is selected and another editor window is maximised

Steps to reproduce: Open the attached project Set the Profiler to Edit mode to capture some data Select the Physics (2D) module in the Profiler window to view its live stats Maximise another Editor window Exit maximised state Observe the Console window Actual results: No errors or warnings are thrown if another window is maximised Expected results: "InvalidOperationException: Cannot modify Vis…

Retrieved 2026-11-10
ProfilerUUM-151943
Fixed frame-number labels overlapping in the Screenshots module's timeline view when Game View captures used a narrow aspect ratio.
Linked bug report
UUM-152532: Screenshot timeline frame number labels overlap and become illegible when the Game View is captured at a narrow aspect ratio

Steps to reproduce: Create a new project via Unity Hub Open the Profiler (Window > Analysis > Profiler) and make sure the Screenshots module is shown Resize the Game View window to a very narrow aspect (make it tall and thin) Enter Play mode and let it record for a few seconds with the Game View visible so screenshots are captured at that narrow aspect Press a captures frame and observe the fr…

Retrieved 2026-11-10
ProfilerUUM-152532
Fixed issues with renaming Profiler captures in specific situations on high-DPI desktop setups.
Linked bug report
UUM-143329: Unable to rename Captured Data in Profiler when completely scrolled down in the list

Steps to reproduce: Create and open a new project Open Window -> Analysis -> Profiler Enter Play Mode and record some profiler data Save the Data multiple times to create a scrollable list Scroll completely to the bottom Resize the window vertically to remove and reappear the scrollbar Scroll completely to the bottom again Rename the last entry Observe the Profiler window Actual results: The c…

Retrieved 2026-11-09
ProfilerFixUUM-143329
Fixed mixed profiler callstacks for CoreCLR scripting backend on Mac and Linux.
ProfilerFixLinuxUUM-151679
Fixed ObjectDisposedException errors thrown when maximizing the Profiler window with the CPU Usage New Timeline view selected.
ProfilerFixUUM-153382
Fixed ObjectDisposedException errors thrown when reopening the Profiler window with the CPU Usage New Timeline view selected.
ProfilerFixUUM-152520
Fixed Profiler details view potentially showing info for frames that are no longer present in the timeline.
Linked bug report
UUM-150694: Profiler - Shrinking frame count with a screenshot selected can cause UI oddness when frame is outside of range

This issue is related to: Frame Window Shrinking: Reduce the frameCount setting in Profiler preferences while a frame with a screenshot is selected. Verify the screenshot is hidden if its frame falls outside the new window, validating the new check in ScreenshotIndexCatalogue.TryResolveDisplayedScreenshot. [Internal link] [Internal link] What I find a bit wrong is that it looks to retain the f…

Retrieved 2026-11-10
ProfilerFixUUM-150694
Fixed ProfilerDriver.LoadProfile returning true and logging no error when the capture file was truncated before the end of the Profiler data stream header.
ProfilerFixUUM-150778
Fixed the CPU Usage module's New Timeline view not being restored when reopening the Profiler window.
ProfilerUUM-152560
Fixed the CPU Usage module's New Timeline view options resetting to their defaults after a domain reload.
ProfilerUUM-152529
Fixed the Import button in the Profiler window Captures List showing its keyboard focus highlight on its left edge only.
ProfilerFixUUM-117755
Fixed the Jobs Info panel elements overlapping each other when the Captures list is resized wider in the CPU Usage New Timeline view.
ProfilerFixUUM-152894
Fixed the Jobs Info panel legend colors not updating when Color Blind Mode is toggled in the CPU Usage New Timeline view.
ProfilerFixUUM-152527
Fixed the Profiler capture rename field discarding the first click and re-selecting the whole name instead of placing the caret.
Linked bug report
UUM-153075: Profiler Capture name is re-selected instead of the caret being placed when clicking inside the rename field

Steps to reproduce: Create a new 3D URP project Open Window > Analysis > Profiler Record any data (e.g. Enter and exit Play mode) Click on the save icon to save a Capture In the Capture List, find the saved capture Click on its kebab (⋮) menu and choose Rename Click inside the rename field once to put the caret in the middle of the name Observe the behavior Actual results: The first click is d…

Retrieved 2026-11-10
ProfilerFixUUM-153075
Fixed the Profiler capture Target Frame Time field removing the decimal separator, so entering a fractional frame rate such as 60.5 applied 605 instead.
ProfilerFixUUM-153093
Fixed the Profiler Captures list accepting a backslash in a capture name on macOS and Linux, which produced a capture that could no longer be loaded.
ProfilerFixmacOSLinuxUUM-150975
Fixed the Project Auditor's Open in Search button not carrying the search field query over into the Search window.
ProfilerFixUUM-147241
Fixed the Troubleshoot Connection Issues button in the Profiler linking to a documentation page unrelated to connection troubleshooting.
Linked bug report
UUM-153354: "Troubleshoot connection issues" button in the Profiler links to a page unrelated to connection troubleshooting

How to reproduce: 1. Open the Profiler window 2. Open the "Play Mode" dropdown near the record button 3. Click "Troubleshoot connection issues" 4. Observe the results Expected results: The linked documentation page covers troubleshooting Profiler connection issues - suggesting https://docs.unity3d.com/6000.1/Documentation/Manual/profiling-target-device.html Actual results: The link opens https…

Retrieved 2026-11-10
ProfilerFixUUM-153354
Fixed an issue where pasting copied sub-assets into a folder overwrote existing assets with the same name and broke references to them.
Linked bug report
UUM-121005: Existing assets' references are lost when pasting in copied sub-assets

How to reproduce: 1. Extract and open the attached “IN-115691.zip“ project 2. Open the Assets/Case-CopyFromSubAssetBank/Case-CopyFromSubAssetBank.unity scene 3. Copy everything inside Assets/Case-CopyFromSubAssetBank/Copy/SubAssetBank.asset 4. Paste it inside Assets/Case-CopyFromSubAssetBank/Paste folder 5. Observe the scene and the project tab Expected result: Pasting creates new assets with …

Retrieved 2026-11-11
Project BrowserFixUUM-121005
API Updater supports more edge cases around MovedFrom. Now better supports nested children in generic parents, field named the same as a type, extension methods changing namespace while its various argument types are also changing namespaces.
ScriptingFixUUM-152410
Ensure absent autoReferenced property from the assembly definition defaults to true when using MSBuild compilation pipeline
ScriptingFixUUM-151871
Fix Utils.ForceCrash not terminating Windows Editor on CoreCLR
ScriptingFixWindowsUUM-149690
Fixed a "MemoryPool::Deallocate can only be called from the main thread" error being logged in development builds when the delayed call manager was destroyed.
ScriptingFixUUM-150601
Fixed a false OperationCanceledException thrown when awaiting Task.Delay() inside a background-thread Awaitable method.
Linked bug report
UUM-150034: "OperationCanceledException" is thrown when awaiting "Task.Delay()" inside a background "Awaitable"

How to reproduce: 1. Open the attached "IN-149437_AwaitableBug.zip" project 2. Open the "SampleScene" 3. Enter Play mode 4. Observe the Console Actual result: An "OperationCanceledException" error is thrown in the Console Expected result: No errors are thrown in the Console Reproducible with: 6000.4.0a2 (417aa67423b3), 6000.5.10f1, 6000.6.0b9, 6000.7.0a5 Not reproducible with: 6000.0.82f1, 600…

Retrieved 2026-11-10
ScriptingFixUUM-150034
Fixed a false positive assert in SerializableManagedRef::AssertKlassMeetsRequirements that caused a crash when entering Play Mode if a MonoBehaviour held a [SerializeReference] field whose concrete type carried the [ExtensionOfNativeClass] attribute directly rather than inheriting it from a parent class.
ScriptingFixUUM-148726
Fixed a TypeLoadException thrown when a precompiled plugin assembly referencing Hash128 was loaded.
ScriptingFixUUM-153884
Fixed an issue where opening the Standalone Profiler could trigger a script compilation in the Profiler process, which logged "Could not find a part of the path" errors for package assemblies.
ScriptingFixUUM-133483
Fixed an issue where slnx solution files would not generate with msbuild enabled if there is compilation errors in the project
ScriptingFixUUM-151502
Fixed automatic statics cleanup silently stopping for an entire assembly when a static field of a disposable type had no initializer.
ScriptingFixUUM-150516
Fixed MSBU csproj generation aborting with DirectoryNotFoundException when a package's deeply-nested subfolder was still being materialised on disk. The abort left the project graph incomplete, causing CS0246/CS0234 errors in consumers of the never-generated .gen.csproj files.
ScriptingFixUUM-151407
Fixed MSBuild script compilation failing with MSB4216 when the task host runs ILPostProcessingTask.
ScriptingFixUUM-151424
Fixed script compilation failing with an IOException ("The process cannot access the file ... because it is being used by another process") when the MSBuild compilation pipeline is enabled and a compiled assembly in Library/ScriptAssemblies is still held open by another process.
ScriptingFixUUM-151602
Fixed the statics cleanup analyzer suggesting a fix that failed to compile with CS0260.
ScriptingFixUUM-150417
When using msbuild, fixed asmdefs restricting includePlatforms/excludePlatforms to WindowsStandalone64, WindowsStandalone32, macOSStandalone, LinuxStandalone64, or WSA being excluded from player builds, causing CS0234/CS0246 in consumers.
ScriptingFixUUM-151758
ArgumentException thrown when typing ! as the first character in a Search window query (UUM-141246).
Linked bug report
UUM-141246: ArgumentExceptions are thrown when an exclamation mark is written as the first character in the search window

Steps to reproduce: Create and open a new project Open Window -> Search -> New window Write an exclamation mark ('!') in the search bar Observe the Console Actual results: "ArgumentException: Index out of string range Parameter name: start" is thrown 4 times Expected results: No error is thrown Reproducible with versions: 2023.1.0a10, 6000.0.73f1, 6000.3.14f1, 6000.4.6f1, 6000.5.0b6, 6000.6.0a…

Retrieved 2026-11-09
SearchFixUUM-141246
Fix funky apostrophe query when using "Find References in Scene"
SearchFixUUM-150994
Fixed issue where running a saved SearchQuery would throw index out of range exception.
SearchFixUUM-136122
Fixed issues where Asset Store search result items would have empty text when scrolling in List mode.
Linked bug report
UUM-140235: Asset list items fail to load content when scrolling through the List view in Asset Store Search

Steps to reproduce: 1. Create new Unity project 2. Open Asset Store Search window 3. Select “free” query to find all free assets 4. Turn on the List view 5. Scroll down and observe the list Actual results: Asset list is not fully loaded when scrolling through the list, text is not getting loaded Expected results: Asset list is fully loaded when scrolling through the list, test is loaded Reprod…

Retrieved 2026-11-09
SearchFixUUM-140235
Fixed a crash on project load when a [SerializeReference] field referenced a type that had been changed from a class to a struct.
Linked bug report
UUM-150957: Crash on alloc_handle when opening specific project

How to reproduce: 1. Open the attached “IN-150160” project 2. Observe the crash Reproducible with: 6000.0.0f1, 6000.0.84f1, 6000.3.25f1, 6000.6.4f1, 7000.0.0a1 Not reproducible with: 6000.7.0b3 Fixed in: 7000.0.0a5 Reproducible on: Windows 11 Not reproducible on: No other environments tested First few lines of the stack trace: 2026-08-24T11:11:06.532Z|0xa9fc|0x00007FFBE8D460D9 (mono-2.0-bdwgc)…

Retrieved 2026-11-10
SerializationFixUUM-150957
Fixed an Editor using the CoreCLR scripting backend writing editor-only fields into player builds
SerializationFixUUM-151463
Fixed an error and corrupted managed references when removing a remapped asset from an importer that uses [SerializeReference] fields.
SerializationFixUUM-152385
Fixed an unused null entry being added to an object's managed reference registry when you grow an array of a struct that contains a [SerializeReference] field.
SerializationFix
Fixed Analyzer UAC1016 error flagging a Dictionary with generic types as cannot be serialized incorrectly
SerializationFixUUM-155167
Fixed negative zero not being stored when you write it over a positive zero value through SerializedProperty.
SerializationFix
Fixed the serialization version warning telling users to "open and re-save" a file to upgrade it, when no such action exists; it now points to AssetDatabase.ForceReserializeAssets, the API that actually performs the upgrade.
SerializationFixUUM-151536
SerializeReference fields being given the wrong reference, or none at all, when a serialized array or list of a class type contained a null element.
SerializationFixUUM-152214
Fixed long cloud project names not being truncated in the Cloud project dropdown in Services settings.
Linked bug report
UUM-150192: "Cloud project" selection dropdown in Services General Settings doesn't truncate long project names, overflowing past its own boundary

Steps to reproduce: In https://cloud.unity.com/, create an org and a project with longer titles Open Project Settings > Services > General Settings Set "Organization" to an org with a long name Click the "Cloud project" dropdown Observe the list of project names in the dropdown, particularly ones with long titles Actual results: Long project names in the dropdown list are not truncated with an…

Retrieved 2026-11-10
ServicesFixUUM-150192
Fixed a bug in which the code generated by a SubGraph node used unnecessary implicit precision casts.
ShadergraphFixUUM-152454
Fixed the Gradient Editor window reopening by itself after undoing an edit to a gradient on a Shader Graph node input port.
ShadergraphFixUUM-152938
Fixed a crash due to an out-of-range value being supplied to Shader global property APIs.
ShadersFix
Shader preprocessor now handles short-circuiting evaluation.
ShadersFixUUM-135082
Fixed Editor source builds failing on machines that use the Turkish region format.
Source Code BuildFixUUM-154501
Added a dedicated alpha upscale pass to preserve the alpha channel of the camera output.
SRP CoreFixUUM-135242
Added a Hide/Show Overlays button to the Rendering Debugger, which temporarily hides all active debug overlays without losing the current selection.
SRP CoreFixUUM-150066
Fixed a recurring GC allocation during Camera.Render caused by the GPU Resident Drawer.
SRP CoreFixUUM-151785
Fixed an Editor crash caused by a stack overflow when displaying Volume components that expose events, such as the URP Screen Space Reflection and Surface Cache GI overrides.
SRP CoreFixUUM-153887
Fixed help boxes that have a Fix button in Render Pipeline Core, URP and HDRP inspectors using a larger icon and different text alignment than regular help boxes.
SRP CoreFix
Fixed pass names in the Render Graph Viewer rendering as low-quality Bitmap text when the Editor Default Text Rendering Mode preference was set to Bitmap; they now always use SDF rendering.
SRP CoreFixUUM-151562
Fixed render passes not being merged on older iOS devices (Apple GPU family 3 and below) once a native pass was considered to be over the on-tile pixel storage limit, which serialized the whole frame into one native pass per render pass.
Linked bug report
UUM-148865: Render Graph fails to batch some passes when running on iPhone's with PowerVR GPUs

How to reproduce: 1. Open the attached “IN-149334” project 2. Open Build Profiles, File > Build Profiles 3. Switch to iOS profile 4. Enable Development Build 5. Build and Run for iOS 6. In Xcode select the device to deploy to and run the project 7. In the Editor, open Render Graph Viewer 8. Select the device in the drop down 9. Observe the Render Graph Viewer Actual result: Some passes are not…

Retrieved 2026-11-10
SRP CoreFixiOSUUM-148865
Fixed rendering corruption when using async compute with Render Graph, where a texture could be used from both the graphics and compute queues simultaneously.
Linked bug report
UUM-141896: Scene flickers with a green tint when using Screen Space Ambient Occlusion and Contact Shadows with raytracing

How to reproduce: 1. Open the attached “IN-141855” project 2. Build and Run the project 3. Observe the Player Actual result: Scene is flickering with a green tint Expected result: Scene is rendered normally Reproducible with: 6000.0.7f1 (7dd95c051e11), 6000.0.75f1, 6000.3.15f1, 6000.4.7f1, 6000.5.0b8, 6000.6.0a5 Not reproducible with: 6000.0.6f1 Reproducible on: Windows 11 Not reproducible on:…

Retrieved 2026-11-09
SRP CoreFixUUM-141896
Fixed rendering layer mask fields in the Rendering Debugger not listing rendering layers that were defined after the debugger was initialized.
SRP CoreFix
Fixed the Scan and Convert Assets buttons in the Render Pipeline Converter window being hidden when the window was narrower than its content.
Linked bug report
UUM-151491: Scan and Convert Assets buttons are hidden if scaling the window horizontally

Steps to reproduce: Download attached project and open in Unity Open Render Pipeline Converter window >> Windows >> Rendering >> Render Pipeline Converter. Resize the window horizntally. Actual results: Scan and Convert Assets buttons will be hidden once resizing the window. Sometimes even just opening the window makes the buttons hidden already. Expected results: Buttons should be anchored to…

Retrieved 2026-11-10
SRP CoreFixUUM-151491
Fixed Volume override Reset being overwritten by an in-progress, uncommitted field edit instead of resetting to the default value.
SRP CoreFixUUM-152522
Render Pipeline Converter - Disable foldout items if all child elements are disabled.
SRP CoreFixUUM-150182
Render Pipeline Converter - Keep state on assembly reloads.
SRP CoreFixUUM-149926
Render Pipeline Converter - Scan button is always enabled as user can re-scan the project.
SRP CoreFixUUM-151043
Fixed a crash in shadow culling when a render pass culled the same Camera a second time while a Terrain with Draw Instanced disabled was visible.
Linked bug report
UUM-151731: Crash on SendShadowCullingCallbacks when creating a new Terrain and entering the Play Mode

Reproduction steps: 1. Open the attached “BugRepro” project 2. Open the “Assets/Scenes/Prototype_Level2_NuclearEstate.unity“ Scene 3. Enter the Play Mode 4. Observe the Crash Reproducible with: 6000.3.23f1, 6000.5.11f1, 6000.6.0f1, 6000.7.0a6 Couldn't test with: 6000.0.83f1 (Could not resolve compilation errors) Reproducible on: Windows 11 Not reproducible on: No other environment tested Note:…

Retrieved 2026-11-10
TerrainFixUUM-151731
Fixed a crash when a script updates tree instances on a terrain whose tree prototypes cannot be instanced.
Linked bug report
UUM-150692: Crash on TreeRenderer::TreeUpdated when entering Play mode in a specific project

How to reproduce: 1. Open the attached “IN-150569” project 2. Open the “SampleScene” 3. Enter Play mode 4. Observe the crash Reproducible with: 6000.0.23f1, 6000.0.82f1, 6000.3.23f1, 6000.5.10f1, 6000.6.0b10, 6000.7.0a5 Could not test with: 6000.0.22f1 (could not solve errors from downgrading) Reproduced on: Windows 11 Not reproduced on: No other environment tested First few lines of the stack…

Retrieved 2026-11-10
TerrainFixUUM-150692
Fixed Create Neighbor Terrains copying only the first terrain layer onto the new neighbor tile.
TerrainFixUUM-151649
Fixed the texture import warnings in the Terrain Layer Inspector being drawn over by the Color Tint, Opacity as Density and Normal Scale controls when using the Universal Render Pipeline or the High Definition Render Pipeline.
TerrainFixUUM-133166

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